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	<title>Comments on: [Blog Carnival]: &#8220;We travel light. Let&#8217;s hunt some Orc.&#8221;</title>
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	<description>A Role Playing Games Blog</description>
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		<title>By: Mark from Dice Monke</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2225</link>
		<dc:creator>Mark from Dice Monke</dc:creator>
		<pubDate>Sat, 23 Jan 2010 04:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2225</guid>
		<description>I&#039;ve gotta agree with Mr. Perez. Savage Worlds is the way to go if you want to travel light. Especially with their Explorer&#039;s Edition of books. With a set of dice, the Core Rules and the Necessary Evil book, you&#039;ve got an entire superhero RPG you could transport in a flat-rate envelope. </description>
		<content:encoded><![CDATA[<p>I&#039;ve gotta agree with Mr. Perez. Savage Worlds is the way to go if you want to travel light. Especially with their Explorer&#039;s Edition of books. With a set of dice, the Core Rules and the Necessary Evil book, you&#039;ve got an entire superhero RPG you could transport in a flat-rate envelope.</p>
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		<title>By: Todd Gardiner</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2223</link>
		<dc:creator>Todd Gardiner</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:49:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2223</guid>
		<description>I bought some bead cases and a rolling bead case bag for my books and minis. 
 
The bead cases have moveable compartments so you can resize them for hold groups of minis or single large monsters. The &quot;bag&quot; was sized for the cases (holds three plus an extra shelf). It is the perfect size for standard RPG books, has exterior pockets, and has a top compartment for &quot;work in progress&quot;. 
 
This meta-case has wheels and a handle, like luggage. Now I have enough space to bring two cases of minis, notebooks with adventures or characters and dice/pencils/wet-erase markers. Only thing that does not fit is a game mat. 
 
This flew as an item of luggage to Gencon two years ago. It was perfect for a short week of running and playing games in Indianapolis. 
 
Take a look in Jo-Anne&#039;s sometime. </description>
		<content:encoded><![CDATA[<p>I bought some bead cases and a rolling bead case bag for my books and minis.</p>
<p>The bead cases have moveable compartments so you can resize them for hold groups of minis or single large monsters. The &quot;bag&quot; was sized for the cases (holds three plus an extra shelf). It is the perfect size for standard RPG books, has exterior pockets, and has a top compartment for &quot;work in progress&quot;.</p>
<p>This meta-case has wheels and a handle, like luggage. Now I have enough space to bring two cases of minis, notebooks with adventures or characters and dice/pencils/wet-erase markers. Only thing that does not fit is a game mat.</p>
<p>This flew as an item of luggage to Gencon two years ago. It was perfect for a short week of running and playing games in Indianapolis.</p>
<p>Take a look in Jo-Anne&#039;s sometime.</p>
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		<title>By: Abraham Neddermann</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2222</link>
		<dc:creator>Abraham Neddermann</dc:creator>
		<pubDate>Fri, 22 Jan 2010 21:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2222</guid>
		<description>I usually use a rules-light game, but what annoys me is that at home I use multiple winamp instances for all the music of the game. And I can&#039;t carry that (speakers of my eeepc are not enough). 
 
Two are used for basic ambience music and ambience sound effects (rain over scary music, that way it can actually stop raining without ruining the music. 
Sometimes I do have a third with even more ambience effects (thunders, for example) 
 
Also I have some more energic ambience music for combats on a fourth instance. And lastly, a fifth with various sound effects like doors, dogs barking, whatever I need that plays only once... </description>
		<content:encoded><![CDATA[<p>I usually use a rules-light game, but what annoys me is that at home I use multiple winamp instances for all the music of the game. And I can&#039;t carry that (speakers of my eeepc are not enough).</p>
<p>Two are used for basic ambience music and ambience sound effects (rain over scary music, that way it can actually stop raining without ruining the music.</p>
<p>Sometimes I do have a third with even more ambience effects (thunders, for example)</p>
<p>Also I have some more energic ambience music for combats on a fourth instance. And lastly, a fifth with various sound effects like doors, dogs barking, whatever I need that plays only once&#8230;</p>
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		<title>By: johnkzin</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2221</link>
		<dc:creator>johnkzin</dc:creator>
		<pubDate>Fri, 22 Jan 2010 19:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2221</guid>
		<description>For lightweight gaming, I don&#039;t think anyone can beat SHERPA (from the same guy who did FUDGE).  It was designed to be played _while_ hiking. Not &quot;when you come to a rest area&quot;, but &quot;_WHILE_ _HIKING_&quot;.  All you need is a clear plastic case to put your d6&#039;s in to (so you can shake it to roll them), and probably a 3x5 card for each character/NPC. 
 
Depending on the FUDGE mechanics you&#039;re playing with, it&#039;s only a little heavier than SHERPA.  You can even make a FUDGEy version of SHERPA. 
 
Castle Falkenstein isn&#039;t a big stretch from FUDGE either.  You may end up with a little more, or a little less, depending on things.  Though, CF is a bit genre specific.  I&#039;ve seen people apply the game mechanics to other genres though (there was a space mini&#039;s game that someone wanted to play as an RPG, so he took various CF mechanics, replaced the cards with FUDGE dice, and then used the mini&#039;s game as the setting material). 
 
If everyone knows the mechanics, Hero can be pretty decent for it.  Even though more recent versions of the games have a HUGE tome, it&#039;s mostly reference material and examples.  Only 1 person needs to bring a copy of it.  During play, almost everything you actually need is actually written on your character sheet (a consequence of having to build every power/gadget/etc. from scratch). 
 
And, of course, d6 and mini-6 probably offer a similar degree of &quot;almost everything you really need is already on your character sheet&quot;, with a few exceptions.  You&#039;d probably do a little more looking things up in the d6 rules than you would with Hero ... but with mini-6, there&#039;s not a whole lot to look up :-) </description>
		<content:encoded><![CDATA[<p>For lightweight gaming, I don&#039;t think anyone can beat SHERPA (from the same guy who did FUDGE).  It was designed to be played _while_ hiking. Not &quot;when you come to a rest area&quot;, but &quot;_WHILE_ _HIKING_&quot;.  All you need is a clear plastic case to put your d6&#039;s in to (so you can shake it to roll them), and probably a 3&#215;5 card for each character/NPC.</p>
<p>Depending on the FUDGE mechanics you&#039;re playing with, it&#039;s only a little heavier than SHERPA.  You can even make a FUDGEy version of SHERPA.</p>
<p>Castle Falkenstein isn&#039;t a big stretch from FUDGE either.  You may end up with a little more, or a little less, depending on things.  Though, CF is a bit genre specific.  I&#039;ve seen people apply the game mechanics to other genres though (there was a space mini&#039;s game that someone wanted to play as an RPG, so he took various CF mechanics, replaced the cards with FUDGE dice, and then used the mini&#039;s game as the setting material).</p>
<p>If everyone knows the mechanics, Hero can be pretty decent for it.  Even though more recent versions of the games have a HUGE tome, it&#039;s mostly reference material and examples.  Only 1 person needs to bring a copy of it.  During play, almost everything you actually need is actually written on your character sheet (a consequence of having to build every power/gadget/etc. from scratch).</p>
<p>And, of course, d6 and mini-6 probably offer a similar degree of &quot;almost everything you really need is already on your character sheet&quot;, with a few exceptions.  You&#039;d probably do a little more looking things up in the d6 rules than you would with Hero &#8230; but with mini-6, there&#039;s not a whole lot to look up <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2220</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Fri, 22 Jan 2010 18:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2220</guid>
		<description>You mean like what Newbie DM did? 
  &lt;a href=&quot;http://newbiedm.com/2010/01/01/a-system-for-playing-dd-with-my-kid/&quot; rel=&quot;nofollow&quot;&gt;http://newbiedm.com/2010/01/01/a-system-for-playi...&lt;/a&gt; 
.-= Daniel M. Perez&#180;s last blog ..&lt;a href=&quot;http://www.dmperez.com/2010/01/20/ierne-the-raid/&quot; rel=&quot;nofollow&quot;&gt;Ierne: The Raid&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>You mean like what Newbie DM did?</p>
<p>  <a href="http://newbiedm.com/2010/01/01/a-system-for-playing-dd-with-my-kid/" rel="nofollow">http://newbiedm.com/2010/01/01/a-system-for-playi&#8230;</a><br />
.-= Daniel M. Perez&acute;s last blog ..<a href="http://www.dmperez.com/2010/01/20/ierne-the-raid/" rel="nofollow">Ierne: The Raid</a> =-.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2219</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Fri, 22 Jan 2010 18:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2219</guid>
		<description>We didn&#039;t fight, so that was no issue. Hmm, perhaps someone should create a kids-friendly game that uses Rock-scissors-paper for task resolution. </description>
		<content:encoded><![CDATA[<p>We didn&#039;t fight, so that was no issue. Hmm, perhaps someone should create a kids-friendly game that uses Rock-scissors-paper for task resolution.</p>
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		<title>By: Richard</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2218</link>
		<dc:creator>Richard</dc:creator>
		<pubDate>Fri, 22 Jan 2010 17:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2218</guid>
		<description>Rock-scissors-paper.  That&#039;s great.  I&#039;m trying to DM for my two kids, and that sounds like a great solution to gaming in the car on road trips. 
 
But, how does that work with combat resolution?  Specifically dealing damage.  Or did that come up on your train trip. </description>
		<content:encoded><![CDATA[<p>Rock-scissors-paper.  That&#039;s great.  I&#039;m trying to DM for my two kids, and that sounds like a great solution to gaming in the car on road trips.</p>
<p>But, how does that work with combat resolution?  Specifically dealing damage.  Or did that come up on your train trip.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2217</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2217</guid>
		<description>Hmm, there&#039;s not much to tell about the game on the train. And the game we played was mainly narrative and investigative after all, so there wasn&#039;t that much need of rules. And so the GM decided to use Rock-Paper-Scissors for task resolution. If the player wins, the action was successful, if the GM wins, you failed. It was as easy as that. </description>
		<content:encoded><![CDATA[<p>Hmm, there&#039;s not much to tell about the game on the train. And the game we played was mainly narrative and investigative after all, so there wasn&#039;t that much need of rules. And so the GM decided to use Rock-Paper-Scissors for task resolution. If the player wins, the action was successful, if the GM wins, you failed. It was as easy as that.</p>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2216</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2216</guid>
		<description>And hey, if you feel like going for the trifecta, I wanna hear more of this gaming in the train. Having taken some long routes during my trips to Europe, that&#039;s one time when a short-but-sweet game could certainly be had. 
.-= Daniel M. Perez&#180;s last blog ..&lt;a href=&quot;http://www.dmperez.com/2010/01/20/ierne-the-raid/&quot; rel=&quot;nofollow&quot;&gt;Ierne: The Raid&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>And hey, if you feel like going for the trifecta, I wanna hear more of this gaming in the train. Having taken some long routes during my trips to Europe, that&#039;s one time when a short-but-sweet game could certainly be had.<br />
.-= Daniel M. Perez&acute;s last blog ..<a href="http://www.dmperez.com/2010/01/20/ierne-the-raid/" rel="nofollow">Ierne: The Raid</a> =-.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2215</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2215</guid>
		<description>You&#039;re welcome! You know, I am always good for a surprise. ;) </description>
		<content:encoded><![CDATA[<p>You&#039;re welcome! You know, I am always good for a surprise. <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Daniel M. Perez</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2214</link>
		<dc:creator>Daniel M. Perez</dc:creator>
		<pubDate>Fri, 22 Jan 2010 16:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2214</guid>
		<description>Michael, thanks for an aspect I was not expecting for your blog post! 
 
This is one of the reasons why, of late, I have been drawn more and more towards small-book complete game systems. Give me PTA, Savage Worlds, S7S, Shadow of Yesterday. Even Burning Wheel is far more portable than 3.5/4e. Coupled with my desire to just play and not spend hours on technical game minutia, it&#039;s the portability that rocks. I mean, for the same idea I just purchased a netbook to compliment my laptop! 
.-= Daniel M. Perez&#180;s last blog ..&lt;a href=&quot;http://www.dmperez.com/2010/01/20/ierne-the-raid/&quot; rel=&quot;nofollow&quot;&gt;Ierne: The Raid&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Michael, thanks for an aspect I was not expecting for your blog post!</p>
<p>This is one of the reasons why, of late, I have been drawn more and more towards small-book complete game systems. Give me PTA, Savage Worlds, S7S, Shadow of Yesterday. Even Burning Wheel is far more portable than 3.5/4e. Coupled with my desire to just play and not spend hours on technical game minutia, it&#039;s the portability that rocks. I mean, for the same idea I just purchased a netbook to compliment my laptop!<br />
.-= Daniel M. Perez&acute;s last blog ..<a href="http://www.dmperez.com/2010/01/20/ierne-the-raid/" rel="nofollow">Ierne: The Raid</a> =-.</p>
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		<title>By: Sunglar</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2213</link>
		<dc:creator>Sunglar</dc:creator>
		<pubDate>Fri, 22 Jan 2010 15:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2213</guid>
		<description>Well, I can truly say I feel your pain! When I played AD&amp;D 2nd edition I carried about 5 to 6 books that fit on my backpack. I was younger and my back was in better shape so I did not mind. When D&amp;D 3.5 came about I started with a similar amount of books, but ended up carrying a plastic trunk (yes a TRUNK) filled with books, and some extra stuff to be able to reference all the books I needed. It was a nightmare. I ended up just using the 3 basic books and requiring players ot have the book if they wanted to use any feat or ability form other books. 
 
These days I play at home so the concern is not that bad. When we start playing somewhere else again I may need to reconsider. But computers and iPods make Gamemastering on the move SO much easier! </description>
		<content:encoded><![CDATA[<p>Well, I can truly say I feel your pain! When I played AD&amp;D 2nd edition I carried about 5 to 6 books that fit on my backpack. I was younger and my back was in better shape so I did not mind. When D&amp;D 3.5 came about I started with a similar amount of books, but ended up carrying a plastic trunk (yes a TRUNK) filled with books, and some extra stuff to be able to reference all the books I needed. It was a nightmare. I ended up just using the 3 basic books and requiring players ot have the book if they wanted to use any feat or ability form other books.</p>
<p>These days I play at home so the concern is not that bad. When we start playing somewhere else again I may need to reconsider. But computers and iPods make Gamemastering on the move SO much easier!</p>
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		<title>By: Lugh</title>
		<link>http://www.stargazersworld.com/2010/01/22/blog-carnival-we-travel-light-lets-hunt-some-orc/comment-page-1/#comment-2212</link>
		<dc:creator>Lugh</dc:creator>
		<pubDate>Fri, 22 Jan 2010 14:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/?p=2669#comment-2212</guid>
		<description>I&#039;m definitely a big fan of the netbook solution.  Though, for what it&#039;s worth, I find using the netbook for character creation to be a serious pain.  Really only an issue for your first session as a group, but possibly a point. 
 
Another option that I used in the distant and hazy past is to make liberal use of a photocopier and create your own rulebook with a 3-ring binder.  Or, specifically, create a binder for the session, with copies of the rules, monsters, etc. in it.  I originally got this idea from the 2e Monstrous Compendium.  I never managed to get it to really click, but it worked okay.  As a caveat here, though, this kind of planning can make the session run super-slick, but only if the characters stay on the rails.  If they surprise you, you may find yourself flailing. 
.-= Lugh&#180;s last blog ..&lt;a href=&quot;http://immagini-di-vita.com/2010/01/15/time-goes-by-so-fast/&quot; rel=&quot;nofollow&quot;&gt;Time goes by so fast&#8230;.&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>I&#039;m definitely a big fan of the netbook solution.  Though, for what it&#039;s worth, I find using the netbook for character creation to be a serious pain.  Really only an issue for your first session as a group, but possibly a point.</p>
<p>Another option that I used in the distant and hazy past is to make liberal use of a photocopier and create your own rulebook with a 3-ring binder.  Or, specifically, create a binder for the session, with copies of the rules, monsters, etc. in it.  I originally got this idea from the 2e Monstrous Compendium.  I never managed to get it to really click, but it worked okay.  As a caveat here, though, this kind of planning can make the session run super-slick, but only if the characters stay on the rails.  If they surprise you, you may find yourself flailing.<br />
.-= Lugh&acute;s last blog ..<a href="http://immagini-di-vita.com/2010/01/15/time-goes-by-so-fast/" rel="nofollow">Time goes by so fast&hellip;.</a> =-.</p>
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