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	<title>Comments on: A Colder War</title>
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	<link>http://www.stargazersworld.com/2008/12/15/a-colder-war/</link>
	<description>A Role Playing Games Blog</description>
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		<title>By: Stargazer&#8217;s World » Blog Archive &#187; Ratings!</title>
		<link>http://www.stargazersworld.com/2008/12/15/a-colder-war/comment-page-1/#comment-523</link>
		<dc:creator>Stargazer&#8217;s World » Blog Archive &#187; Ratings!</dc:creator>
		<pubDate>Fri, 19 Dec 2008 05:52:19 +0000</pubDate>
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		<description>[...] A Colder War [...]</description>
		<content:encoded><![CDATA[<p>[...] A Colder War [...]</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2008/12/15/a-colder-war/comment-page-1/#comment-512</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=444#comment-512</guid>
		<description>Thanks for the tip! Cold City looks very interesting indeed. But I think I will start to work on some &quot;A Colder War&quot; inspired campaign as soon as I have the time. It&#039;s just too cool. </description>
		<content:encoded><![CDATA[<p>Thanks for the tip! Cold City looks very interesting indeed. But I think I will start to work on some &quot;A Colder War&quot; inspired campaign as soon as I have the time. It&#039;s just too cool.</p>
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		<title>By: PatrickWR</title>
		<link>http://www.stargazersworld.com/2008/12/15/a-colder-war/comment-page-1/#comment-511</link>
		<dc:creator>PatrickWR</dc:creator>
		<pubDate>Mon, 15 Dec 2008 17:22:08 +0000</pubDate>
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		<description>This premise pretty much forms the basis of Cold City, which is an indie rpg about monster hunting in the bombed-out ruins of Berlin in 1950. It&#039;s not as sweeping in scope as what you describe above, but it&#039;s certainly a ready-made intro setting to launch the players into a full-on CoC campaign. 
 
On a related note, Cold City uses an absolutely beautiful &quot;trust&quot; mechanic to model the inherent suspicion that builds among the members of the special teams. Definitely worth checking out. 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;PatrickWRs last blog post..&lt;a href=&quot;http://rpgdiehard.blogspot.com/2008/12/cold-city-recap-we-were-playing-it.html&quot; rel=&quot;nofollow&quot;&gt;Cold City Recap: We Were Playing It Wrong&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>This premise pretty much forms the basis of Cold City, which is an indie rpg about monster hunting in the bombed-out ruins of Berlin in 1950. It&#039;s not as sweeping in scope as what you describe above, but it&#039;s certainly a ready-made intro setting to launch the players into a full-on CoC campaign.</p>
<p>On a related note, Cold City uses an absolutely beautiful &quot;trust&quot; mechanic to model the inherent suspicion that builds among the members of the special teams. Definitely worth checking out. </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>PatrickWRs last blog post..<a href="http://rpgdiehard.blogspot.com/2008/12/cold-city-recap-we-were-playing-it.html" rel="nofollow">Cold City Recap: We Were Playing It Wrong</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
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