Advice

acronym

ESTRANGE: frEe STuff fRiday AcroNym Generator

0

This is Youseph’s usual stomping grounds, but I couldn’t resist writing a post about this as soon as I discovered it today. Acronyms are to me a staple of superhero games, and to a certain extent spy games, since I’m planning for the (seemingly since forever) upcoming superhero game I did a search for an acronym generator and found this website:

ACE: Acronym CrEator

It generates all sorts of amusing results, and in the Advanced Search you can select which words of your lists of keywords MUST be present. Granted some results are rather strange, case and point the title of this post, generated with the very same online tool.

As a bonus, if you are wondering what a particular acronym stands for there is the Abbreviations and acronyms dictionary. I hope these resources inspire you and they are up to par with FIRE standards, the Fellowship of Internet Resources Evaluators.

Have a great weekend everybody!

dead like me

Death & Traps

16

As a Dungeon Master (DM) I have a confession to make. I want to kill a player character at my table. Just one. Not the whole party. Just one, or maybe two and I don’t care which one. I just want to kill one. I have wanted to kill one since I started this 4th edition D&D game two years ago.

My D&D game has been my first real experience with any kind of role-playing game. Before I bought my first 4th Edition book I did a lot of reading about Dungeons & Dragons. Older versions of D&D and on the current version. One thing that did not become apparent to me until my party and I sat down and started playing D&D was how hard it is to threaten a player character with death. With all the healing surges and death saving throws a player has available to them the odds are in the favor of the player that he or she will not die. This fact has been the hardest for me to learn it seem.

I have been reading a lot lately about how other DMs handle this issue and there seems to be a wide array of acceptable answers out their.

(I owe a big thanks to Save VS. Death and the DM hot-line for my recent epiphany about the how to implement and handle death in an RPG game.)

Today however, I had an epiphany about this whole subject of death and I want to share it with all of you. Those of us who run RPG games, the DMs, the Game Masters (GM) out their, first and foremost we are ENTERTAINERS! That is our job. We are entertainers. We need to make sure that the quietest person at our table is having as much fun as the most outlandish and out spoken person at the table. If this is not happening then you’re doing it wrong!

I have realized that if I plan my next game to kill a player character, no one at the table is going to have a good time. It has to happen organically. Players have to make mistakes and you as a DM or GM have to be at the ready to take advantage of their mistakes.

So go about planning your next game like you normally would. Focus on making a great adventure and a great story. One that involves every player at your table. Personally, I have started added way more traps to my adventures. Deadly, painful, scary traps that take away lots of hit points. Lots of times my player characters avoid these traps. Other times they hit a trap head on and proceed the rest of the game with extreme caution. This is all ok. That is what your players are supposed to do. If your players by pass or avoid or just plan miss traps you have hidden, this is all a positive thing. That’s less planning for traps you have to do for your next game. Just take the unused traps and apply them to your next game.

Having learned how to make a deadlier game by using traps, my need to kill a player at my table has subsided quite a bit. This is because I know I am eventually going to kill one. I know it’s only one mistake away. Perhaps a trap is going to take away so many HP for a player to recover from. Perhaps the monster they battle next will be just a little to strong for one of them. However it happens, it will happen organically and it wont feel forced.

DinoPirates of Ninja Island

Free Stuff Friday: DinoPirates of Ninja Island

3

It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: DinoPirates of Ninja Island

Need a game? Need a free game? That what Free Shit Stuff Friday is all about! I got your back. Why not give DinoPirates of Ninja Island a shot?

On DinoPirates of Ninja Island website they wrote this stuff up: Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and buccaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And we call it DINO-PIRATES OF NINJA ISLAND

So check out this free game today! Just don’t forget to thank them for the free stuff!

275pxSwinfinitiestpb1.jpg

Infinities

1

Star Wars Infinities - A New Hope Roleplaying game settings based on an existing book, movie or computer game franchise can be either a boon or a curse. On the one hand you usually get a fully fleshed-out world which your players are already familiar with. When you play a Star Wars game for example, you don’t need to explain what a Jedi, a blaster or a snow speeder is. After explaining the game rules you can immediately start playing and the players already know how the world is supposed to work.

On the other hand, canon can get into the way. When you try to keep things in canon, it’s always Luke Skywalker who blows up the Death Star, Yoda dies in his hut on Dagobah and the Emperor dies at the hands of Darth Vader. The player characters can’t play a major role in these events if you don’t want to mess with the canon.

But why should you even care about canon? The Dark Horse comic series “Star Wars Infinities” effectively shows how you can mess with canon while still keep the tropes of the setting firmly intact.

In Star Wars Infinities Luke Skywalker fires two torpedoes at the Death Star but due to a technical malfunction they fail to destroy the Death Star. This changes the course of Star Wars history in significant ways. The other two Infinities graphic novels change events in “The Empire Strikes Back” and “Return of the Jedi” that lead to quite different stories compared to what were used to from the movies.

If Dark Horse comics can pull this off – even with George Lucas’ blessing, why can’t we? Especially when playing a game in a well-known setting like the Star Wars saga, it can be interesting to explore what could have happened when you change a few events. I can easily imagine a Star Wars campaign based on the events in one of the Star Wars Infinities books. Or perhaps it hasn’t been Luke Skywalker who destroyed the Death Star at the Battle of Yavin, but one of your players. The possibilities are endless – or shall we say “infinite”.

Of course this can be applied to other settings as well. How does the Eberron setting change if Cyre hasn’t been destroyed at the end of the Last War? As GM you’re in charge of what happens in the game world, so why not mess with the canon, the meta plot or even the history of the world you play in? I have to admit, even though I have run roleplaying games for over a decade, I still hesitate to mess with a settings canon. But the Star Wars Infinities comic books have shown me how changing things could make a campaign even more interesting for the players.

Free Stuff Friday: Mad Irishman Productions

1

It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: Mad Irishman Productions – Character Sheets

Good Gravy this site has a lot of character sheets available for download as PDFs. Character sheets for Dungeons & Dragons, Star Wars, True 20, Warhammer, D20 Modern, Arcana Evolved, Lord of the Rings and many more.

On The Mad Irishman Productions’s website they wrote this stuff up
: Mad Irishman Productions, where we specialize in quality role-playing products, particularly character sheets for your favorite games. Here you will find many free goodies in Adobe PDF format — allowing you to print out sheets or maps at will using Acrobat Reader — and the occasional PDF Form which you can type on directly.

So download some Character Sheets from The Mad Irishman today! Just don’t forget to thank them for the free stuff!

D20java

Free Stuff Fridays: Javascript Character Generators

5

This is usually Youseph’s territory but I’m trying my hand at writing a Free Stuff Friday post because it’s a topic I’ve recently become very interested in, Character Generators. Every so often I become convinced there is a tool out there to help me create characters and NPCs for my games. I’ve tried a lot of them, with wildly different experiences (from elation to frustration) but these ones have proven really useful

In the website of The Pathology Guy there are links to a series of javascript based character generators:

D&D 4.0 Character Generator

D&D 3.5 Character Generator

D20 Modern Character Generator

D20 Cthulhu Character Generator

D&D 3.5 Dragon Generator

Dragonlance Character Generator

Dark Sun Character Generator

Eberron Character Generator

Forgotten Realms Character Generator

Ravenloft Character Generator

D&D Savage Species Character Generator

Star Wars Character Generator

Be aware that those setting specific generators are for the D&D 3rd edition rules and I believe the Star Wars Generator is for the revised rules by WotC not the Star Wars Saga System. I know many people still play these versions of these games and I hope they prove useful.

They are functional and in my experience easy to follow but do require you to have knowledge of the system you are generating characters for, but are otherwise a really helpful tool. You can generate a character sheet and then copy the results and modify as needed. I’ve used his D&D 3.5 and D20 Modern generators on various occasions.

Thanks for The Pathology guy for all his hard work!

books-pile

Gaming fiction weal or woe?

1

Role playing games are so entrenched in their literary roots, from Beowulf to El Cantar del Mio Cid, from Howard’s Conan, to Tolkien’s Middle Earth that it is sometimes hard to separate one from the other. Inevitably role playing games in turn spawned fiction based on the games, their character’s and the campaigns. For me the Dragonlance Chronicles were a formative experience in my development as a gamer. These days you can’t visit a book store that doesn’t carry some gaming fiction from Warhammer 40K novels, to Eberron and everything in between.

As much as I liked gaming fiction when I was a teen, I pretty much gave up on it years ago. I can’t recall the last game related novel I read. Looking back there were some gems, like the original Dark Suns novels (loved them back then, don’t really know how they’d stand up to a re-read) and some utter duds like Dragonlords of Mystara (how I despise that book). Still gaming fictions survives and people continue to read it so I guess there is an audience.

Of course the Internet has changed the landscape of game related fiction. No longer do you need a publishing contract to write stories about your favorite game, you can publish what you write in the Web and share it with the world. I realize that fan fiction is a touchy subject, some authors embrace it others condemn it, but think what you may it’s out there. I guess my point is that the barriers to publishing your stories are crumbling. Of course making money out of it, well that’s another story!

There is also another use of fiction in a game related way, fiction you write for your games, be they face to face or in one of the many available online permutations. Despite my disinterest in game related fiction I personally love to write fiction for my games. I love to create my own settings and campaigns (Hello my name is Roberto and I’m a compulsive home brewer!) and short pieces of fiction are, for me, a way to cement the setting and it allows me to share the campaign with my players.

Over time I’ve come to realize not every player enjoys this, not everybody is interested in readying for the game, some people just want to play, not have game related homework. That is fine and good, and in recent years I try to parcel out my writing and give out details in small manageable chunks. In fact I’ve begun the practice of writing one page hand outs about specific details of the campaign. I figure if there is something important for me to say, I better say it in one page.

Still I think there are some great opportunities to use longer pieces of fiction to set the stage or introduce a campaign, making sure everybody knows what to expect and ideally to start up some pre-game conversation. If you can write, it doesn’t have to be perfect, just enough to get you ideas across, by all means put words on paper. If you don’t write, there are short stories you can use to convey the feeling or themes of a game. Taking the idea of fiction to another medium, even watching a certain movie together or playing an electronic game can get across your vision of a new game to your players.

I’m currently planning my next game, a superhero game with a twist. The characters are supers in a world where none existed before. I know it’s been done before, but I think I have some original ideas to play around with in such a setting. And besides, one of my players has always asked me for a game like this and I figure it’s about time to make him happy. For this upcoming game I have written some fiction I plan to share with my players pre-game so we can begin planning for it.

This time around I figured I’d try something different and use the blog to share this information not just with my players but with our readers. Get some feedback and make you all part of the presentation and planning of this new campaign.

I’ve written some gaming fiction and posted it on the blog before and the feedback was great. But that was just the brainstorm of a possible sci-fi campaign that is still in flux. The feedback has helped and I’m still working on the revision of what I wrote and a follow up to that. What I’ve written now is an introduction to a new campaign; you dear reader will be reading this just as my players are reading it for the first time. This is a new experiment for me. I plan to post one short piece of fiction about the campaign every day this week, so by Friday you, as well as my players, will have an idea of the game we’ll be playing.

This is not set on stone; after all it will not be just MY game. I want some feedback from my players and you out there as well. I hope some of you find this interesting. If you are NOT interested in game related fiction I apologize in advance, I’ll get back to other topics next week!

So in closing; expect the first post about the campaign along with this one. What do you think of gaming fiction? Do you enjoy it or do you avoid it? I’d like to know…

Go to Top