Ask The Readers: What do you want to see in a revised edition of WR&M?

WR&M
I am currently collecting ideas for a revised edition of my rules-light fantasy game Warrior, Rogue & Mage. Aside from a better presentation I want to add things I missed last time, add some optional rules and expand on the included setting.

But most important than that, I want YOU to be happy with that revised edition. I want it to be a big THANK YOU to all the people who love that game. So what do you want to see in the next edition of WR&M? And what should stay unchanged?

Please share your thoughts in the comments below! Every comment is highly appreciated!

6 thoughts on “Ask The Readers: What do you want to see in a revised edition of WR&M?”

  1. Definitely. That's one of the more obvious things I am going to change. I will probably use a standard 2 column layout and increase the font size.

  2. Fort he record I LOVE WR&M. I think it works exactly because it’s short, concise and does well what it sets out to do. I know it’s not a game for beginners but I will state that you roll 1d6 when you explain the mechanic to make it explicit. I would also love to see more of the setting you created for it, maybe in a separate document, more enemies and monsters.

    On the layout side some paragraphs are justified in such a way that there are blank spaces between words, at least when I See the PDF on my viewer. Don’t know if that’s a general problem, but it happens for me. But that’s just minor.

    Thanks for the excellent game! Looking forward to the revision…

  3. Careful consideration of the Monster stat might be a good idea. It worked decently in my playtest, but it depends quite a bit the power dynamic that you want to establish in the system. More uses for the Mage attribute might also be helpful, but I don't think it's necessary. Mostly I agree with Sunglar that the layout could use some work, but the mechanics are mostly sound.

    And don't forget the speed rule!

  4. Careful consideration of the Monster stat might be a good idea. It worked decently in my playtest, but it depends quite a bit the power dynamic that you want to establish in the system. More uses for the Mage attribute might also be helpful, but I don't think it's necessary. Mostly I agree with Sunglar that the layout could use some work, but the mechanics are mostly sound.

    And don't forget the speed rule!

  5. I am not entirely sure if it's not better to replace the Monster stat with the Warrior, Rogue and Mage stats. I have to admit I am not really good at creating monster stats, so this was some kind of shortcut I used to come up with some monsters quickly. But using proper stats will give monsters and non-humanoid NPCs more details. What do you think?

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