Get “Interface-Zero” and “Shadows of Cthulhu” for just $2 each

Category : News, Reviews & Culture, RPG, True20

One of my favorite games I never played is True20 by Green Ronin. Recently I learned about two awesome new settings for that game: ”Interface-Zero” and ”Shadows of Cthulhu“. The first is a modern cyberpunk setting, the latter is another take at H.P. Lovecraft’s Cthulhu mythos.

Both settings are currently available at a discount price at RPGNow. For just $4 you can get two complete campaign settings for use with the True20 system. 

 

Interface-Zero True20 Shadows of Cthulhu

I have no idea how long those PDFs will be available at the reduced price, so if you are interested in either game, you should have a look. As far as I know you need the True20 Revised Edition book or the original True20 book and the Companion to play the game. If you are interested in learning more about those games you should also listen to the Atomic Array episodes 05 and 10, because they feature interviews with the creators of Interface-Zero and SoC respectively.

UPDATE: It seems the special sale has ended and Interface-Zero and SoC are now available at $4.95 each.

Guest post: Use Your Weaknesses

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Category : Advice, Guest Post, RPG

Stargazer and I chat regularly on Google Talk. He’s a pretty cool guy to talk to and our conversations almost always spur me to think about something new.

Earlier this week, we were chatting about he probably wasn’t going to be able to join my online game because of timezone differences. I live in the state of Georgia in the USA and as I’m sure most of you know, Stargazer is five hours ahead of me in Germany. This means my game starts at 1am for him… not too practical.

Then he commented, “my spoken english is definitely not good enough to roleplay.”

This brings to mind that we all, just as general every-day people, have faults, quirks and weaknesses. One of mine that’s always caused me trouble is that I cannot act. Imagine a roleplayer and game master who can’t be anything other than herself to save her life. It’s been a real challenge, especially when attempting to portray NPCs.

Most personality quirks aren’t anything we think about. They rarely distract from the game and most of the time your friends are so used to them that the quirks blend into the background. But what if you’re quirks involve a heavy accent, or the inability to act or do math?

Use it. But to make it interesting, take it to the extreme.

I suggested to Stargazer, that if we could’ve solved the timing issue, he could make a character with a heavy accent. Another idea is one who can write English but not speak more than perhaps ten words of it. It would certainly be something different for most of us at the virtual table.

If you can’t do math, consider a character in a modern game who has so much trouble he can’t even make correct change without a dice roll. Other examples could be a grammar nazi who won’t take a contract with an employer who uses the word “stuff”. A character who habitually interrupts only one other character at the game. A know-it-all on just one subject.

My case is a bit different. Since I can’t act, I always give my characters some really weird item. One loved amethyst and bought it wherever she found it, regardless of cost and another had an armor-plated diary. This seems to be enough to make them stand out a bit so I’m not just playing myself all the time.

By taking your worst weakness and twist it into something fun and new, you’re going to come up with an idea that adds to the gaming experience instead of distracting from it and makes something unique and interesting for the next game.

Ad Astra: The Psitech League

Category : Ad Astra, Fluff/Inspiration, Game Design, RPG

Almost as powerful as one of the major nations of the Star Ocean is the Psitech League. Without Espers interstellar travel would be impossible and the League is the largest and most influential group of Espers in the Omega Centauri cluster. But although the Psitech League could easily misuse these powers they’ve decided against doing so. Instead they always strive to work in the best interest of all humans: Espers and “normals” alike.

“Millenia ago, an alien species, we call the Elohim, tampered with human genome to create humans with extraordinary abilities. Espers are today the backbone of our species’ voyage to the stars. We are the Elohim’s legacy!” – Unknown esper

When human astronauts found the remains of an alien space ship on Mars, humanity was changed forever. One result of the research of Elohim technology was the “Prometheus Effect” that allowed to awaken the dormant gene that the Elohim had introduced into the human genome. When an esper’s abilities emerge they are often uncontrolled and it takes some training to master psionic abilities. So the Psionics Institute was founded to research psionics and train new espers. In these years the majority of society had a cautious if not hostile stance against espers. Especially people with strong telepathic abilities were feared. So the Institutes second mission was control of espers and their abilities.

As reaction on the Institute’s new mission espers started to organize themselves in the Espers Union, that was organized similiar to a worker’s union. The Espers Union fought for the rights of people with psionic abilities and gained more and more influence over the years. When the colonization of Halley II began, especially espers saw this as a chance for a new beginning. When the jumpgate closed the Espers’ Union took control of all Psionics Institute facilities. In the turmoil of the early years the goverment of the colony grudgingly gave in and didn’t move against the espers. Over the years espers showed their value to humanity. Without espers a lot of the secrets of the Elohim would never have discovers and fear and hostility were replaced with respect.

The Psitech League of today is the modern version of what the Espers Union and the Psionics Institue were back in the early days of Gaia. When someone with a latent psionic ability is found the Psitech League will use the “Prometheus Effect” to awaken his potential and train him in his abilities. But the Psitech League is much more than that.

With the discovery of the Elohim data cache on Alexandria the League created a xenoarchaeology and exploration division that was meant to find out more about the Elohim and their psionic-based technology. With the discovery of the psitech hyperdrive the espers actually gained monopoly on interstellar travel, because only espers are able to initiate a hyperspace jump sequence. So it’s no surprise that the League grew in money and power. But instead of misusing their influence the League has always tried to work in the best interest of all humanity.

The Psitech League owns and finances not only the Gaian Academy for Applied Psionic Sciences on Aeon, but also organizes xenoarcheological digs all over the Star Ocean and several of the leading hyperdrive technology experts are members of the League.

Of course not all registered espers are members of the Psitech League. Especially the Tovenaar Empire has made sure that the espers in their employ have severed their ties to the League. Their espers are mandatory members in the Mindwalker Corps, a quasi-military organization totally loyal to the General-Emperor.

The next installment of my Ad Astra series will finally shine some light on the most secretive organization in the Star Ocean: the Twilight Star.

Creating an old-school map in GIMP

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Category : Advice, RPG

As you probably remember, the One-Page Dungeon Contest hosted by fellow RPG bloggers ChattyDM and Chgowiz in on. Some people have already started sending in their dungeons, others (like me) are still working on their entries. A major hurdle is creating a proper map especially when you don’t have any drawing skills.

Tutorial map
The above map is from a tutorial I found at the Cartographer’s Guild forum. The step-by-step tutorial allowed me to create a nifty map for my one-page dungeon project and I am sure it will help you, too. Please note that you have to register at the forums to view the attached images.

Please note that the One-page Dungeon Contest closes on May 14th 2009 at midnight.

WoW Intervention

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Category : Humor, Non-RPG, Video

Yeah, yeah, in one of my first posts I wrote that this blog is about pen & paper RPGs only and that I won’t post about WoW and other MMOs. But this video is just too hilarious not to post and I know a lot of my fellow RPG bloggers and readers are addicted to that fine game, so without further ado I present to you “WoW Intervention”:

Via: @NEONCON

The Magical Gnome

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Category : News, Reviews & Culture, RPG

Today fellow blogger VulcanStev has setup “The Magical Gnome“, a Play-by-Post forum, where you can host and join PbP games. The site was created using the the NING social network service, so the site does not only allow you to play PbP games, you have also all the features of a fully-fledged social network. If you are interested sign up here!

Magical GnomeI have to admit I haven’t played in any PbP game before, but I am looking forward to trying it out. So, if you are interested, you really should check this site out!

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