<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: D&amp;D 4th Edition Firearms</title>
	<atom:link href="http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/</link>
	<description>A Role Playing Games Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:50:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: William</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-21000</link>
		<dc:creator>William</dc:creator>
		<pubDate>Sat, 13 Aug 2011 19:21:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-21000</guid>
		<description>I like your idea and I may use your stats for a campaign I may run in the future. I would make a couple of minor adjustments tho.&#039; I liked the way firearms were handled in the AD&amp;D Historical Campaign Sourcebook *A Mighty Fortress*. Guns had the potential to do amazingly high amounts of damage, ignore A.C., and backfire. For example. A gun at point blank range always assumed an armor class of 10. At short range, A.C. bonuses were halved, and at long range A.C. was normal. Also, rolling max damage with a gun always prompted a second, third, fourth and so on. Finally, a roll of one backfired the gun, causing the wielder to take 1d4 points of burn damage. To make up for the amazing amounts of potential damage here, I believe the long reloading times are appropriate. So, gun reloading should be considered a standard action.</description>
		<content:encoded><![CDATA[<p>I like your idea and I may use your stats for a campaign I may run in the future. I would make a couple of minor adjustments tho.&#8217; I liked the way firearms were handled in the AD&amp;D Historical Campaign Sourcebook *A Mighty Fortress*. Guns had the potential to do amazingly high amounts of damage, ignore A.C., and backfire. For example. A gun at point blank range always assumed an armor class of 10. At short range, A.C. bonuses were halved, and at long range A.C. was normal. Also, rolling max damage with a gun always prompted a second, third, fourth and so on. Finally, a roll of one backfired the gun, causing the wielder to take 1d4 points of burn damage. To make up for the amazing amounts of potential damage here, I believe the long reloading times are appropriate. So, gun reloading should be considered a standard action.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sphar</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-15214</link>
		<dc:creator>Sphar</dc:creator>
		<pubDate>Sun, 15 May 2011 18:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-15214</guid>
		<description>I suppose so :P they are overly complex,however.....I&#039;d have to redo them a bit. </description>
		<content:encoded><![CDATA[<p>I suppose so <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  they are overly complex,however&#8230;..I&#039;d have to redo them a bit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-8740</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Mon, 21 Mar 2011 05:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-8740</guid>
		<description>Looks interesting. But since I am not playing 4E anymore, I am perhaps not the right person to judge.  </description>
		<content:encoded><![CDATA[<p>Looks interesting. But since I am not playing 4E anymore, I am perhaps not the right person to judge.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sphar</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-8732</link>
		<dc:creator>Sphar</dc:creator>
		<pubDate>Sun, 20 Mar 2011 23:02:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-8732</guid>
		<description>Well,I have made my firearms that I am developing rules for a bit stronger,but with tradeoffs to balance them.This(I think anyways) makes them a tad more realistsic while still not being incredibly overpowered.These still allow them to go &#039;BOOM!&#039; but,being based on primitive guns,still have a long reload time and are innacurate.Granted,I tend to make things a bit more complex than need-but tell me what you think.And by the way,excuse my grammar(I&#039;m pretty young). 
 
&lt;New Weapon Group&gt; 
Ironbow:Ironbows are primitive guns.They are highly inaccurate;they take a -3 penalty to attack rolls.This penalty stacks with the bonus gained from proficiency. 
 
-New properties- 
Unreliable:This weapon hams when your natural attack roll is equal to the unreliable value or lower.You can not fire a jammed weapon until you take a standard action to clear the chamber. 
 
Aim:You can use a minor action to use the weapon two-handed to steady your aim.This gives you a +1 bonus to attack rolls.(This would represent aiming down the sights.) 
 
Piercing:You attack both reflex and AC when you target a creature with an armor bonus(not Dex) equal to the piercing value or lower.If it hits either of the defenses,the attack hits. 
 
Cleanshot:This weapon does not suffer the attack penalty for being an Ironbow.(This is balanced with less damage,and is used to show either an elongated barrel or the inside of the barrel being lined with so-called &#039;lines&#039; that jut out to make it go in circles,thus making it more accurate.) 
 
Clip:This is how many times you can fire the weapon before it runs out of ammo.More ammo should be used with certain powers as applicable(Twin Strike uses two shots) 
 
 
&lt;Revolvers&gt; 
 
-Elven Revolver- 
Proficient:+2 
Category:Superior One-Hand Ranged Weapon(Superior for the knowledge it takes to clean it and keep it in working condition) 
Group:Ironbow 
Damage:2d4 
Range:6/12 
Price:50gp 
Weight:2 lbs. 
Clip:6,8,10,or 12 
Properties:Brutal 1,Unreliable 3,Off-Hand,AimLoad Standard,Piercing 2,Cleanshot. 
 
Elven Revolvers are finely crafted in the forges of master elf smith.They are lighter,more accurate,and finer than other guns-but this comes with a price.The bullets they hold are not as thick as other bullets,and thus don&#039;t do as much damage. 
 
_Dwarven Revolver_ 
Proficient:+1 
Category:Superior One-Handed Ranged Weapon 
Group:Ironbow 
Damage:2d6 
Range:5/10 
Price:50gp 
Weight:3 lbs. 
Clip:6 
Properties:Brutal 2,Unreliable 5,Off-Hand(?),Aim,Load Move,Piercing 4. 
 
Dwarven Revolvers were designed with one thing in mind-power.The dwarven smiths who craft them care not for accuracy,range,or reliability-only power. 
 
 
I guess thats a good taste for you for now.Tell me what you think. 
 
 
 
 
 </description>
		<content:encoded><![CDATA[<p>Well,I have made my firearms that I am developing rules for a bit stronger,but with tradeoffs to balance them.This(I think anyways) makes them a tad more realistsic while still not being incredibly overpowered.These still allow them to go &#039;BOOM!&#039; but,being based on primitive guns,still have a long reload time and are innacurate.Granted,I tend to make things a bit more complex than need-but tell me what you think.And by the way,excuse my grammar(I&#039;m pretty young). </p>
<p>&lt;New Weapon Group&gt;<br />
Ironbow:Ironbows are primitive guns.They are highly inaccurate;they take a -3 penalty to attack rolls.This penalty stacks with the bonus gained from proficiency. </p>
<p>-New properties-<br />
Unreliable:This weapon hams when your natural attack roll is equal to the unreliable value or lower.You can not fire a jammed weapon until you take a standard action to clear the chamber. </p>
<p>Aim:You can use a minor action to use the weapon two-handed to steady your aim.This gives you a +1 bonus to attack rolls.(This would represent aiming down the sights.) </p>
<p>Piercing:You attack both reflex and AC when you target a creature with an armor bonus(not Dex) equal to the piercing value or lower.If it hits either of the defenses,the attack hits. </p>
<p>Cleanshot:This weapon does not suffer the attack penalty for being an Ironbow.(This is balanced with less damage,and is used to show either an elongated barrel or the inside of the barrel being lined with so-called &#039;lines&#039; that jut out to make it go in circles,thus making it more accurate.) </p>
<p>Clip:This is how many times you can fire the weapon before it runs out of ammo.More ammo should be used with certain powers as applicable(Twin Strike uses two shots) </p>
<p>&lt;Revolvers&gt; </p>
<p>-Elven Revolver-<br />
Proficient:+2<br />
Category:Superior One-Hand Ranged Weapon(Superior for the knowledge it takes to clean it and keep it in working condition)<br />
Group:Ironbow<br />
Damage:2d4<br />
Range:6/12<br />
Price:50gp<br />
Weight:2 lbs.<br />
Clip:6,8,10,or 12<br />
Properties:Brutal 1,Unreliable 3,Off-Hand,AimLoad Standard,Piercing 2,Cleanshot. </p>
<p>Elven Revolvers are finely crafted in the forges of master elf smith.They are lighter,more accurate,and finer than other guns-but this comes with a price.The bullets they hold are not as thick as other bullets,and thus don&#039;t do as much damage. </p>
<p>_Dwarven Revolver_<br />
Proficient:+1<br />
Category:Superior One-Handed Ranged Weapon<br />
Group:Ironbow<br />
Damage:2d6<br />
Range:5/10<br />
Price:50gp<br />
Weight:3 lbs.<br />
Clip:6<br />
Properties:Brutal 2,Unreliable 5,Off-Hand(?),Aim,Load Move,Piercing 4. </p>
<p>Dwarven Revolvers were designed with one thing in mind-power.The dwarven smiths who craft them care not for accuracy,range,or reliability-only power. </p>
<p>I guess thats a good taste for you for now.Tell me what you think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Haldrik</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-5051</link>
		<dc:creator>Haldrik</dc:creator>
		<pubDate>Thu, 23 Dec 2010 03:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-5051</guid>
		<description>Out of curiosity, why versus Reflex? A bullet is too fast to dodge. If anything, firearms attack Fortitude. The ability to press on *after* being hit. Ironically, targeting Fortitude would make them more balanced in a D&amp;D game. </description>
		<content:encoded><![CDATA[<p>Out of curiosity, why versus Reflex? A bullet is too fast to dodge. If anything, firearms attack Fortitude. The ability to press on *after* being hit. Ironically, targeting Fortitude would make them more balanced in a D&amp;D game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Perfidius</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-1605</link>
		<dc:creator>Perfidius</dc:creator>
		<pubDate>Sat, 12 Sep 2009 11:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-1605</guid>
		<description>IMO the best take on firearms should be making them Encounters powers, especially if you want to grasp a swashbuckling feel over a realistic one. 
In this way, you could make them a bit more powerful, as for instance: 
 
Pistol 
Dex vs Ref 
1d10+Dex (lv11 2d10, lv21 3d10) 
daze (save ends) 
 
depending on the setting, you could add this encounter power to a character class, give it for free or costing a feat, as prefered. 
 
What do you think ? 
 
Perfidius, 
Frenchman Extraordinaire </description>
		<content:encoded><![CDATA[<p>IMO the best take on firearms should be making them Encounters powers, especially if you want to grasp a swashbuckling feel over a realistic one.<br />
In this way, you could make them a bit more powerful, as for instance: </p>
<p>Pistol<br />
Dex vs Ref<br />
1d10+Dex (lv11 2d10, lv21 3d10)<br />
daze (save ends) </p>
<p>depending on the setting, you could add this encounter power to a character class, give it for free or costing a feat, as prefered. </p>
<p>What do you think ? </p>
<p>Perfidius,<br />
Frenchman Extraordinaire</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Canageek</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-1354</link>
		<dc:creator>Canageek</dc:creator>
		<pubDate>Fri, 31 Jul 2009 16:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-1354</guid>
		<description>Actually the British military trained there soldiers to load &amp; fire there muskets in 6 seconds, so I think load minor 2 might be a bit excessive. Certainly a heavy crossbow that had to be winched would take longer then a musket. 
.-= Canageek&#180;s last blog ..&lt;a href=&quot;http://canageek.wordpress.com/2009/07/26/help-me-find-a-new-game/&quot; rel=&quot;nofollow&quot;&gt;Help Me Find A New Game&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Actually the British military trained there soldiers to load &amp; fire there muskets in 6 seconds, so I think load minor 2 might be a bit excessive. Certainly a heavy crossbow that had to be winched would take longer then a musket.<br />
.-= Canageek&acute;s last blog ..<a href="http://canageek.wordpress.com/2009/07/26/help-me-find-a-new-game/" rel="nofollow">Help Me Find A New Game</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alexl86</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-1268</link>
		<dc:creator>alexl86</dc:creator>
		<pubDate>Sat, 11 Jul 2009 00:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-1268</guid>
		<description>A few thoughts on this, I realize I&#039;m a bit late. 
 
They aren&#039;t distinct enough. As they are now, they are bows that take two actions to load, which means they&#039;re not viable in hectic encounters. 
 
They&#039;re not by nature simple weapons. They&#039;re not really intuitive enough to be. I&#039;d upgrade them to military, and the Blunderbuss to Superior(requiring a feat for proficiency). I&#039;d lower their damage die by 1, but also increase their proficiency bonus by 1, and change their reload to move. That way, you can use a minor action in addition to a standard action or a move action. 
 
Dragon pistol +3. 1d6 10/20 15gp 2lb. Firearm Load Move 
Musket Rifle +3. 1d8 20/40 25gp 4lb. Firearm Load Move 
Blunderbuss +2. 1d10 6/12 30gp 4lb. Firearm Load Move, High Crit. 
 
Also think about a few feats, like a paragon tier feat to reduce the load time to a minor, or a heroic tier feat that makes pellets damage a secondary target on criticals, if they are standing directly behind the target(either a ranged basic attack or damage equal to the dexterity modifier, or something). </description>
		<content:encoded><![CDATA[<p>A few thoughts on this, I realize I&#039;m a bit late.</p>
<p>They aren&#039;t distinct enough. As they are now, they are bows that take two actions to load, which means they&#039;re not viable in hectic encounters.</p>
<p>They&#039;re not by nature simple weapons. They&#039;re not really intuitive enough to be. I&#039;d upgrade them to military, and the Blunderbuss to Superior(requiring a feat for proficiency). I&#039;d lower their damage die by 1, but also increase their proficiency bonus by 1, and change their reload to move. That way, you can use a minor action in addition to a standard action or a move action.</p>
<p>Dragon pistol +3. 1d6 10/20 15gp 2lb. Firearm Load Move</p>
<p>Musket Rifle +3. 1d8 20/40 25gp 4lb. Firearm Load Move</p>
<p>Blunderbuss +2. 1d10 6/12 30gp 4lb. Firearm Load Move, High Crit.</p>
<p>Also think about a few feats, like a paragon tier feat to reduce the load time to a minor, or a heroic tier feat that makes pellets damage a secondary target on criticals, if they are standing directly behind the target(either a ranged basic attack or damage equal to the dexterity modifier, or something).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-766</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Tue, 10 Mar 2009 22:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-766</guid>
		<description>I like your rules very much! Great work, LordRhys. </description>
		<content:encoded><![CDATA[<p>I like your rules very much! Great work, LordRhys.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LordRhys</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-765</link>
		<dc:creator>LordRhys</dc:creator>
		<pubDate>Tue, 10 Mar 2009 22:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-765</guid>
		<description>Here&#039;s the rules I use for firearms. They are more powerful than crossbows, but are much slower (but not so slow as to be unusable). Normally they can be fired only every other round, but can be fired every round at the cost of movement and expending a feat. I was aiming for a reasonable game balance while making them attractive. 
 
BLACKPOWDER FIREARMS 
 
SIMPLE RANGED WEAPONS 
One-handed	Prof.	Damage	Range	Price	Weight	Group	        PropertieS 
Pistol		+2	1d8	10/20	150 gp	3 lb.	Blackpowder	Load standard, puncturing 
Pocket Pistol	+2	1d6	6/12	100 gp	2 lb.	Blackpowder	Load standard, puncturing 
Grenade*	+2	2d6	5/10	25 gp	1 lb.	Grenade	 
 
Two-handed	Prof.	Damage	Range		Price	Weight	Group	       	PropertieS 
Blunderbuss**	+2	2d6	Close blast 3	200 gp	8 lb.	Blackpowder	Load standard, puncturing 
 
       MILITARY RANGED WEAPONS 
One-handed	Prof.	Damage	Range	Price	Weight	Group	        PropertieS 
Horse Pistol	+2	1d10	10/20	200 gp	4 lb.	Blackpowder	Load standard, puncturing 
 
Two-handed	Prof.	Damage	Range	Price	Weight	Group		Properties 
Musket		+2	1d12	20/40	300 gp	10 lb.	Blackpowder	Load standard, puncturing 
 
Other		Prof.	Damage	Range		Price	Weight	        Group	        Properties 
Swivel Gun***	+2	3d6	See below	600 gp	25 lb.		Blackpowder	Load standard, puncturing 
Cannon****	+2	4d8	See below	5000 gp	600 lb.		Blackpowder	Load full round, puncturing 
 
* Grenades do area damage (Burst 1). Make  a ranged attack vs. reflex. 
** The Blunderbuss fires a blast of pellets (small bullets). 
*** The Swivel Gun can fire either a blast of pellets (small bullets) (Close blast 5), or an enormous bullet (Range 20/40).  Swivel 
	Guns use 4 oz. of gunpowder per shot. 
**** The Cannon can fire either grapeshot (a net bag filled with musket bullets) (Close blast 7), or a cannonball (Range 30/60). 
	Cannons use 2 lb. of gunpowder per shot. 
 
Note: there are many Feats, Powers, and Magical Properties that are usable with crossbows that can also apply to Blackpowder 
 firearms (as determined on a case-by-case basis). 
 
Puncturing: Weapons with this keyword roll versus Reflex instead of AC. 
 
New Feat: Rapid Reload 
	The Rapid Reload feat reduces the load time of Blackpowder firearms by 1 step. 
 
Ammunition 
Item				Price	Weight 
Pistol/Musket Bullets (10)	1 gp	1 lb. 
Blunderbuss Pellets (10 shots)	2 gp	2 lb. 
Swivel Gun Bullets/Pellets (10)	6 gp	6 lb. 
Cannonball/Grapeshot (10)	60 gp	60 lb. 
Gunpowder (32) (1 oz. per shot)	50 gp	2 lb. </description>
		<content:encoded><![CDATA[<p>Here&#039;s the rules I use for firearms. They are more powerful than crossbows, but are much slower (but not so slow as to be unusable). Normally they can be fired only every other round, but can be fired every round at the cost of movement and expending a feat. I was aiming for a reasonable game balance while making them attractive.</p>
<p>BLACKPOWDER FIREARMS</p>
<p>SIMPLE RANGED WEAPONS</p>
<p>One-handed	Prof.	Damage	Range	Price	Weight	Group	        PropertieS</p>
<p>Pistol		+2	1d8	10/20	150 gp	3 lb.	Blackpowder	Load standard, puncturing</p>
<p>Pocket Pistol	+2	1d6	6/12	100 gp	2 lb.	Blackpowder	Load standard, puncturing</p>
<p>Grenade*	+2	2d6	5/10	25 gp	1 lb.	Grenade	</p>
<p>Two-handed	Prof.	Damage	Range		Price	Weight	Group	       	PropertieS</p>
<p>Blunderbuss**	+2	2d6	Close blast 3	200 gp	8 lb.	Blackpowder	Load standard, puncturing</p>
<p>       MILITARY RANGED WEAPONS</p>
<p>One-handed	Prof.	Damage	Range	Price	Weight	Group	        PropertieS</p>
<p>Horse Pistol	+2	1d10	10/20	200 gp	4 lb.	Blackpowder	Load standard, puncturing</p>
<p>Two-handed	Prof.	Damage	Range	Price	Weight	Group		Properties</p>
<p>Musket		+2	1d12	20/40	300 gp	10 lb.	Blackpowder	Load standard, puncturing</p>
<p>Other		Prof.	Damage	Range		Price	Weight	        Group	        Properties</p>
<p>Swivel Gun***	+2	3d6	See below	600 gp	25 lb.		Blackpowder	Load standard, puncturing</p>
<p>Cannon****	+2	4d8	See below	5000 gp	600 lb.		Blackpowder	Load full round, puncturing</p>
<p>* Grenades do area damage (Burst 1). Make  a ranged attack vs. reflex.</p>
<p>** The Blunderbuss fires a blast of pellets (small bullets).</p>
<p>*** The Swivel Gun can fire either a blast of pellets (small bullets) (Close blast 5), or an enormous bullet (Range 20/40).  Swivel</p>
<p>	Guns use 4 oz. of gunpowder per shot.</p>
<p>**** The Cannon can fire either grapeshot (a net bag filled with musket bullets) (Close blast 7), or a cannonball (Range 30/60).</p>
<p>	Cannons use 2 lb. of gunpowder per shot.</p>
<p>Note: there are many Feats, Powers, and Magical Properties that are usable with crossbows that can also apply to Blackpowder</p>
<p> firearms (as determined on a case-by-case basis).</p>
<p>Puncturing: Weapons with this keyword roll versus Reflex instead of AC.</p>
<p>New Feat: Rapid Reload</p>
<p>	The Rapid Reload feat reduces the load time of Blackpowder firearms by 1 step.</p>
<p>Ammunition</p>
<p>Item				Price	Weight</p>
<p>Pistol/Musket Bullets (10)	1 gp	1 lb.</p>
<p>Blunderbuss Pellets (10 shots)	2 gp	2 lb.</p>
<p>Swivel Gun Bullets/Pellets (10)	6 gp	6 lb.</p>
<p>Cannonball/Grapeshot (10)	60 gp	60 lb.</p>
<p>Gunpowder (32) (1 oz. per shot)	50 gp	2 lb.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jens Alm</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-579</link>
		<dc:creator>Jens Alm</dc:creator>
		<pubDate>Thu, 29 Jan 2009 21:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-579</guid>
		<description>I see them as a bit underpowered compared with the bows, but the bows are military weapons, so as a drop-in replacement for crossbows, they&#039;ll work great. Thanks for the comments on my own write-up (and the inspiration to do it :)) 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Jens Alms last blog post..&lt;a href=&quot;http://polyhedral.wordpress.com/2009/01/29/black-powder-weapons-in-dd-4e/&quot; rel=&quot;nofollow&quot;&gt;Black Powder Weapons in D&amp;D 4E&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>I see them as a bit underpowered compared with the bows, but the bows are military weapons, so as a drop-in replacement for crossbows, they&#039;ll work great. Thanks for the comments on my own write-up (and the inspiration to do it <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>Jens Alms last blog post..<a href="http://polyhedral.wordpress.com/2009/01/29/black-powder-weapons-in-dd-4e/" rel="nofollow">Black Powder Weapons in D&amp;D 4E</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Black Powder Weapons in D&#38;D 4E &#171; Polyhedral</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-578</link>
		<dc:creator>Black Powder Weapons in D&#38;D 4E &#171; Polyhedral</dc:creator>
		<pubDate>Thu, 29 Jan 2009 18:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-578</guid>
		<description>[...] for black powder weapons in D&amp;D, it seems like it&#8217;s a common addition to the core rules (Stargazer has a good take on them, as has Dicemonkey). Still, when I tried to find some good rules ahead of [...]</description>
		<content:encoded><![CDATA[<p>[...] for black powder weapons in D&amp;D, it seems like it&#8217;s a common addition to the core rules (Stargazer has a good take on them, as has Dicemonkey). Still, when I tried to find some good rules ahead of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-575</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-575</guid>
		<description>I don&#039;t have the D&amp;D 4E rules with me, but when I am not mistaken, my firearms make more damage than bows and should have a similar range. As an added bonus everyone proficient with crossbows can use muskets. Making them military weapons would just reduce the number of classes that are proficient with firearms. And by the way, what would you change to make the guns better? </description>
		<content:encoded><![CDATA[<p>I don&#039;t have the D&amp;D 4E rules with me, but when I am not mistaken, my firearms make more damage than bows and should have a similar range. As an added bonus everyone proficient with crossbows can use muskets. Making them military weapons would just reduce the number of classes that are proficient with firearms. And by the way, what would you change to make the guns better?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jens Alm</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-574</link>
		<dc:creator>Jens Alm</dc:creator>
		<pubDate>Thu, 29 Jan 2009 14:08:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-574</guid>
		<description>Indeed, but if I was playing a ranger, it would feel kind of foolish to use a musket instead of a bow. If it didn&#039;t matter, stats-wise, I could go for the style, but as written, they cost more, take longer to reload and have no other discernable qualities. 
 
I understand that they are modeled on crossbows, but in 4E, from what I gather, noone uses crossbows, except for rogues, and then only because crossbows are singled out in the rogue powers. 
 
These rules are good, I like the &quot;2 minor to load&quot; thing, but I don&#039;t see any player actually choosing to equip their character with these weapons, as written. In a gamist way, they probably need to be military and on even terms with the bows. I want musketeer rangers :) 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Jens Alms last blog post..&lt;a href=&quot;http://polyhedral.wordpress.com/2009/01/28/alea-tools-a-review/&quot; rel=&quot;nofollow&quot;&gt;Alea Tools - A Review&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>Indeed, but if I was playing a ranger, it would feel kind of foolish to use a musket instead of a bow. If it didn&#039;t matter, stats-wise, I could go for the style, but as written, they cost more, take longer to reload and have no other discernable qualities.</p>
<p>I understand that they are modeled on crossbows, but in 4E, from what I gather, noone uses crossbows, except for rogues, and then only because crossbows are singled out in the rogue powers.</p>
<p>These rules are good, I like the &quot;2 minor to load&quot; thing, but I don&#039;t see any player actually choosing to equip their character with these weapons, as written. In a gamist way, they probably need to be military and on even terms with the bows. I want musketeer rangers <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>Jens Alms last blog post..<a href="http://polyhedral.wordpress.com/2009/01/28/alea-tools-a-review/" rel="nofollow">Alea Tools &#8211; A Review</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-557</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Mon, 26 Jan 2009 12:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-557</guid>
		<description>Those firearms where not created to be better than a longbow or any other weapon. There are obviously still some advantages to use crossbows and longbows instead of firearms. But if you want to play a D&amp;D game in a setting based on the renaissance era, firearms are much more fitting than longbows. It&#039;s a matter of style. </description>
		<content:encoded><![CDATA[<p>Those firearms where not created to be better than a longbow or any other weapon. There are obviously still some advantages to use crossbows and longbows instead of firearms. But if you want to play a D&amp;D game in a setting based on the renaissance era, firearms are much more fitting than longbows. It&#039;s a matter of style.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jens Alm</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-556</link>
		<dc:creator>Jens Alm</dc:creator>
		<pubDate>Mon, 26 Jan 2009 10:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-556</guid>
		<description>One thought. Why use a musket over a longbow? 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Jens Alms last blog post..&lt;a href=&quot;http://polyhedral.wordpress.com/2009/01/26/a-variant-on-minions-in-dd/&quot; rel=&quot;nofollow&quot;&gt;A Variant on Minions in D&amp;D&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>One thought. Why use a musket over a longbow? </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>Jens Alms last blog post..<a href="http://polyhedral.wordpress.com/2009/01/26/a-variant-on-minions-in-dd/" rel="nofollow">A Variant on Minions in D&amp;D</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: White Knights and Black Powder &#124; A Butterfly Dreaming</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-466</link>
		<dc:creator>White Knights and Black Powder &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Fri, 05 Dec 2008 00:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-466</guid>
		<description>[...] about fourth-edition stats for early firearms over at Dice Monkey.  (Edit:  Jonathan pointed out Stargazer&#8217;s post on the topic, which I&#8217;d read but overlooked when writing this.  Mea culpa.) I&#8217;ve been thinking it [...]</description>
		<content:encoded><![CDATA[<p>[...] about fourth-edition stats for early firearms over at Dice Monkey.  (Edit:  Jonathan pointed out Stargazer&#8217;s post on the topic, which I&#8217;d read but overlooked when writing this.  Mea culpa.) I&#8217;ve been thinking it [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rolando 20 » Antigos &#187; Armas de Fogo</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-396</link>
		<dc:creator>Rolando 20 » Antigos &#187; Armas de Fogo</dc:creator>
		<pubDate>Thu, 06 Nov 2008 16:21:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-396</guid>
		<description>[...] Stargazer&#8217;s World  [...]</description>
		<content:encoded><![CDATA[<p>[...] Stargazer&#8217;s World  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fraser Ronald</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-249</link>
		<dc:creator>Fraser Ronald</dc:creator>
		<pubDate>Sun, 05 Oct 2008 14:04:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-249</guid>
		<description>I like it. Very sweet and simple. Allows for the romance of the firearm while not unbalancing it. Kudos!

&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Fraser Ronalds last blog post..&lt;a href=&quot;http://swordsedgepublishing.ca/?p=32&quot; rel=&quot;nofollow&quot;&gt;A Month of Silence&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I like it. Very sweet and simple. Allows for the romance of the firearm while not unbalancing it. Kudos!</p>
<p><abbr><em><abbr><em>Fraser Ronalds last blog post..<a href="http://swordsedgepublishing.ca/?p=32" rel="nofollow">A Month of Silence</a></em></abbr></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-242</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 03 Oct 2008 11:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-242</guid>
		<description>Absolutely love this, and perfect for my upcoming Musketeers one-shot too :D </description>
		<content:encoded><![CDATA[<p>Absolutely love this, and perfect for my upcoming Musketeers one-shot too <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Questing GM</title>
		<link>http://www.stargazersworld.com/2008/10/02/dd-4th-edition-firearms/comment-page-1/#comment-238</link>
		<dc:creator>Questing GM</dc:creator>
		<pubDate>Fri, 03 Oct 2008 01:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/wordpress/?p=253#comment-238</guid>
		<description>Load 2 minor is probably a good choice. One of my friends made them load 2 FULL ROUNDS. While probably historically accurate, it would be a real pain in combat and in game. 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Questing GMs last blog post..&lt;a href=&quot;http://questinggm.blogspot.com/2008/09/stepping-into-obsidian-portal-and.html&quot; rel=&quot;nofollow&quot;&gt;Stepping into the Obsidian Portal and Stepping Out&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>Load 2 minor is probably a good choice. One of my friends made them load 2 FULL ROUNDS. While probably historically accurate, it would be a real pain in combat and in game. </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>Questing GMs last blog post..<a href="http://questinggm.blogspot.com/2008/09/stepping-into-obsidian-portal-and.html" rel="nofollow">Stepping into the Obsidian Portal and Stepping Out</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

