Archive for August, 2009
X-plorers solo game
2
This weekend I wanted to give X-plorers a try, but alas aside from my girlfriend noone was around to play, so we decided to run the mission in the back of the book as solo game.
My girlfriend rolled up a Scientist and I used the pregenerated characters as NPCs. But in order not to let all the NPCs do all the work, she was pretty much in charge of the group of X-plorers. After I have read the rules thoroughly, I never had to look at the rules again. This was very relaxing and allowed me to focus entirely on running the game and playing the various NPCs. Combat was pretty fast and deadly (my girlfriend’s character almost died in the first fight), but it seemed appropriate for the setting. It took us about two hours to create a character and play through the entire mission.
From that game I discovered two things:
- X-plorers is easy to run and to play and it’s a hell lot of fun! The introductory mission was a bit clichéd, but both me and my girlfriend enjoyed it tremendously. When time permits I will definitely give X-plorers another chance with a larger group.
- Solo games are fun. I have to admit it was the first time we tried something like this. We didn’t have that much roleplaying and social interaction as in normal games, but this may be at least partly because of the mission. But running a solo game is fun and I am pretty sure you can have a lot of roleplaying with an adventure more focussed on that.
We won’t probably start an X-plorers solo campaign, because my girlfriend prefers fantasy or horror games, but even she enjoyed the old-school style of X-plorers. I think we might give Swords & Wizardry a try for our next solo game.
First Look: X-plorers
0
X-plorers is a new roleplaying game by David Bezio’s Grey Area Games. But although its brand-new you could easily mistake it for a game from the 70s. And I mean that in a good way. The basic idea behind X-plorers is a thought experiment: What if the fathers of roleplaying were SF fans instead of wargamers and fantasy fans? And X-Plorers is like the answer to that. In many ways it reads like what D&D might have become if it was a science fiction game.
The 62-paged book (David was nice enough to provide me with a free review PDF of the final version. Thanks, David!) contains everything you need to start playing, aside from players, dice and such things, of course. The first few pages describe what X-plorers is about, provides some background on the game’s setting, and gives a detailed example of how gameplay works. I don’t think that anyone who picks up this particular game will need an explanation what a roleplaying game is, but it certainly helps to set the mood. The game is using the OGL and uses material from both the SRD from WotC and Sword & Wizardry. If you have played any d20 game and/or retro-clone you should be able to get a hang of the rules in mere minutes.
Chapter 1 gives details on the character creation. Using 3D6 you roll up the four attributes Agility, Intelligence, Physique and Presence. After that you can choose your character class. X-plorers comes with four basic classes, that are presented in Chapter 2: Scientist, Soldier, Scout and Technician. The class determines to what skills a character has access to and how he advances with each level. Although the different classes are much less different then in D&D for example. The Scientist and the Technician even share the Computers skill, although the Technician may even use this skill to repair the computer or write programs. All classes get a d6 hit die and aside from the Soldier all classes have the same “base hit bonus” progression. I think this works pretty well in a SF game.
The progression table goes from level 1 to 10, but gamemasters can easily extrapolate from there and play to any character level they wish. There’s also some kind of multi-classing, which allows characters to learn skills from other classes.
Chapter 3 focuses on equipment. There you’ll find anything your characters will ever need in their missions from a basic compass to various high-tech weapons and even vehicles and robots. Although the chapter is quite short I didn’t have the feeling that anything was missing.
Chapter 4 is about how the game works. In some detail you get explanations on how skill throws and saving throws work, how to get experience and level up characters, and last but not least: combat rules. Combat works pretty much The combat rules are very streamlined when compared with the ones in the SRD and David even added a nice critical hit chart. When a NPC hits 0 hp he’s out. When a PC gets pummeled down to 0 hp he rolls on a table with a d6. If he rolls a 1 he’s pushing up the daisies, but with a result of 6 an adrenaline surge occurs and the player gets d6 hp back but at the end of the combat he looses consciousness for 1d6x10 minutes. Cool!
Chapter 5 contains all the rules about space from travel times and cost to space ships and ship combat. The combat system is very detailed and works without any battlemap. Instead you use a space combat chart for each enemy ship. When the encounter starts, there are 5 “Space Units” between the enemy ship and the player ship. During the movement phase the pilot of the ships can then decide if the want to keep the distance, evade or move into attack positions. The system is designed in a way that each class can take over a certain job in the ship. Soldiers can use the guns, scientists plot courses using the navigational computers, technicians try to fix battle damage and scouts are great as pilots. The damage system works much like in the personal combat rules and there’s even a Ship Critical Hit Table, which is slightly more deadly than the normal Critical Hit table, especially since a result of 1-2 (Explosion!) usually results in the death of all player characters!
Chapter 6 is for referee’s only and give hints and advice how to create and run missions and how and where to get ideas and inspiration. The rules section of the book is then concluded with chapter 7 which provides rules for creating NPCs, creatures and aliens. It also contains a couple of sample creatures and some basic NPCs like Security Guards and Pirates (every game is better with Pirates! Yarrr!)
The book is then concluded with chapter 8: Cleopatra Station. Cleopatra Station is a complete mission for 3-5 player characters which will probably take 2-4 hours to complete. I don’t want to go into detail here in order not to spoil anyone, but it’s a great adventure to help the players familiarize with the rules and the world. It might be a bit clichéd, but hey, wasn’t that the idea? I haven’t run the mission yet, but I hope I can do so this weekend.
X-plorers is a great book: it feels like a RPG from ´”more civilized times”, with pretty easy to learn rules and some really nice ideas (like the Adrenaline Surge result on the Critical Hit Table) and an ingenious space combat system. If you ever wished the first roleplaying game ever created was not about crawling around in Dungeons and slaying Dragons but exploring space with skill and laser gun, X-plorers is the game for you!
Ok, you’re sold and you want to give X-plorers a try, what can you do? There are three ways to get your hands on that fine game:
- You can buy the softcover version at Lulu for €9.30 (Sorry, I just get prices in € when I go to Lulu, it should be about 13 bucks or so, when I am not mistaken)
- Or you can download the PDF version for just €4.65 but you’ll have to print it out for yourself.
- If you are still unsure if X-plorers is the game for you, get the free version from the Grey Area Games website. It doesn’t include the TOC, the sample mission, the pregenerated characters, the top secret chapter, which is so secret I didn’t mention it in my review until now, the combat summary sheet and the awesome artwork. But aside from that it’s a fully playable game for free.
Ok, I am now going to prep my first X-plorers game for saturday. I am so excited!
And by the way, the first issue of Galactic Troubleshooters, the official quarterly X-plorers supplement was released a few days ago. It can be bought here.
Bye, bye, Odiogo!
0Some of you may have noticed that I removed the Odiogo plugin from my blog. It added those buttons that allowed you to listen to an audio version of the post read by a computer-generated voice. But alas this plugin caused some issues, so I disabled it. The main problem was that it interfered with Windows Life Writer which I intended to use to write and edit posts in the future. If you are interested to learn more about Writer, check out my post at Stargazer’s Tech Blog.
New Battletech RPG on the horizon
0
Some time ago, someone mentioned a Battletech RPG on Twitter, I believe it was my fellow RPG Blogger Chgowiz. But after the IMHO horrible Mechwarrior 3rd Edition, I had pretty much lost interest in roleplaying games based on Battletech.
For me, MW 3rd Edition had some serious flaws. The worst thing was the fact that they used d10s for task resolution in the RPG and the tabletop game uses 2d6. In earlier Edition it was much easier to combine the tactical mech combat with the roleplaying game. I also didn’t like the Lifepath system because in a way it forced me to play the game in a certain time period I wasn’t really interested in. Of course, you could try to make some changes to make it fit, but it annoyed me nevertheless.
After GenCon I asked around if anyone has seen the new game there, in hopes they came up with a decent new game after all. And so I was pointed to the Quick Start rules that are already available.
The new Battletech RPG will be called “A Time of War” and it was designed to be easily used with the other books of the core game series which includes Total Warfare, TechManual and a few other.
“A Time of War” uses 2d6 for task resolution and it seems to be much more streamlined than the previous games. I can’t comment on character creation, since it’s missing from the QS rules, but the rules that are available are pretty easy to understand and close enough to Battletech rules to make the integration almost seamless.
And although the game is supposed to be played in an era after the new Star League has fallen again, I hope it will be easy enough to set your campaign into the time shortly before and during the 4th Succession War (my favorite era).
As far as I know the Battletech RPG “A Time of War” will be released this winter.
OpenD6 beta coming soon
1It seems the beta test of the OpenD6 website is just a few days to weeks away. As the developer of the software that will power the OpenD6 site wrote on the WEG Fan Forums, they will start internal testing soon and shortly after that a closed beta test will start. If you are interested to participate in this test, just sign up for the forums and send a PM to user The87.
In the meantime you can still access the following D6 books for free:
D6 Adventure (weg51011OGL.pdf)
D6 Space (weg51012OGL.pdf)
D6 Fantasy (weg51013OGL.pdf)
D6 Fantasy Creatures (weg51015OGL.pdf)
D6 Adventure Locations (weg51016OGL.pdf)
D6 Space Ships (weg51017OGL.pdf)
D6 Fantasy Locations (weg51020OGL.pdf)
D6 Magic (weg51024OGL.pdf)
They are hosted on the WEG site and are endorsed by Eric Gibson. Please note that the OpenD6 trademark license has not been released yet, so if you want to release you own OpenD6 product make sure you contact Eric first. I am not sure if it’s possible to create a game using the D6 System without using WEG’s trademarks.
Upcoming games I am excited about
16I believe in a couple of post I came across much like a grumpy grognard who attacks everything new and is clinging to the good old times. But actually I am very open to new things and always on the search for the next cool game out there. I am not someone who has stuck to one particular game for decades, I ran and played dozens of different RPGs and there are always a couple of titles I am very excited about.
Eclipse Phase
Eclipse Phase is an upcoming game from Posthuman Studios and published by Catalyst Game Labs. The official site actually manages to describe the game pretty well in a single sentence: “Eclipse Phase is a pen & paper roleplaying game of post-apocalyptic transhuman conspiracy and horror.” I think when you read this you actually have a pretty good idea of what the game is about. And from what I’ve seen so far, it looks pretty cool (at least when the campaign setting is concerned). But what makes the game even more interesting that Eclipse Phase will probably the first commercial game that actually fully embraces Creative Commons. The game rules and the setting will be released under the CC Attribution Non-Commercial Share-Alike 3.0 license. That’s pretty good news especially for everyone who want to write his own stuff based on that game and post it on the internet. I wish other companies would make it as easy.
The 400-paged core rulebook shall be out this summer and is supposed to cost around 50 bucks.
Rogue Trader
When a couple of years ago Black Industries announced a series of roleplaying games based on the Warhammer 40,000 franchise I was overjoyed. I am a big fan of Warhammer and 40K and the lack of a 40K RPG bothered me for quite some time. The first part of the series was Dark Heresy, which was praised by gamers and critics alike. In the meantime Games Workshop licensed their RPG lines over to Fantasy Flight Games. FFG is currently working on Rogue Trader. Rogue Trader will be mechanically pretty close to Dark Heresy but focus on another aspect of the Warhammer 40,000 universe. In this game you actually play a Rogue Trader and his closest counsellors. Rogue Traders are more or less privateers that plunder and profit in the name of the Imperium of Man.
I know from Dark Heresy that we can expect very high production values and pretty solid rules from Rogue Trader. And the setting may be even more interesting, since in Dark Heresy the focus of the setting was too human-centric if you ask me. In Rogue Trader you will probably get a better feeling for what this huge setting has to offer. The upcoming core book will probably set you back approx. $60.
Dresden Files RPG
This upcoming RPG is based on the novel series by Jim Butcher. I believe a lot of you already know the series or have watched the TV adaption, so I don’t go into detail here, but I think it’s sufficient to say that the Dresden Files RPG is a game of modern fantasy (and perhaps even horror) which plays in a version of the modern world where magic is real and supernatural creatures stalk the living. Harry Dresden is one of those people who try to “carve out his little corner of sanity in the world”. I haven’t read the books but I’ve watched several episodes of the TV series and the background sounds intruiging.
What makes everything a bit more interesting is the fact that the game is developed by the guys from Evil Hat Productions and will use an updated version of the FATE rules. You can read more about the game at the official website/blog.
Leviathans
Ok, this is no RPG but a tactical boardgame by Catalyst Game Labs. Here’s an excerpt from the original site:
Leviathans is a game in development by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?
From what I’ve seen so far this might be a pretty cool game which instantly reminded me of some FASA titles like Crimson Skies or the Renegade Legion games. And since I am a fan of flying ships of all kinds, they had me at “warships that have taken to the air“. The world of Leviathans may also make an interesting background for roleplaying games, don’t you think?
What are the upcoming games you are currently the most excited about? Please let us know in the comments below!
Confessions of a Gamer: In the Beginning
6In the recent post about Warhammer Fantasy Roleplay I revealed a few facts about my gaming history including that WHFRP was probably the game that influenced me a lot in how I see roleplaying games today. So I thought it might be fun to tell you a bit more about how I became a roleplayer. These are my confessions of a gamer, so to speak.
It all started when my friend S (I’ve decided not to use the full names of people here, out of respect for their privacy) asked me if I wanted to have a look at Battletech. I think I was 15 or 16 at the time. I believe I already had heard about the game already mostly from the ads in books I’ve read at that time. So, I went over to his place, where we met R. I actually knew R since early childhood, but haven’t talked to him for years at that moment. He was also a few years older and already had his own car (which came in very handy). We then drove to a nearby town to meet the other Battletech players.
I believe it was a Saturday afternoon in 1990 or 1991 when I first sat down to play a game of Battletech. Although I was a pretty bad tactician, I enjoyed playing Battletech a lot and I made fast friends with the other gamers. We then met every Saturday to play a few games of Battletech where I ususally used a Rifleman mech, which was my favorite. Alas it usually ended with my mech being the first to blow up since I tried to go toe-on-toe with better armed and armored mechs. I think I mentioned that I was pretty bad at this back then.
Sometimes during our meetings the others talked about another game called Warhammer Fantasy Roleplay. I haven’t heard about it before and just found out that it was not a game like Battletech but a fantasy roleplaying game. I’ve heard of D&D of course, but I only new RPGs from the computer. My friend S was actually part of the group and I regularly begged him to tell me about the game and what has happened during their game session. I also begged and pleaded to be allowed into the group, but alas the GM didn’t want me to join until they’ve finished the adventure. I believe they were running “Death on the Reik” or “Something Rotten in Kislev” at the moment.
My first chance to participate in a roleplaying session came in 1992 when we went to PhanCon. My friends S, R and me decided to give Torg a try, since the GM seemed to be a nice guy and S has played with him on the day before. So I rolled up my first roleplaying character. It was a private detective from the Nile Empire. I don’t remember exactly what the adventure was about aside that it featured zombies and I belive we were in Orrosh. This was also the first time I encountered a gaming jerk. From what I remember he was the kind that kills the mood especially for the newbies by telling them what to do and he boasted with his knowledge of the background and robbed us of the opportunity to make our own mistakes. But nevertheless the session was fun and I was hooked on roleplaying.
You may have already noticed that I started playing at a much higher age than most US gamers. From what I remember tabletop roleplaying games weren’t as widely known back then and especially when you come from the country, you didn’t have a lot of opportunity to meet roleplayers. My first experiences with RPGs were on the PC with games like Ultima and Bard’s Tale.
I think it was in the same year when I finally joined the WHFRP group. We started playing “Power Behind The Throne” and I rolled up an Elf called Nimron Ellion who turned out a coachman. Ok, it was a bit strange to play an Elf wielding a blunderbuss and driving a coach in the Empire, but we made it work. In the course of the adventure we uncovered the plot to overthrow the current rules of Middenheim, made friends with the local celebrities, fought a lot of evil doers and in the end where knighted. So my Elf made the career change from coachman to templar knight. Usually a career change like that is not allowed in 1st Edition WHFRP rules, but it was made an exception because of being knighted.
So in many ways WHFRP was to me, what the original D&D is to a lot of US gamers. I’ve played and later run WHFRP for many years and aside from TORG it was the first roleplaying game I actually played. I think my love for grim and gritty settings and percentile systems comes from that time.
This concludes the first part of Confessions. Please let me know what you think about this new column in the comments. When you enjoy reading about my gaming history, I will try to post another Confessions post every week at least. And please take everything I write in this column with a grain of salt. The events I wrote about happened over 15 years ago and my memory is of course not perfect. Especially if you where one of the members of that group back then, please don’t be too harsh on me, when I get things wrong.
You have a question about an existing or upcoming Stargazer Games product? Ask away! You want to know what we think about a recent development in the RPG industry? Send in your questions. You always wanted to know what we think about game X? Send us an email.

