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	<title>Comments on: Cyberpunk!</title>
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		<title>By: Spacemouse</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-2029</link>
		<dc:creator>Spacemouse</dc:creator>
		<pubDate>Tue, 08 Dec 2009 15:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-2029</guid>
		<description>I&#039;m partial for classic eighties Gibsonian c-punk, but I must say I don&#039;t know of a single instance where such a setting was done successfully in RPGs. I liked CP2020 a lot in my teens, but found the world so confusing that immersion suffered. (I mean, what exactly happened that turned the world into a warzone?) I tried to do better myself on several occasions, with varying (unpublished) levels of success. 
GURPS Cyberpunk put it very nicely when they said that cyberpunk is defined by struggle. After much soul-searching, I concluded that the definitive struggle is the one between morality and power. By definition, no-one in a c-punk world is supposed to have any morals, but corporate &quot;suits&quot; have abandoned theirs entirely, while street samurai get into trouble in their individual quests for power precisely because there are certain lines even they won&#039;t cross. (And get all nasty when the inevitable betrayal happens.) The middle class is the lowest of the low because they&#039;ve traded both morals and power for (a sense of) security. 
IMHO, a great CP setting should set the stage for this struggle: the moral decay, the despair, the denial; and give players and GMs alike tools for posing and answering those questions: how far are you willing to go, and for what? 
(As an aside, a system like in Mayfair&#039;s Underground RPG - which I&#039;ve never read - that actually has mechanics for allowing characters to improve the world might be a good idea. CP2020 seemed to assume that characters like Medias or Rockerboys were politically motivated, while presenting a world where such motivations were little more than delusions.) 
On the off-chance that you don&#039;t know them yet, I&#039;d like to refer to Paul Elliott&#039;s humblingly excellent Zaibatsu  &lt;a href=&quot;http://(http://www.angelfire.com/games3/errantknight/zaibatsu/),&quot; rel=&quot;nofollow&quot;&gt;(http://www.angelfire.com/games3/errantknight/zaibatsu/),&lt;/a&gt; as well as (not just) to promote my countryman, Kalle Marjola&#039;s Syndicate  &lt;a href=&quot;http://(http://rpr.kapsi.fi/syndicate/),&quot; rel=&quot;nofollow&quot;&gt;(http://rpr.kapsi.fi/syndicate/),&lt;/a&gt; which has lots of chilling atmosphere (if you can make sense of the atrocious English). </description>
		<content:encoded><![CDATA[<p>I&#039;m partial for classic eighties Gibsonian c-punk, but I must say I don&#039;t know of a single instance where such a setting was done successfully in RPGs. I liked CP2020 a lot in my teens, but found the world so confusing that immersion suffered. (I mean, what exactly happened that turned the world into a warzone?) I tried to do better myself on several occasions, with varying (unpublished) levels of success.<br />
GURPS Cyberpunk put it very nicely when they said that cyberpunk is defined by struggle. After much soul-searching, I concluded that the definitive struggle is the one between morality and power. By definition, no-one in a c-punk world is supposed to have any morals, but corporate &quot;suits&quot; have abandoned theirs entirely, while street samurai get into trouble in their individual quests for power precisely because there are certain lines even they won&#039;t cross. (And get all nasty when the inevitable betrayal happens.) The middle class is the lowest of the low because they&#039;ve traded both morals and power for (a sense of) security.<br />
IMHO, a great CP setting should set the stage for this struggle: the moral decay, the despair, the denial; and give players and GMs alike tools for posing and answering those questions: how far are you willing to go, and for what?<br />
(As an aside, a system like in Mayfair&#039;s Underground RPG &#8211; which I&#039;ve never read &#8211; that actually has mechanics for allowing characters to improve the world might be a good idea. CP2020 seemed to assume that characters like Medias or Rockerboys were politically motivated, while presenting a world where such motivations were little more than delusions.)<br />
On the off-chance that you don&#039;t know them yet, I&#039;d like to refer to Paul Elliott&#039;s humblingly excellent Zaibatsu  <a href="http://(http://www.angelfire.com/games3/errantknight/zaibatsu/)," rel="nofollow">(</a><a href="http://www.angelfire.com/games3/errantknight/zaibatsu/" rel="nofollow">http://www.angelfire.com/games3/errantknight/zaibatsu/</a>), as well as (not just) to promote my countryman, Kalle Marjola&#039;s Syndicate  <a href="http://(http://rpr.kapsi.fi/syndicate/)," rel="nofollow">(</a><a href="http://rpr.kapsi.fi/syndicate/" rel="nofollow">http://rpr.kapsi.fi/syndicate/</a>), which has lots of chilling atmosphere (if you can make sense of the atrocious English).</p>
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		<title>By: Dr Rotwang!</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1974</link>
		<dc:creator>Dr Rotwang!</dc:creator>
		<pubDate>Fri, 27 Nov 2009 19:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1974</guid>
		<description>One of the great unfulfilled dreams of my gamemastering career has been to run a consistent cyberpunk game, and to run it MY WAY...whatever way that is. 
 
I have a hard time reconciling this nebulous notion of my take on the genre with an actual game setting with rules and PC motivations.  I envision a melange of Burning Chrome, &quot;Miami Vice&quot;, The Warriors, Streets Of Fire, early MTV, TRON and about a dozen other influences that I just can&#039;t fit together or even &lt;i&gt;justify&lt;/i&gt;.  It&#039;s weird.  And let&#039;s not get into what system I would use... 
 
I have a solid notion of some things, but not all.  15 years and it&#039;s all still diffuse, neon-bright jigsaw pieces tumbling in the dryer of my mind. 
 
Frustrating. </description>
		<content:encoded><![CDATA[<p>One of the great unfulfilled dreams of my gamemastering career has been to run a consistent cyberpunk game, and to run it MY WAY&#8230;whatever way that is.</p>
<p>I have a hard time reconciling this nebulous notion of my take on the genre with an actual game setting with rules and PC motivations.  I envision a melange of Burning Chrome, &quot;Miami Vice&quot;, The Warriors, Streets Of Fire, early MTV, TRON and about a dozen other influences that I just can&#039;t fit together or even <i>justify</i>.  It&#039;s weird.  And let&#039;s not get into what system I would use&#8230;</p>
<p>I have a solid notion of some things, but not all.  15 years and it&#039;s all still diffuse, neon-bright jigsaw pieces tumbling in the dryer of my mind.</p>
<p>Frustrating.</p>
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		<title>By: Dr Rotwang!</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1975</link>
		<dc:creator>Dr Rotwang!</dc:creator>
		<pubDate>Fri, 27 Nov 2009 19:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1975</guid>
		<description>One of the great unfulfilled dreams of my gamemastering career has been to run a consistent cyberpunk game, and to run it MY WAY...whatever way that is.

I have a hard time reconciling this nebulous notion of my take on the genre with an actual game setting with rules and PC motivations.  I envision a melange of Burning Chrome, \&quot;Miami Vice\&quot;, The Warriors, Streets Of Fire, early MTV, TRON and about a dozen other influences that I just can\&#039;t fit together or even &lt;i&gt;justify&lt;/i&gt;.  It\&#039;s weird.  And let\&#039;s not get into what system I would use...

I have a solid notion of some things, but not all.  15 years and it\&#039;s all still diffuse, neon-bright jigsaw pieces tumbling in the dryer of my mind.

Frustrating.</description>
		<content:encoded><![CDATA[<p>One of the great unfulfilled dreams of my gamemastering career has been to run a consistent cyberpunk game, and to run it MY WAY&#8230;whatever way that is.</p>
<p>I have a hard time reconciling this nebulous notion of my take on the genre with an actual game setting with rules and PC motivations.  I envision a melange of Burning Chrome, \&#8221;Miami Vice\&#8221;, The Warriors, Streets Of Fire, early MTV, TRON and about a dozen other influences that I just can\&#8217;t fit together or even <i>justify</i>.  It\&#8217;s weird.  And let\&#8217;s not get into what system I would use&#8230;</p>
<p>I have a solid notion of some things, but not all.  15 years and it\&#8217;s all still diffuse, neon-bright jigsaw pieces tumbling in the dryer of my mind.</p>
<p>Frustrating.</p>
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		<title>By: satyre</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1971</link>
		<dc:creator>satyre</dc:creator>
		<pubDate>Fri, 27 Nov 2009 07:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1971</guid>
		<description>Depends on feel, if you&#039;re going for classic (anything by Gibson), hardcore dystopian (Kadrey&#039;s Metrophage) or more contemporary (Stephenson&#039;s Snow Crash). 
 
I&#039;ll also argue for travel to different cities, start small but allow exotica and build outwards by using immigrant gangs and wealthy patrons. 
 
Each decision is a design choice - don&#039;t be shy to use technological and fashion developments to change feel and mood, it&#039;s perfectly in keeping with the genre. 
.-= satyre&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/FameFortune/~3/2QrgQvRnlUY/recap-recession-proof-gaming-and-useful.html&quot; rel=&quot;nofollow&quot;&gt;recap: recession-proof gaming and useful tools&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Depends on feel, if you&#039;re going for classic (anything by Gibson), hardcore dystopian (Kadrey&#039;s Metrophage) or more contemporary (Stephenson&#039;s Snow Crash).</p>
<p>I&#039;ll also argue for travel to different cities, start small but allow exotica and build outwards by using immigrant gangs and wealthy patrons.</p>
<p>Each decision is a design choice &#8211; don&#039;t be shy to use technological and fashion developments to change feel and mood, it&#039;s perfectly in keeping with the genre.<br />
.-= satyre&acute;s last blog ..<a href="http://feedproxy.google.com/~r/FameFortune/~3/2QrgQvRnlUY/recap-recession-proof-gaming-and-useful.html" rel="nofollow">recap: recession-proof gaming and useful tools</a> =-.</p>
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		<title>By: Will</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1970</link>
		<dc:creator>Will</dc:creator>
		<pubDate>Fri, 27 Nov 2009 03:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1970</guid>
		<description>I recommend checking out Halo 3: ODST.  Not what one necessarily thinks of when considering cyberpunk, but the city of New Mombasa has a wonderful blend of noir and cyberpunk.  The future/sci-fi feel combined with the darkness, flickering neon, and gritty combat is prime for cyberpunk inspiration. 
.-= Will&#180;s last blog ..&lt;a href=&quot;http://www.creativeanomalies.com/blog/2009/11/25/thanksgiving-thoughts-why-i-love-my-family/&quot; rel=&quot;nofollow&quot;&gt;Thanksgiving Thoughts: Why I Love My Family&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>I recommend checking out Halo 3: ODST.  Not what one necessarily thinks of when considering cyberpunk, but the city of New Mombasa has a wonderful blend of noir and cyberpunk.  The future/sci-fi feel combined with the darkness, flickering neon, and gritty combat is prime for cyberpunk inspiration.<br />
.-= Will&acute;s last blog ..<a href="http://www.creativeanomalies.com/blog/2009/11/25/thanksgiving-thoughts-why-i-love-my-family/" rel="nofollow">Thanksgiving Thoughts: Why I Love My Family</a> =-.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1969</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1969</guid>
		<description>Really? The new edition of Space Gothis is already out? I will have to check that out. 
I usually prefer English versions of the RPGs I buy, mostly because I can&#039;t stand most of the translations and I am not willing to wait longer to get the game I want with the added risk that the German publisher loses the license before they&#039;ve released all books I wanted. And most of the interesting games will never get translated. 
BUT I got Call of Cthulhu in the German translation because it was hardcover and much better looking than the US version. </description>
		<content:encoded><![CDATA[<p>Really? The new edition of Space Gothis is already out? I will have to check that out.</p>
<p>I usually prefer English versions of the RPGs I buy, mostly because I can&#039;t stand most of the translations and I am not willing to wait longer to get the game I want with the added risk that the German publisher loses the license before they&#039;ve released all books I wanted. And most of the interesting games will never get translated.</p>
<p>BUT I got Call of Cthulhu in the German translation because it was hardcover and much better looking than the US version.</p>
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		<title>By: Elias Eight</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1968</link>
		<dc:creator>Elias Eight</dc:creator>
		<pubDate>Thu, 26 Nov 2009 20:54:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1968</guid>
		<description>From what I gather, they just released a new edition of Space Gothic. What do you remember about the old one? 
 
Why do you think German RPGs don&#039;t appeal to you? Also, do you buy games like Cyberpunk 2020 or Call of Cthulhu (licensed translations) only in English? That would be a shame, because the German editions of these two seem to have much nicer art, for instance. I know I&#039;d buy those, if I understood German. 
 
Hopefully, these questions will help you write a post about it :) </description>
		<content:encoded><![CDATA[<p>From what I gather, they just released a new edition of Space Gothic. What do you remember about the old one?</p>
<p>Why do you think German RPGs don&#039;t appeal to you? Also, do you buy games like Cyberpunk 2020 or Call of Cthulhu (licensed translations) only in English? That would be a shame, because the German editions of these two seem to have much nicer art, for instance. I know I&#039;d buy those, if I understood German.</p>
<p>Hopefully, these questions will help you write a post about it <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Sean Holland</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1967</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Thu, 26 Nov 2009 18:49:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1967</guid>
		<description>I admit that I still love the Cyberpunk genre and its evolutions.  My tastes run towards seeing a mix of fast and dirty hardtech/cyberware alongside with more subtle but more expensive softech/biotech enhancements.   
 
GURPS Transhuman Space has an interesting, if at times too detailed, look at the possible future. 
.-= Sean Holland&#180;s last blog ..&lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2009/11/24/tuesday-magic-item-scorpion-tail-whip/&quot; rel=&quot;nofollow&quot;&gt;Tuesday Magic Item &#8211; Scorpion Tail Whip&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>I admit that I still love the Cyberpunk genre and its evolutions.  My tastes run towards seeing a mix of fast and dirty hardtech/cyberware alongside with more subtle but more expensive softech/biotech enhancements.  </p>
<p>GURPS Transhuman Space has an interesting, if at times too detailed, look at the possible future.<br />
.-= Sean Holland&acute;s last blog ..<a href="http://seaofstarsrpg.wordpress.com/2009/11/24/tuesday-magic-item-scorpion-tail-whip/" rel="nofollow">Tuesday Magic Item &ndash; Scorpion Tail Whip</a> =-.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1965</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Thu, 26 Nov 2009 17:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1965</guid>
		<description>@Elias: Hmm, that could be an interesting post or series of posts, but alas I don&#039;t have that much experience with German RPGs. I have played Space Gothic back when I was still in school and a few other German games, but we mostly played American or British games. But I could do some research. :) </description>
		<content:encoded><![CDATA[<p>@Elias: Hmm, that could be an interesting post or series of posts, but alas I don&#039;t have that much experience with German RPGs. I have played Space Gothic back when I was still in school and a few other German games, but we mostly played American or British games. But I could do some research. <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Elias Eight</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1964</link>
		<dc:creator>Elias Eight</dc:creator>
		<pubDate>Thu, 26 Nov 2009 16:48:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1964</guid>
		<description>Oh, by the way, I think an overview article about German RPGs like Space Gothic, Frostzone, Heredium etc. would be very interesting. I mean, sure, there&#039;s Google Translate, but that doesn&#039;t always work properly :) </description>
		<content:encoded><![CDATA[<p>Oh, by the way, I think an overview article about German RPGs like Space Gothic, Frostzone, Heredium etc. would be very interesting. I mean, sure, there&#039;s Google Translate, but that doesn&#039;t always work properly <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Rob Lang</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1963</link>
		<dc:creator>Rob Lang</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1963</guid>
		<description>If you want it to feel different from other settings, set it in Germany. Not only do you have access to loads of local information (and you&#039;re German) but it can&#039;t fail to feel different. 
.-= Rob Lang&#180;s last blog ..&lt;a href=&quot;http://feedproxy.google.com/~r/TheFreeRpgBlog/~3/KPRSxuReipE/epic-detail-in-legendary-tales-by-peter.html&quot; rel=&quot;nofollow&quot;&gt;Epic detail in Legendary Tales by Peter Samuelsson&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>If you want it to feel different from other settings, set it in Germany. Not only do you have access to loads of local information (and you&#039;re German) but it can&#039;t fail to feel different.<br />
.-= Rob Lang&acute;s last blog ..<a href="http://feedproxy.google.com/~r/TheFreeRpgBlog/~3/KPRSxuReipE/epic-detail-in-legendary-tales-by-peter.html" rel="nofollow">Epic detail in Legendary Tales by Peter Samuelsson</a> =-.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1962</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1962</guid>
		<description>I think I will stick to classic cyberpunk, perhaps with some nods to modern technology. Augmented reality and wireless connection to the cyberspace should be part of the setting. I am still unsure if I should allow psychic abilities. The cyberpunk is usually about integrating man and machine not about mind over matter. But that&#039;s just a minor detail. </description>
		<content:encoded><![CDATA[<p>I think I will stick to classic cyberpunk, perhaps with some nods to modern technology. Augmented reality and wireless connection to the cyberspace should be part of the setting. I am still unsure if I should allow psychic abilities. The cyberpunk is usually about integrating man and machine not about mind over matter. But that&#039;s just a minor detail.</p>
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		<title>By: Voidman</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1961</link>
		<dc:creator>Voidman</dc:creator>
		<pubDate>Thu, 26 Nov 2009 14:45:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1961</guid>
		<description>Well, it&#039;s a bit of a conundrum isn&#039;t it ;) 
 
I suggest going classic mundane CP2020 route, it&#039;s the simplest way I think thus less time consuming. Shadowrun is pretty well supported and I think it holds its own niche rather well, but the original Talrosian setting got rather unkind treatment (abysmal 3rd edition anyone?). Also you&#039;ll be giving some homage to the authors of the genre who despised Shadowrun (allegedly). The question is how retro you&#039;re prepared to go i.e keep it close to the original wired stylistic o go full blown (true to life) augmented reality, wireless malarkey (meh!). Have fun. </description>
		<content:encoded><![CDATA[<p>Well, it&#039;s a bit of a conundrum isn&#039;t it <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I suggest going classic mundane CP2020 route, it&#039;s the simplest way I think thus less time consuming. Shadowrun is pretty well supported and I think it holds its own niche rather well, but the original Talrosian setting got rather unkind treatment (abysmal 3rd edition anyone?). Also you&#039;ll be giving some homage to the authors of the genre who despised Shadowrun (allegedly). The question is how retro you&#039;re prepared to go i.e keep it close to the original wired stylistic o go full blown (true to life) augmented reality, wireless malarkey (meh!). Have fun.</p>
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		<title>By: SeventhDice</title>
		<link>http://www.stargazersworld.com/2009/11/26/cyberpunk/comment-page-1/#comment-1960</link>
		<dc:creator>SeventhDice</dc:creator>
		<pubDate>Thu, 26 Nov 2009 13:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2009/11/26/cyberpunk/#comment-1960</guid>
		<description>Hi there, 
 
interesting article. 
 
on our website gmsupport.com are we currently working on a simmillar project. 
 
We have deciced to approach it from the storys side since one gets lost when beginning with too much rules and regulations. 
 
As mentioned in the article, one likes many colors of the cyberpunk verses and it is really hard to decide what to use and whatnot. 
 
concentrating on one location ( megaplex, call it what you want ) is very good, since creating historical, political, ideological, and regilious backgrounds is enough work. having the world narrowed down do Seattle....uhm..sorry ... a specific city helps a lot and makes it easier to play later. 
 
In our system we outruled magic and meta-humans. they go nicely in Shadowrun but we did not want to be &quot;just another clone&quot; ( our darkage-fantasy shadowrun-mod swordrunners is still in production ). Cyberware was deleted too and all &quot;body-improvements&quot; are restricted to biological enhancements which are available in forms of courses of treatment with enzymes and animals ( im not explaining how animals work, you will have to read as son as its out of the oven... :) ). The rest is done by a high level of technological enhancements, political and social criticism and a big handful of dark humor...;) 
 
I can not tell you which setting to use. Only to choose wisely since this will be the base of any later given possibilities you will have. 
 
good luck !!!! </description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>interesting article.</p>
<p>on our website gmsupport.com are we currently working on a simmillar project.</p>
<p>We have deciced to approach it from the storys side since one gets lost when beginning with too much rules and regulations.</p>
<p>As mentioned in the article, one likes many colors of the cyberpunk verses and it is really hard to decide what to use and whatnot.</p>
<p>concentrating on one location ( megaplex, call it what you want ) is very good, since creating historical, political, ideological, and regilious backgrounds is enough work. having the world narrowed down do Seattle&#8230;.uhm..sorry &#8230; a specific city helps a lot and makes it easier to play later.</p>
<p>In our system we outruled magic and meta-humans. they go nicely in Shadowrun but we did not want to be &quot;just another clone&quot; ( our darkage-fantasy shadowrun-mod swordrunners is still in production ). Cyberware was deleted too and all &quot;body-improvements&quot; are restricted to biological enhancements which are available in forms of courses of treatment with enzymes and animals ( im not explaining how animals work, you will have to read as son as its out of the oven&#8230; <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ). The rest is done by a high level of technological enhancements, political and social criticism and a big handful of dark humor&#8230;;)</p>
<p>I can not tell you which setting to use. Only to choose wisely since this will be the base of any later given possibilities you will have.</p>
<p>good luck !!!!</p>
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