Archive for April, 2009
Minions in D&D 4th Edition: Hit or Miss?
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Generally I like the new rules for minions in D&D 4th Edition. They are several reasons why minions are fun: you can throw dozens of enemies at the players without killing them off instantly or being nothing more than a nuisance, there are no hitpoints for the DM to track. But there’s one rule that really bothers me: Minions never die when missed.
Huh? Some of you may now think “What’s the big deal?”. You know, there are quite a few powers in D&D 4th Edition that deal damage to enemies even when you rolled a miss. That’s especially handy when area effect powers are concerned. The problem is now that some of these powers are powerful enough to do some serious damage against normal monsters even when they miss but minions are completely unharmed. And in some cases this makes no frakking sense.
I had some discussion with my D&D 4th Edition DM about this and we agreed that the idea behind the rule was to make sure that you can’t kill all minions with a simple area effect spell, but I have to admit this rule really messes with immersion. It just feels wrong. But that’s a general problem I am having with 4th Edition combat: it works well as a game but most rules are totally detached from game reality. And don’t get me started on the daily sneak attack…
As I said before: all in all I like a lot about 4th Edition but the longer I play it I notice more and more rules that just don’t feel right. So, what are your thoughts on this?
Dungeonslayers: GM shield
0There’s now an official Dungeonslayers gamemaster screen called a GM shield (I think there are not enough rules for a proper screen). Here’s the blurb from the official site:
Behold the Dungeonslayers gamemaster shield, the solution for all troubled gamemasters who are constantly fighting with those long and extremely complicated rules!
The gamemaster shield (no, we didn’t have enough material for a real gamemaster screen) lists all important rules and tables for your convenience and can be used to separate the gamemaster’s territory from the players’ part of the table!
You can get the gamemaster shield in our download section.
The Dungeonslayers gamemaster shield makes running DS even easier then before, so what are you waiting for? Put on some chainmail, draw your sword, ready some spells and let’s explore some dungeons!
OGT will finally go retail!
0Good news, everyone! Jonathan Jacobs officially announced today that he entered a contract with Studio 2 Publishing:
I am very pleased to announce that as of today, I have entered into a contract with Studio 2 Publishing for the exclusive retail distribution of Open Game Table: The Anthology of Roleplaying Game Blogs (Vol. 1). S2P currently publishes and distributes games such as Savage Worlds, Deadlands, The Edge of Mignight, and many many more. It’s very likely you already have many games they distribute on your game shelf. [...]
That’s really great news! The Open Game Table will finally be available at retail stores all over the US (and hopefully sometimes even in the rest of the world)!
By the way, it will probably take a few more months until you can get a copy of the OGT at your local shop, so why don’t you order a copy from Amazon.com or Lulu in the meantime?
Solo Game with Fudge and Horror
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Some time ago I have told you about my plans to try out a solo game with my girlfriend. We pondered over the several types of game we could try and finally settled on a modern horror game.
I am currently working on some ideas for a nice background but it will probably heavily influenced by Call of Cthulhu without being a Mythos game per se. Another source that will have some influence on what I am planning is definitely Roman Polanski’s film “The Ninth Gate”. Like the protagonist of this movie, my girlfriend’s character will probably be a pretty normal person confronted with some supernatural mystery.
So, what system could be suitable for such a campaign? My first idea was using BRP or Call of Cthulhu (which uses a version of the BRP rules), but then I settled on FUDGE? Why FUDGE and not the currently more popular FATE? Although FATE has some very interesting aspects (haha, no pun intended), I prefer the somewhat more classical approach of FUDGE.
I am still in an early planning phase, so your thoughts are welcome. Have you ever tried running a horror/mystery campaign using FUDGE? As always I am looking forward to your comments.
By the way, while researching FUDGE I stumbled upon a couple useful articles, that I just have to share with you:
- FUDGE Sanity
- FUDGE on the Fly
- Fear Checks Revisited
- Fudging It!? Basic System Conversions
- Going Slighty Mad
- Playing Cthulhu with FUDGE rules
I won’t probably make use of all these resources but perhaps you find something that interests or inspires you.


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