As I stated in my recent review of the FrontierSpace PHB, FrontierSpace is one of the most exciting releases this year. Even though I have played and even written fantasy roleplaying games before, I am first and foremost a science fiction fan. Unfortunately a lot of SF RPGs out there have been written by designers who love rules. It feels as if crunch and science fiction often come in pairs. Luckily FrontierSpace is an exception. The rules are between rules-light and rules-medium, but there’s definitely enough depth for long campaigns. The referee handbook adds optional rules and various generators to expand your FrontierSpace game and help the GM (or Referee as it’s called in the game) to do their job.
This review is based on a unfinished copy of the RHB provided by DwD Studios. Thanks again, Bill. The 198-paged preview copy lacks a couple of pieces of art but aside from that it should be identical to the finished version. The RHB shares its look and layout with the PHB. The release is probably only a week or two away and like the PHB the RHB should be available both as POD version (soft- or hardcover) and PDF via RPGNow/DriveThruRPG. I guess it will probably set you back $10 just like the PHB, which is a very good price, if you ask me.
So what does the RHB add to the table? The first chapter of the book called Game Guidelines mostly expands on the rules on the PHB. In the first section of said chapter there’s a closer look at Character Rules including the morality system, how it applies to robots, and how the Referee can react when players let their character’s act against their defined moral code. Personally I don’t think codifying one’s morality is really necessary (especially in a SF game), but that’s just me.
More interesting are the information on earning DP (development points, FrontierSpace’s XP equivalent). In this section the author gives detailed tips on how to grant DP after each session. There’s a bullet list with ten item which if applicable grant you 1 DP each. This makes granting DP a much easier task, since you just have to check which criteria apply. Veteran Referees may just wing it, but if you’re new to the game it definitely comes in handy.
Another form of reward is also detailed: Loyalty benefits. These are special benefits granted to characters who have been loyal to a certain patron may it be a powerful corporation or a local government. Loyalty benefits are usually designed by the Referee but a list of examples is given which contains benefits like special skill training, the use of certain vehicles provided by the patron, or even company stocks.
Fria Ligan (or Free League Publishing) has quickly become one of my favorite game publishers/design teams. But even though I totally love what they are doing I actually don’t know that much about them, their current and future projects. So I thought it would be cool to do an interview with them. Luckily Tomas Härenstam agreed and without further ado, let’s delve right in.
Stargazer: Thanks again for taking your time to answer some questions. Could you please introduce yourself to our readers. Who are you and what is your position within Fria Ligan (aka Free League)? Can you tell us about how you got introduced to roleplaying games in general and how you came to be working in the RPG industry yourself?
Tomas: Hi and thank you for having me! I’m one of the four founders of Free League Publishing, and these days I tend to manage most of our projects. I’ve been a roleplayer since the mid-80’s, and been writing my own RPGs for almost as long. In the mid-2000s, I self-published an alternate ruleset for the then existing edition of Mutant, and that led to the publisher Järnringen asking me to write the rules for their upcoming title. Later during that project, Järnringen went out of business and they asked me if me if I would like to take it over. That led to me and another couple of hobby writers founding Free League Publishing as a company. The rest is, as they say, history. 🙂 Continue reading Fria Ligan Interview with Tomas Härenstam
Halloween is definitely not as popular over here as it is in the US, but I just had the thought running a horror-themed roleplaying game in the days around the end of October could be a fun thing to do. Last weekend I installed Ravenloft: Strahd’s Possession on my PC and played it for a couple of hours basking in nostalgia while cursing the wonky controls and way too fast combat. So it’s only natural that the idea to run a Ravenloft game slowly formed in my brain.
I own both the original Ravenloft module for 1E as well as two of the boxed sets TSR relased for 2E: Ravenloft – Realm of Terror and Ravenloft Campaign Setting. I also faintly remember that I picked up the Ravenloft Campaign Setting for D&D 3rd Edition, but I couldn’t find it on my shelf yesterday. So it’s probably easier to rely on the AD&D 1E and 2E material I have in digital form.
There’s only one problem: I don’t like AD&D 2nd Edition that much, and I don’t think I have a copy of the AD&D 1st Edition rules. Since it’s 2017 I could probably use one of the many available retro-clones from Swords & Wizardy to Lamentations of the Flame Princess to run a Ravenloft game, but I am actually not sure how easily I could pull this off. From what I understand most of the D&D simulacra I’ve played in the past are based on Basic D&D and older editions.
I am pretty sure there are people much more familiar with D&D in all its iterations among my readers, so I hope you can help me out a bit. How hard would it be to run Ravenloft with – let’s say – Swords & Wizardry, or are there any other retro-clone better suited for the task? Any advice in this matter is highly appreciated!