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	<title>Comments on: Gears / AARG</title>
	<atom:link href="http://www.stargazersworld.com/2010/02/10/gears-aarg/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/</link>
	<description>A Role Playing Games Blog</description>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2377</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Fri, 12 Feb 2010 20:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2377</guid>
		<description>By the way, Steveo, I am just a hobbyist, too. But instead of working in obscurity I love to write about stuff I enjoy. </description>
		<content:encoded><![CDATA[<p>By the way, Steveo, I am just a hobbyist, too. But instead of working in obscurity I love to write about stuff I enjoy.</p>
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		<title>By: Todd Gardiner</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2376</link>
		<dc:creator>Todd Gardiner</dc:creator>
		<pubDate>Fri, 12 Feb 2010 19:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2376</guid>
		<description>I just wanted to be informational. 
 
In the eyes of the (real) courts, incorporating mechanics into a game (or copying it outright) is a non-issue legally. </description>
		<content:encoded><![CDATA[<p>I just wanted to be informational.</p>
<p>In the eyes of the (real) courts, incorporating mechanics into a game (or copying it outright) is a non-issue legally.</p>
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		<title>By: Steveo</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2374</link>
		<dc:creator>Steveo</dc:creator>
		<pubDate>Fri, 12 Feb 2010 01:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2374</guid>
		<description>Todd, my concern was never legal repercussions but, as Sven so pointedly displayed, the swift and decisive nature of the Court of the Internet.  
 
Think about it, on one side you&#039;ve got SG who&#039;s active in the online RPG community and has a lot of readers. On the other side, you&#039;ve got me, a hobbyist working on his own in obscurity.  
 
Now lets say SG and I both publish our free systems and they&#039;re nearly identical. How many Svens do you think there will be rushing to fast judgments and which side do you think they&#039;ll take? 
 
If SG and I are developing similar systems, I&#039;m going to release mine and notify my immediate circle of friends, and that&#039;s it. I won&#039;t make the release widely known so as to avoid that kind of unfavorable comparison. </description>
		<content:encoded><![CDATA[<p>Todd, my concern was never legal repercussions but, as Sven so pointedly displayed, the swift and decisive nature of the Court of the Internet. </p>
<p>Think about it, on one side you&#039;ve got SG who&#039;s active in the online RPG community and has a lot of readers. On the other side, you&#039;ve got me, a hobbyist working on his own in obscurity. </p>
<p>Now lets say SG and I both publish our free systems and they&#039;re nearly identical. How many Svens do you think there will be rushing to fast judgments and which side do you think they&#039;ll take?</p>
<p>If SG and I are developing similar systems, I&#039;m going to release mine and notify my immediate circle of friends, and that&#039;s it. I won&#039;t make the release widely known so as to avoid that kind of unfavorable comparison.</p>
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		<title>By: Todd Gardiner</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2373</link>
		<dc:creator>Todd Gardiner</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2373</guid>
		<description>Just imagine if rolling a d20 (or 3d6 or whatever) to determine success at a skill or combat maneuver was patentable! 
 
It would be a very small RPG market. In fact, casinos would probably have patented that action long before RPGs were ever heard of. </description>
		<content:encoded><![CDATA[<p>Just imagine if rolling a d20 (or 3d6 or whatever) to determine success at a skill or combat maneuver was patentable!</p>
<p>It would be a very small RPG market. In fact, casinos would probably have patented that action long before RPGs were ever heard of.</p>
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		<title>By: Todd Gardiner</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2372</link>
		<dc:creator>Todd Gardiner</dc:creator>
		<pubDate>Thu, 11 Feb 2010 21:25:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2372</guid>
		<description>Even if the mechanics of the rules were identical, rule systems cannot be copyrighted in the US. Only the actual text can be copyrighted. 
 
If someone states the same mechanics, using their own language, then no one has violated copyright. This is why there are 500 different versions of Monopoly around. It is also how the Runequest system was republished by Mongoose Publishing, even though Avalon Hill is not around to give them permission to remake the rules. 
 
Of course, it is a courtesy to say &quot;Hey, I like these mechanics and want to incorporate them&quot;. But it is not strictly necessary according to the law. 
 
Granted, I am not an attorney, nor a game publisher, but this is how it was explained to me by a lawyer when I asked about the Mongoose Runequest game. </description>
		<content:encoded><![CDATA[<p>Even if the mechanics of the rules were identical, rule systems cannot be copyrighted in the US. Only the actual text can be copyrighted.</p>
<p>If someone states the same mechanics, using their own language, then no one has violated copyright. This is why there are 500 different versions of Monopoly around. It is also how the Runequest system was republished by Mongoose Publishing, even though Avalon Hill is not around to give them permission to remake the rules.</p>
<p>Of course, it is a courtesy to say &quot;Hey, I like these mechanics and want to incorporate them&quot;. But it is not strictly necessary according to the law.</p>
<p>Granted, I am not an attorney, nor a game publisher, but this is how it was explained to me by a lawyer when I asked about the Mongoose Runequest game.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2371</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Wed, 10 Feb 2010 19:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2371</guid>
		<description>Thanks for pointing that contact form bug out to me. I just checked it myself and for some reason, I only get the message but not the contact information. 
 
And I don&#039;t really know what I have to say to the whole affair. As Sven pointed out neither do you know Gears nor have I seen AARG before you sent me a link to the rules. And the features I listed in my post are what you&#039;ve probably seen in many games before. And I actually doubt either of us will reinvent the wheel or something. 
 
If you look at Savage Worlds and the Cortex System  you&#039;ll notice that both systems have a lot in common. But they are also different enough to stand on their own. And I am pretty sure it will be the same with Gears and AARG. 
 
And it&#039;s true, that you didn&#039;t ask for a mention of something, but because I didn&#039;t get any contact info (because of the faulty contact form) this post was the easiest way to get your attention and to discuss this topic openly. And I don&#039;t think you mind getting a few more hits on your site. ;) </description>
		<content:encoded><![CDATA[<p>Thanks for pointing that contact form bug out to me. I just checked it myself and for some reason, I only get the message but not the contact information.</p>
<p>And I don&#039;t really know what I have to say to the whole affair. As Sven pointed out neither do you know Gears nor have I seen AARG before you sent me a link to the rules. And the features I listed in my post are what you&#039;ve probably seen in many games before. And I actually doubt either of us will reinvent the wheel or something.</p>
<p>If you look at Savage Worlds and the Cortex System  you&#039;ll notice that both systems have a lot in common. But they are also different enough to stand on their own. And I am pretty sure it will be the same with Gears and AARG.</p>
<p>And it&#039;s true, that you didn&#039;t ask for a mention of something, but because I didn&#039;t get any contact info (because of the faulty contact form) this post was the easiest way to get your attention and to discuss this topic openly. And I don&#039;t think you mind getting a few more hits on your site. <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Steveo</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2370</link>
		<dc:creator>Steveo</dc:creator>
		<pubDate>Wed, 10 Feb 2010 18:52:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2370</guid>
		<description>First, something&#039;s up with your contact page because I did leave you my name and email address. 
 
Second, I apologize for not making it clear in my comment what I was looking for. I thought I had. 
 
And last, there was no accusation of anything.  
 
I&#039;ve been working on this system for 2 years and, just before I&#039;m prepared to release it, I find a link from Rob Lang to a system that sounds awfully familiar.  
 
Given that SG has a much larger audience than I do at the moment, at least within the RPG &quot;community&quot;, I wanted to be certain that when I released my system I wouldn&#039;t be looking at a &quot;wow, they both have the same system&quot; scenario.  
 
I didn&#039;t ask for a link or even a mention, merely SG&#039;s help in determining, in advance, how similar we actually were. </description>
		<content:encoded><![CDATA[<p>First, something&#039;s up with your contact page because I did leave you my name and email address.</p>
<p>Second, I apologize for not making it clear in my comment what I was looking for. I thought I had.</p>
<p>And last, there was no accusation of anything. </p>
<p>I&#039;ve been working on this system for 2 years and, just before I&#039;m prepared to release it, I find a link from Rob Lang to a system that sounds awfully familiar. </p>
<p>Given that SG has a much larger audience than I do at the moment, at least within the RPG &quot;community&quot;, I wanted to be certain that when I released my system I wouldn&#039;t be looking at a &quot;wow, they both have the same system&quot; scenario. </p>
<p>I didn&#039;t ask for a link or even a mention, merely SG&#039;s help in determining, in advance, how similar we actually were.</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2369</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2369</guid>
		<description>I have to admit I am not really sure what he wanted to accomplish with this. At least he managed that I posted about the whole affair and at least 5 of my readers clicked the link and checked out the AARG website. Just saying... </description>
		<content:encoded><![CDATA[<p>I have to admit I am not really sure what he wanted to accomplish with this. At least he managed that I posted about the whole affair and at least 5 of my readers clicked the link and checked out the AARG website. Just saying&#8230;</p>
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		<title>By: Sven</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2368</link>
		<dc:creator>Sven</dc:creator>
		<pubDate>Wed, 10 Feb 2010 15:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2368</guid>
		<description>Uhm...so let&#039;s sum this up: 
- You can&#039;t have known his rules, before he send them to you, as you couldn&#039;t have downloaded them. 
- He knows nothing about your rules, because you posted just a very rough set of planned features. I mean, &quot;no classes or levels&quot; is not unique and using 3d6 isn&#039;t either. 
 
But he still feels the need to contact you and, however nice, accuse you of stealing his ideas? *raises eyebrow* Yeah, right! </description>
		<content:encoded><![CDATA[<p>Uhm&#8230;so let&#039;s sum this up:<br />
- You can&#039;t have known his rules, before he send them to you, as you couldn&#039;t have downloaded them.<br />
- He knows nothing about your rules, because you posted just a very rough set of planned features. I mean, &quot;no classes or levels&quot; is not unique and using 3d6 isn&#039;t either. </p>
<p>But he still feels the need to contact you and, however nice, accuse you of stealing his ideas? *raises eyebrow* Yeah, right!</p>
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		<title>By: Stargazer</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2366</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Wed, 10 Feb 2010 06:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2366</guid>
		<description>He was nice enough to provide me with the rules, so that I can have a look and I briefly leafed through them. And no, I didn&#039;t want to give them a proper readthrough, because I really don&#039;t want to be inspired by AARG at this moment. :P </description>
		<content:encoded><![CDATA[<p>He was nice enough to provide me with the rules, so that I can have a look and I briefly leafed through them. And no, I didn&#039;t want to give them a proper readthrough, because I really don&#039;t want to be inspired by AARG at this moment. <img src='http://www.stargazersworld.com/wordpress/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>By: Andrew Modro</title>
		<link>http://www.stargazersworld.com/2010/02/10/gears-aarg/comment-page-1/#comment-2365</link>
		<dc:creator>Andrew Modro</dc:creator>
		<pubDate>Wed, 10 Feb 2010 06:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.stargazersworld.com/2010/02/10/gears-aarg/#comment-2365</guid>
		<description>Hard to tell, considering there&#039;s no content on that page. 
.-= Andrew Modro&#180;s last blog ..&lt;a href=&quot;http://polyhedraldreams.wordpress.com/2010/01/27/interview-with-the-antipaladins/&quot; rel=&quot;nofollow&quot;&gt;Interview with the AntiPaladins&lt;/a&gt; =-. </description>
		<content:encoded><![CDATA[<p>Hard to tell, considering there&#039;s no content on that page.<br />
.-= Andrew Modro&acute;s last blog ..<a href="http://polyhedraldreams.wordpress.com/2010/01/27/interview-with-the-antipaladins/" rel="nofollow">Interview with the AntiPaladins</a> =-.</p>
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