Category Archives: Props

mashupforge

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Have you ever dreamed about creating a Google Maps style map of your campaign world? My friend and fellow RPG blogger Zakharov Sawyer recently told me about mashupforge, a new service that allows you to do just that. You can even add markers with descriptions about the various places on the map. This can be a very handy tool, especially when you use a laptop or tablet PC at the game table. Below you see a map created by Zak:

Plane of Sylvigoth
If you want to check out the map in all its interactive glory, follow this link. Mashupforge is currently in beta, and they’ll probably add more features in the future but if you look for an easy and free way to turn your campaign map into an interactive map in the style of Google Maps, mashupforge is definitely worth a look.

Fun with Photofunia

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On the German RPG Blog “Cthulhu’s Ruf” I read about Photofunia, a service that allows you to apply all kinds of interesting effects onto your portrait photos. Aside from being a perfect time waster it can be easily used to create handouts for your roleplaying games. Here are some examples:

Wanted Poster (Western Style) Wanted Poster (Harry Potter Style)
Wanted Poster (Western Style) Wanted Poster (Harry Potter Style)
Newspaper Handout Behold the Great Cthulhu
Newspaper Handout Behold the Great Cthulhu

I am sure you can come up with even more creative uses of PhotoFunia’s effects. Enjoy!

Campaign Primer Ideas! Part 2

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Now that I’ve started writing about this I can’t stop. Here is the thing, on a previous post I was musing about the “campaign primer”, the way to introduce your campaign to your prospective players, inspired by Shinobicow’s excellent series on World Building.

In his series, specifically Part 8 he talks about this and touches upon the elevator speech, or elevator pitch, call it what you may. And I think this is particularly appropriate, the idea is to communicate the “value proposition”, in layman’s terms, why this campaign is right for you! Having worked in sales I can understand the value of this type of communication. Precise, succinct, to the point, and there is something to be said for getting your point across in a distilled form. It forces you to take a hard look at the campaign and reduce it to its salient features.

Of course, being creative types who have (probably) worked on this campaign for hours upon hours, you want to share every exciting detail with the players. My advice, be patient, there will be time for this. If you indulge my digression here for a moment, patience is also a valuable skill for a Game Master. In our modern “instant gratification” culture we want all the excitement and we want it right now, but if you pace yourself, set up plots and introduce information little by little not only will you have the satisfaction when it all comes together down the line, but you will keep your players engrossed and interested, coming back to your game for more.

But back to the task at hand, how do we apply this to the campaign primer. Ok let me recapitulate from the last post and give some structure to this:

Continue reading Campaign Primer Ideas! Part 2