Some site updates

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Category : Non-RPG, RPG, Site News

I’ve made a few tweaks to the site today. From now on the permalinks to pages and posts are much prettier than before. To link to this post for example you can use http://www.stargazersworld.com/2008/11/28/some-site-updatessome-site-updates/ which is much better than http://www.stargazersworld.com/?p=post_id.

I’ve also made some changes, so that the blog’s URL is now http://www.stargazersworld.com and not http://www.stargazersworld.com/wordpress/ as before. Much better, if you ask me! :)

I also want to thank ChattyDM again for solving my SPAM problems.

Dungeonslayers

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Category : Dungeonslayers, Freebies, Other Systems, RPG

Recently I stumbled upon a new rules-light roleplaying game called “Dungeonslayers”. Dungeonslayers consists of 12 pages of rules and is meant as a fun and easy to play fantasy RPG. There is no setting provided with the rules and it’s obviously meant to run dungeon adventures but I am sure you could easily run any kind of adventure. The game is free and was released unter Creative Commons 2.0.
There is currently only a german version of the rules, but since it’s released under CC it should be no big problem to translate it to English.
The official site has the latest rules and several character and equipment sheets available for download.

Powerless player

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Category : Advice, RPG

There are situation in roleplaying game sessions when players are totally powerless because their characters are unable to act because they are incapacitated, separated from the group or in any other situation where the player is doomed to sit at the table unable to play. That’s a situation that in my humble opinion should be avoided at all cost. From my own experience I can recall at least two situations where my characters where unable to act for the majority of the session, so I was doomed to sit there and watch the others play. And I can tell you that it was no fun.

One of these situations occured in a game of “Vampire – The Masquerade”, where my character got caught by several ghouls of an enemy vampire. During a short struggle my character was incapacitated and I was in “torpor”. It took my fellow party members a whole gaming session to rescue my character, while I watched from the sidelines. That was some wasted Saturday afternoon, I can tell you. So, what can a GM to avoid something like this?

The easiest method is to ask the player in question not to show up for that session since it is unlikely that his character will be back on his feet during that session. That is of course not possible in any situation, since there could be some hope that the rescue (or recovery) is getting faster than expected, or when the event that took the player’s control over his character away happened at the beginning of a session.

Another way to occupy the player is to let him play one of the NPCs. In a lot of campaigns I have played in, there are usually a lot of NPCs that are friends, colleagues or acquaintances of the player characters that can be used as a replacement character until the original character is back in action. Or, if time permits, let the player create a new character that he can play until the situation is solved. Everything is better than let someone sit at the table with no task at all.

Some games recommend creating several characters for each players. Especially in games like “Call of Cthulhu” or “Chill”, where player character death or insanity is more or less common, it is advisable always to have some replacement handy. But this should always be the last resort in my opinion. In a roleplaying game everyone should have fun. And being in a totally powerless situation (as a player) or having to play a NPC is  not my idea of fun, so the GM should try to avoid such situations from the start especially if only some fumbled die roll doomed the player to become a spectator for the rest of the evening.

Edition Wars in levels

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Category : D&D4e, Just my two cents, Legacy D&D, RPG

Today I want to point out an excellent article by fellow blogger Zachary the First. In his post “On the 4e Edition Wars, Blogging, and Levels” he divides the various discussions about the different D&D editions into four levels. In the end he hopes that we will all reach Level 0, with rational edition choice discourse and well-reasoned discussion. I know from my own experience what can happen, when you open the can of worms and try to defend your position in the edition wars. And I fully agree with Zachary, that we should try to bury the hatchets, calm down and discuss like civilized human beings.

Monotheistic religions in roleplaying

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Category : Fluff/Inspiration, Just my two cents, RPG

Usually most roleplaying game backgrounds feature polytheistic religions like the classic D&D pantheon. You have several gods that are responsible for certain domains like war, trade, luck, you name it. Monotheistic religions resembling real life religions are usually avoided in high-fantasy games. In my opinion monotheistic religions are much more interesting from a roleplaying standpoint.

In most fantasy settings gods are real and the interact with their followers in a direct way. In D&D for example the gods grant their clerics power in form of spells. And it is not unheard of gods walking the earth in the guise of mortals or by using avatars. Gods can be challenged and even slain. Although there are clerics and temples of certain gods it’s not unthinkable that a larger temple of Pelor perhaps includes a shrine of Bahamut. And even good people pray to the more sinister gods from time to time in hope they get spared from their wrath. Even the most devoted member of one god will not deny the existence of any other god. → Continue

Dungeoncraft: Asecia reboot

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Category : Dungeoncraft, Fluff/Inspiration, Game Design, RPG

During the last few months I have been working on a campaign setting called “Asecia”. The development of this world has been documented in my Dungeoncraft articles. But recently I was starting to get discontent with some of the decisions I have made and I am not entirely happy on how Asecia turned out. I had introduced some radical ideas to the world and in the end I had some trouble to get it all together.

So I decided to try some kind of reboot. I took a sheet of paper and wrote down all the things I liked and what I didn’t like and thought about how I could emphazise the strong points of the setting while eliminating the things that just didn’t work out.

On Magic
I’ve made some major changes to get the mood of the setting more in touch with what I had in mind when I started working on it. Although I really like the idea of the sorcerer marks and all what came with it, it doesn’t exactly fit the pseudo-victorian feel of the short story I wrote. And I had some trouble on how to make the avatar idea more than some nice fluff for gamemasters and players to read. So I decided to go another route with magic. In the “rebooted” version of Asecia magic was lost for a thousand years. Before the fall of magic, there were powerful magicians and they ruled over the world, but suddenly the magic winds subsided and all wizards, sorcerers, witches etc. were robbed of their powers. For a long time magic was thought to be a myth. Then, shorty after a industrial revolution was in full swing, magic suddenly reappeared. Now, a century later, Mankind tries to harness this new power source and a few magic academies have started training new wizards all over the world. It’s a time of change.

On Religion
The religions of Asecia will change a bit because of the lack of magic for a thousand years. The Brotherhood of the Three Sisters was created during ancient times, when there still was magic all around. When magic came back they found out that the rituals they repeated in their worship were actually working magic rituals. Several people that started to dabble magic have also started to pray to the Sisters, so that they may help them with their magical development.
The Church of St. Michael still exists in the rebooted version but it’s quite changed. In the “rebooted” version of Asecia, Michael d’Arellien was the second son of a noble from the Western Isles that chose the life of a monk in the Church of the Architect around 300 years before the return of magic. During that time church has become corrupt and many high churchmen were more interested in the gold in their coffers than in spiritual affairs. He became abbot of a monastery and started to preach against the corruption of the church. He started a movement that lead to a split of the Holy Cerynian Church of the Great Architect. The Michaelites, as they were called, finally converted most of populations in the Western Isles and western Cerynia. Today the followers of the Great Architect are still split into the Cerynian part of the Church and the Church of St. Michael.

Both the Church of the Great Architect and the Michaelites are wary of magic and the clergy if forbidden to practice magic, but the Brotherhood of the sisters fully embraces the magical arts.

On Technology
For over two hundred years the industrial revolution is in full swing. There have been major improvements in technology that lead to steam driven trains, airships, steamdriven ships, modern ways to wage war, like firearms and cannons. With the recent comeback of magic the industrial revolution was not set back. Some inventors have successfully combined magic and technology. Magic driven warmachines, called Wargolems have appeared on the battlefields and the armies have started recruiting wizards and sorcerers.
Since most practitioners of magic treat their art like just another scientific field, most people see magic as nothing else as some fancy new technology.

On the World
The world from a geographical standpoint will not change that much. And there will still be the same countries I wrote about before, but they will all be quite different because of the major changes when especially magic is concerned. My current plans is to start an Asecia campaign using FATE rules soon. The focus of the campaign will be the city Cerynia, home of the Holy Church of the Great Architect, center of learning and art and home of the Cerynian University of the Sciences, Arts and Magick.

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