Archive for June, 2009

DDO screenshot

Dungeons & Dragons Online goes free to play

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Ok, in my first post I told everyone that this blog is about pen & paper RPGs and not MMORPGs or even LARP. But sometime you just have to break your own rules to get the message out!

DDO screenshot

Dungeons & Dragons Online: Stormreach will be updated later this year into D&D Online:Unlimited that features a raised level cap (to 20), new races and classes and an item/cash shop. In addition to that the business model is changed from subscription-based to free-to-play with VIP accounts. That means you’ll probably have to pay a monthly fee to get all features of the game but you’ll also be able to play most parts of the game for free.

I have played DDO a couple of times in the past and although I enjoyed it very much, I returned to WoW after a couple of weeks/months. But when it becomes free-to-play I will definitely give it another look.

The updated game will soon reach closed beta where selected players will have a sneak peek at the updated game. If you want to sign up for the beta, or check out a couple of gorgeous screenshots, visit the official DDO site.

Update for Europe: Codemasters, which runs DDO in Europe has posted the following announcement:

DUNGEONS & DRAGONS ONLINE(r): EBERRON UNLIMITED(tm)

Today Turbine announced the start of its Beta program for a new digital upgrade for DDO called Dungeons and Dragons Online: Eberron Unlimited, (DDO Unlimited).

As in the past, Turbine will be running this Beta program on its servers in North America to get the game ready for launch. This is a very exciting time for DDO and in the coming months, Turbine will unveil their plans to roll out DDO Unlimited to players around the world.

To clarify, for the time being, DDO Europe will not be assuming this new business model and the European DDO game service will remain a monthly subscription-based game with all new content created available to all subscribers, as has been the model up until now. As the Beta progresses we will release more information regarding the future plans for EU players.

As soon as we have more news from Turbine on what happens next we will share it.

Source: http://community.codemasters.com/forum/showthread.php?t=359318

Earthdawn 3rd Edition Players Guide Preview

Earthdawn Third Edition

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After FASA closed its doors, I lost track of what has happened to the Earthdawn franchise. So I was pretty surprised that the current license holder, RedBrick Ltd., is actually releasing a 3rd Edition of Earthdawn. Earthdawn was a pretty cool game with a truly original setting that broke with a lot of fantasy clichés but the rules were a pain. I really hope that RedBrick has managed to make the 3rd Edition rules a real improvement over the FASA rules. But at least the covers of the first core books look pretty sweet:

Earthdawn 3rd Edition Players Guide Preview Earthdawn 3rd Edition Gamemasters Guide Preview

They haven’t announced when the books will be released, but the books were already sent to the printer a few days ago. By the way, has anyone played the second edition of Earthdawn? Or does anyone know what RedBrick will change in the 3rd Edition?

Ursula K Le Guin

Which fantasy writer am I?

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Today when I was bored, I took the “Which fantasy writer are you?” quiz on HelloQuizzy.com and the result was:

Ursula K Le Guin (b. 1929)

9 High-Brow, -13 Violent, -19 Experimental and 13 Cynical!

The funny thing is that I never actually read anything by her, so probably I should go to the nearest bookstore or Amazon to check out her works.

Ursula K Le GuinCongratulations! You are High-Brow, Peaceful, Traditional and Cynical! These concepts are defined below.

Ursula Kroeber Le Guin is definitely one of the most celebrated science fiction and fantasy writers of all times. Her most famous fantasy work to date is the Earthsea suite of novels and short stories, in which Le Guin created not only one of the most believable societies in fantasy fiction, but also managed to describe a school for wizards almost three decades before Harry Potter. Although often categorized as written for young adults, these books have entertained and challenged readers of all ages since their publication.

Le Guin is no stranger to literary experiments (see for example Always Coming Home(1985)), but much of her story-telling is quite traditional. In fact, she makes a point of returning to older forms of story-telling, which, at her best, enables her to create something akin to myth. One shouldn’t confuse myth with faerytale, though. Nothing is ever simplified in Le Guin’s world, as she relentlessly explores ethical problems and the moral choices that her characters must make, as must we all. While being one of those writers who will allow you to escape to imaginary worlds, she is also one who will prompt you to return to your actual life, perhaps a little wiser than you used to be.

You are also a lot like Susan Cooper.

If you want some action, try Michael Moorcock.

If you’d like a challenge, try your exact opposite, C S Lewis.

Your score

This is how to interpret your score: Your attitudes have been measured on four different scales, called 1) High-Brow vs. Low-Brow, 2) Violent vs. Peaceful, 3) Experimental vs. Traditional and 4) Cynical vs. Romantic. Imagine that when you were born, you were in a state of innocence, a tabula rasa who would have scored zero on each scale. Since then, a number of circumstances (including genetical, cultural and environmental factors) have pushed you towards either end of these scales. If you’re at 45 or -45 you would be almost entirely cynical, low-brow or whatever. The closer to zero you are, the less extreme your attitude. However, you should always be more of either (eg more romantic than cynical). Please note that even though High-Brow, Violent, Experimental and Cynical have positive numbers (1 through 45) and their opposites negative numbers (-1 through -45), this doesn’t mean that either quality is better. All attitudes have their positive and negative sides, as explained below.

High-Brow vs. Low-Brow

You received 9 points, making you more High-Brow than Low-Brow. Being high-browed in this context refers to being more fascinated with the sort of art that critics and scholars tend to favour, rather than the best-selling kind. At their best, high-brows are cultured, able to appreciate the finer nuances of literature and not content with simplifications. At their worst they are, well, snobs.

Violent vs. Peaceful

You received -13 points, making you more Peaceful than Violent.  This scale is a measurement of a) if you are tolerant to violence in fiction and b) whether you see violence as a means that can be used to achieve a good end. If you aren’t, and you don’t, then you are peaceful as defined here. At their best, peaceful people are the ones who encourage dialogue and understanding as a means of solving conflicts. At their worst, they are standing passively by as they or third parties are hurt by less scrupulous individuals.

Experimental vs. Traditional

You received -19 points, making you more Traditional than Experimental. Your position on this scale indicates if you’re more likely to seek out the new and unexpected or if you are more comfortable with the familiar, especially in regards to culture. Note that traditional as defined here does not equal conservative, in the political sense. At their best, traditional people don’t change winning concepts, favouring storytelling over empty poses. At their worst, they are somewhat narrow-minded.

Cynical vs. Romantic

You received 13 points, making you more Cynical than Romantic. Your position on this scale indicates if you are more likely to be wary, suspicious and skeptical to people around you and the world at large, or if you are more likely to believe in grand schemes, happy endings and the basic goodness of humankind. It is by far the most vaguely defined scale, which is why you’ll find the sentence “you are also a lot like x” above. If you feel that your position on this scale is wrong, then you are probably more like author x. At their best, cynical people are able to see through lies and spot crucial flaws in plans and schemes. At their worst, they are overly negative, bringing everybody else down.

Ad Astra: And so it begins…

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On last Saturday we started our Ad Astra campaign. My group consist of three players. Character #1 is a Gaian war hero and fighter pilot who disobeyed an order to save many lives. Following a court martial he leaves the Gaian military. Character #2 is a strong esper, ship pilot and hobby historian from the Akkathon Federation who tries to find a way back to Old Earth. The last character is a fugitive from the Tovenaar Empire. She was a technician before her latent esper talent was discovered. Because she didn’t want to be part of the Mindwalkers she ran. She also has some strong interest in xenoarchaeology and the Elohim.

At the beginning all three adventurers get contacted by agents of the Twilight Star. Obviously they would make perfect agents themselves and so they are provided with tickets for a passenger liner which takes them to the Rheinland system where they meet their contact Lt. Coh. Coh reveals a few details about the organisation he’s working for and then takes them with a shuttle to the battleship “Vasco da Gama” that takes the aventurers to an undisclosed location where they first lay eyes on the super-carrier “Twilight Star”. On board of that massive space ship they are finally introduced into the ranks of the Twilight Star agents, get some basic training and in the end meet Gordan Griffin, obviously one member of the Star’s inner council.

I used the first part of the evening to introduce the players to the world, the PDQ rules and the Twilight Star, since it will be the organisation they’ll be working for during the campaign. We also had a short combat sequence when character #3 was ambushed by a couple of soldiers from the Tovenaar Empire who tried to bring her back, dead or alive.

That concludes part one of my game report. Stay tuned for part two, where our heroes learn about an ancient enemy.

Magic Anime Girl

My idea for a magipunk setting

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Magic Anime GirlRecently I had a chat with fellow blogger pinakidion over Twitter about my Asecia setting that I usually call “steamfantasy”. He came up with the name “magipunk” that more closely described how he saw the setting. I like the word “magipunk” although I believe it creates an image that does not fit my vision of Asecia for example.

But the idea stuck in my head and I kept thinking about what a magipunk world could be. In the end I came up with a basic idea. What if you take a cyberpunk world (like the one described in games like Cyberpunk 2020 or novels like Neuromancer) take out all the high tech and replace it with magic? Then turn up the volume to eleven and you’ve got a magipunk setting!

The basic premise is that a world reached a modern state but most technologies are based on magic. Most magic research and production of magic items are in the hands of a few megacorporations. Magic and magic use are highly reglemented and mostly controlled by the corporations. Worldwide communications is made possible by the AstralNet.

The rich and the influential live in huge arcologies made from crystal, steel and glass while the poor and disenfranchised try to survive in slums sprawled around these arcologies. While the urban centers are clean, safe and protected by corporation forces, the rural areas are often wild and home to monsters, bandits and worse.

Magic augmentations are commonplace. People use magic and/or magiware to enhance their bodies. Sometimes even whole body parts are replaced to turn the common street fighter into a killing machine. Magic tattoos allow even mundane people to use powerful magics, magic items make the life easier … if you can pay for it.

For a lot of people the AstralNet has become their second home. With the speed of thought they travel in this mysterious realm, on the hunt of precious information, like newly-developed spells or alchemical formulas. But the AstralNet can be a dangerous place. Guardian spirits guard corporate secrets and there are rumors of wild spirits that attack the unwary traveller…

Corporations usually employ so-called “runners”, freelance operatives, who do all kinds of black operations for the corporations. Everything from corporate espionage to assassinations of rivals is handled by runners that often work for the corporation they worked against a week before. Runners are mere tools in the hands of powerful corporation executives.

My main inspiration for this world was the Neverwinter Nights module “HeX coda” by Stefan Gagne. I played the module a couple of years back and in my opinion it was one of the best modules I ever played. If you own a copy of NWN, you should try it out sometimes.

I am currently not sure if I will develop this idea into a fully-fledged campaign since I am currenly running my Ad Astra campaign and working on a reboot of my Asecia setting. But I am currently very fascinated by this idea and I might be tempted to put Asecia on the back burner again to develop a few more magipunk ideas.

When the World of Darkness died …

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A couple of years back I played in a lot of World of Darkness games. Everything started with “Vampire – The Masquerade”. The game was pretty new (at least to us) and in the beginning we had a small group of excellent roleplayers that enjoyed exploring the vampiric nature of their characters. We took great care in building atmosphere and everyone had a blast. When our GM opened the group for new players things started to go downhill. Especially when we had approx. 10 people sitting around the gaming table and when the player I always got in trouble with became Co-GM, I knew that the campaign had jumped the shark (at least for me).

Since I still enjoyed playing Vampire, I joined another gaming group and soon noticed that I jumped out of the frying pan into the fire. In my experience the old WoD games has always been prone to severe cases of Munchkinism but things get worse when the GM itself is a Munchkin. When every second NPC you meet is at least a couple of generations above you and either looks like the GM’s wet dream and/or what he/she would love to look herself, things get boring fast.
But the worst thing by far was, that in some campaigns I played in, there were more vampires in any given city than normal humans. *sigh*
Intrigue and politicking can be fun, but it definitely hurts the game when the party doesn’t get anything done because of the constant fighting between the group’s members.

I also played in a couple of Werewolf campaigns and a short-lived Mage campaign. But in the end I stopped playing World of Darkness games. It’s not that I didn’t like the premise of the world or the rules (although I think the current Storyteller rules are much better). Slowly I turned my back from World of Darkness games. In a way the WoD died for me a long time before White Wolf’s Time of Judgement.

What happened to the Doctor Who RPG?

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Doctor Who and RoseSome time ago Cubicle 7 Entertainment relaunched their website and while their other product lines (SLA Industries, Victoriana, Starblazer Adventures and Qin) make their appaerance at the new site, the Doctor Who RPG is missing. Although I was in doubt that a Doctor Who RPG could actually work, but I was interested to see if Cubicle 7 could pull it off.

Does anyone know, what happened to the Doctor Who RPG? Was it cancelled? Was there never a Doctor Who RPG from Cubicle 7 Entertainment and I am suffering from delusions? Can anyone shed some light on that matter?

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