Category Archives: Improve Your Game

RPG Blog Carnival: Technology in my Games

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Greetings dear readers! Michael recently wrote about our efforts to revitalize the blog, and I think we’re off to a good start. He invited our readers to discuss the types of posts and topics they enjoyed, and in one such comment Voidman said he liked one of my earlier pieces about using technology at the gaming table. Thank you for the kind words; it’s a pleasure to have you, and so many others as our readers.

This topic, the technology I use as a GM, is constantly evolving, and is one that deserves some revisiting periodically. On this post I’d like to discuss the technology I currently use to run our Dungeons & Dragons 5th edition campaign. It also happens that the topic of the RPG Blog Carnival for September 2016 is Game Master Tools, Aids, Apps & Hacks, so it all comes together rather fortuitously!

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Continue reading RPG Blog Carnival: Technology in my Games

RPG a Day 2016: Don’t Sweat the Small Stuff – Day 31

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To quote Morrison, “this is the end, beautiful friend; this is the end, my only friend, the end…” And that sound ominous, but don’t take it as such. This has been a joyous month, getting back to writing in the blog, in many ways getting in contact with friends I had not talked to in a while. Becoming more active on G+ and Twitter again! It feels like a new start. I hope it can translate all this into more regular postings; I have a couple of topics I want to tackle over the coming weeks. However, I’ll be silent for a few days after this last post. Today I begin a much needed (but short) vacation and tomorrow Nilda and I will get married. It’s a small ceremony with close family and friends.

We decided to do this as part of a trip we had planned already and although we can’t have all our friends there, we’ll have a get together when we come back to Puerto Rico to share the happiness with everyone. That’s sort of what I hope to do with sharing the news here. Michael, aka Stargazer, opened his blog to me, gave me a place to share my thought, and in the process became one of my dearest friends. I wish I could have him there at the wedding, or at the very least at the dinner afterwards when we come back! By the same token, the community of readers here in the blog was very welcoming, and here and through social media, I feel I’ve made so many new friends that I really wanted to share the news with all of you! Thanks for reading, thanks for hanging around through our dry spells. Next time you read me I’ll be a married blogger.

Now on to the topic at hand…

August 31: What is the best piece of advice you were ever given for your game of choice? Continue reading RPG a Day 2016: Don’t Sweat the Small Stuff – Day 31

RPG a Day 2016: A Matter of Character – Day 25

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Back to our regular schedule! We’re on the home stretch. As August draws to a close, #RPG a Day 2016 is near its end for this year, and I’m in the midst of getting ready for something important. I hinted at it yesterday, but today’s not the day I’m telling you about it. Instead today the topic is all about characters, specifically…

August 25: What makes for a good character?

This question can be answered from three different perspectives, as a game master, as player a, and as a fellow player. Allow me to get a little philosophical and tackle the subject in that order.

Character Concept

The answer as a GM may be a little trite, as it’s usually this, a good backstory! To a certain degree that’s true, as GMs we weave stories together from the character’s backgrounds, motivations, goals and the campaign elements such as the history, the NPCs, conflicts, etc.). An uninteresting, or worse nonexistent, character background really limits the tools you have in your toolbox. Not all GMs integrate a character’s backstory into the game, but for me that’s an integral part of what makes a campaign significant for the players and interesting for me. Of course, there can be such a thing as too much story! Continue reading RPG a Day 2016: A Matter of Character – Day 25