Come to me my jungle friends!

Category : Advice, Fluff/Inspiration, Improve Your Game, Legacy D&D, Pathfinder, RPG, Random musings

Recent events in my life have me thinking about pets. Be they familiars, animal companions or summoned animals, whatever way your system of choice calls them, why do we feel the urge to have pets in our games? I can see why… The joy and happiness they bring into our real lives is one we want to recreate in the game as well. Or maybe we are just looking for a way to inflict more damage during combat. It’s a toss up, I’ll admit it.

Looking back I don’t think I’ve ever run a game where there was not at least one animal, either a pet, familiar, or simply a beloved steed or pack animal. In AD&D 1st edition at one point my players all decided to get pets, I remember the ranger with his pet iguana the most. In AD&D 2nd edition I had a player who loved wolves and always wanted his characters to have a trained wolf no matter which character he played. In D&D 3rd edition where the rules for the animal companions and familiars were codified with grater detail, characters enjoyed the mechanical benefits of said companions in the game. I fondly recall the Dwarf Druid with his wolf animal companion and all the command words he made up. It was an integral part of his role playing.

Animals in my campaigns have also met with some terrible fates. There is a running joke among my players that no horse survives long in my table. Although I’ve broken the tradition, for the longest time horses died like flies in my games. One time players spent a whole session acquiring horses with special qualities, named them, equipped them, only to tie them to a tree outside the dungeon and go in! Needless to say when they came back there was no sign of the horses.

Currently in our Pathfinder game a player created a Summoner from the Pathfinder RPG Advanced Players Guide. This class has a special companion called an Eidolon and the player has gone into great detail about the creature, its personality, making sure it is an integral part of just who his character is, a detail I am not soon to forget.

Of course, for every memorable animal in a campaign, there have been familiars that seem to be forgotten until needed, like Vaarsuvius’ familiar in the Order of the Stick. They are there, in the periphery, and only come into play when the player or game master remembers them. Systems that mechanize the rules for animals as allies for players add an incentive for the player to handle and remember the rules for their pets. In the instances of memorable animals in my campaigns the players have been critical in making sure the animal just doesn’t fade into obscurity.

But as a Game Master it is also my responsibility to maintain a sense of realism, to present to the players a believable world that contains all elements, including their pets. Here are some tips to help you achieve this:

  • I keep NPC lists to make sure I don’t forget anyone. Especially lists of recurring NPCs or NPCs that travel with the group. Always make sure to write down the name, species and a short description of pets there as well, that way when you review the NPCs for the next session you don’t forget them.
  • If you don’t like to keep lists of NPCs, I’m pretty sure you at least keep notes about the player characters. If so make sure you write the name of the pet along with the name of the character that way you’ll associate one with the other, eventually the pairing will become second nature.
  • If you are more visual, consider giving the player a visual cue that will remind you of the animal. A picture he or she needs to keep close, a plush version of the animal or even a toy. That way you’ll both be constantly reminded of the pet.
  • Make sure you include the animal in your descriptions, cement its existence in the player’s minds. Describe the smell, the behavior, real animals are easy to portray if you watch Animal Planet or after a quick search online. Fantastic animals are even better, you can make up details such as diet and behaviors, making it seem real! Remember an animal needs care; be sure to mention to the player the time spent doing this. Try to include the animal in at least one description during every game.

These are all simple solutions that when used can make that animal accompanying your player’s character that much more real. I hope they are useful and help keep those poor animals from vanishing into thin air!

PS – This last bit is purely personal so feel free to skip it and move on to the next post, I assure you it will be more interesting that this!

Allow me to take a moment to dedicate this post to Akira, my faithful animal companion for 17 years. She recently failed her saving throw and is no longer with me. I’ll miss her immensely, but it was her time. She left me with two other pets, Lula the dog and Morphy the cat, which also miss her. She can’t be replaced but she’ll always be remembered!

PS 2 – In case you didn’t get it, the title for the post and accompanying image, come from that unforgettable movie classic Ace Ventura: Pet Detective.

4 people like this post.

Are mini-campaigns the solution?

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Category : Advice, Ask The Readers, RPG, Random musings

Recursive Gaming Back in the day, when we were still young and had too much time on our hands, we played in long campaigns, sometimes even spanning years. But in recent years I haven’t finished any campaign properly. Either we lost interest in the game or the group dissolved before the campaign has reached a satisfactory conclusion.

Don’t get me wrong, we still have a lot of fun, but as a GM I still feel I should try to bring a campaign to a proper end. But I am actually my own worst enemy here, because I love to try out new things. One of the reasons why we haven’t finished any campaign properly was because of me convincing my players to try something new while we haven’t finished the old campaign first.

So I finally sat down and pondered the whole situation. After some consideration, I think the best is to just quit all half-finished campaigns for good. After that I want to start something new. Instead of starting an epic campaign or just another one-shot, I’ll prepare a mini-campaign that should last for a couple of sessions. I am not sure how many sessions are actually needed, but perhaps some of you has some sound advice. This way, we can relatively easy try out new things but still get to finish a story arc.

I really hope this might be a way to make things even more enjoyable for me and my roleplaying buddies, but I am not sure if this really works. I think I’ll just have to give it a try.

14 people like this post.

Dungeons & Dragons Red Box Review

Category : D&D4e, Guest Post, News, Reviews & Culture, RPG, RPG tools, Reviews & First Looks

I received and early copy of the Dungeons & Dragons 4th Edition Red Box Fantasy Roleplaying Game Starter Set last week. It’s the first product to be released from the 4th edition Essentials product line. I have already posted an unboxing video, but now that I have spent a couple of days with the Red Box it’s time to let you know what I think.

First off I want to talk a moment about the Essentials product line. Dungeons & Dragons essentials products are people new to role playing games and new to D&D. With simplified Character creation that works with all aspects of 4th Edition Dungeons & Dragons its the right choice. I also feel it’s a great choice for people like me. People who DM more games than they play and struggle over character creation as a result. Being able to quickly build a character and join a game is worth it’s weight in gold to me. → Continue

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What’s in a name?

4

Category : Advice, Fluff/Inspiration, Freebies, Humor, RPG, RPG tools, Random musings

I’ll admit it, naming non-player characters and places in role playing game is HARD! If you are not careful you’ll end up with names your players will make fun of for years to come. The noble and serious NPCs that will be the key to the plot will not be remembered for his generosity or secret knowledge, but for being called Uacs Oftin.

Ok that may be a little exaggerated, but I’ve had real experiences. When naming settlements in a map, never do it late at night, you’ll end up with a town called Unoc. Whenever my players saw the name on the map they asked “Where are Doc, Trec and Cuatroc?” (That’s pretty basic Spanish but just in case, that’s a play on the numbers uno=one, dos=two, tres=three, and so on… Hilarious I know). Sadly that same map had a nearby town called Scret, dangerously close to escreta. Having a town name shit, well that pretty much sets an expectation right there. And well the list of NPCs with funny names is long…

I can hear the advice “Well Roberto, don’t name places or NPCs on the spot, do it ahead of time…”To what I say, that’s all well and good but I like a little improvisation, I like to keep things fluid and sometimes you must name an NPC on the spot and you better be ready for it. So here are a few tools and short cuts I use…

The Everchanging Book of Names, this is a handy dandy name generator that allows you to generate one name, or lists of names, from real world cultures to popular campaign worlds and fiction. You can print out lists ahead of time to use while you play or, if you use your computer while gaming just keep the program running and open it up when you need a new name. The names it generates are all fantasy names so you need other tools for different genres.

To create consistency and plausibility I try to select names of certain cultures or places in my campaign world from specific real world cultures, so baby names websites are very useful, like Baby Names and Baby Hold, which allow you to search by letter and cultures.

If you play sci-fi games there are sci-fi name generators on the Internet, but many generate funny versions of your name for specific settings, which sorts of defeats the purpose. There is a Star Wars Galaxies name generator for the races available in that MMO. This sci-fi name generator allows you to generate names for Star Trek, Star Wars, and Firefly, or generic names for aliens, locations, and planets. All in all a great resource!

For modern games naming should be easy, just look at the TV, pick up a newspaper or simply look online. Wikipedia’s list of most common names by region is useful when you need that foreign spy to have the right sounding name.

I’m not a fan of random superhero names; to me it seems their names convey so much of what they are, that leaving it to chance is just wrong. But when you absolutely must name a hero or villain on the spot, well there is Seventh Sanctum. That website has all sorts of generator, from the names of Mecha, Organizations, to Anime Powers.

Those are just a few of the tools available out there, this barely scratches the surface. I’d love to know, what tools, generators or lists do you use for your games?

3 people like this post.

Eureka!

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Category : Advice, News, Reviews & Culture, RPG, RPG tools, Reviews & First Looks

Eureka Some time ago, Martin Ralya of GnomeStew.com and Engine Publishing asked me if I was interested in reviewing Eureka. I’ve read about Eureka before and since I am chronically under-prepared for my games, it looked like the perfect book for me. So he send me a copy and I was immediately blown away!

So what’s Eureka about? Eureka is a 314-paged book containing 501 unique adventure plots that are meant to inspire game masters and help them preparing their own games. And I can assure you, that the authors of Eureka didn’t promise too much! After a foreword written by industry veteran Monte Cook and a chapter on how to use this book in your game, you get almost 300 pages of adventure plots for Fantasy, Horror and SF roleplaying games. Of course every plot not only lists other genres it’s easily adapted to, but also is tagged to help GMs to fit the plots into their own campaigns. That are much more potential adventures than anyone can run in a  lifetime, considering you can probably use a plot several times.

Eureka has been inspired by Georges Polti’s 1921 book “The thirty-six dramatic situations”. He theorized that all books, plays, movies etc. are based on just 36 basic plots. The authors of Eureka didn’t slavishly follow that theory, but used it as an inspiration to come up with a list of standard situations of their own. And then they wrote a couple of adventure plots for each of those standard situations.

Each Adventure Plot is not just a simple plot hook but a fully-fledged out plot that can be easily turned into  a proper adventure by any GM with only a few minutes to an hour of preparation. I have to admit I haven’t read all of the adventure plots yet, but from what I’ve read so far, they are pretty unique and very creative. I would love to give some examples, but that would probably spoil too much, but you can trust me, that I was blown away by the sheer creativity in that book.

Another noteable feature of Eureka are the four indices. There you can find plots by genre, tag, title and author. The PDF version’s table of content is also fully linked, so getting to a certain section in the book is just a click away. Perhaps I should also mention the artwork of the book. The full-color cover by Andrew McIntosh gives you a good hint of what to expect from the book and is beautifully done. The interior artwork was done by various artists in various styles but is always of pretty high quality. But in my opinion the book would have been as good even without any interior art. But that’s just me.

So why should any GM get Eureka? In my humble opinion it’s the most useful tool a gamemaster could probably have. We all know that sometimes coming up with a unique adventure can be very hard. Especially when you get older and you don’t have that much time to prepare your games, you’re happy for any help you can get. I am pretty sure I could open Eureka at any page, read the adventure plot I find there and run an adventure after only 15 minutes of prep, probably less. That’s the power of this book, and that’s why I wholeheartedly recommend it.

Alas I forgot to pick up the print version of the book when I was at Gen Con, but I will definitely order a copy in the next few days!

Please note that this review is based on a read-through of the PDF copy of the book I got provided by the publisher. I haven’t playtested all the 501 adventures nor have any animals been harmed during the course of that review. ;)

The print+PDF bundle available at the Engine Publishing online store sets you back $34.95 and you can get the PDF version for mere $16.95, which is a great price for this book. The PDF version is also available at DriveThruRPG for the same price.

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Trying something new…

Category : Other Systems, Props, RPG, Random musings

I’ve never been particularly handy. I’ll write, talk in public, and I can tell a pretty good yarn (or so I’ve been told), but I’m not great with cars or home repair. I’ll hook up your computer or your home theater, but don’t ask me to fix the plumbing; I just don’t have the skill ranks!

Likewise my relation with the more “arts and crafts” aspects of our hobby has been more as an observer than a participant. I have friends who paint miniatures and do so with great skill, customize their creations and produce some beautiful work. I’ve been bitten by the bug before. In high school I ordered some plastic Warhammer Fantasy minis (can’t remember the set but I know it had dwarves and skavens) and some paints and tried my hand at it for the first time. I had no notion on how this was done and even though I understood the idea of priming the miniatures I overeager to paint and did not allow the primer to dry properly. Let’s just say that attempt was less than successful.

Later, in college, I tried my hand at it again and with some coaching from those aforementioned friends.  I’ll spare you the details, but suffice it to say when I showed the final product to a friend he asked me if I had just dunked the miniature in paint and set it out to dry. End of try two!

For years I did not play with miniatures so this was no big deal, but when D&D 3rd edition came around I realized I needed some miniatures to get the most out of the combat system. I first I used my old HeroQuest board game minis, some other unpainted minis I had purchased thought a life of gaming, even some Mage Knight miniatures. My prayers were answered when the D&D miniatures came out and I was bit by the “plastic crack” bug (that’s what my friends and I used to call it). By now I have enough miniatures to play for a long, long while.

I am happy to move around the miniatures in a hand drawn map, or some of the tiles or maps made by Paizo and Wizards of the Coast. I’ve spoken about this in previous posts, but as I’ve met more fellow gamers over this past year through the Puerto Rico Role Players Group I’ve been amazed at some of the wonderful dioramas and models they create. These are labors of love that greatly enhance the feel of a game. When we had a table at a local convention promoting the group the reaction to the models being displayed was awesome.

So with another convention coming up we wanted to display some of those wonderful creations. Sadly both of the talented artists will not be able to attend the con, but both agreed to send some of their work and one of them actually offered to help us make some new terrain to display. I was reluctant at first. I’ve never been particularly handy and I saw little possibility I might actually be good at it, but never one to shy away from a challenge I said, “Why not!” What’s the worse that could happen? I end up with an ugly looking piece of cardboard that’s supposed to be a fort!

Last Saturday my friend Sara and I met with Jaime and Mario. Both make excellent models and terrains. Mario makes incredible pieces using everything from printed out models, to household items and even animal carcasses (I kid you not! You should see his dragon skeleton made from a rat’s skeleton…). Jaime, well Jaime is in a league of his own, he is a model maker, make up artist and all around great guy (Mario is a great guy too, I just don’t like to tell him too often or he’ll get too full of himself).

Jaime was an excellent teacher, providing materials, sound advice and patience, sharing his craft with us and actually getting me to do what I considered impossible, work on terrain for a role-playing game that actually LOOKS like what it’s supposed to represent.

We decided to work on a river bed and Sara, Mario and I each worked on a piece of the river. We carved the riverbed in Foamular and then used the same material to create promontories, boulders and rocks. We used a heat gun to give the terrain some features. Sadly I had to leave early but Mario and Jaime put the base coat of paint on the pieces and we’ll get back together next week to finish the river using some silicone.

I am so thrilled about the experience. I actually managed to make some terrain and at the stage I left it, it didn’t look half bad. You can look at the picture here in the post. I also know it had a lot to do with the teacher. Jaime is incredibly talented and patient; communicates effortlessly and gives good solid advice and encouragement. Best of all I felt this was something I could do. I am psyched about finishing this project, displaying it at the convention and maybe tackling some other projects.

I feel like I gained a geek level over the weekend!

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