RPG a Day 2016: Here, there, and everywhere! – Day 27

We’re on the final stretch here on #RPGaDay 2016. Last Saturday post of the challenge (and probably for a while here in the blog, Saturdays are not out usual posting days) and its time to start sharing some of the news I’ve been hinting at the last couple of days. Details on the post below…

August 27: Describe the most unusual circumstance or location in which you have gamed.

Let me think, an unusual location or situation? I guess I’ve been lucky to have regular places to play, none which seem too unusual. Typically at home for many years, then at friends’ homes. FLGS with spaces to play have not been common until recently here in Puerto Rico. We played at the table at first, but then began playing around the coffee table sitting on sofas and recliners, and are currently again around a table, full circle I guess! Continue reading RPG a Day 2016: Here, there, and everywhere! – Day 27

RPG a Day 2016: Hobby Mix & Match – Day 26

After today there are only five days to go on this year’s #RPGaDay 2016! August has paradoxically seemed to fly by in some ways and just drag on in others. I’m writing these last posts as I get ready to take some days off and take a trip, the big news has to do with that. I’ll share the details with you before this series of posts is over, don’t worry. The topic today is hobbies, specifically hobbies that complement the hobby of role-playing games.

August 26: What hobbies go well with RPGs?

The official question list here explains further: “What other hobbies have beneficial effects in a roleplaying game group?”

Magic Crochet Continue reading RPG a Day 2016: Hobby Mix & Match – Day 26

RPG a Day 2016: A Matter of Character – Day 25

Back to our regular schedule! We’re on the home stretch. As August draws to a close, #RPG a Day 2016 is near its end for this year, and I’m in the midst of getting ready for something important. I hinted at it yesterday, but today’s not the day I’m telling you about it. Instead today the topic is all about characters, specifically…

August 25: What makes for a good character?

This question can be answered from three different perspectives, as a game master, as player a, and as a fellow player. Allow me to get a little philosophical and tackle the subject in that order.

Character Concept

The answer as a GM may be a little trite, as it’s usually this, a good backstory! To a certain degree that’s true, as GMs we weave stories together from the character’s backgrounds, motivations, goals and the campaign elements such as the history, the NPCs, conflicts, etc.). An uninteresting, or worse nonexistent, character background really limits the tools you have in your toolbox. Not all GMs integrate a character’s backstory into the game, but for me that’s an integral part of what makes a campaign significant for the players and interesting for me. Of course, there can be such a thing as too much story! Continue reading RPG a Day 2016: A Matter of Character – Day 25

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