All posts by Stargazer

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team.

In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games.

Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

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Atomic Robo!

There’s currently one roleplaying game I am extremely excited about and that’s the Atomic Robo Roleplaying Game by Evil Hat Productions. I guess I’ve mentioned this a couple of times before, but I thought it wouldn’t hurt to write about it one more time.

Atomic Robo is actually based on the awesome comic books by Brian Clevinger, Scott Wegener, and Lee Black. I actually started reading the comics after I heard about the RPG. I wanted to know what all the fuss was about and totally fell in love. The comic has a pretty cool art style, the writing is witty, and the stories are just perfect for science geeks like me. If you want to learn more about Atomic Robo, you should check out the free comics available here.

For the last months things have become eerily silent and a some people already feared the Atomic Robo RPG might be vapor ware. Luckily this is not the case and Fred Hicks recently even shared one page from the finished book over Twitter with the stats for Carl Sagan and Stephen Hawing! Yes, you read that correctly. This game features two of the most prominent wizards of science.

These two pages also give us a couple of hints about the rules. Obviously Atomic Robo will use a variant of Fate Core, which is a perfect fit for the setting. I remember that Fred Hicks mentioned somewhere that while the game rules will have the full depth of Core, it will be as easy to pick up and play as Fate Accelerated. And from what I can deduce from the stat blocks of Sagan and Hawking, this might actually be the case. In addition to that I have absolutely no reason not to trust Evil Hat. If anyone can pull off an awesome game based on a licensed setting it’s them.

Alas the game has not released yet, but according to Hicks its already in layout and should be out soon. I am very excited and will probably pick it up ASAP. A friend recently asked me if I could run Fate for him. Atomic Robo looks like it could be the perfect game for a Fate newbie. Hopefully it’s also suited for Fate GM newbies like me. ;)

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Ask The Readers: What are you running with Fate Accelerated?

At first I want to apologize for not having posted in a while. At first I was busy with preparations for our German Free RPG Day convention and then my mental health issues kicked in again. Sigh, sometimes life just isn’t fair. But let’s get to the topic at hand: Fate Accelerated.

Ever since Fate Accelerated was announced as one of the stretch goals during the Fate Core Kickstarter I was extremely excited. A simplified Fate Core ruleset on just 32 pages sounded just awesome.

Recently I was asked by a friend if I could run a game using Fate Accelerated for him. We haven’t decided on a setting yet, so I thought it would be very interesting to look at the games other people have run using FAE. So please, my dear readers, let me know what you used Fate Accelerated for. Did you use vanilla FAE or did you switch some things around? Please share your experiences with us! As always every comment is highly appreciated!

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First Look: Character Artist 3

Character Artist 3 by ProFantasy Software is their latest Campaign Cartographer addon. It allows you to create impressive character portraits with ease even if you can’t draw if your life depends on it.

ProFantasy’s Ralf Schemmann was actually nice enough to provide me with a free review copy of CA3 a while ago, and today I was finally able to give it a closer look. The Character Artist 3 completely integrates with CC3, so if you’re already familiar with Campaign Cartographer, you’ll know your way around in no time.

characterCA3 comes with various templates that allow you to either create character portraits (like the one to the right) or you can create whole sheets of printable paper miniatures, or single counters. Putting together a character is a pretty easy and straightforward process. Creating the character on the right actually took only a couple of minutes and it looks pretty impressive, if you ask me.