All posts by Sunglar

Welcome reader, thanks for taking the time to find out just who I am! My name is Roberto, although in the Internet I usually go by the name of Sunglar. Long time pen & paper RPG player, mostly a GM for the better part of that time; some will say that’s because of my love of telling a good story, others because I’m a control freak, but that’s debatable… I was born, raised and still live in Puerto Rico, an island in the Caribbean, with a small but active gaming community.

I’ve played RPGs for 25 years, and for most of that time I played D&D in all its various permutations. Currently we play the Pathfinder RPG, Mutants & Masterminds and Savage Worlds, but I have played many other games and plan to play many more. I am a compulsive homebrewer, I rarely play a campaign I have not created myself.

You can follow me on Twitter as @Sunglar, in Google+ as Sunglar as well and I’m also in Facebook where you can find me posting regularly in the Puerto Rico Role Players group, looking forward to hearing from you…

RPG a Day 2015 Challenge – Day 27

This post brought to you by hurricane preparedness and emergency shopping! Just kidding… Currently Puerto Rico is under tropical storm warning, and we are preparing for the arrival of tropical storm Erika. Everything should be fine, but if I miss my post tomorrow, you’ll know we lost power due to the winds. Hopefully tomorrow’s post should be on time. But you are not here for meteorological update; let’s get to today’s topics for #RPGaDay2015.

Day 27 – Favorite idea for merging two games into one

Space 1889

If you are a regular reader of the blog, this pick should surprise you, and I know I’m not alone in my love for this game, Space 1889! Merging pulp adventures set in a Victorian word with super science based on the scientific concepts of the age produced a game that had a significant impact in me. I loved Jules Verne as a kid, my grandmother read me some of his works, I devoured comics based on his stories as soon as I could read, so the concept of adventure in the 19th century was immediately appealing to me, however when I began reading the book I realized how much I didn’t know about the epoch. Mind you I was 16, but I realized my history classed had glossed over much of the period. The game began a long love affair with learning about the Victoria era and eventually studying the literature of the age. Continue reading RPG a Day 2015 Challenge — Day 27

Day 26 – Favorite inspiration for your game

As I write this post the end of the 26th day of August quickly approaches in Germany, but since I’ve take over the blog this month, we are running in Puerto Rico time and here it is still the 26th. Never mind the muffled cries from the basement, the Stargazer is ok!

Unlike the past two days, today’s topic for #RPGaDay2015 is something I talk about at length, inspiration! Read on…

Day 26 – Favorite inspiration for your game

If you’ve been reading my entries over the past weeks you’ll have doubtlessly discovered various inspirations, from movies to books, specific series and even toys for different genres, but if I try to identify larger inspirations that apply across all the different games I play I can pinpoint three major ones that played a role on my creative process, campaign creation and the dynamics of storytelling, and you may be surprised about some of them. Allow me to tackle them one at a time:

1 – Telenovelas!

Yes, telenovelas… As a young kid it was hard to avoid telenovelas in local television, they would take up a good block of programing, typically after noon, until children’s programing began and then another block after the news. In that respect, not much has change, only that today they show even MORE telenovelas. I grew up watching them, and loved them! I don’t watch them anymore, but they are still very popular.

Continue reading Day 26 — Favorite inspiration for your game

RPG a Day 2015 Challenge – Day 25

Welcome back to the #RPGaDay2015 challenge series, here is another topic I had a hard time coming up with an answer. But let’s go, this one is as short and sweet as yesterday’s post.

Day 25 – Favorite revolutionary game mechanic

The single mechanic, one roll, roll high (such as in the D20 system, but not exclusive to it), simple and elegant. In the case of the D20 System being that I was mostly a D&D player for the longest time, that core concept eliminates a lot of the clutter of previous editions.

Like I said on Sunday’s post, I’m a big fan of roll high simple rolls! Keep the math simple and easy to follow. We understand the idea that rolling high is good instinctively. That for me was a simple shift, but revolutionary in all its possible applications.

What’s yours? Let us know in the comments…