Category Archives: Advice

I suck at running campaigns

Recently I looked back at my gaming career and I realized that my campaigns usually end up being a mess. More often then not, there’s no real ending to the campaign and the last few sessions are just not as great as the first ones.  Something happens after a couple of sessions which makes me – the GM – lose interest in my own campaign.

One reason is probably that I love to collect roleplaying games. On average I get a new game every month and while I am still running game A I already read game B, while I am leafing through game C I just got. I should focus on a fantasy campaign, but instead my mind is already somewhere else. I always have the urge to try something new which is not really compatible with the idea of running a campaign.

Another problem is probably that most of my groups don’t meet that regularly. If we’re lucky we can play once per month, but even that is not always the case. I guess it’s easier to stay invested in a game if you meet regularly. Alas this is not something I can easily fix.

When I start a new campaign I am usually very excited and I guess part of that excitement may be a problem. I hype myself so much, that the real game can only be a disappointment. Sometimes I realize that the rules I was going to use just don’t fit the theme I had in mind, or I escalated things too quickly, so that after a few sessions the player characters could easily take on gods without breaking a sweat. Ok, the first half of the campaign was extremely epic, but then I don’t know on how to keep things interesting.

Sometimes I fear I am too hard on myself. In most cases my players are perfectly fine with the game, but I am just not happy. I guess this may one of the symptoms of my depression, but that doesn’t mean I have to simply give up. I want everyone on the table have fun and this should include the GM as well. I always wanted to run an epic campaign, but – at least in my opinion – things ended with either me abandoning the campaign at some point or because the game ended in scheduling hell.

I hope that some of you have had this issue before and can give me a few tips on how to change things around. Please share your thoughts below!

RPG Blogging 101

Back in 2011 I wrote a series of posts about how to set up and run your own RPG blog. I guess most of my advice is still valid or at least a good basis for discussion. If there’s enough interest in what I have to say about blogging, I might even continue the series someday.

Here are links to the original articles:

If you have any questions, criticism, advice, please post in the comments below!

Hell Froze Over: There will be a non-palladium-System RIFTS Game

Two days ago, Palladium Books revealed in its Weekly Update that there will be a new roleplaying game set in Rifts Earth (including a line of adventures) created by another company. For everyone who loves the setting of Rifts but doesn’t care for the rules this is great news. Alas Kevin Siembieda didn’t spill the beans what company is currently adapting Rifts to its own system.

I am really surprised that Mr. Siembieda finally allows another company to create a new Rifts game. Fans of the game have critizised the Palladium system for many years now. Any attempts of fans to create alternate rules have been answered by lawsuit threats. After a while people didn’t even dare to talk about the issue anymore.

And now – totally out of the blue – Palladium Books announces that they’ve made a deal with another company to release a whole series of Rifts products powered by a different game system. Of course people immediately started to speculate. Since Jason Richards’ Breachworld RPG shares a couple of elements with Rifts many people hoped he’d be working on the new Rifts game, but it seems that is not the case.

I really hope that the new Rifts game will not use Savage Worlds rules, which is another rumor I picked up on the web. Savage Worlds is not a bad system but I highly doubt it can handle the scale of the setting. To have both Rogue Scientists and Glitter Boys in the same game, the underlying system needs a granularity Savage World just doesn’t have.

There were also speculations that Green Ronin may be that secret company, since they announced “perhaps the biggest RPG story of the year” for GenCon in their January update, but from what we know now it’s more likely that they referred to their cooperation with Wil Wheaton and his Titansgrave setting. I also believe that the AGE System wouldn’t be a good fit either. But their Mutants & Masterminds system might actually work quite well, since it can handle powerlevels very well.

What are your thoughts on that announcement? As always, every comment is highly appreciated! Feel free to share your thoughts below.