Archive for July, 2009

Pretty bland cover ... but a classic!

First Look: Traveller Core Rulebook

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Please note: This is a first look, not a proper review. I haven’t read the whole book yet and I just write about my initial thoughts. So please take everything written here with a grain of salt.

Pretty bland cover ... but a classic!

Pretty bland cover ... but a classic!

Traveller was the first roleplaying game I ever ran as a GM and this Saturday I finally got a copy of the 2008 core rulebook by Mongoose Publishing. Usually the book costs $39.95 for the 192-page hardcover book, which is quite expensive (you can get a PDF copy for $27.96 at RPGNow). That’s why I ordered a “damaged” copy over the German Amazon Marketplace for mere €6 that turned out to be of almost perfect condition. :)

Traveller is one of the oldest roleplaying game series in existence and was created in 1977 by Marc Miller. The latest version created by Mongoose Publishing in 2008 is surprisingly close to the original. As in the original game you gave to roll 2d6 when a character tries to succeed in a task. Appropriate modifiers (like Attribute and Skill modifiers) are added and you succeed when your result beats a given target number. For example Dex 8+ means, you have to roll 2d6 add your Dex modifier. A roll of 8 or more is a success.

The character creation system is definitely a highlight of the system. After you’ve rolled up your basic stats and decided which planet you’re from (which gives the character some appropriate starting skills) you can enlist in one of several careers. But choosing a career is not like choosing a class in D&D for example. Traveller uses a lifepath system that not only generates your character’s traits but also provides the character with a background. It’s possible to change careers by choice or by fate (you have to roll to reenlist for any career) and certain mishaps and life events can happen. In the original Traveller it was possible that a character died during character creation. Now the worst that can happen is that the character is wounded and has to enlist into a different service for his next 4-year term.

One of the many careers a character can pursue.

One of the many careers a character can pursue.

When I remember correctly the original Traveller had only a few careers including Scout, Merchant, Navy and Army. Mongoose expanded that list by the following careers: Agent, Citizen, Drifter, Entertainer, Marines, Nobility, Rogue, Scholar and Psion.  Aside from the lifepath system there are also alternate character creation rules that allow you to use a point-buy system.

Another favorite part of the book is the Spacecraft Design chapter. The spacecraft design rules look easy enough to come up with a couple of spaceship designs in a few hours and is definitely not as detailed as the GURPS Vehicles rules. A nice touch is the addition of alternate drives. Traditionally spaceships in Traveller use the Jump drive, but if you want to use the Traveller rules for a different setting, you can create ships using Warp drives, teleport drives or even hyperspace portals. The rulebook also includes a couple of common spacecraft including full deckplans.

I haven’t had the time to read the whole book but from what I’ve seen so far the Traveller Core Rulebook is a great basis for almost any SF campaign. Although the rulebook uses an implied setting much like the D&D core books, you can easily adapt it to other campaigns than the “Third Imperium”. And if you are a fan of sandbox campaigns you’ll notice that Traveller is a great resource for space-based sandboxes. You get a chapter about encounters (with random encounter tables), a whole chapter on Trade and an extensive world-creation system. Just create a subsector (a section of space of 8 times 10 parsecs) and you’re good to go. A sample subsector map is included.

So, do I recommend Traveller? Hell, yes I do! If you like classic space opera you’ll love the Traveller Core Book. Although it’s only 192-pages long you get a lot of material for your game. And from what I gather you should probably be able to run almost every SF campaign with only a bit of tweaking. If you prefer glossy paper and full-color artwork in your RPG rulebooks you’ll be pretty disappointed with the b/w interior and the pretty bland cover but if you ask me, the classic look has its special charm.

X-Plorers

X-Plorers Playtest Version available

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What if the fathers of roleplaying were fans of SF instead of Fantasy? That’s what David Bezio thought when he created X-Plorers. His game reads and looks like it has been created back in ’74 (heck, I wasn’t even born back there). But I have to admit it looks pretty sweet.

X-Plorers

Please note that the game is still in an early playtest phase and the layout and artwork is not final. I haven’t had the time to read through the whole 42-paged PDF, but from what I’ve seen so far the game looks fully playable and has the charm of old-school D&D. I will definitely keep an eye on that game. :)

Skyfall

Skyfall

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SkyfallToday I stumbled upon Skyfall, an article by Rob Donoghue that allows playing Final Fantasy-inspired games using the “Spirit of the Century” rules. Actually he never uses the “Final Fantasy” name but the inclusion of classic FF tropes like Dragoons (the high-jumping variety), Chocobos and elemental spells for Black Mages (including the -ga spells) makes it pretty clear that Rob’s main inpiration was the FF series.

The 19-page PDF document also includes a complete campaign setting. The file can be downloaded for free from the FATE RPG Yahoo Group (under Files > Rules and Settings).
Please note that you need a copy of the “Spirit of the Century” roles to make use of this document, but it may be possible that the SRD (available here) does suffice.

Nevertheless this is a special treat for any fan of Japanese console RPGs and Evil Hat’s FATE RPG!

Update: Rob has allowed me to mirror the PDF on my site, so you can download it from here, too! Enjoy!

Sherlock Holmes

A Study in Emerald

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Sherlock HolmesI am a great fan of Sir Arthur Conan Doyle’s Sherlock Holmes stories and H.P. Lovecraft’s Cthulhu mythos. Yesterday I found out that Neil Gaiman has written a short story called “A Study in Emerald” that combines the best of both worlds. And you don’t even have to buy a book to enjoy that awesome short story, you can freely download it at Mr. Gaiman’s website. And there’s even a 49-minutes audio book read by the author himself available for free here, but it seems to be down at the moment.

A Study in Emerald is a great inspiration if you want to run a Call of Cthulhu game with a twist. I don’t want to spoil anything here, but if you share my love for Sherlock Holmes mysteries and H.P. Lovecraft, you’re in for a treat.

And I am pretty sure that Call of Cthulhu GMs will agree that it could be interesting to run a campaign in the world described by “A Study in Emerald”.

As always I am interested in your thoughts? Do you think such a scenario could work in a roleplaying game? And please note that comments may include spoilers, so if you haven’t read the story, yet, beware!

This. Is. Stargazer's World!

300!

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This. Is. Stargazer's World!

THIS IS STARGAZER'S WORLD!

When I started this blog last year I never anticipated I would reach the 300 post milestone in just 11 months. But with the help of my guest bloggers Jenny, Ravyn, Shinobicow and Viriatha there are now 301 posts here at Stargazer’s World. In order to celebrate the occassion, I want to have a look back on a few of my favorite posts of the last three months.

  • Cloudship Atlantis
    As you all know I am the complete opposite of ChattyDM when it comes to roleplaying games. He’s a “monogamist”, sticking to the latest version of D&D, while I am more of a “polygamist”. I am not happy with playing the same game over and over again, I need to check out new games on a regular basis. In the last months I have focussed mostly on cheap or free games to satisfy my interests. One of these games is Rob Lang’s Cloudship Atlantis, a RPG he wrote in 24 hours. And for a game designed and edited in just one day, it’s just awesome. He even added some great artwork and a introductory adventure.
    It was a pleasure to review the game of a fellow RPG blogger.
  • Ad Astra Primer
    One of my goals for 2009 was to write my own SF campaign setting. And on May 7th I finally was able to release the “Ad Astra Primer”, a 13-page PDF document with details on my Ad Astra campaign setting. The booklet is in a system-less format but I’ve written a few follow-up articles that help GMs to run Ad Astra using the PDQ rules by Chad Underkoffler.
  • The Horror of Leatherbury House
    In April ChattyDM and Chgowiz announced the “One-Page Dungeon Contest“. Initially I was not interested in participating but several people encouraged me to give it a try. But since I am not really experienced in running classic dungeon adventures, I decided to create a “haunted house” scenario. In the end my dungeon was one of the runner-ups and won the “Best Non-Fantasy Dungeon” category. Yay! :)
  • Review: Questers of the Middle Realms
    For me Questers is a mixed bag. I really love how Silver Branch Games used the PDQ system to create a fantasy RPG but I was pretty underwhelmed by the campaign setting included in the book. But all in all I don’t regret buying Questers and I am also pretty happy with how the review turned out.
  • My idea for a Magipunk setting
    I regularly have a lot of ideas for campaign settings that probably never see the light of day. And in some instances I decide to write down said idea to share it with the world. One of these ideas was the one of the “magipunk” world inspired by the awesome Neverwinter Nights module HeX Coda.
  • Gaming on the cheap
    Recently I wrote a post about cheap and/or free games that spawned a whole lot of follow-up posts on other blogs. It seems quite a few people love free games. You definitely should check out the comments on that post, too.
  • Interview with Chad Underkoffler
    Last but not least I want to mention my interview with Chad Underkoffler. Back in the day when I ran several computer games fansites I did quite a few interviews (you can check them out here). When “Swashbucklers of the Seven Skies” was out, I thought I might ask Chad if he was willing to answer a few questions about his latest project and PDQ in general. The interview also contains one of the greatest lines ever displayed on a computer screen: “You can punch Spider-Man in the girlfriend!”
    If you want to find out, what this quote is about, check out the interview. ;)

And following the tradition I started in my “A look back on 100 posts!” post, I will now give you some stats:

  • Total number of posts: 301 (including this one)
  • Total number of approved comments: 1042
  • Number of (unique) visits: 49.174
  • Active WordPress plugins: 26
  • Technorati authority: 30
  • Google Page Rank: 3
  • Cups of coffee consumed by me during the writing of that post: 2
  • Word count of this post: 699

By the way, this blog will have its first birthday next month. Wow! Time flies!

Creepy!

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If you need inspiration for your next horror RPG adventure, check out this video:

Some of you may actually have seen this already. According to this article the creature is living in the sewers under Cameron Village in Raleigh, North Carolina. Experts thinks it’s easier a colony of either tubifex worms or bryozoans. But whatever these things are, they probably would fit neatly into any Call of Cthulhu game. :)

OGT available at Amazon.co.uk and Amazon.de

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Open Game TableThis morning I noticed that the “Open Game Table” is finally available at Amazon.de and Amazon.co.uk! This is good news for us Europeans, since shipping from the US not only takes ages but also can be pretty expensive.
I’ve also posted my review I wrote for the Amazon.com product page on both sites as well. Perhaps this helps to increase the sales and we’ll see an OGT Volume 2 after all. :)

If you have no idea what the OGT actually is, check out my review.

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