Archive for December, 2009

Freebie: Free FATE

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Today I stumbled upon a rather interesting document: Free FATE.
Free FATE is a cut down and condensed version of the FATE system by Evil Hat Productions. From what I’ve seen so far, the author of Free FATE, R Grant Erswell managed to boil down the rather lengthy FATE rules to just 46 pages and changed the dice roll mechanics so that players and GMs may use two six-sided dice instead of four Fudge dice. This is definitely worth a look and might be a good introduction to the FATE rules for people new to the system.
You can download FATE from the FATE Yahoo Group (registration required) or from this mirror.

Lazy Friday Video Post: D&D Session with Skype

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I recently stumbled upon this video and found it very intriguing. One of the players obviously couldn’t make it to the gaming session, but was able to join the fun using Skype. And from what I can see, not much more than a computer with a webcam and Skype is needed. I think I will to try this out sometime.

What are you experiences (if any) with something like that? Have you ever used a video conference to add a player who couldn’t come to the regular meeting?

Dragon Age RPG Set 1 is available for preorder

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Dragon Age RPG Set 1 I think I have mentioned several times already that the Dragon Age RPG from Green Ronin is one of the games I am very much interested in.

Since yesterday the Dragon Age RPG Set 1 (containing a poster map of Ferelden, the Players Guide, the Game Masters Guide and three dice) is available for preorder. It sets you back $29.95 and will ship as soon as it comes available. You can also get two rulebooks and the poster map as PDF download which costs $17.50. But if you preorder the boxed set you get the PDFs for free and can start playing even before the box arrives! That’s something I really would like to see more often! Kudos to Green Ronin!

If you are not sure, if the Dragon Age RPG is for you, there’s a lot of free material you can check out first, including two preview PDFs and a design diary giving you some details on the design process. If you already own the rules, you can download a printable character sheet and some sample characters from the official site as well.

As you probably may have guessed already, I preordered the boxed set yesterday and I am currently reading the rules to give you a proper review next week. From what I’ve seen so far, Dragon Age feels like an old-school game. It’s pretty rules-light and very newbie-friendly. And the artwork is very sweet. It almost killed my printer as I printed out the two books, but it was worth it. I can’t wait to hold the boxed set in my hands!

Mad Ramblings of a Crazy GM

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My good friend Michael Garcia has finally started blogging. Ok, I made him do it, because I thought it might help him overcome his writer’s block. Until now he has posted two posts and I am sure there will be many more to come.

When the zombies do come, you will be looking for people like me for help.” – Michael Garcia

Please have a look at the “Mad Ramblings of a Crazy GM” and let Michael know what you like about his blog. Any comment is appreciated! And he’s not as crazy as he’s trying to make you believe. Trust me. ;)

Freebie: Mini Six

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Mini Six Logo In the last months I have posted several times about West End Games’ D6 System and the OpenD6 project. A few months ago, Eric Gibson, owner of WEG released the cinematic RPG from the ‘80s that powered the very successful Star Wars RPG series under the OGL. But alas he never released a trademark license of any kind, and the long-announced OpenD6 website is still MIA. So, the fans took over.

The first step was Sycarion’s Six-Sided Fantasy SRD. And recently AntiPaladin Games provided us with Mini Six, a rules-light version of said rules presented on just 8 pages (7 pages + the OGL).

The first two pages contain all the basic rules you need to play Mini Six, including character creation and combat. There is even a small list of perks and complications, that help to flesh out characters.

The next pages contain rules for vehicles (including stats for fantasy, modern and sci-fi vehicles), magic, a complete bestiary and optional rules like using Body Points instead of Wound Levels and a No Attributes Variant.

Antipaladin Games announced today on Twitter that they are going to release a better laid out version of Mini Six soon. And I applaud this, because the only thing that keeps Mini Six from being the perfect rules-lite game is the pretty basic and cramped layout. But aside from that I wholeheartedly recommend anyone to have a look at this fine game.

Review: Shambles by Duane O’Brien

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Shambles cover Last week, Duane O’Brien, blogger and owner of the RPG Bloggers Network, provided me with a free copy of Shambles, his Zombie RPG. But it’s no ordinary Zombies RPG. This time you don’t get to defend yourselves from the undead, you are one of them.

Shambles is currently available as a 55-paged (digest-sized) PDF (Affiliate Link) from RPGNow/DriveThruRPG for just $9.99 and is optimized for the screen. A print-optimized version will be released in the future.

In Shambles you don’t play the heroes. Before your characters were turned into undead nobodies with a craving for brains, you were living nobodies, spending uninteresting lives in a boring part of the world. The most exiting thing that ever happened to your character was his death.

There’s not much of a setting in Shambles, but that’s not a bad thing. Basically your setting is the modern world with Zombies thrown in. But Duane provides us with three campaign styles: Fast Food Zombie Fun, I Want My Life Back and Feeding Frenzy. In the latter you pretty much play a brain-dead, brain-eating Zombie right out of most Zombie flicks. In the first two campaign styles the characters still cling at least partially to their former lives. But all three styles are meant to be Good Clean Fun, Shambles is no horror game.

Shambles comes with it’s own game system called LAFFS, that’s the Light, Adaptable, Fast, Flexible System. To make action checks you roll pools of six-sided dice. Each die result that is in excess of a difficulty set by the GM is a success. A player can also spend LAFF points to adjust the value of a single die roll. LAFF points are earned by good roleplaying, getting the whole table laughing, et cetera.
The rules are pretty light-weight and should never get into the way. Shambles is clearly about the fun and not complex rules.

Each Zombie character consists basically of six skills: Lurch, Flail, Clutch, Brawn, Chuck and Sense. Skills usually range from 1 to 6 with 3 being the average. Character creation is either random or you can distribute 18 points and distribute them between the skills. Human characters aka Victims have different skills, that cover pretty much the same concepts: Speed, Dexterity, Stamina, Throw, Alertness and Strength.

Combat usually consists of simple contests of skill. Imagine a Zombie character want to grab a human. So he has to roll his Clutch skill against the human’s Speed. That means, the Speed rating becomes the difficulty of the roll. Damage caused is usually between 1 and 6 (1 pt damage is usually caused by bare hands, while 6 pts of damage are caused by acid, or being hit by a moving vehicle). Having more than one success does not cause additional damage but the victim drops something, is thrown to the ground or something more spectacular happens.

Aside from combat damage, Zombies have to worry also about decay. Usually Zombie characters lose 1 hitpoint per day, but they can regenerate hits by eating brains of humans. Yummy! Shambles even has rules for severed body parts and other small nuisances a Zombie character faces every day. Nothing a stapler and a bit of duct tape couldn’t solve. ;)

Let’s talk about fun. As soon as you start reading Shambles you notice that is was written very much tongue-in-cheek. The game doesn’t take itself too seriously and that’s a good thing. While reading the book I laughed out loud several times and the artwork is just hilarious. But beware, if you can’t stand gratuitous amounts of blood and pictures of rotting people, Shambles is probably not the game for you. But if you don’t mind some gore you can have a lot of fun with just reading Shambles. I haven’t played it yet, but I am sure it’s a blast.

So, is Shambles the right game for you? If you enjoy watching movies like “Shawn Of The Dead”, you’ll love Shambles. I think I could go on for hours praising this game. If you are into humorous games, you should definitely check this fine game out!

Ask The Readers: Netbook at the gaming table

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Medion Akoya E1210 Recently I have been thinking about whether I should buy a netbook or not. As you probably all know I love all kinds of technical toys and I am still missing a netbook in my collection. But of course I don’t want to just put it into a display cabinet.

If possible I want to put it to good use at the game table. Aside the obvious uses like using it as a PDF reader or music jukebox, what have you used your netbook for? Are there any must have programs that come in handy at the game table? Have you read any good articles about this topic that you can recommend? What are your experiences with netbooks at the gaming table?

As always I would love to read your comments, so feel free to post your thoughts below. Any comment is appreciated!

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