<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Ad Astra update</title>
	<atom:link href="http://www.stargazersworld.com/2009/07/27/ad-astra-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/</link>
	<description>A Role Playing Games Blog</description>
	<lastBuildDate>Thu, 09 Feb 2012 23:07:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Andrew Franke</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1338</link>
		<dc:creator>Andrew Franke</dc:creator>
		<pubDate>Mon, 27 Jul 2009 19:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1338</guid>
		<description>Personally I would use the True 20 License from Green Ronin. Yes there are a couple of legal hoops to jump through however they can be navigated by anyone. It is fairly simple with the True 20 License. You have to include their version of the OGL and then the True 20 OGL. 
 
True 20 is a good way to go because it is can be easily converted back to 3.5 with the True 20 Revised Edition Rulebook if people like. Personally I think you will like the freedom of the system. Some people call it D20 lite, Not me I call it d20 with a brain. Because it is not 3.5 there are not thousands of books you have to worry about players snatching a skill from etc. You can have all of the skills/feats available in your world that are already in True 20 and then invent your own. There are very few True 20 supplements that are character based. MOST of them are like Ad Astra, a game world. It is easy to adapt true 20 as well. 
I have written a novel here if you are interested in more about true 20 visit the Green Ronin Website. I do NOT work for them. I just use their license. </description>
		<content:encoded><![CDATA[<p>Personally I would use the True 20 License from Green Ronin. Yes there are a couple of legal hoops to jump through however they can be navigated by anyone. It is fairly simple with the True 20 License. You have to include their version of the OGL and then the True 20 OGL.</p>
<p>True 20 is a good way to go because it is can be easily converted back to 3.5 with the True 20 Revised Edition Rulebook if people like. Personally I think you will like the freedom of the system. Some people call it D20 lite, Not me I call it d20 with a brain. Because it is not 3.5 there are not thousands of books you have to worry about players snatching a skill from etc. You can have all of the skills/feats available in your world that are already in True 20 and then invent your own. There are very few True 20 supplements that are character based. MOST of them are like Ad Astra, a game world. It is easy to adapt true 20 as well.</p>
<p>I have written a novel here if you are interested in more about true 20 visit the Green Ronin Website. I do NOT work for them. I just use their license.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1337</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Mon, 27 Jul 2009 17:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1337</guid>
		<description>I already used PDQ for Ad Astra (and wrote a few articles about that) but it doesn&#039;t fit what I had in mind. Since I am running Rippers now I am getting more and more comfortable with the system and I believe it could work great for the setting. And the fan license is a great plus. 
And I will keep setting and rules almost 100% separated, promised. </description>
		<content:encoded><![CDATA[<p>I already used PDQ for Ad Astra (and wrote a few articles about that) but it doesn&#039;t fit what I had in mind. Since I am running Rippers now I am getting more and more comfortable with the system and I believe it could work great for the setting. And the fan license is a great plus.<br />
And I will keep setting and rules almost 100% separated, promised.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zachary</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1336</link>
		<dc:creator>Zachary</dc:creator>
		<pubDate>Mon, 27 Jul 2009 17:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1336</guid>
		<description>Savage Worlds wouldn&#039;t be bad--it has a good fan license.  PDQ is a great system, as well.  I would divorce system from setting in the book as much as possible, so fans of other systems could also use it. 
.-= Zachary&#180;s last blog ..&lt;a href=&quot;http://www.rpgblog2.com/2009/07/thoughts-on-sci-fi-rpg-mag.html&quot; rel=&quot;nofollow&quot;&gt;Thoughts On A Sci-Fi RPG Mag&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Savage Worlds wouldn&#039;t be bad&#8211;it has a good fan license.  PDQ is a great system, as well.  I would divorce system from setting in the book as much as possible, so fans of other systems could also use it.<br />
.-= Zachary&acute;s last blog ..<a href="http://www.rpgblog2.com/2009/07/thoughts-on-sci-fi-rpg-mag.html" rel="nofollow">Thoughts On A Sci-Fi RPG Mag</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1335</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:09:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1335</guid>
		<description>Another system that could work would be Savage Worlds. I reread the fan system license and as long as I don&#039;t sell it, it&#039;s no big problem. </description>
		<content:encoded><![CDATA[<p>Another system that could work would be Savage Worlds. I reread the fan system license and as long as I don&#039;t sell it, it&#039;s no big problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shingo watanabe</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1334</link>
		<dc:creator>Shingo watanabe</dc:creator>
		<pubDate>Mon, 27 Jul 2009 15:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1334</guid>
		<description>Would be nice, if you did a FUDGE version of PDQ.... </description>
		<content:encoded><![CDATA[<p>Would be nice, if you did a FUDGE version of PDQ&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex Schroeder</title>
		<link>http://www.stargazersworld.com/2009/07/27/ad-astra-update/comment-page-1/#comment-1333</link>
		<dc:creator>Alex Schroeder</dc:creator>
		<pubDate>Mon, 27 Jul 2009 13:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=1917#comment-1333</guid>
		<description>I say 1. system-less. 2. a free system that you like. I was very impressed with the 3d renders in Rob Lang&#039;s Icar system, for example. PDQ or Fudge/Fate would be my generic systems of choice. 
.-= Alex Schroeder&#180;s last blog ..&lt;a href=&quot;http://www.emacswiki.org/alex/2009-07-26_Resource_Management_using_a_d6&quot; rel=&quot;nofollow&quot;&gt;Resource Management using a d6&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>I say 1. system-less. 2. a free system that you like. I was very impressed with the 3d renders in Rob Lang&#039;s Icar system, for example. PDQ or Fudge/Fate would be my generic systems of choice.<br />
.-= Alex Schroeder&acute;s last blog ..<a href="http://www.emacswiki.org/alex/2009-07-26_Resource_Management_using_a_d6" rel="nofollow">Resource Management using a d6</a> =-.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

