Archive for June, 2009
OpenD6 logo revealed
8Recently the web developer who is working for Eric Gibson to create the OpenD6 website revealed not only the OpenD6 logo but also posted an early screenshot of the OpenD6 website. The logo is ok-ish, although I don’t really like the color.
The details on how the OpenD6 site should work are pretty interesting, but again the look of the site is pretty underwhelming. Especially the 3D buttons and the gradient background is reminding me of early ’90s webdesign. I hope this is just some very early version, and they’ll make some changes to it. Yuck!
You can follow the development of the OpenD6 site on the Falcon Hat Web Development Blog.
Get a discount at 6d6 Fireball!
0Thanks for your help testing the 6d6 Fireball Affiliate System! I just got word from Chris Tregenza that the test was a success.
To show their gratitude, the guys from 6d6 Fireball are granting all readers of Stargazer’s World a discount of £5 off on all orders over £15!
This discount is valid starting today until the end of Friday. Just use the code sanastar1 when you make an order at their web shop!
They are also giving away two free miniatures to celebrate the relaunch of their miniature store. So, what are you waiting for?
When your campaign has jumped the shark
6Sometimes I get the feeling that my love for epic stories has got the best of me. And usually when I push my roleplaying campaigns to epic extremes I shortly thereafter notice that my campaign has jumped the shark. Usually jumping the shark denotes the point where an TV shows’ audience starts to lose interest in the show, usually after the plot veers off in absurd storylines. The same can happen with roleplaying campaigns.
In D&D this usually happened to me when I was to generous with the treasure I handed out as a DM. I remember one campaign when I allowed half-celestials and half-dragon player characters, something I usually avoid. Especially when I thought it would be a cool idea to grant the half-celestial paladin a pair of vorpal swords things went downhill. But probably things had been going downhill for quite some while already. The campaign was quite epic but from a certain moment I knew that I lost control of the campaign. And a few sessions after that we decided to let the campaign end.
In the Ad Astra campaign I started recently my love for epic campaigns led me to introduce an “ancient enemy” (details haven’t been revealed to the players yet) and even an old ally of the Elohim fairly early in the campaign. Now I am struggling from keeping the campaign jumping the shark. When I created the campaign I planned to keep everything about the Elohim and why they disappeared and what caused them to grant some humans psionic abilities a secret. But when I actually started running the campaign I thought it would be cool to make the secrets of an ancient past the theme of the actual campaign. And now I am actually regretting that I didn’t start a bit slower this time. Luckily for me, my players still are enjoying the game…
So, what can you do to save a campaign that has already jumped the shark or is close to doing so. In the second case, you can try to make sure it doesn’t reach that state. In the first case a lot depends on your group. If you believe you’ve broken the campaign but your players are still comfortable with how everything turned out and as long as they are having fun, things are not as bad.
In any other case, you should think about what went wrong. It probably doesn’t hurt to talk with your players and ask them what they think. Sometimes your players have the ideas that will help to get your campaign back on track. And sometimes it’s better to bring the campaign to an end instead of prolonging the life until neither players nor GM enjoy the game anymore.
So, what are your thoughts on that matter? Have you run or played in campaigns that “jumped the shark” and how did you handle the situation?
Help the guys from 6d6 Fireball test their Affiliate system!
0The nice guys from 6d6 Fireball need your help. They are currently testing their Affilitate systems. What can you do to help?
Helping as a blogger/site owner:
- Let them know via twitter (send your request to @6d6Fireball) or e-mail (Hello[at]6d6Fireball[dot]com) that you want to help. You’ll get an e-mail with instructions.
Helping as a blog visitor:
- Notice that link to 6d6Fireball under Affiliations to the right? Just click on it once in a while. That’s so easy, even my Mom could do it. Or just click one of the links in that post.
By the way, the payment system is of course not live, they are just testing the tracking technology. So don’t expect to get payed.
Crimefighters!
3Did you know that TSR released a 22-page pulp RPG in Dragon magazine #42 back in 1981? Back in 1981 I didn’t even know what TSR was and I think I read my first Dragon Magazine somewhere in the ’90s. But it’s true, TSR released the probably first pulp RPG 1981 in issue 42 of their monthly Dragon magazine.
Crimefighters has been written by David Cook and it’s rules may look oldfashioned from today’s standards but are definitely playable. There is even a introductory adventure and an article by Bryce Knorr about the history of the pulp genre. Even if you don’t intend to play this game, this article is worth the download.
The complete pulp roleplaying game can be downloaded at The Lair of the Evil DM. The PDF is also mirrored on the German RPG blog “Rollenspiel-Almanach“.
Good advice for all RPG bloggers
0Yesterday fellow blogger Trask posted an article with advice for aspiring RPG bloggers over at Living Dice. Even if you are already a RPG blogger you should check out this post. It’s an interesting read and sometimes even the veterans can learn a thing or two.
First, a hard dose of reality. Blog for love of the game, not money. You will not make significant money blogging about RPGs. Period. Oh, you might make some money every month, perhaps enough to cover hosting fees or pay for a trip to a convention once a year if you save all your earnings, but you will not make a living at it. There are simply not enough people interested in the hobby to generate enough traffic. If you want to make money blogging pick a topic that appeals to teenage girls. Now there is a money-making demographic! If you are still interested even though there is little money in the hobby, read on for some more useful advice.
Even if you have been blogging for some time now, you really should check out Trask’s post!



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