How I Stopped Worrying And Just Played The Game …

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Sometimes being me sucks. If there’s something I am really good at then it’s worrying. I can worry about the most minor things all the time. And don’t me started on the really serious stuff. It’s probably not a surprise if I tell you that I worry about my hobby a lot. I fear my players might not like the game I picked. I worry about my choices as a GM. I worry about rules, about settings… Unfortunately things haven’t gotten a lot better since I started blogging. I eventually became quite well-known in the RPG blog community and my game Warrior, Rogue & Mage is probably among the better known free roleplaying games out there.

Recently I had the urge to run some White Box and to my big surprise it went extremely well. What surprised me the most was that I was actually able to enjoy the game without worrying too much. Even when I ran my Ultima-based game I didn’t worry too much about the fact that the classes, the magic system, and a few other aspect didn’t fit perfectly. Sure, my perfectionism regularly poked me, and I seriously considered rewriting the whole magic system, to fit the source material more closely, but at this moment I am more like “stop worrying and just run the game”. We all were having a blast even with D&D magic shoehorned into the Ultima world. It was a huge relief when I was finally able to stop worrying. The game was fine as it is. No, I don’t need to “fix” it.

I actually think this change started with me running Warhammer Fantasy Roleplay 1st Edition a while ago. I know that the game has its problems. The magic system is definitely wonky and there’s the “Naked Dwarf Syndrome” (in WFRP dwarves often have ridiculous high Toughness values which means they can’t easily be harmed even if they are not wearing any armor). Nostalgia probably helped me ignore this issues and just enjoy the game.

I noticed that something has changed when I was looking into other games to run. Games which I would have discarded outright earlier now become viable choices. Just weeks ago I wouldn’t have even thought about running a game like Shadowrun 3rd Edition (or any edition for that matter). As I see it now, it’s definitely playable and I can easily run it. My players usually don’t mind if I don’t get every rule right at the first time, and we usually just improvise and move one when a rule is unclear. So why should I worry about not knowing any single rule and exception? It just doesn’t make that much sense. Suddenly even crunchier games become more interesting again. I think for a long time I avoided rules-heavy games because I worried getting things wrong. But is making mistakes really that bad if you are a GM?

I know that I am a pretty good GM. I can improvise like the best of them and my characters are usually memorable. My players keep coming back and openly share their excitement about my games. Of course I still worried I might suck. But right now, I am not worrying that much anymore. And this is a very, very good thing!

RPG Blog Carnival: Technology in my Games

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Greetings dear readers! Michael recently wrote about our efforts to revitalize the blog, and I think we’re off to a good start. He invited our readers to discuss the types of posts and topics they enjoyed, and in one such comment Voidman said he liked one of my earlier pieces about using technology at the gaming table. Thank you for the kind words; it’s a pleasure to have you, and so many others as our readers.

This topic, the technology I use as a GM, is constantly evolving, and is one that deserves some revisiting periodically. On this post I’d like to discuss the technology I currently use to run our Dungeons & Dragons 5th edition campaign. It also happens that the topic of the RPG Blog Carnival for September 2016 is Game Master Tools, Aids, Apps & Hacks, so it all comes together rather fortuitously!

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Continue reading RPG Blog Carnival: Technology in my Games

Sons of Arcadia: an RPG made in Puerto Rico!

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Gaming is alive and well in Puerto Rico! I’m not just saying that because of my involvement in Puerto Rico Role Players, but because I meet GMs and players every day, hear of new groups forming, there are various stores catering to gamers, many with a heavy emphasis on CCGs and miniature games, and two actively supporting RPGs, The Gaming Pit in the Metro Area of the island and Paladin Book and Games in Isabela in the north-west. I need to do a series on the various stores in the island, that’s been percolating in my mind for some time now… But I digress!

There are also at least two tabletop role-playing games I know of being developed locally. One I’ve been aware of for some time because two close friends of mine have been working on it for over two years, so I’ve been privy to the development and evolution of the rules. I’ll share more news on that game when they are ready to make it public. However I recently learned of another tabletop RPG about to be published in the next few days, Sons of Arcadia! To the best of my knowledge this will be the first published Puerto Rican tabletop RPG, I’m excited and wanted to learn more…

After some initial contact over social media with the writer this interview came about. I had a conversation via e-mail with Peter A. Mojica, a young man from Mayaguez, Puerto Rico, who is getting ready to publish his role-playing game Sons of Arcadia. Thank you Peter for agreeing to this interview! Continue reading Sons of Arcadia: an RPG made in Puerto Rico!

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