Sci-Fi Fridays! Wanderers of the Outlands Part I

Welcome dear reader! As part of my renewed efforts to contribute more to the blog in 2014 I’ve decided to start a new Friday topic for the next couple of weeks, maybe months, Sci-Fi Friday. I’ll be using these posts to share with you the background to the upcoming sci-fi campaign I’ll be running for my regular weekly group in a couple of months. Ever since I began posting on the blog I’ve talked about the campaign, in fact I’ve blogged about it extensively. I’ve you’ve missed it, there are the links to those original post:

The very first post (from 2010!): Sci-Fi Setting, Looking for some Feedback…

The most recent version: Wanderers of the Outlands, a Sci-Fi Setting

A post about the alien species of the setting: Ask the Readers: What about alien species?

Although there are other peripheral posts, some linked in the abovementioned postings, the most recent version of the campaign background and the one on alien species should put you up to date on the most important details of the campaign, should this post pique your interest.

Some additional details, I’ll be running this game using the Savage Worlds rules, and while what I intended to share is mostly campaign background, i.e. fluff, if readers are interested I can share my house rules for the game. Let me know…

Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part I

I’ve got RIFTS on my mind… Let’s talk about characters

I blame two men for my recent obsession with RIFTS and neither of them is Kevin Siembieda. The fault is squarely on Christopher Helton and Luis Miranda. Let’s start with the most recent influence. Chris, of Dorkland! fame, and whom I was lucky enough to meet some years ago at Gen Con and have dinner with (something that needs to be repeated!) has been posting about his upcoming game of RIFTS in Google+ as well as discussing it in the Geeky Voices Carry podcast.

I have not played RIFTS in a LONG time. The last book I purchased for the line was The Coalition War Campaign, and that came out in 1996. (1996, really? It was World Book 11 and they seem to be up to 31!) However RIFTS in never far from my mind. It was my go to game for a long time; I played it all through high school and into college. However back in 96 I really could not deal with the system anymore, despite endless house rules and tinkering with it for years, I gave up.

That doesn’t mean I don’t think about RIFTS, in fact I’ve considered which system to adapt it for years. First I considered d20 Modern with the Urban Arcana, d20 Apocalypse and d20 Future books. I even wrote a little introductory short story to a campaign and came up with an idea on how to introduce the game to reluctant players. I never went through with it. I’ve tinkered with other systems, most recently Savage Worlds with the Sci-Fi Toolkit, the Fantasy Companion, Horror Companion and Supers Companion. I’m currently thinking FATE Core may be the best option.

Regardless, Chris’ posts have made me think about the system and the fact that broken as it seems, the power gaming and power creep I came to loathe in RIFTS exists in other games. True that while some games strive for the perhaps unattainable game balance, cause let’s be honest a creative power gamer can break almost ANY system, RIFTS just throws caution to the wind and embraces the gonzo crazy world where a scholar and a hatchling dragon could be in the same party!

This brings me to the second person, Luis Miranda. Dear friend since elementary school, we played RPGs together for years and actually got the RIFTS books at the same time. Back them I read and reread the books and got most of the sourcebooks as they came out. We played in each other’s campaign, and even when my interest in RIFTS weaned, Luis’ continued. He still is a fan, and my most memorable recollections of the game come from the adventures I played with him.

Continue reading I’ve got RIFTS on my mind… Let’s talk about characters

Fallout Fudged is now on Obsidian Portal

Some people requested that I make the house rules I created for my Falloout Fudged game publically available on the net. TodayI just created an Obsidian Portal campaign for it.

Setting up the campaign was pretty easy, but transferring my notes from Google Docs to OP’s wiki was (and still is) a bit of a chore. But I guess things will get easier when I am more used to the markup language they’re using on the site.

I doubt that I’ll get my players to sign up there, but at least I have a found a nice place for my house rules, and a perfect project to play around with OP’s new software.

The wiki still needs some work and I plan to add more information when the campaign progresses. If you have any questions regarding this game, please comment below!