Archive for November, 2009

Roleplaying in the Dune universe

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Frank Herbert’s Dune is one of my favorite SF books. I’ve read several of the sequels but in my opinion the first book was the best. My father owned a hardcover version of the book that had the painting of a sandworm on its cover. From the first moment I saw this cover I was intrigued. Since then I have read the first novel several times. I also enjoyed Dune Messiah to an extent, but IMHO the story started to get a bit too weird for my taste starting with Leto’s transformation in Children of Dune.

Dune RPG cover But it seems although Dune and its sequels (and prequels) are very popular, transferring the story to other media almost always failed. The David Lynch movie was very ambitious but was not really close to the novel. Especially the Dune computer games by Westwood Games were big hits, but they were only loosely based on the story of the book, too, and only focused on war on Arrakis. There was even a pen & paper RPG set into the Dune universe called Dune: Chronicles of the Imperium by Last Unicorn Games. But alas the game was doomed from the very beginning. In 2000 a limited edition of just 3000 copies was sold at GenCon before the company was acquired by WotC. I am not sure if Wizards was just not interested in the franchise or if there were some license problems, but the game was eventually cancelled.

So, what can a Dune fan like me do, if he wants to run a campaign in the Dune universe? You can of course try to get a copy of LUG’s Dune game on eBay, if you are really willing to pay several hundred bucks for this very rare book. That’s even too much for a game collector like me. Aside from that you can search the internet for some fan-created games. I’ve found the following games while researching for this post:

  • Dune – A Dream of Rain (aka D20une)
    This 211-paged PDF is a complete Dune RPG based on the d20 Modern System. For a fan-product it has a pretty high production value and it contains several pages of background information. You can get a copy of the PDF for free at Scribd.
     
  • GURPS Dune
    The GURPS version of Dune is from the early ‘90s and sadly it shows. Although the rules themselves look pretty decent the presentation is in basic HTML. Obviously the creator of this Dune RPG has taken down the website some time ago, but the rules are still available using the Internet Archive. GURPS Dune has been written for an earlier version of GURPS (probably 3rd Edition) but it should be playable with 4th Edition with some major modifications by the GM.
     
  • The Dune RPG
    Another game I found on Scribd is called “The Dune RPG” and is based by the system that powers the “Legend of the Five Rings” RPG. From what I’ve seen the PDF is pretty much incomplete and needs some work from an experience DM to be fully playable.

There are probably dozens of other conversions floating around on the ‘net. If you know of any other Dune RPG written by fans, feel free to post the links in the comments below.

I think if I had to run a Dune campaign any time soon, I would just use a game system like PDQ# and be done with it. Why exactly PDQ#? Although Dune is not really part of the swashbuckling genre PDQ# was created for, IMHO PDQ# can be easily adapted to almost any genre. For example I used a mixture of PDQ and PDQ# to run my Ad Astra campaign some time ago. PDQ# is very easy to run and is extremely flexible as a system. Since Dune has a strong focus on melee combat, detailed rules about firearms are not really necessary. If you ask me, Dune is more about politics, intrigue and philosophy than combat anyway. And a narrative game like PDQ# handles this type of campaign probably better than more crunchy systems. Your mileage may vary, of course.

What do you think? Would you like to roleplay in the Dune universe?

Lazy Friday Video Post: Ballad of the Monster Manual

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Usually I don’t post two Lazy Friday Video Posts on one day, but this is a special exception! The following video, that I found on BoingBoing a few minutes ago, is just too awesome not to be shared immediately!

Monster Manual from Dan Meth on Vimeo.

Enjoy!

Lazy Friday Video Post: Dungeons & Dragons TV series intro

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I remember having seen a few episodes of this series a few years back and I still don’t understand why anyone thought this TV show was a good idea. And by the way, since when are Cavalier and Acrobat base classes in D&D. Or am I missing something here?

I think I have to wash out my eyes with bleach after watching this again. Be back next week!

Diaspora

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Diaspora cover Recently I heard about the hard science-fiction RPG powered by FATE called Diaspora. I am a big fan of everything science-fiction and so I read a few reviews, checked out the official website and finally I decided to buy it. A few days later I had the 238+ paged hardcover book in the mail. For a few days this book has been my constant companions on my daily commutes.

The authors of Diaspora managed to create a game that has a hard-science feel to it without being overly complex. Usually hard-SF games tend to use simulationist approaches but Diaspora focuses on narration and story instead of rules. The other aspect that I really like is the setting. Instead of providing us with a fully-fledged out setting, we get a toolbox to create your own worlds in the larger frame of the Diaspora setting.

Please note that this post is not meant as a proper review. If you look for more in-depth information of the game and its underlying system, I am sure you can find a lot of sources on the ‘net. I just wanted to share my enjoyment of the game here and tell about a few things I like.

I don’t think I need to introduce the FATE system to my players. If you have been following my blog for some time now, you probably read my review of FATE 2nd Edition already. Diaspora is powered by the third edition of FATE, the same rules system that was used in the popular Spirits of the Century RPG. What makes Diaspora the perfect game for any FATE newbie is the fact that it’s incredibly well-written. I’ve never seen the FATE rules explained better than in this book.

What I also enjoy very much is the format of the book. It’s approximately the size of the Savage Worlds Explorer’s Edition and is much easier to lug around than standard-sized RPGs. The cover is extremely beautiful, if you ask me, and although the book is neither full-color nor contains a lot of artwork, it’s a very good-looking book.

But back to the game itself. If you are used to games like Traveller or GURPS you are in for a change. In classic SF games the GM is the one who creates the subsectors, everyone creates his own character without much input by the other players and in most cases the player cannot affect the game world through any other means than his character’s actions. That’s different in Diaspora. Even creating the cluster of solar systems the game is set in is a group effort between the GM and the players. When creating characters you have to reference one of your fellow player characters at least once. This may feel strange at first, but my experiences with PDQ (a game that shares many aspects with FATE) showed me that you get used to the narrativist approach pretty fast.

What I definitely like best about Diaspora is that it’s more like a toolbox. You can use the Diaspora setting or you can easily use one of your own design. If you want to introduce psi powers or perhaps even magic just take the rules from any other FATE-powered game and plug them into your Diaspora game. But even if you want to run Diaspora as it is, it’s one of the most interesting hard science fiction games I’ve seen!

You shouldn’t miss RPG Circus episode 11!

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rpgcircus_logo That’s what almost happened to me. When someone recently mentioned the latest RPG Circus (iTunes Store Link) episode, I was surprised that I haven’t listened to it. Usually I check it out on the day it gets released. And this time my blog and I actually got mentioned by Jeff during the interview! Alas he still doesn’t know the name of my blog. ;)

So, why should you listen to episode 11 (or any episode) of RPG Circus? For one RPG Circus is actually the greatest show in gaming! I am not kidding you. I have listened to several podcasts and RPG Circus is definitely my favorite show. Another reason is probably that the hosts are all members of our RPG Bloggers Network, so they often talk about topics that were raised in the community. The latest episode is actually something special because it features a long interview with the guys from Crafty Games. Especially if you are interested in Spycraft or Fantasy Craft, you shouldn’t miss RPG Circus episode #11!

Disclaimer: I don’t get paid to regularly praise RPG Circus! I just enjoy the show and I feel the need to share my love for that show with you guys!

Another news scare-story about D&D from the 80s

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On BoingBoing I discovered this mid-80s video about D&D driving kids to suicide. As special treat it features young Cory Doctorow (Canadian blogger and SF author) and his classmates. If you have trouble spotting him, he’s the “kid with the huge cheeks, standing up in the left side of the frame at 3:05 and onward.”

You can find part #1 of the documentation here. Enjoy!

RPGBN Advisory Panel Community Member

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As of today I am the newly elected RPGBN Advisory Panel Community Member. Wow, that’s quite a mouthful. As the community elected member my job is to be the voice of the community. So if you have any questions, criticism, ideas, etc. please let me know.

I will do my best to serves as a spokesman for the community on the advisory panel, but please note that the panel is not a board of governance. But I will make sure your voices are heard. The easiest way to contact me is via my email adress info (at) stargazersworld.com. But you may also send me messages via Twitter, or we can chat using ICQ or XMPP/Google Talk. If you don’t already have my contact information, just request it via email.

I also want to thank everyone who has voted (not just for me but for Francis as well)! And I am looking forward to working with the other members of the advisory panel. May the RPGBN live long and prosper!

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