[German RPGs] “Das Schwarze Auge” 1st Edition in English

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Category : Freebies, News, Reviews & Culture, Other Systems, RPG

Das Schwarze Auge Recently commenter Elias Eight requested an overview article about German RPGs. I really think this could be an interesting topic for a series of posts, so I started doing some research on the issue. And while doing so, I stumbled upon an unofficial English translation of the 1st edition rules of “Das Schwarze Auge” (aka The Dark Eye).

"Das Schwarze Auge” was one of the first German roleplaying games and for a long time it was the most commercially successful RPG on the German market. When I remember correctly, I only played it once, but I actually own a PDF copy of the 4th Edition that came with the Drakensang computer game. When time permits, I will write a short review of this edition of DSA as part of my German RPG series.

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Lazy Friday Video Post: Game Geeks #123 Dread

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Category : RPG, Reviews & First Looks, Video

I’ve heard a lot about this game before and when I noticed that Kurt Wiegel had reviewed it on his YouTube channel, I thought this might be an appropriate video for today’s video post. I am not sure if I would ever play or run a game of Dread. I don’t think the Jenga mechanic is anything else than frustrating for players and GMs, but your mileage may vary.

So, what do you think about Dread? Is this a game you might want to play? Or if you have played it, did you like it? Please share your experiences with us!

Get the Open Game Table for $4.99 until November 30th

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Category : News, Reviews & Culture, Open Game Table, RPG

OGT cover Jonathan Jacobs has reduced the price of the PDF version of the Open Game Table: The Anthology of Roleplaying Game Blogs, Vol. 1 to just $4.99 until the end of the month! If you don’t own a copy, yet, this is your chance!

And if you don’t know what the OGT is about check out the product information from Amazon.com:

Open Game Table is aimed at bridging the gap between the RPG blogging community and the broader table-top gaming fan base by showcasing the best talent the community has to offer. Within these pages are 47 blog posts from 32 top-quality RPG blogs, plus a Foreword written by RPG luminary Wolfgang Baur.

Packed with juicy content and over 60 illustrations, this book is Pure Gold. The book chapters include:

1 – Play Style;
2 – Game Play;
3 – Characters & Players;
4 – Monsters & NPCs;
5 – Encounters, Settings, and Locations;
6 – Adventure Design;
7 – Campaign Setting Design;
8 – Classes, Action, and Equipment;
9 – RPG History & Commentary; and
10 – The RPG Toolbox.

This anthology is the result of the hard work of nearly 100 volunteers, authors, editors, judges, artists, and designers. A true grass roots effort; it is a tour de force of the RPG blogging universe.

This book contains the articles of many members of the RPG Bloggers Network including my very own post about Firearms in D&D 4th Edition. If you are still unsure, if you want to buy it, check out what WIRED Magazine wrote about the OGT:

The Open Game Table Anthology is a treasure trove. A tome worth slaying a few orcs for. Because it had such a diverse range of material to choose from it has been able to collate not just quality writing and ideas, but a real breadth of discussion that you don’t get as often as you would like in role playing materials. There are chapters for GMs and DMs on Play Stlyle, Monsters and NPCs and Campaign Setting Design. There are articles for players such as "Advice On Being A Good Player". My favorite chapter was Chapter 9 which details some great historical moments and commentary on how RPGs have become what they are today. Open Game Table has two clear strengths: content and content. The quality of the content and the breadth of the content make this anthology worth the money. The amount of ideas for GMs on how to handle player conflict, managing scenes, improving your role playing are well chosen and topical. In many ways, this book is like a continuous improvement handbook for RPG groups across the globe. It has ideas and tips throughout each article that can help you create better games and engage better as an RPG Group and ultimately have more fun – which is what it is all about, really. Braunstein I personally would buy the whole book for just the section on RPG History. The article that describes a young Dave Arneson taking all before him in "Braunstein" – the world’s first ever role playing game – is delightful. The passion with which the author, Ben Robbins encourages us all to talk to those who were at the beginning of it all, and to capture and learn from that history is what an anthology like this is all about…

Check out the full review here.

To get your discount, please use this link: http://is.gd/548Ox

Cyberpunk!

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Category : Fluff/Inspiration, Other Systems, RPG, Random musings, Savage Worlds

CP2020 cover art Inspired by Triple Ace Games’ cyberpunk rules I would love to write a Cyberpunk setting of my own, but alas I can’t decide what kind of setting I would prefer.

First off, there’s classic cyberpunk like the world presented in William Gibson’s novel Neuromancer or in the Cyberpunk 2020 game. I could also add in some Japanese influences. Anime like Ghost in a Shell, Appleseed and perhaps even Bubblegum Crisis come to mind.

There’s also always the possibility to go the Shadowrun route and add some supernatural influences as well. If you want to give it a more grim and gritty feel some lovecraftian influences might work.

The only things I am sure about is that my campaign should focus on a single urban metroplex and that I want to use Savage Worlds rules. Aside from that everything else is pretty much open for debate. I want to focus on one big city because it’s much easier to design an interesting city than to create a whole world. And especially Cyberpunk campaigns usually are set into a city or the sprawl surrounding it. If needed I can always work out the details on other places when the need arises.

When I start working on this setting, I will post my thoughts right here on the blog. So if you have some ideas on what you would incorporate into the design let me know. Good ideas are always appreciated.

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Chimera 2.0 – worth a look? (Updated)

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Category : Freebies, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks

Yesterday fellow RPG blogger Greywulf wrote about the new Chimera 2.0, a quick-to-play multi-genre RPG. After reading his post I headed to the Welsh Piper website and was quite shocked that they want $20 for a 111-paged PDF, which is quite expensive for a rather short indie RPG. But that didn’t keep me from signing up for the newsletter to get access to the free quick start rules.

And I am happy that I’ve done so. From what I’ve seen so far, Chimera 2.0 is quite a treat. Chimera was created with the busy game master in mind. Most of us have a job, family and even kids and don’t have as much time on our hands as we had a couple years ago. So rules-light games that can be run with short or almost no prep time are getting more and more popular. And Chimera fits this bill perfectly.

Characters in Chimera consist of Attributes, a character kit, Skills and Traits. The six Attributes are rated as Below-Average, Above-Average and Average instead of being ranked with numerical values like in most other games. A task’s Target Number is directly linked to the rank of an Attribute. The target number for an action using an above-average attribute is 8 for example. The GM can of course modify this target number according to circumstances.

Character creation is also very fast but gives players some intriguing options. Each character starts with one above-average, two average and three below-average Attribute. Each character then chooses one or more character kits to acquire skills and traits. Each kit also comes with a special perk exclusive to this kit. It is possible and probably even recommended to take even more than one kit during character creation to have a wider access to skills and traits. This is balanced by the improvement cost. Each kit comes with an IC and you can improve your character after a number of game sessions equal to your character’s IC. Players can also choose to take flaws for their characters like Clueless or Unlucky which grants them free improvements during character creation.

Traits give the character special bonuses and/or access to special abilities like magic, while skills represent the character’s learned abilities like Fight or Pilot. Skill tests are made by testing against the linked attributes’ Target Number. When making action rolls players can also use Fate Points to roll additional dice to improve their chance of succeeding. All in all the basic rules are very easy and don’t need any serious number-crunching.

The 20-paged quick start PDF also includes rules for magic powers, gear and combat. Alas the designer did a common mistake: he mentions a few rules or concepts that are not described within the quick start booklet. This may be a ploy to trick more people into buying the full book, but in my opinion that’s just bad form, especially because Chimera really seems to be an interesting game worth a second look. I contacted Erin and told him of my concerns and he actually changed the quick start PDF based on my recommendations! Thanks again, Erin, and I am glad I could help. The quick start PDF concludes with a short introductory adventure which should help you to playtest the rules.

But of course the 20-paged PDF only covers a fraction of what Chimera 2.0 has to offer and although I haven’t bought the full version, yet, I am sure it’s worth it’s price. And when I interpret the announcement on the official website/blog correctly, subscribers of the newsletter should get a serious discount on the purchase of the book. Alas I wasn’t able to find the discount code mentioned. This was a bug, that should now be fixed. If you didn’t get the discount with the newsletter’s welcome letter, just contact Erin using the contact form on his site.

If you are looking for a rules-light game system which allows you to run games in multiple genres, you should give Chimera 2.0 a look. If you are not willing to buy the full version, sign up for the newsletter and give the quick start rules a try. You won’t be disappointed. By the way, you can also buy the the game from RPGNow (RPGNow affiliate link).

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Freebie: Daring Tales of the Sprawl Cyberpunk rules

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Category : Freebies, Other Systems, RPG, Savage Worlds

In October Triple Ace Games released a free cyberpunk rules supplement for Savage Worlds that is intended to be used with their “Daring Tales of the Sprawls” adventure line. But from what I’ve seen the rules can easily be used in any Cyberpunk setting.

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So if you want to run any cyberpunk game using the Savage Worlds rules, you should have a look at TAG’s 15-paged free PDF. On the website you also find a couple of pregenerated characters (two Street Samurai, one Hacker and one Driver) and a blank character sheet to create your own Cyberpunk heroes.

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