Kickstarter: Exilium–An Open D6 SF RPG

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Today Greg Saunders, the designer of “In Flames” contacted me. He is currently trying to fund “Exilium” which is a reimagining of the aforementioned “In Flames” RPG. So what is Exilium all about?

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Exilium is a science fiction roleplaying game based on the Open D6 System. In the game you play a character who has the feeling of being trapped in a body not their own. Eventually it turns out that your character was once part of a group of post humans living in a paradise-like realm called Elysium. Because of some crime committed, you have been banished. Your ultimate goal is to earn the right to return to Elysium.

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Greg is trying to raise enough money in order to add full-color art and professional layout to Exilium. The rules are already written, and all the material already released for “In Flames” will be included. But Exilium is not a simple patch job. The setting has been overhauled based on player feedback, and some details have been tweaked for ease of play.

The funding goal is set as 1500 £. As of the time of this writing 662 £ have been raised. So is Exilium a Kickstarter project worth your attention? If you are a fan of either the d6 System or scifi you definitely should check it out. The risk is minimal, since there are no unrealistic stretch goals, and the text is already done. As soon as the project is funded (and if you pledged at least £10) you’ll get an art-free version of the game (and of course the final release version at soon as it’s done). Sounds like a fair deal to me.

If you want to learn more about Exilium check out its Kickstarter page.

In My Traveller Universe

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The work on my version of the Traveller universe continues. Initially I planned to create a subsector from scratch and place it at the edges of an empire which was in the process of falling apart, but that turned out too much work. Why reinvent the wheel, when I can just use the Third Imperium and tweak it to my whims?

The Spinward Marches are IMHO a perfect place to set a classic Traveller game (regardless of which era and ruleset you choose) and I already own several sourcebooks about this region of space. In order to start small, I decided to focus on a single subsector first. I can always expand the scope of my campaign later if needed.

The Regina subsector makes a great starting place, since a lot of classic Traveller adventure modules are set there, BUT I wanted to explore a region I wasn’t really familiar with. Eventually I stumbled upon the District 268 subsector. The Imperial influence is minimal and many of its worlds are so close together, that even a Jump-1 ship can easily travel through the subsector. In other worlds: a perfect place for adventurers.

At the moment I favor starting the campaign during the civil war shortly after the First Frontier War. The Imperium is busy fighting with itself, while worlds like Trexalon work towards keeping Imperial influence out of the sector. Several factions will use the power vacuum to further their own agendas. Piracy becomes more common and smaller worlds struggle to survive. Since this is before the establishment of the X-Boat network, people don’t really know what’s going on, and rumors are abound…

Rules-wise I’ve settled on the Cepheus Engine. Why? Mostly because I want to try out how well it works at the game table. It’s also available for free, so I can share the rules with my players without breaking international copyright law which is another plus.

The campaign itself will probably follow the “classic” Traveller campaign. The player characters will be freelancers with a ship, lofty goals, and (since I know my players) low impulse control. The first session or two will be about how they acquire a ship. After that they are pretty much on their own. Do they want to do some trading? Missions for various patrons? Explore strange alien ruins (every good space opera game needs lots of those)?

At the moment I plan to use aliens sparingly (to keep them interesting). Most NPCs they encounter will probably be human. I might throw in a few Vargr for good measure (and because I have a soft spot for these guys). My Traveller universe will be way more humancentric than the OTU. I don’t want every spaceport bar feel like the cantina from Star Wars.

This week we will probably start with character creation and I might run an introductory adventure, so that the players can get their feet wet. Going full sandbox with a group of first-time Traveller players is probably not a good idea. And don’t forget, even though Traveller was the first RPG I ever bought (back in the early 90s), I didn’t run it that often (only once or twice), so I am pretty much a newbie myself, when it comes to Traveller.

Desde la Fosa! A new project for Sunglar

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Hello dear reader… Fret not about the title, I’m not quitting this blog (even if by my infrequent posting some of you suspected I already did), Michael is not getting rid of me that easy!

However, and despite all RL complications and responsibilities, I’m part of a new project I want to share with all of you. Desde la Fosa a vlog about RPG games in Spanish! It translates as From the Pit, and let me give you some background on it.

Continue reading Desde la Fosa! A new project for Sunglar

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