Archive for July, 2009

Kobold

Interview with Wolfgang Baur

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KoboldSome days ago I managed to arrange an interview with Wolfgang Baur, Kobold-in-Chief of Kobold Quarterly. Wolfgang Baur is a RPG industry veteran and has worked for many companies including Wizards of the Coast, Paizo, Green Ronin, TSR and his own Open Design LLC.

Stargazers World: Please tell us a bit about yourself. What kind of a person is Wolfgang Baur? When and how did you start roleplaying? How did you get into the “industry”?

Wolfgang Baur: I’m a fan from the blue box days of D&D; I really started with the Dungeon board game, and then started DMing at an early age. I wrote my first published work while in high school for Dungeon magazine and continued to write adventures in college as a freelancer. I was hired by TSR right out of college based on the strength of my magazine contributions, and learned the industry from the periodicals side of things. I’d say that still influences how I think of game material today.

What kind of person am I? A mildly compulsive language freak who loves history and gaming, a fan of wild berries and wilderness, and a man growing less patient with fools with every passing year.

Stargazers WorldKobold Quarterly magazine, the KQ website and two Open Design adventures have been nominated for this years’ ENnie Awards, so I think congratulations are in order. What were your first thoughts when you learned about the nominations? And what are your plans for the future?

Wolfgang Baur: It was the first thing I noticed in email on a Monday morning, and I was stunned at 5 nominations. I’m very pleased, of course, and I expect we’ll keep putting the magazine and the adventures out there. I keep thinking that Kobold Quarterly is under a lot of people’s radar, but I guess that’s no longer the case.

There’s some biggish plans for the future; adventures that are not patron projects, a couple Zobeck Gazetteers, and a few surprises that we’ll announce in the next month or two.

Stargazers WorldFor a lot of gamers KQ is the spiritual successor of the Dungeon and Dragon magazines. Both are available in digital format only. Do you think it was the right decision of Wizards to go all digital and do you consider a similar move for your magazine?

Wolfgang Baur: Well, sure, the big two aren’t magazines anymore, they’re part of a major subscription Web site. I think they are certainly making more money for the Hasbro shareholders that way than they would as magazines, and — after a really shaky start — they are starting to hit their stride as a web site. So I suspect it was the right move from a profit point of view, and perhaps

KQ doesn’t have the resources to create things like the Character Builder or other web tools, so we’ll focus on what we do well: great D&D articles for any edition, interviews with famous designers and artists, beautiful maps and entertaining Ecologies. The free content on our web site does draw a lot of traffic, and I’m happy to keep it free.

Stargazers WorldYour magazine is called Kobold Quarterly and you call yourself “Kobold-in-Chief”. So, please tell us, what’s the big deal with Kobolds?

Wolfgang Baur: Oh, I just like the little guys. They are sort of iconic underdogs, and we’re really a small press publisher living in a world of giants and dinosaurs.

We try to be nimble. Sometimes we get crushed. We keep doing more articles and we’ve got big ambition. Our motto is “Small but Fierce”, which conveys the kobold attitude in a nutshell.

Stargazers WorldI am sure a lot of people are very interested in the answer to my last question for today: where does Wolfgang Baur get his inspirations?

Wolfgang Baur: Honestly, a lot of it is daydreaming while I ride my bike, sit at the library, or ponder things at the park; a lack of distractions seems to help. Some of it is based on filtering history through a gaming lens, and I do read a fair bit of historical non-fiction. Real life is a rich source of wonderful characters, settings, and legends.

Finally, some of it is just material born of desperation. That is, I improvise at the game table my DM notes have run out — and often that leads directly to something fantastical or terrifying or wonderful. I’m blessed with a hyperactive imagination — the trouble isn’t finding inspiration, but finding enough hours in the day to write and design the best ideas into print.

Stargazers World: Thanks again for answering a few questions for us and good luck for all your feature endeavours!

Canon Puncture Show

Stargazer’s World on Canon Puncture

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Canon Puncture ShowI checked the blog stats this morning an noticed that the  site http://www.canonpuncture.com/ links to my blog. I have to admit, I’ve never heard from that site before and checked it out. I found out that Canon Puncture is a roleplaying game podcast that published its 73th episode just a few days ago and the latest episode is actually talking about my blog post “When your campaign has jumped the shark“.

I had a lot of fun listening to episode 73 of “Canon Puncture” and I am sure you’ll enjoy listening to those guys talking about RPGs, too, so check this podcast out if you have the time!

Dark Space cover

Ask The Readers:Dark Space

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Dark Space coverIn a recent conversation that I had with Rob Donoghue over Twitter I learned about Dark Space. Dark Space was a campaign setting that Monte Cook created back in the early 1990s for Rolemaster and Spacemaster.

Dark Space is a complete campaign setting well as a unique combination of science fiction, fantasy and horror. Contained within are detailed descriptions of twenty different worlds and the society that binds them together. Organizations, religions and governments of this fantasy/high tech society are included as well as a number of new races and beasts unique to the setting.

Source:  RPGnet

That’s about as much as I could find about this campaign. But the combination of these different genres looks pretty interesting, alas Dark Space has been out-of-print for quite some time. So, does anyone know if there’s still a way to get a copy of Dark Space? Is there a PDF copy somewhere, is someone selling it on eBay? Your help is appreciated.

Aside from that, do you guys know the setting and can you give me a few more details about it?

S&W QS cover

First Look: Swords & Wizardry Quick Start

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S&W QS coverToday fellow RPG blogger Michael Shorten (better known as Chgowiz) released “Swords & Wizardry Quick Start” a 26-paged roleplaying game that is available as paperback or free PDF download on Lulu.

Swords & Wizardry” is one of the popular retro-clones that try to bring back the charm of the original roleplaying game from 1974. But although S&W is much easier to read than the original game designed by Gary Gygax and Dave Arneson it’s still over 100 pages long and might turn away new players just because of its size.

Chgowiz’ Quick Start rules actually succeed to bring you the basics of old-school roleplaying using S&W rules on mere 26 pages. The book itself is divided into three parts: Players Quick Start, Game Referee Quick Start and an introductory adventure called “The Dungeon of Akban”.

What I like the most in S&W QS is Michael’s writing style. When you read the rules you feel as if a good friend is sitting in your living room describing you how the game is played.  Let me give you an example:

Generate ability scores: Roll 3 six-sided dice (3d6) to generate scores for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Do not swap scores, adjust points, or otherwise fiddle with the numbers. Just roll the dice and write them down in order on your sheet. Really high scores are not needed to have fun with this game!

Over the next few pages Michael explains in all details how the game is played and how adventures are run by the Game Referee. The included adventure acts as an introduction into running the game and includes a lot of valuable tips.
From what I’ve seen the S&W Quick Start is the perfect way to introduce new players and GMs to roleplaying. And I am sure even veteran players may find the read enjoyable, especially when they are new to S&W and similar retro-clones.

Another highlight of the book is the artwork. Of course the book doesn’t contain as much artwork as any contemporary D&D book but the b&w artwork is looking great and is very fitting. When I am honest I could find just one flaw in the entire book: it’s just meant for 1st-level characters. But perhaps Michael can be convinced to expand the book a bit, so that characters can advance for a few more level before the full S&W rules are needed.

And by the way, although the rules are available for free as PDF, consider buying a couple of paperback copies and give them away to people that might be interested in some old-school roleplaying. Michael won’t get rich by that (he only gets 25 cents from each purchase) but it will help him pay the artists (they have worked for free) and help him to fund future projects like his Ultima RPG.

A Gamer in Japan Pt 2 – Location, Location, Location

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In my last post in this series, I talked about who you will probably be spending a lot of your time gaming with in Japan; this time, I’ll talk about the where.  I would really encourage people to share on this one, as your play experience may have varied greatly, but from the games I have been a part of, the play location was always totally different than in the United States.

I live just outside of Tokyo.  As most people know, Tokyo is one of the most crowded cities in the world.  When I say crowded, I mean that they have to have people who’s job is to push and cram as many people on the train’s as they can during rush our, in order to get everyone on board… I can’t imagine that that is very safe, but it gets you home on time for dinner.

Living situations are especially impacted by this scarcity for space.  Most apartments here are very small as are other living set-ups.  I live in a dorm that is about 7 feet wide, by about 12 feet long (practically prison cell dimensions, and it often feels that way) and there isn’t much space to play elsewhere in the dorm; so, we usually end up playing on my bed, with all the play stuff laid out on the floor…

We have also made some contacts in the Japanese hobby chain known as the Yellow Submarine.  They are a hobby chain which retails all manner of different hobby and gaming related goods.  This is the place where we go to buy dice, figs, books, and just about everything else.  They are a good place to play Magic the Gathering, Yu-Gi-Oh, and other CCG games; some of them will even give up their play space for role-players.  They sell the complete line of Dungeons and Dragons related books at about 2.5 times the cost US.  I went in there yesterday and found the Japanese translated hard-bound WotC books going for about 7000 yen a piece.  So, if you think you’ve got it bad when it comes to the cost of gaming material how do you think the Japanese feel?  Despite the cost, Yellow Submarine is a great place to get a game, if they have the space.  I’ve played their once.  We couldn’t play very late because the store closes early, but we were able to get a few hours of gaming in, with some of the most sought after things to have at a game… a table and chairs…

I got my camera out to take some pictures at Yellow Submarine, but they stopped me.  It is a corporate chain and thus they can’t allow picture taking inside unless they have the express consent of the parent company… which they wouldn’t give to a humble blogger like me.  So, they told me that I should direct everyone to their website where you can see the pictures for yourself.

Here is the sight:

www.yellowsubmarine.co.jp

Warning:  It is all in Japanese, prepare for a multi-cultural onslaught.

That is right, the other long term games I have played in had nary a place to sit, nor a place to put our mat.  We ended up using a plastic folder put on top of a miniature end table which we all sat on the floor around.  The space here is limited in even apartments; it isn’t just my minuscule dorm.

Now, I realize that most of these are my personal experiences; some of you may have had very different ones.  I am really interested to hear your experiences with where you played?

One of the places we loved to play at back home was a local pizza parlor which we had a standing agreement with.  We could come in and play for as long as we wanted taking up the biggest table there and each week we got the same thing:  3 pizzas spread over the time we spent there, 2 orders of buffalo wings, 2 orders of cheese sticks, and drinks for everyone.  With that much purchased we got to use the space for as long as we wanted… I have yet to find a place in Japan that will do the same… anybody have a different experience?  How have you found places to game in foreign countries? Anybody with Japanese experiences that relate to this problem?

Once again, if you would like to comment on any of the other stuff that I work on, you can find it over at my website:  http://thedumpstat.blogspot.com.  I’m always eager to hear from people, if you’re a gamer in Japan, I’d love to meet up and share some stories and maybe a few rolls of the dice.  You can also e-mail me at thedumpstat[at]yahoo[dot]com.  Hope that I’ll be hearing from you.

The ENnies and Quick-Start Rules

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Yesterday’s post and similar posts on other blogs started quite a discussion in the RPG blogosphere. It even lead to the start of a small campaign to promote the two products that are considered “truly free” by our standards. Rob Lang even created a logo for that campaign but was asked by Denise Robinson, Business Manager of the ENnies to cease using the ENnies logo in that way.

So, are quick-start rules that bad? No, of course not. As far as I understand it, nobody is against quick-start rules themselves, even if some of the posts we wrote sound like that. Quick-start rules are a great way to learn about new commercial games, perhaps even give the rules a try before buying the whole thing. I posted about several quick-start rules in the past and I will probably do so in the future. But quick-start rules are teasers, demos, advertisement if you wish.

Now to the ENnies “Free Product” category. Both completely free RPGs and free quick-start rules fit that category, no doubt about that. Heck, it’s a pretty broad category. If it’s free for the customer, it fits the category. And perhaps that is one of the main problems here. There are a lot of RPGs out there, that are given away for free, but not to advertise a commercial product, but as the real deal. Heck, there are even games out there released under a CC license, that you may freely share and use for your own projects. But alas only two made the list of nominees.

The probem is, that a lot of great games/websites/podcasts/etc. are missing from the list of RPG products that have been submitted to the ENnies. Why? I can only speculate, but I believe it’s because a) people don’t know that they can submit their stuff for consideration, b) they were discouraged by some of the submission terms and/or the legalese on the submission forms, or c) they just lost faith/interest in the ENnies.

And it’s not only the “Best Free Product” category that left me wondering what the heck the ENnies guys are smoking. “Best Website” is even worse. How can you put sites like Critical Hits (a multi-author blog), Dungeon-A-Day (a subscription-based service that provides you with roleplaying material like encounters, dungeons, etc.) and Obsidian Portal (a hosting service for you campaign site incl. wiki/blog/etc.) into a single category? The RPG blogosphere alone should get a category for itself. Especially since the ENnies have been funded by ENWorld in the past, I expected them to understand the web better. But alas they don’t.

So, what can be done to improve things in the future? I’ve seen a couple of good ideas already, including plans to create the categories before the submissions are sent in. It’s mindboggling that nobody has thought of this before. Another good idea is to allow 3rd party submissions, especially for the “Best Electronic Product”, “Best Free Product” and “Best Website” categories. Perhaps this would help to get more submissions.

Ok, that’s enough ENnies for today. Hey, at the end of the day it’s just another popularity contest. ;)

ENnies logo

My thoughts on the 2009 ENnie Award Nominations

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ENnies logoThe 2009 ENnie Award Nominations are live and of course everyone checks out the lists, interested to find out if his favorite game/setting/website/podcast/etc. was nominated.

I was pretty happy to see a few familiar names on the “Best Website” list. I think congratulations are in order! Two members of our RPG Bloggers Network were nominated: Critical Hits and MadBrewLabs! May the best blog win!

But there are a few nominations that seem at least a bit odd. The “Best Free Product” list includes two Quick-Start rules for commercial RPGs. Ok, they fit they category, but instead of products that could be considered advertising they should have nominated some more truly free games. Currently I am leaning towards voting for “Sword & Wizardry“.

It gets really strange when we come to the “Best Podcast” category. I would have expected podcast like Atomic Array, The Tome Show, Fear the Boot or Master Plan etc., but instead we get a list of five podcasts nobody I know has ever heard of. I don’t want to bash the nominated podcasts, perhaps I am just listening to the “wrong” podcasts and all the really cool geeks know the ones nominated for the ENnies.

So, what are your thoughts on this year’s ENnies nominations?

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