Games I am excited about: 2018 Edition

Yes, I am easily excited. There are a lot of gamers who are wary of new things, who stick to their old and well-tread ways, but I am not one of those. I love new games. If I could I’d get a new game every day. Leafing through a new rulebook makes me excited about all the games I could run with it. Sure, most of the time, the book ends up on the shelf unused, but if I got at least some excitement out of it, the purchase was IMHO not wasted. And you can always come back to a game later.

2018 is still young, but I thought this might be the right time to talk about a couple of games I am looking forward to. Let’s start which was actually funded on Kickstarter last year: Forbidden Lands.

Forbidden Lands
Forbidden Lands is the latest game created by the people behind Mutant: Year Zero, Coriolis and Tales from the Loop. This time around it’s a fantasy roleplaying game designed with sandbox play in mind. The Forbidden Lands are actually said sandbox where the players can explore countless locations, fight the bad guys, make a name for themselves and build their stronghold. It seems like the perfect combination between everything which makes MY:0 great (check out my review!) and a classic fantasy world. Recently the first three chapters of the rules have been released to backers in English (the Swedish version is almost done), but hopefully the complete package will be available in the early months of 2018.

The Expanse Roleplaying Game
Last year Green Ronin announced that they have secured the license to create a roleplaying game based on the popular book series (and TV show) by James S.A. Corey. If you are at least remotely interested in Science Fiction you definitely should check out the books or the show. I could now add paragraph upon paragraph why I love the series, but this would be way beyond the scope of this article. Let’s just say that it was a breath of fresh air, because of its believable world and characters, and the fact that the authors really cared about the underlying science of space travel (aside from a few aspects like the super-efficient Epstein drive).
Green Ronin is going to use it’s Fantasy Age ruleset adapted to science fiction, which will probably a variant of their upcoming Modern Age game. I have to admit I am a bit skeptic if these rules are really a good fit for a science fiction setting, but I am still looking forward to this release. Even if the rules are not to my liking, the corebook and any sourcebooks will probably worth it for the background alone!

John Carter of Mars
Modiphius is currently raising funds for the production of a roleplaying game based on a streamlined version of their 2d20 system set into the world of Edgar Rice Burroughs’ book series. I wouldn’t call myself a huge John Carter fan, but I’ve read and enjoyed the first book of the series and I totally loved the 2012 movie. It’s a shame there will never be a sequel.
John Carter of Mars sounds like it could be a very fun game. Barsoom is a great setting for adventure stories and planetary romance is a genre we don’t see that often in roleplaying games nowadays. The 2d20 system is solid, if a little slow at times, but the more streamlined version used in John Carter might do the trick. Modiphius also has a pretty good track record when it comes to Kickstarters, so I was not surprised that the goal was hit in no time and it seems they hit a new stretch goal every other day. Exciting!

These are three upcoming games I am excited about! What are you looking forward to? Share your thoughts in the comment section below!

Distress Call, a Starfinder adventure on Kickstarter, an interview with the author.

A couple of weeks ago I found about a new product in Kickstarter. With the success of Starfinder there are a slew of new third-party products available. Many push the system in new and interesting directions.  However, I learned about this project vial the Google+ Stargazer’s World Community. The author shared the campaign, and I was really intrigued by the fact the project was being created in Mexico. I contacted the author, Davide Tramma, to learn more about From Beyond: Distress Call, a sci-fi adventure. He was kind enough to answer my questions, here is the interview.

Sunglar: Davide, before we talk specifically about your Kickstarter project, let’s get to know you. Who is Davide Tramma? Where are you from?

Davide: Well, I’m many things and that depends of the point of view. I’m a husband, I’m a teacher, I’m a cook, I’m a player. Essentially, I’m all the things that I’ve been through during the 40 years I have been here. In few words, I’m what I like to do and at the same time what I don’t.

Sunglar: How did you start playing role-playing games? Continue reading Distress Call, a Starfinder adventure on Kickstarter, an interview with the author.

Tomes of Cthulhu

Bear with me on this one…

Recently I have looked at the Fria Ligan games. I like their mechanics and it satisfies my desire for a rules lite but flavour rich game. In these games there has been one mechanic I didn’t like, momentum in Conan and Darkness points in Coriolis but…

I was walking our dogs earlier and I started day dreaming about a game, for want of a better title, called Terror:Year Zero. It would be the standard Mutant engine but replace these momentum/darkness points with Insanity points and you have yourself a pretty little rules lite Cthulhu game.

The reason I am thinking about Cthulhu is twofold. Over on my own blog we are talking about how to run a Cthulhu game using Rolemaster as a core system. It would be fairly easy to do as the rules are skills based just like the original Chaosium game. What was D100 roll under becomes  d100 + skill. Spacemaster has all the rules for guns and the rules sell as PDFs for just $5 each now.

The second reason is that a friend, who creates RPG supplements sent me a copy of the PDF in the title, Tomes of Cthulhu.

Tomes of Cthulhu

This book details 40 tomes, books or journals for use in a Cthonian(?) game. They come complete with their history and the circumstances of their creation of known, details of the authors, where the book was lost or found and so on. As there are Cthulhu games set in a great many time periods the pdf details not only the origins of the books but the time period between writing and discovery, a hand written journal in 1928 could just be mouldering sheets by 1982. The book also deals with whether books have been copied, the nature of the copies and their locations.

Magic is also covered as some books contain arcane knowledge, the types of spells that could be discovered and the the implications, including madness/insanity.

A sample page is below so you can get a real feel for that this supplement offers.

If you like your Cthulhu gaming then this supplement is definitely worth taking a look at.

A Roleplaying Games blog