Ask the Readers: What’s your favorite rock band?

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Category : Ask The Readers, Feature, Fluff/Inspiration, Music, News, Reviews & Culture, RPG, Random musings

Eddie Riggs from Brütal Legend As a lot of ideas these days, the idea to this post developed on Twitter. Zachary from RPG Blog 2 tweeted about being interested to find out more about gamers’ music tastes. The idea developed over a couple of tweets, Michael Brewer from Mad Brew Labs and I joined the discussion. Finally we decided it would be best, if Zachary created a short survey. It basically just asks about your favorite rock band and about your preferences when it comes to music in gaming. It would be great if you could take a minute to check out the survey.

Roleplaying music
I usually use orchestral movie or video game soundtracks or music especially created for roleplaying games in my gaming sessions. Sometimes I use the music I later want to use in the game session while preparation to get me into the right mood. Especially when I am planning a horror game, creepy music is playing all day. :)

If you want to learn more about my preferences when it comes to music in gaming, please check out some of my other posts on that topic as well:

Rock music
In some occasions I have used rock music during game sessions. I remember that I often used rock music while running Shadowrun and I used metal music in some D&D combats.  Especially when I want to use rock music in D&D I prefer bands who use fantasy elements in their songs. Bands like Manowar, Blind Guardian and Rhapsody of Fire come to mind. But I am pretty sure there are dozens more.

When asked about my favorite rock band, I usually can’t give a definitive answer. I have been a fan of Genesis, Pink Floyd and Dire Straits for a long time, but recently I’ve started to listen to bands like Nickelback, Theory of a Dead Man, Evanescence and 30 Seconds to Mars, too. But I think my all-time favorite is still Dire Strait’s “Brothers in Arms”.

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Instant soundtrack for your Cthulhu campaign

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Category : Advice, Freebies, Music, RPG

Edison and phonograph For many years now, I have used background music in my roleplaying game sessions. Music is a prefect tool to help to set a certain mood. For my last Trail of Cthulhu game, which was set into the late 1930s, I used a mix of movie soundtracks (especially the “A Nightmare on Elm Street” soundtrack works great for any horror game) and 1930s jazz music. I didn’t own any 1930s music, so I had to lend a few CDs from a friend who’s a big fan of jazz music.

But now I found a free source of music from the early 20th century (thanks to the Propnomicon blog). Archive.org has thousands of recordings from 78 rpm records and even phonograph cylinders.

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The above song is 1920s big band music performed by Abe Lyman and his band.

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Lazy Friday Video Post: … please stand by!

Category : Humor, Music, RPG, RPG tools, Video

I’m officially on vacation right now and probably pretty busy in the upcoming week, so I will post less frequent than before for the time being. In order to pass the time more easily, I’ve dug in my own archives and found a video that fits perfectly:

You can download the music as MP3 file here. Or press the button below to play it directly in your browser:

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The end is nigh!

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Category : Advice, Call of Cthulhu, Gumshoe System, Music, Other Systems, Props, RPG, Random musings

The end of the year that is. It’s mid-September now and fall is approaching fast (at least in the northern hemisphere). Perfect time to start a horror RPG campaign! So, why should you start a horror campaign now?

Especially fall and winter are perfect seasons for horror campaigns. The days are getting shorter, the shadows are growing longer, it’s cold and uncomfortable outside and oustide activities become less and less attractive. Usually when you try to run horror campaigns in summer and spring you encounter several problems. For one it’s usually easier to pull off a horror atmosphere when it’s dark outside. Most people have fear in the dark or at least feel slightly uncomfortable which definitely helps to set the mood. I also noticed that people are usually more willing to get into the right mood for horror when it’s cold and rainy outside. Your mileage may vary of course.

Rippers There are a few games I am considering right now. I am already running a Rippers campaign for quite some time now, but it’s not as horror-laden as I wished, but that’s something I can easily change. But my players are currently happy with the campaign’s style right now, so I consider offering them to run a second/alternative campaign over the fall/winter months.

As an alternative I could run a horror solo game with my girlfriend as I planned a long time ago. Alas this plan never left the development stage, but since the "stars are right” this idea may see the light of day (or the darkness of night) after all.

Call of Cthulhu One of my all-time favorite horro games is Call of Cthulhu. Most of you are probably familiar with the works of H.P. Lovecraft, so I don’t have to go into details about the setting here. Especially on a rainy winters day nothing is more fun than to fighting a losing battle against old gods, aliens and insanity. This time I am actually considering purchasing one of the classic CoC campaigns. I have run self-written Call of Cthulhu adventures before, but I just don’t have enough time to properly research, write and prepare an epic Lovecraftian horror campaign right now. So just using a tested campaign may be the best way to go.

Trail of Cthulhu Instead of using the Call of Cthulhu rules by Chaosium I actually consider using Trail of Cthulhu, which is using the Gumshoe system. The Gumshoe system was created for campaigns where the focus is on investigations and less on combat. And that is exactly what I am usually aiming for in any horror game. Pelgrane Press’ another horror roleplaying game Esoterrorists could be an alternative to classic Lovecraftian horror. As Trail of Cthulhu it uses the Gumshoe system, but this time the players have actually a chance to make it through the campaign alive (and somewhat sane).

Esoterrorists Especially if your players are well versed in the Cthulhu mythos, Esoterrorists could be a welcome change. Instead of “just another Byakhee” or “not Nyarlathotep” again, they are confronted with new and original adversaries. Esoterrorists also allows you to run a campaign reminiscent of the X-Files, with federal agents investigating all kinds of mysterious events all over the United States (or wherever you want to set your campaign). If you haven’t done so, you should at least leaf through the book in your local game store. There are already a couple of supplements and adventures available including a full-blown campaign and even a soundtrack!

Hunter: The Vigil If you want some more action in your horror game, I would have a look at Hunter: The Vigil or its predecessor Hunter: The Reckoning. I recently acquired a copy of the latter in a garage sale and I enjoyed reading it very much, but from what I’ve heard, Hunter: The Vigil is a better game in all respects. First and foremost the updated World of Darkness rules are in my opinion many times better than the old ones.
The new setting in Hunter: The Vigil finally allows players to play real humans. In Hunter: The Reckoning the player characters had special abilities which made them just another kind of monsters. The updated setting of Hunter: The Vigil allows for a three-tiered game, where GM and players decided which power-level they prefer. Especially a tier 1 game could be a great basis for a horror campaign.

Ok, you’ve decided you want to run a horror game, you’ve chosen one of the many available settings and perhaps you have even prepared a campaign. Now you really should think about music and props. In my opinion both may not be vital for a good horror game experience, but if used right, they can contribute a lot.

As I’ve pointed out in many posts before, music can help to set the mood. And especially in a horror game mood is everything. Horror movie soundtracks usually work pretty well. I have also used candles for lighting in horror games in the past which usually works great. But beware candles on the game table can be a distraction, too. So, if your players are playing with candles wax instead of focussing on the game you should consider using electrical light instead. ;)

If you ask me, handouts are a must in any investigative game. If the players find a newspaper article, a scrap of paper in the clenched fist of a dead man or some strange runes on the wall of an desecrated church, make sure you have an appropriate handout ready. If you have any artistic skill, a sketch of the monster they encounter or perhaps even a small statue may be pretty cool.

I believe these tips should help you jumpstart your horror campaign. As always I am keen on hearing from you. What horror roleplaying game is your favorite? And what do you use to set the mood? Please post your thoughts in the comments below!

Review: Into the Grey

Category : Advice, Music, News, Reviews & Culture, RPG, Reviews & First Looks

Into the Grey cover artworkThe German band Erdenstern is known for their “Fantastic music for the adventure in your mind”. Their albums were mainly created with the use at the game table in mind. Five of their albums “Into the Green”, “Into the Red”, “Into the Dark”, “Into the Blue” and “Into the Gold” are perfectly suited as background music for your fantasy game and I even used parts of “Into the Dark” while running a Call of Cthulhu game. But their last two albums strayed from that path. The “Elyrion Soundtrack” was composed as soundtrack to the German RPG Elyrion which combines elements of Steampunk and Fantasy. Finally their latest CD “Into the Grey” adds Cyberpunk and SF themes to their “Library of fantastic music”.

And in my opinion “Into the Grey” is their best album so far. The 80-min CD features a lot of strong tracks that are almost to “strong” to be played in the background. But that’s not really a bad thing. Some of their pieces reminded me of Vangelis’ excellent “Blade Runner” soundtrack. And especially fans of near future and cyberpunk campaign will be able to put a lot of the music on this CD to good use during their gaming sessions.

While the first few tracks have a cyberpunk theme, the later tracks of “Into the Grey” take the listener to a more distant future. Especially “Mothership” sounds much like the intro theme of a Star Trek series. I even believe the composers were inspired by the intro theme of the fictional SF series “Galaxy Quest” that appeared in the SF parody of the same name. The leitmotif of “Mothership” also appears in a few other  tracks like “Leaving Space Dock”.

As with all Erdenstern albums “Into the Grey” comes with a booklet that give the GM tags for each track that should help him to find the right music for any given situation. The 19th track “Orbit” for example is tagged as gigantic, dangerous, dramatic, while the aforementioned “Mothership” is described as confident, hopeful, solemn. Each of the 21 tracks also has a subtitle to describe further what the music is meant to be about. One of my favorite track “Downtown Blues” has the subtitle “And Another One For My Friend Here”. This should make finding the right music for the job even easier.

All in all I enjoyed “Into the Grey” very much. In my opinion it’s Erdenstern’s best album so far and I will probably make heavy use of their music in my upcoming gaming sessions. Alas their CDs are not yet available digitally but you can order it directly from the Erdenstern website. “Into the Grey” has 21 tracks (playtime about 80 mins) and will set you back 20$ (or €14.99) plus shipping from Germany.

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(Into the Grey Medley, 5:00 min)

Roleplaying music: Into the Grey

Category : Music, News, Reviews & Culture, RPG

Into the Crey cover artworkErdenstern has recently announced the release of their sixth album of their “Into the …” series. This time they venture into the worlds of SF and Cyberpunk with “Into the Grey”. Here’s an excerpt from the official site:

Into The Grey is a story about a future world. Technology has outrun most of the people, and everyone has to take care of themselves. You live from job to job, you meet creatures so upgraded with machinery that they are only vaguely human anymore.

The album contains 21 tracks of SF-inspired music with a complete playtime of 79:48 min. The CD will be released in April.

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(Into the Grey Medley, 5:00 min)