Advice
Unfinished business
0
I think as a whole we human beings are completists. We want to complete what we began; we want the whole story. We crave to know the conclusion, and when we don’t get closure we often resent it. From famous court cases to cancelled TV series, we just don’t like it when we don’t know the end of the story.
No wonder hardcore fan-folk (and I use the term meaning no disrespect) often take this to the next level when it comes to the things they are passionate about. Be it the TV series they were really invested in and the networked axed, or the endless novel series whose author passed away before completing it. There can be righteous indignation in such occasions.
WordPress Dice Roller
5
Recently I was made aware of some pretty cool dice roller widgets created by Awesome Dice for WordPress. There’s a D&D Dice Roller Widget created with D&D or Pathfinder in mind. As you can see to the right, you can customize the title of the widget and also choose if you want to allow the use of modifiers. When included in the widget area of your site, it shows a Roll button and a list of results. When a natural 20 is rolled you get alerted by a big red CRIT notice. Nice.
The second available dice roller widget was created for White Wolf’s World of Darkness. Again you can choose the title of the widget. But in addition to that the widget lets you set the needed target number, if 10s are allowed to explode, you can toggle whether 1s cancel successes or not, and you can even colorize results. Very nice indeed.
My blog’s widget area is already a bit overcrowded, so I doubt I will include these dice rollers on my own blog, but they could come in handy for anyone interested in running or playing games online.
And if you need an all-encompassing solution, Awesome Dice has something for you, too. The Gaming Dice Roller let’s you roll any number of dice from d4s to d%. It doesn’t have the added functionality of the WoD Dice Roller, but is probably your best choice if you play neither D&D nor WoD.
All three widgets are available as plugins from WordPress.org (I included the links in the text above).
If you want to see the widgets in action, check out the Awesome Dice blog.
Searching For The Best RPG
19
I have been on an epic quest these last few months tirelessly searching for what could be considered the very best table top pen and paper role playing game out there. My fingers surfed the keyboard of my MacBook Pro all over the Internets asking search engines the question, “What is the very best table top RPG out there?” I have read forum posts, blog posts, e-mails and chats with friends. Sadly, I was unable to get a clear and concise answer.
I took my quest to the next level. I pored through just about every single RPG book and PDF I have collected in the last three years since I got into table top RPGs. It’s a shockingly large amount of material I have collected. I focusing my time on reading how each different RPG handles character creation and game mechanics as those are the areas I have issues with in the RPGs I have played.
The truth is, I didn’t know what to look for, but I will know it when I see it. I wanted simple character creation with lots of choices for races and classes. Something that would fit on one piece of notebook paper old school style. You should not need several sheets of paper and index cards to build your character and track all of their powers. To me that is no longer a pen and paper RPG. It’s something else that I don’t think the hobby has developed a name for. (more…)
Ask The Stargazer: “How should one go about starting an rpg blog?”
1
Yesterday I got the following email:
Dear Michael/Stargazer,
My question for you sir, is this? How should one go about starting an RPG blog? I have some ideas for content but my technology-fu is pretty weak. Some folks recommend Blogger to me and others WordPress. I was wondering if you have any tips for getting a blog up and running and then maintaining it?
Thanks!Best regards,
Matt
Luckily that’s a topic I have already written a lot about. Some of you might actually remember my RPG Blogging 101 series, that I have written back in early 2011. If you are looking into starting your own blog, it wouldn’t hurt if you check out these posts first. But let’s have a deeper look on Matt’s question first.
TRPBTNTWA or “Things Role Playing Bloggers Tend Not To Write About”
1Fellow RPG blogger Noisms came up with a list of subjects RPG bloggers usually don’t write about. Alas I was oblivious to the existence of said blog until I read an article posted on the “Between are the Doors” blog earlier today. I am actually pretty sure that either one of my team members or myself posted about most of the listed subjects before, but why not give it another try?
-
Book binding. (I can’t be the only person who bemoans the way new rulebooks tend to fall apart like a sheaf of dry leaves after about 5 seconds of use).
I have to admit that I don’t a single RPG rulebook that had serious binding issues. But I also treat my roleplaying books with a lot of care. Even some of my oldest books still look pretty new. And since I do not tend to stick to one game for many years, most of the books don’t see constant use, so that’s not a big issue for me. -
"Doing a voice". How many people "do voices"? Should they? How do you get better at "doing a voice" if that’s your thing?
I do voices a lot. I still remember one session that actually almost caused me to lose my voice. I was running Warhammer Fantasy Roleplay first edition at the time and the players investigated body-snatchings at the local Morr temple. The Morr priest was a pretty old guy with a coarse and craggy voice. And since the players talked for quite some time with the guy, I had to use my "old guy voice” all night. The next morning I was actually hoarse.
In addition to using voices I actually use various accents in my games. Especially when I use my hometown’s local accent for portraying some country bumpkin in one of my games, a lot of laughter is assured.
But you have to make sure you don’t overdo it. Using accents and doing voices can get old pretty fast if overdone. In order to these techniques with great effect you have to use them sparingly. -
Breaks. How often do you have breaks within sessions?
We usually start playing in the afternoon and have one break to eat dinner. Aside from that shorter breaks may occur when necessary. But usually I try to avoid breaks because after each break it takes awhile until everyone is really “back in the game”. -
Description. Exactly how florid are your descriptions?
That depends a lot on my mood and the situation. I can be very florid and describe everything in miniscule details but I can also paint the picture in a few braod strokes. But most of the time I try not to be to florid in my descriptions. The more you describe the less the players are able to use their imagination. -
Where do you strike the balance between "doing what your character would do" and "acting like a dickhead"?
That’s pretty easy. As soon as the other players’ fun is negatively affected by the character’s actions, you have to act. But normally I try to avoid issues like that during character creation. Especially when a player wants to play the mysterious loner type, I politely remind him that in my games the characters are meant to cooperate. And the mysterious loner is usually not a good team player.
Evil characters are banned at my game table. -
PC-on-PC violence. Do your players tend to avoid it, or do you ban it? Or does anything go?
As far as I remember there hasn’t been any PC-on-PC violence in the games I’ve run. And if there was it definitely was not that often. There might be situations where a fight between two PCs may actually be acceptable, but in most cases it’s not. But I don’t have a special rule that bans in-party violence. -
How do you explain what a role playing game is to a stranger who is also a non-player? (Real life example: my friends and I were playing in the local M:tG club space. A M:tG groupie teenage goth girl came over and asked, "What are you playing?" "[We answered.]" "Sounds kind of gay.")
Most people know about the kind of roleplaying that is done in communication training or in a psychotherapy setting, so it’s actually easy to bring the basic idea across. Sometimes I start describing what could be a typical scene in a roleplaying game and ask the interested stranger how he or she would react. That’s usually the point where they “get” it. Overall I haven’t had many bad reactions. Most people think it’s at least sounds interesting in theory even if they can’t imagine playing roleplaying games themselves. -
Alchohol at the table?
I don’t drink any alcohol and I don’t serve alcoholic beverages to my guests either. I think in some games I ran during our regular RPG pub meeting players were having a beer, but I would never run a game to drunk players. -
What’s acceptable to do to a PC whose player is absent from the session? Is whatever happens their fault for not being there, or are there some limits?
As a GM I never do any bad things to a PC whose player is absent. The PC is in a state similar to the one Schrödinger’s cat is in. He or she is both there and not there at the same time. Yes, it helps to understand the basics of quantum theory to play in my games.
Using the Kindle at the game table
12
Yesterday I finally got my Kindle. For quite a while I have been pondering whether I should buy one or not. Last August I bought an iPad and actually thought it might double as my ebook reader as well. But although I use it a lot to view PDFs I actually never used it to read whole novels using iBooks or a similar tool. A couple of months ago my girlfriend – much to my surprise – bought a Kindle. So I actually had the chance to have a closer look at the device and I especially liked the electronic paper display. It looks pretty close to real paper and you can actually read comfortably in direct sunlight. So after long consideration I ordered the Kindle Keyboard a couple of days ago.
I mainly intend to use the Kindle for what it was designed which is reading normal ebooks. But as a gamer I also look for ways how I can use this new device at the game table. I’ve done some research and found out that a few roleplaying publishers have started to release their books in ePub or Mobi formats. There are also free ebook versions of the Anima RPG and the German translation of FreeFATE. If you have a long trip on the plane or train ahead of you, you might want to put some RPG book on your Kindle to give it a readthrough from cover to cover. And that might actually work pretty fine when you have a version of said rules optimized for an ebook reader.
I even tried reading a PDF on my Kindle and was surprised that it worked better than I expected. But that doesn’t mean I would recommend it. If the PDF was created in a digest-sized format it might actually work, but usually the font size is just too small to read anything comfortably. Zooming is possible but not that user-friendly. The Kindle is no iPad, folks. In addition to that I am pretty sure that very artwork-intensive PDFs might be too much for the device.
Since you can copy your own documents easily to the Kindle, you could for example copy all the notes you need for the game you’re running to the Kindle. And searching for something in actual ebooks (not PDFs) is pretty reliable, so you might actually use the Kindle as an alternative to flipping through a physical rulebook when you want to look up some obscure rule. I am sure some Kindle owners and D&D 3.x/Pathfinder players have a copy of the SRD on the device.
So what are your thoughts on that subject? Do you own a Kindle or a similar ebook reader and have you used it successfully at the game table? Please share your experiences in the comments below!
Putting fantastic back into Fantasy
7
Yesterday I played in another session of Chris McDowall’s “Into the Odd” over Google+ Hangout. As always we had a blast and it also inspired me to write about putting back the fantastic into fantasy.
One problem that fantasy roleplaying games often have is that they are often very clichéd and cover all the common tropes you would expect. Of course there’s magic, fantastical places and all kind of weird creatures, but after a while you know what to expect and a horde of walking dead is not really frightening anymore. It’s just another obstacle on the way to the big bad guy at the end of the dungeon.
Chris’ game is different. The majority of his world is pretty mundane. There are no elves, no dwarves, not one of the common fantasy monsters like kobolds, orc, dragons, you name it. Magic is something noone really understands and you need ancient artifacts called Arcana to use it. And if you get into a fight things get messy pretty quick.
You have a question about an existing or upcoming Stargazer Games product? Ask away! You want to know what we think about a recent development in the RPG industry? Send in your questions. You always wanted to know what we think about game X? Send us an email.

