Category Archives: Advice

WotO Part 22

Sci-Fi Fridays! Part 22 – A review! What about Obsidian Portal?

You might be wondering… Did he miss a week? Yes I did! Sorry dear reader… Personal matters kept me away from the blog last week. Everything is almost back to normal now, so time for the next instalment on the Sci-Fi Fridays! series. Last week was, what I would would be the last Wanderers of the Outlands post for a while, but the campaign continues apace and I may soon be back to talking about it and sharing information and material created for it. This week, much like I did with the interview in Part 17 I’d like to review a tool I’ve been using for the campaign, Obsidian Portal!

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I’ve known about Obsidian Portal for a while, I created my free account back in 2012 while searching for options to share information about my campaigns. I played around with it, and as nice as it was I ended up not creating my campaign in it. You may ask, why? My biggest reservation at the time was privacy. I don’t mind sharing campaign information, heck I do plenty of that here in the blog, but the day to day details of the game itself, a place where the players can communicate freely, unconcerned about typos or spelling, a private space to share ideas was paramount. The free version of Obsidian Portal did not offer that and I continued my search.

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WotO Part XV

Sci-Fi Fridays! Wanderers of the Outlands Part XV

Week 15… I’ve written a lot for my sci-fi Savage Worlds campaign, as these Sci-Fi Fridays! post prove. This time around the information is immediately relevant to the players. This is the rest crew of the ship they’ll be traveling on. I wanted to have a ship as a base of operations because it serves three purposes, first it facilitates travel to different worlds, something I think will benefit this campaign; second it is safe place where the characters can rest between adventures, but it has all sorts of adventure opportunities, like providing upkeep, getting supplies, etc. And lastly, it unifies the players; it is a reason for them to be together if they are the crew of a ship. On the flipside I did not want a single player to be the owner, or even to burden them with a debt of starship proportions. The solution was, they are the crew of the ship, and they have a salary and get a percentage of the earnings. With the exception of one character, who’ll be a passenger, all others are part of the crew of the Exeter.

As I mentioned in last week’s post, the ship we’ll be using is from a Future Armada product by 0ht: art and technology. They produce the excellent Future Armada and Armada Codex series. They give you a ship’s layout as well as a description of the ship and crew. Future Armada has d20 based statistics, but they are so simple that converting them to other systems (as I did for Savage Worlds) is really easy. Armada Codex has generic rules for the ships. They also include high quality maps that allow you to use the ships with miniatures.

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First Look: Character Artist 3

Character Artist 3 by ProFantasy Software is their latest Campaign Cartographer addon. It allows you to create impressive character portraits with ease even if you can’t draw if your life depends on it.

ProFantasy’s Ralf Schemmann was actually nice enough to provide me with a free review copy of CA3 a while ago, and today I was finally able to give it a closer look. The Character Artist 3 completely integrates with CC3, so if you’re already familiar with Campaign Cartographer, you’ll know your way around in no time.

characterCA3 comes with various templates that allow you to either create character portraits (like the one to the right) or you can create whole sheets of printable paper miniatures, or single counters. Putting together a character is a pretty easy and straightforward process. Creating the character on the right actually took only a couple of minutes and it looks pretty impressive, if you ask me.