<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Mercator-style maps in Photoshop</title>
	<atom:link href="http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/</link>
	<description>A Role Playing Games Blog</description>
	<lastBuildDate>Fri, 10 Feb 2012 15:50:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Purenightshade</title>
		<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/comment-page-1/#comment-1295</link>
		<dc:creator>Purenightshade</dc:creator>
		<pubDate>Sat, 18 Jul 2009 21:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1501#comment-1295</guid>
		<description>Oh nice! Thanks for the links. I&#039;ll be messing with that for a while. 
.-= Purenightshade&#180;s last blog ..&lt;a href=&quot;http://cot.keverynn.net/wordpress/?p=569&quot; rel=&quot;nofollow&quot;&gt;Holy Crap!&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Oh nice! Thanks for the links. I&#039;ll be messing with that for a while.<br />
.-= Purenightshade&acute;s last blog ..<a href="http://cot.keverynn.net/wordpress/?p=569" rel="nofollow">Holy Crap!</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jay Michael</title>
		<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/comment-page-1/#comment-1108</link>
		<dc:creator>Jay Michael</dc:creator>
		<pubDate>Sun, 31 May 2009 13:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1501#comment-1108</guid>
		<description>Great maps. I have to visit the Cartographers Guild more often. </description>
		<content:encoded><![CDATA[<p>Great maps. I have to visit the Cartographers Guild more often.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Helmsman</title>
		<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/comment-page-1/#comment-1106</link>
		<dc:creator>Helmsman</dc:creator>
		<pubDate>Fri, 29 May 2009 16:54:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1501#comment-1106</guid>
		<description>Very cool post.  I&#039;ll definitely be using this when I start running steady games again. 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;Helmsmans last blog post..&lt;a href=&quot;http://schoonerhelm.blogspot.com/2009/05/endless-frustrations-of-writing-game.html&quot; rel=&quot;nofollow&quot;&gt;The Endless Frustrations of Writing a Game&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>Very cool post.  I&#039;ll definitely be using this when I start running steady games again. </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>Helmsmans last blog post..<a href="http://schoonerhelm.blogspot.com/2009/05/endless-frustrations-of-writing-game.html" rel="nofollow">The Endless Frustrations of Writing a Game</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GeekBob</title>
		<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/comment-page-1/#comment-1105</link>
		<dc:creator>GeekBob</dc:creator>
		<pubDate>Fri, 29 May 2009 15:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1501#comment-1105</guid>
		<description>Nifty.  Looks good so far. 
 
I&#039;ve been to Cartographer a number of time and am always impressed by their work and their tutorials.  Unfortunately, being new to the whole world design aspect, I&#039;m a little leery of designing my own world maps as I&#039;m still working out how best to lay out things (Like people and nations. 
 
&lt;abbr&gt;&lt;em&gt;&lt;abbr&gt;&lt;em&gt;GeekBobs last blog post..&lt;a href=&quot;http://diceandmen.wordpress.com/2009/05/27/wotc-hybrid-playtest-ver-2/&quot; rel=&quot;nofollow&quot;&gt;WOTC: Hybrid Playtest Ver. 2&lt;/a&gt;&lt;/em&gt;&lt;/abbr&gt;&lt;/abbr&gt;&lt;/em&gt;&lt;/em&gt; </description>
		<content:encoded><![CDATA[<p>Nifty.  Looks good so far.</p>
<p>I&#039;ve been to Cartographer a number of time and am always impressed by their work and their tutorials.  Unfortunately, being new to the whole world design aspect, I&#039;m a little leery of designing my own world maps as I&#039;m still working out how best to lay out things (Like people and nations. </p>
<p>&lt;abbr&gt;<em>&lt;abbr&gt;</em><em>GeekBobs last blog post..<a href="http://diceandmen.wordpress.com/2009/05/27/wotc-hybrid-playtest-ver-2/" rel="nofollow">WOTC: Hybrid Playtest Ver. 2</a></em>&lt;/abbr&gt;&lt;/abbr&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Twitted by Sanastar</title>
		<link>http://www.stargazersworld.com/2009/05/29/mercator-style-maps-in-photoshop/comment-page-1/#comment-1104</link>
		<dc:creator>Twitted by Sanastar</dc:creator>
		<pubDate>Fri, 29 May 2009 06:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1501#comment-1104</guid>
		<description>[...] This post was Twitted by Sanastar - Real-url.org [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by Sanastar &#8211; Real-url.org [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

