Follow-up: D&D 4th Edition Firearms
In last October I created some rules for simple firearms for D&D 4th Edition that are still very popular. Some days ago the reader Perfidius posted an interesting comment that I think is worth another look. Most people aren’t probably following the comments in an one-year-old post, so I thought it’s probably the best that it here:
IMO the best take on firearms should be making them Encounters powers, especially if you want to grasp a swashbuckling feel over a realistic one.
In this way, you could make them a bit more powerful, as for instance:Pistol
Dex vs Ref
1d10+Dex (lv11 2d10, lv21 3d10)
daze (save ends)depending on the setting, you could add this encounter power to a character class, give it for free or costing a feat, as prefered.
What do you think ?
Perfidius,
Frenchman Extraordinaire
I think the idea is compelling, but I have not enough experience with D&D 4th Edition to tell if this could really work. What do you guys think?
This is IMHO how the power could look like in a more refined format:
Using firearms like encounter powers would definitely fit the swashbuckling theme. In those days the pistols were usually fired once at the beginning of a fight and then the pistol was discarded in favor of a melee weapon. I like Perfidius’ take on firearms in D&D 4th Edition, but I have no idea if this makes sense in the game. Perhaps some 4E experts can comment on this. Any advice is welcome!
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That gun is hideously broken, aside from not having an Attack line and so not being able to actually use it.
Make the daze end at the end of your next turn, and it falls right back into line with the rest of the game.
And add a "Dexterity vs Reflex" line.
.-= Wyatt´s last blog ..Monsters of Eden: Introduction =-.