All posts by Stargazer

Michael Wolf is a German games designer and enthusiast best known for his English language role-playing games blog, Stargazer's World, and for creating the free rules-light medieval fantasy adventure game Warrior, Rogue & Mage. He has also worked as an English translator on the German-language Dungeonslayers role-playing game and was part of its editorial team.

In addition to his work on Warrior, Rogue & Mage and Dungeonslayers, he has created several self-published games and also performed layout services and published other independent role-playing games such as A Wanderer's Romance, Badass, and the Wyrm System derivative Resolute, Adventurer & Genius, all released through his imprint Stargazer Games.

Professionally, he works as a video technician and information technologies specialist. Stargazer's World was started by Michael in August 2008.

[Kickstarter] Starguild: Space Opera Noir tabletop RPG

Let me start by giving a shout-out to author Alex White for providing me with a preview copy of his roleplaying game Starguild. I had it on my harddrive for a while when he announced the Kickstarter project but alas I haven’t had the opportunity to give it a proper read. But from what I’ve seen so far, it looks pretty sweet.

Alex calls his game a Space Opera Noir RPG, which – at least in my opinion – goes together like peanut butter and jam. It’s a perfect combination! As influences he lists movies like the Star Wars series, TV shows like Babylon 5 and Firefly, as well as Lovecraft’s Cthulhu Mythos. All this combined with the tropes of the noir genre sounds like a match made in heaven. The 240-paged preview PDF contains all the rules needed to play the game, enough background material for countless campaigns and an extensive section on NPCs, encounters etc.

What sets Spaceguild further apart from other games on Kickstarter is the fact that the book is basically done and has been playtested for about six years. The rules are what I would consider rules medium. They look easy enough to grasp, especially because there are some similarities to the d20 System. As I said before I haven’t read the rules thoroughly yet, but what I’ve seen looks pretty promising. The only thing missing from the book is some professional artwork and that’s exactly why Alex is currently running the Kickstarter project. He already has contacted several artist, who will be providing artwork for the game. The rules and the layout are actually already done.

If you want to learn more about the game, the system it uses and the Kickstarter, I recommend checking out the Kickstarter page or this interesting review and interview at UK Roleplaying. The Kickstarter runs till February 25th and has already been fully funded. If you are interested in space opera roleplaying with noir undertones, you should give Starguild a chance. By the way, for just 10£ you get the final PDF after the Kickstarter has finished and the preview version as soon as you pledge. I guess this is a very fair deal.

Happy New Year!

At first let me wish all my readers all the best for 2016! In addition I hope 2016 will be better than the last years.

Some of you might remember that I was signed off work in 2014 for about half a year and again I am suffering from depression since early November. I am slowly getting better but the fact that my grandma died on January 1st  didn’t really help. Even though she was almost 84 years old and suffered from dementia, everyone was surprised and shocked about her sudden death. Luckily she didn’t have to suffer and had a long and fulfilling life.

There’s a lot to do right now, especially since I will probably take responsibility for my grandma’s house. It’s the house I grew up and lived in for the last 30-something years. It’s a pretty big house (for a time four generations of my family lived under one roof) and there will be a lot to fix over the next years, but with the help of my girlfriend (and future wife) I think I’ll manage.

That’s actually the other big news in my life. If everything goes as planned I am going to marry my girlfriend of almost 16 years in 2016. Wow! Now I said it on the internet … no going back. 😉

Roleplaying-wise there’s not much new to talk about. We’re already in the middle of organizing our annual roleplaying convention in Limburg. Because of recent events and my health I probably won’t be as active as in previous years, but I hope I can at least run two session on the big day.

On New Year’s Eve I first ran Mutant: Year Zero for a group of friends and even though I didn’t really learn the rules that well, things went pretty smoothly. We had a lot of fun and decided to expand the one-shot to a proper campaign. Luckily MY0 is almost prep-free and is prefectly suited for improvising.

I really hope I can get back to posting more often and more regularly but it seems there will be a lot of real life in the way – at least in the first half of 2016. Let’s hope things will slow down after that.

Mindjammer Kickstarter final 48 hours!

The Mindjammer Kickstarter has been pretty strong so far and has now entered itslast 48 hours. If you haven’t decided to back it yet, now’s your last chance, The project has been funded 600% over its initial goal and seventeen stretch goals have been unlocked.

For a mere £20 (appx $30) you can get the digital versions of thirteen products:

  • THE CITY PEOPLE adventure – deadly exploration beyond the Commonality frontier.
  • THE CITY PEOPLE digipack: hi-res artwork and maps for actual and virtual tabletop Mindjamming.
  • The MINDJAMMER PLAYER’S GUIDE: 160-page supplement specifically aimed at Mindjammer players.
  • MINDJAMMER TRAVELLER: 288-page supplement for playing in the Mindjammer New Commonality setting using the 2nd edition Mongoose Traveller rules.
  • The MINDJAMMER COMPANION: 48+ page supplement repurposing the new Mindjammer Traveller setting content for the Mindjammer Fate version of the game.
  • BLUE adventure – mystery and adventure on the devastated homeworld of a near-transcendent alien species.
  • BLUE digipack: hi-res artwork and maps for actual and virtual tabletops.
  • DOMINION introductory adventure.
  • MINDJAMMER novel
  • SONGS OF OLD EARTH: novel-length short-fiction collection tracing the deadly history of the Commonality and their nefarious foes, the Venu.
  • CHILDREN OF ORION: the Venu sourcebook. 80-page supplement of history, background, worlds, starmaps, and character creation guidelines.
  • The ENHANCED COMMONALITY SPACE SCHEMATIC: gorgeous map of Commonality Space, updated with new infomatics and key Commonality world and stellar body images.
  • The CORE WORLDS SOURCEBOOK: 80-page supplement detailing the heart of the ancient First Commonality: history, mysteries, worlds, and starmaps, and descriptions of cultures and Coreworlder character creation.

If you’re a fan of transhumanistic SF and the Fate Core system you definitely should check this Kickstarter out. And with the Traveller rules for Mindjammer at the horizon even fans of this old-school SF RPG could make some good use of it.