Guide to retro-clone roleplaying games

Category : Legacy D&D, Microlite Games, News, Reviews & Culture, Other Systems, RPG, X-plorers

It’s probably pretty obvious that I recently discovered the world of old-school gaming for me. In a way this new passion started with Dungeonslayers (which is actually not old-school at all) and later I stumbled upon X-plorers. Since I love SF and it seemed easy to run, I gave it a try and this paved the road for me having a look at the real retro-clones like Swords & Wizardry.

One thing that bugged me for quite a while was the question what the differences between the various retro-clones are. The most well known are obviously Swords & Wizardry (which itself is available in two distinct versions), Microlite74, OSRIC, Labyrinth Lord and Basic Fantasy RPG.

All of those games are inspired by early editions of D&D and make use of the d20 Fantasy SRD under the terms of the OGL and they are all available for free as PDF. But what versions of D&D do they try to emulate and what version is the right one for me?

Retro clones

I initially wanted to write a big post about all this, but when I started doing research I stumbled upon the perfect article about retro-clone roleplaying games at the “To The Blogmobile!” blog. The post not only describes the various games in detail it also links a few interesting reviews.

If you are interested in playing any retro-clone, you should probably read “Old is new again: a guide to ‘retro-clone’ roleplaying games" before doing so.

Adventure Games as inspiration for RPG campaigns

Category : Fluff/Inspiration, RPG, Video

There’s an interesting post about using the classic Lucasarts adventure game “Full Throttle” into a Cyberpunk 2020 campaign over at the German CP2020 blog. If you speak German or aren’t afraid to use an online translation tool, you might risk a look.

If you ask me, that’s actually a good idea. Most computer adventure games may be a bit linear but especially the games from the “good old times” have great stories, interesting characters and often translate to RPG campaigns easily.

And if you are using some of the older games like “Police Quest” or “LOOM” as the basis for your campaign chances are high that none of your younger players knows the story. But in most cases its advisable to use the story of the computer game as an inspiration and not as a script to be followed meticulously.

The major problem translating a game like “Full Throttle” from computer game to RPG campaign is that most adventure games are focussed on one main character only. Creating a compelling campaign for a whole group requires some work by the GM but is probably much easier than building the whole campaign from scratch.

Have you ever run a campaign based on a classic adventure game like one of Sierra’s “Quest” games or one of the Lucasarts games? Please feel free to share your thoughts in the comments below!

Ask The Readers: What is your favorite D&D retro-clone and why?

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Category : Ask The Readers, Legacy D&D, RPG, X-plorers

tsr2002 I have never played the original D&D from 1974 or any other version of D&D before AD&D 2nd Edition.

But then the release of several D&D retro-clones allowed me to explore what people call “old school” or “traditional adventure” (like in TARGA) roleplaying. I have to admit I still haven’t played a OD&D retro-clone, but I’ve run X-plorers which is a SF game heavily inspired by Swords & Wizardry and which is definitely old-school from its design.

I am currently pretty excited about running a Swords & Wizardry White Box game. So, why did I choose this game? There are mainly two reasons:

  • Michael Shorten’s S&W Quick Start
    Michael is my personal expert on all things old-school. When I have some questions regarding legacy D&D (especially OD&D) he’s the first person I ask. I also enjoy reading his blog, especially his solo game reports and everything about the Ultima sandbox game he’s working on.
    Some time ago he has published a quick start booklet for S&W that is supposed to help new players and DMs get into old-school gaming using the Swords & Wizardry rules. I enjoyed reading this very much, so that’s one of the reasons why I slant towards S&W.
  • David Bezio’s X-plorers
    Another game I had a lot of fun with was the aforementioned X-plorers. From David I learned that the game was heavily inspired by S&W and he also recommened me to give S&W White Box a try. In his opinion the Swords & Wizardry White Box stands out from all other retro-clones and is a game that pretty much can stand on its own. That definitely sounded interesting!

In the end my decision to use S&W is grounded on the fact that two people I hold in high regard have recommended the game to me. This doesn’t mean I am not open towards trying out the “competition” as well. ;)

So, what are your thought on that subject? What is your favorite D&D retro-clone and why should anyone pick that game over the others?

Interview with David Bezio

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Category : Interview, News, Reviews & Culture, Other Systems, RPG, X-plorers

It’s great to read reviews and explore the stuff that someone has written but I always found it even more interesting to get to know the persons behind the games. That’s why I love doing interviews so much. This time I asked David Bezio, author of the SF roleplaying game X-plorers to answer a few questions for me.

Stargazer’s World: Could you please tell my readers about you? What are you doing when you are not designing RPGs and how did you get into the hobby in the first place?

David Bezio: I’m a pretty average guy (great way to start an interview, huh? “I’m boring as hell!”).  I work for the USPS as a city letter carrier and have a family, my wife Melissa and two “kids”.  The youngest will be out of the house in about 2 years, the oldest is in college.  Most people who meet me don’t think I’m that old.  I don’t know if it’s because I look young, or if it’s because I’m so immature.

Like almost everything cool (or nerdy, depending on your perspective) that I’m into is because of my older sister Colette.  We grew up in the country, so I had nothing better to do than tag around after her while I was growing up.  She got me reading Sci Fi and Fantasy, drawing, writing, and eventually playing RPGs.  I’m a contact nerd, or something.

Stargazer’s World: When did you decide to start writing an old-school SF roleplaying game?

About 4 or 5 months before it came out…seriously, that’s it.  I’ve always liked sci fi role playing, and as a kid, I probably GMed more Star Frontiers than D&D.  SF has some mechanical issues though, and I was really tempted to play Mongoose Traveller…but that is just a bit “complicated” for my taste (not to mention the setting is too detailed for me to wrap my brain around).  I thought, “boy, wouldn’t it be nice if I had a game as simple as B/X D&D, but for Sci Fi, to fall back on?”  So I started writing.

Stargazer’s World: Recently I started reading Swords & Wizardry White Box and I noticed several similarities. Is this coincidence or was this game an inspiration for X-plorers?

David Bezio: S&W: WB was not only a HUGE inspiration, but I also used its OGL.  While X-plorers looks about 90% different than that game now, I started the project with the word version of S&W:WB and started adding things, and taking things away.  While I’m still a huge B/X D&D fan, I really found S&W: WB liberating and refreshing.  While B/X D&D is probably a better all-around game, you can’t beat S&W:WB for really bringing back that old school FEEL when you play.  Matt Finch and Marv Breig really did the old school movement a huge favor by releasing this game, and did it with style and class as well.  If you’re thinking about picking up a retro clone, it’s my recomendation for feel alone.

Stargazer’s World: It seems a lot of people are having great interest in playing roleplaying games from the "good old days". There are a lot of OD&D retro-clones and your own game has a strong 1974 feel. Why do you think there’s renewed interest in old-school gaming?

David Bezio: I think a lot of people have gotten to the breaking point.  Rules keep getting more and more complicated and complete, and settings keep getting more detailed and complex.  I think many role players (especially older ones with busy lives) have gotten to the point where they simply want to get together with friends and have a good time, not try to remember 400 pages of rules.  I also think a lot of GMs have been feeling stifled by rules and settings that don’t allow as much room for “doing your own thing” as the old school ones do.

Stargazer’s World: Your company’s website lists several upcoming books, can you tell us a bit about them? What will be the main differences between Mythic Kingdoms and other games emulating OD&D for example?

David Bezio: ("Company"  stiffles giggles) I’m actually thinking about scrapping MK, simply because I don’t want to fracture a small player base any further.  There are 5 very good retro-clones of basic and OD&D already…do we really need another one, even if it does make several changes?  That and I should really concentrate on X-plorers a bit more for now.  I’ll probably consider releasing my setting (The Phoenix Barony) as a supplement for S&W:WB instead…but not right away, too many other things in the pipe.

Stargazer’s World: Do you consider creating another "what if" games like Mythic
Kingdoms and X-plorers? Do you intend to explore more genres in an old-school format?

David Bezio: I actually had 3 lined up.  Heretic Warrior, my horror setting, Wild Waste, my sci-fi western world, and Zodiac Sunrise, my Mecha setting.  But, again, I have more ideas than time.  It’s going to be plenty of work just getting GT out every 3 months (hopefully ;) )  The good news is, Wild Waste is going to appear in Galactic Troubleshooters #3 along with an adventure on that world.  Zodiac Sunrise may see a place in GT as well, with some Mecha add on rules (although I really wish someone else would write them instead of me).  Heretic Warrior is in limbo…who knows…

Stargazer’s World: Did you recruit most of your playtesters over the internet or did you do most the testing "in house"? Do you think X-plorers would have been possible without the ‘net?

David Bezio: I’ll be honest, and hope it doesn’t alienate the internet community…Over 600 people downloaded the X-plorers playtest version.  Of those people, I heard back from a number less than you can count on my hands.  Most of the playtesting was done by my group, and rigorous solo testing (yes, I fought with myself a lot).  So, open playtesting wasn’t as productive as I hoped it would be.
No, X-plorers wouldn’t have come about (and won’t continue) without the net.  It would just be one of the many RPGs I’ve written over the years for myself and my friends.  With all the old school talk, I felt there were a lot of people searching for a game like this, so I decided to share.  Unfortunately sharing takes money (most people probably think it’s the other way around when you publish something) and a lot of time.  I’m not a pimp, and it takes outside interest to keep me motivated (it might seem easy, but, anyone who has done it probably agrees with me that even a small project like this takes a lot of effort).  If the internet community doesn’t get pumped and contribute their thoughts and ideas (and money when they buy products) X-plorers won’t be able to grow and flourish.

Stargazer’s World: Is there anything else you want to talk about?

David Bezio: Yeah, I purchased a house recently, and have a game room in the basement with carpet and everything…but no table to actually play on!  3 stinking months and still no place to play in my new house yet.  Sucks!  That’s all ;) .

Stargazer’s World: Thanks for answering a few questions for us! I wish you all the best in your future projects and hope we can perhaps do a follow-up interview in the future!

WHFRP 3rd Edition Seminar by Jay Little

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Category : Just my two cents, News, Reviews & Culture, RPG, WHFRP

Yesterday I learned about this video seminar and headed over to the FFG site to watch it. It consists of five videos each about 5 mins in length in which Jay Little, Senior RPG Developer for WHFRP at FFG, talks about the upcoming game.

Screenshot from WHFRP Seminar video

Alas watching the videos has just reinforced my earlier impressions of the game. Although I admit they have a few interesting ideas, I think that they should have sticked to the classic system instead of doing a whole new thing. Especially the introduction of custom dice and a lot of cards, markers, etc. and other boardgamey stuff and the focus on the more "heroic" classes is IMHO a step in the wrong direction.

What are your thoughts on these videos? Are you now interested more or less in this upcoming game? Did they do a good job of giving you an overview of things to except?

Open Game Table now available as PDF

Category : News, Reviews & Culture, Open Game Table, RPG

Yesterday Jonathan Jacobs, editor of “Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 1”, and co-founder of Nevermet Press has let us know that the OGT is now finally available as PDF on Lulu (RPGNow will follow). So, if you haven’t ordered a copy yet, because you were waiting for a digital version, now is your chance.

The OGT is a compilation of the best roleplaying game blog articles of 2008 and if you ask me, every gamer should have at least one copy on his or her bookshelf! If you want to learn more about the OGT, why not check out my review?

UPDATE: It’s now available on RPGNow, too!

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