Category Archives: Advice

#RPGaDay2017 Day 13: Change is the one constant

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Hello readers! Thanks for dropping by on Sunday for the next question on #RPGaDay2017. Today it’s all about change, specifically a game experience that changed how I play. The question read as follows:

August 13: Describe a game experience that changed how you play.

Let me think… In the past, I’ve touched upon similar subjects. For RPG a Day 2016, Day 11 I wrote about a player that challenged my expectation of solving everything through combat when I started playing D&D. I’ve told the story of how I became a killer GM, and as recent as this month on Day 7 I reposted about an incident that also affected how I play.  Thinking of another experience that changed how I play sent me on a trip down memory lane… All the way back to the summer of 1988 and the Hammer of Thunderbolts incident. Continue reading #RPGaDay2017 Day 13: Change is the one constant

#RPGaDay2017 Day 7: An impactful session

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The 7th day of #RPGaDay2017 is here, we’ve finished the first week. Thanks for coming back every day to read these posts, and to those of you who have watched our videos at Desde la Fosa. Today’s question is:

August 7: What was your most impactful RPG session?

There are a lot of significant and impactful moments in the 31 years I’ve been playing RPGs. From the first session when I saw the look in my players eyes, to the time I dressed up as an antagonist and received my players to the game in character. It may be hard to pick just one, but every time I circle back to the question the answer is thisContinue reading #RPGaDay2017 Day 7: An impactful session

Even Stranger Things Are Coming

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If you haven’t been living under a rock, you probably have heard about Stranger Things, a Netflix series, which came basically out of nowhere, but thrilled its audiences. It’s also the only TV series I know which starts with a group of kids playing D&D. It’s a story about friendship, but also about government conspiracies, ESP, parallel universes, and its fueled by great acting, a thrilling script and a lot of 1980s nostalgia. In my opinion everyone should have at least watched it once.

There is no official Stranger Things RPG, but with Tales from the Loop (which I recently reviewed) we have something pretty close. Overall I think Stranger Things can serve as inspiration for many GMs. The plot of Stranger Things would fit right into your Call of Cthulhu campaign for example.

The highly anticipated second season of Stranger Things is just around the corner, and I’ve embedded the official trailer below. If you haven’t watched season one, there might be a few spoilers, so be warned!

I think Stranger Things is an awesome TV series everyone who feels at least a bit “geek” should watch, even if you don’t use it as inspiration for your tabletop roleplaying games.

P.S.: The soundtrack works great as background music for your roleplaying games especially if they are set into the 1980s.