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	<title>Comments on: [Blog Carnival]: How to make travel in your games more exciting</title>
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	<link>http://www.stargazersworld.com/2010/01/21/blog-carnival-how-to-make-travel-in-your-games-more-exciting/</link>
	<description>A Role Playing Games Blog</description>
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		<title>By: Tweets that mention Stargazer's World » Blog Archive » [Blog Carnival]: How to make travel in your games more exciting -- Topsy.com</title>
		<link>http://www.stargazersworld.com/2010/01/21/blog-carnival-how-to-make-travel-in-your-games-more-exciting/comment-page-1/#comment-2207</link>
		<dc:creator>Tweets that mention Stargazer's World » Blog Archive » [Blog Carnival]: How to make travel in your games more exciting -- Topsy.com</dc:creator>
		<pubDate>Fri, 22 Jan 2010 06:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2664#comment-2207</guid>
		<description>[...] This post was mentioned on Twitter by Dan James and Travel News Feeds, Michael Wolf. Michael Wolf said: Blog update: [Blog Carnival]: How to make travel in your games more exciting - http://bit.ly/4MmeLs [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Dan James and Travel News Feeds, Michael Wolf. Michael Wolf said: Blog update: [Blog Carnival]: How to make travel in your games more exciting &#8211; <a href="http://bit.ly/4MmeLs" rel="nofollow">http://bit.ly/4MmeLs</a> [...]</p>
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		<title>By: Sunglar</title>
		<link>http://www.stargazersworld.com/2010/01/21/blog-carnival-how-to-make-travel-in-your-games-more-exciting/comment-page-1/#comment-2206</link>
		<dc:creator>Sunglar</dc:creator>
		<pubDate>Thu, 21 Jan 2010 21:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2664#comment-2206</guid>
		<description>Very interesting points&#8230; Despite starting to play with Basic D&amp;D and then moving to AD&amp;D 1st edition, and primarily as a DM, I was never one to roll random encounters. I always played out the bit and pieces, but often just ended up having extra adventures along the way. It took me some time to use the &#8220;down time&#8221; during travel to enhance role-playing. 
 
I still have to be careful with my side treks because they can easily become extended!  
 
I recently started using swashbuckling cards  &lt;a href=&quot;http://(http://www.scratchfactory.com/Resources/SwashCards.pdf)&quot; rel=&quot;nofollow&quot;&gt;(http://www.scratchfactory.com/Resources/SwashCards.pdf)&lt;/a&gt; for my Pathfinder game, and had a card used in a travel encounter where they ran into some traders moving cargo upriver. The card indicated that the character knew the NPC and it quickly became a more detailed role-playing encounter. Made me think on my feet, but that&#8217;s the sort of opportunity that should not be missed! 
 
On a recent Modern game that involved a lot of international travel I used to prepare Power Point presentations with maps like the maps used in the Indiana Jones movies to show travel, but would spice up with some details about the trip and try to find pictures and maps of airport to enhance up the game. But it was so time consuming&#8230; 
 
Excellent ideas all, thank! </description>
		<content:encoded><![CDATA[<p>Very interesting points&hellip; Despite starting to play with Basic D&amp;D and then moving to AD&amp;D 1st edition, and primarily as a DM, I was never one to roll random encounters. I always played out the bit and pieces, but often just ended up having extra adventures along the way. It took me some time to use the &ldquo;down time&rdquo; during travel to enhance role-playing.</p>
<p>I still have to be careful with my side treks because they can easily become extended! </p>
<p>I recently started using swashbuckling cards  <a href="http://(http://www.scratchfactory.com/Resources/SwashCards.pdf)" rel="nofollow">(</a><a href="http://www.scratchfactory.com/Resources/SwashCards.pdf" rel="nofollow">http://www.scratchfactory.com/Resources/SwashCards.pdf</a>) for my Pathfinder game, and had a card used in a travel encounter where they ran into some traders moving cargo upriver. The card indicated that the character knew the NPC and it quickly became a more detailed role-playing encounter. Made me think on my feet, but that&rsquo;s the sort of opportunity that should not be missed!</p>
<p>On a recent Modern game that involved a lot of international travel I used to prepare Power Point presentations with maps like the maps used in the Indiana Jones movies to show travel, but would spice up with some details about the trip and try to find pictures and maps of airport to enhance up the game. But it was so time consuming&hellip;</p>
<p>Excellent ideas all, thank!</p>
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		<title>By: Lugh</title>
		<link>http://www.stargazersworld.com/2010/01/21/blog-carnival-how-to-make-travel-in-your-games-more-exciting/comment-page-1/#comment-2205</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Thu, 21 Jan 2010 18:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2664#comment-2205</guid>
		<description>Also, a travel montage can be nice, if you have the storytelling chops to make it interesting to listen to.  Just remember to keep your monologues reasonably short, as the players are there to play, not listen to you orate. 
 
I also find that travel is an awesome time to play around with &quot;man vs. nature&quot; conflicts.  Extreme weather conditions are classic, but even relatively common wind and rain can really make travel unpleasant. 
.-= Lugh&#180;s last blog ..&lt;a href=&quot;http://immagini-di-vita.com/2010/01/15/time-goes-by-so-fast/&quot; rel=&quot;nofollow&quot;&gt;Time goes by so fast&#8230;.&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Also, a travel montage can be nice, if you have the storytelling chops to make it interesting to listen to.  Just remember to keep your monologues reasonably short, as the players are there to play, not listen to you orate.</p>
<p>I also find that travel is an awesome time to play around with &quot;man vs. nature&quot; conflicts.  Extreme weather conditions are classic, but even relatively common wind and rain can really make travel unpleasant.<br />
.-= Lugh&acute;s last blog ..<a href="http://immagini-di-vita.com/2010/01/15/time-goes-by-so-fast/" rel="nofollow">Time goes by so fast&hellip;.</a> =-.</p>
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