#RPGaDay2017 Day 21: “Brevity is the soul of wit.”

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Monday rolls around once more on #RPGaDay2017. So, let’s get going with a quote from the Bard of Avon. posts, thanks for dropping by for a read. Today’s question is:

August 21: Which RPG does the most with the least words?

As stated before, we usually play longer campaigns which benefit from more complex games than the one discussed here, but I love short games for one-shot sessions, for game demos at conventions, or simply to teach people about RPGs. So, what are my pics for today? Continue reading #RPGaDay2017 Day 21: “Brevity is the soul of wit.”

Powered By The Apocalypse

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During the last months I have repeatedly played with the idea to run a game “powered by the apocalypse”. These games are mechanically based on D. Vincent Baker’s Apocalypse World. So what makes these games so special that I am interested to give them a try?

Playbooks
Most PbtA games use playbooks for character creation and play. Each playbook describes a certain role and also list this role’s moves. But the playbooks also contain examples for a character’s looks, demeanor, attributes, etc. Instead of going through a long-winded character creation process, you usually just pick a playbook, pick from the available options for name, looks, etc. and you’re good to go. This is great for pickup-and-play style of games.

Player-facing
PbtA games use player-facing mechanics, which means all the dice rolls are done by the players. It’s also the players who move the action forward, the GM is relegated to a more reactive role than in most other games. The story is driven by what the characters do, not what the GM planned beforehand.

No prep
PbtA games are the perfect games to just pick up and run. There’s no need to prepare anything. Sure, this means that the players need to be pro-active. It also means that the GM has always keep on their toes, improvising everything. Luckily the GM moves help the GM to keep focus. At least that’s how I understood it. I wasn’t able to try it myself.

A few cons
Unfortunately PbtA games have a couple of issues as well. Some games suffer from a very pretentious writing style that sometimes goes out of its way to make it very hard for traditional gamers to grok. Talk about gate-keeping…

The other related issue is that I often get the impression that some PbtA games don’t explain everything properly. Instead of making sure the reader gets all the information needed to run a particular game, the games more often than not seem to imply a deeper knowledge of PbtA concepts.

What are your experiences with PbtA games? Do you love them or hate them? Please share your thoughts below!

#RPGaDay2017 Day 20: Gaming at e(of the)bay…

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Third time’s the charm with these #RPGaDay2017 posts, thanks for dropping by for a read. Today’s question is:

August 20: What is the best source for out-of-print RPGs?

I’ve been lucky in the sense that I’ve kept most of my RPG collection intact through the years. I’ve given away a book here or there, but I Still have most of my books. When I look for out-of-print books it is usually games I never owned that I find out about later. Where do I get them? Continue reading #RPGaDay2017 Day 20: Gaming at e(of the)bay…

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