Props

The end is nigh!

The end of the year that is. It’s mid-September now and fall is approaching fast (at least in the northern hemisphere). Perfect time to start a horror RPG campaign! So, why should you start a horror campaign now?

Especially fall and winter are perfect seasons for horror campaigns. The days are getting shorter, the shadows are growing longer, it’s cold and uncomfortable outside and oustide activities become less and less attractive. Usually when you try to run horror campaigns in summer and spring you encounter several problems. For one it’s usually easier to pull off a horror atmosphere when it’s dark outside. Most people have fear in the dark or at least feel slightly uncomfortable which definitely helps to set the mood. I also noticed that people are usually more willing to get into the right mood for horror when it’s cold and rainy outside. Your mileage may vary of course.

Rippers There are a few games I am considering right now. I am already running a Rippers campaign for quite some time now, but it’s not as horror-laden as I wished, but that’s something I can easily change. But my players are currently happy with the campaign’s style right now, so I consider offering them to run a second/alternative campaign over the fall/winter months.

As an alternative I could run a horror solo game with my girlfriend as I planned a long time ago. Alas this plan never left the development stage, but since the "stars are right” this idea may see the light of day (or the darkness of night) after all.

Call of Cthulhu One of my all-time favorite horro games is Call of Cthulhu. Most of you are probably familiar with the works of H.P. Lovecraft, so I don’t have to go into details about the setting here. Especially on a rainy winters day nothing is more fun than to fighting a losing battle against old gods, aliens and insanity. This time I am actually considering purchasing one of the classic CoC campaigns. I have run self-written Call of Cthulhu adventures before, but I just don’t have enough time to properly research, write and prepare an epic Lovecraftian horror campaign right now. So just using a tested campaign may be the best way to go.

Trail of Cthulhu Instead of using the Call of Cthulhu rules by Chaosium I actually consider using Trail of Cthulhu, which is using the Gumshoe system. The Gumshoe system was created for campaigns where the focus is on investigations and less on combat. And that is exactly what I am usually aiming for in any horror game. Pelgrane Press’ another horror roleplaying game Esoterrorists could be an alternative to classic Lovecraftian horror. As Trail of Cthulhu it uses the Gumshoe system, but this time the players have actually a chance to make it through the campaign alive (and somewhat sane).

Esoterrorists Especially if your players are well versed in the Cthulhu mythos, Esoterrorists could be a welcome change. Instead of “just another Byakhee” or “not Nyarlathotep” again, they are confronted with new and original adversaries. Esoterrorists also allows you to run a campaign reminiscent of the X-Files, with federal agents investigating all kinds of mysterious events all over the United States (or wherever you want to set your campaign). If you haven’t done so, you should at least leaf through the book in your local game store. There are already a couple of supplements and adventures available including a full-blown campaign and even a soundtrack!

Hunter: The Vigil If you want some more action in your horror game, I would have a look at Hunter: The Vigil or its predecessor Hunter: The Reckoning. I recently acquired a copy of the latter in a garage sale and I enjoyed reading it very much, but from what I’ve heard, Hunter: The Vigil is a better game in all respects. First and foremost the updated World of Darkness rules are in my opinion many times better than the old ones.
The new setting in Hunter: The Vigil finally allows players to play real humans. In Hunter: The Reckoning the player characters had special abilities which made them just another kind of monsters. The updated setting of Hunter: The Vigil allows for a three-tiered game, where GM and players decided which power-level they prefer. Especially a tier 1 game could be a great basis for a horror campaign.

Ok, you’ve decided you want to run a horror game, you’ve chosen one of the many available settings and perhaps you have even prepared a campaign. Now you really should think about music and props. In my opinion both may not be vital for a good horror game experience, but if used right, they can contribute a lot.

As I’ve pointed out in many posts before, music can help to set the mood. And especially in a horror game mood is everything. Horror movie soundtracks usually work pretty well. I have also used candles for lighting in horror games in the past which usually works great. But beware candles on the game table can be a distraction, too. So, if your players are playing with candles wax instead of focussing on the game you should consider using electrical light instead. ;)

If you ask me, handouts are a must in any investigative game. If the players find a newspaper article, a scrap of paper in the clenched fist of a dead man or some strange runes on the wall of an desecrated church, make sure you have an appropriate handout ready. If you have any artistic skill, a sketch of the monster they encounter or perhaps even a small statue may be pretty cool.

I believe these tips should help you jumpstart your horror campaign. As always I am keen on hearing from you. What horror roleplaying game is your favorite? And what do you use to set the mood? Please post your thoughts in the comments below!

Mercator-style maps in Photoshop

At Cartographer’s Guild I discovered a tutorial that shows you step-by-step how to create an antique-looking world map for your fantasy campaign.

Mercatoria

Yesterday I even started to create my own Mercator-style map for my Asecia reboot. I am not quite done, but perhaps you’re interested in the result:

Asecia

Please note, that you have to sign up at the Cartographer’s Guild forum to see the embedded images there. But luckily someone already created a PDF version of the tutorial that I decided to mirror here for your convenience.

Starmap

Starmap 10ly

Last week I started working on a SF campaign after my players told me that they wanted to play “something with space ships and laser guns”. We checked out the SF campaign settings I already own (including Star Wars, Babylon 5, etc.) and then decided that we wanted something original. 

After throwing around several ideas in the back of my head I settled on a pretty hard SF campaign that focusses on the solar systems in close vicinity to our own sun. And in order to visualize the campaign area to the players I created a starmap. Using this map as basis I started by adding a nice backdrop photo and a hex grid. The suns and labels where created in Photoshop.

I have to admit that I am pretty content with how the map turned out. The grid is not very helpful as it is, but I gives the map this “Traveller sector map” look.

Create custom fonts for free

Yesterday I stumbled upon an article on Lifehacker that could be of some interest to all GMs out there. The service YourFonts allows you to create your own TrueType font for free. Most people use it to create a TrueType font from their handwriting but why not create a font from that runes you created for your D&D game? 

Example
The process of making a font is quite easy: you download a template as PDF or image file and either print it out and fill it with your handwriting, or you can create the font on your computer using a drawing program. Then you reupload the filled template to YourFonts. Voilá! That’s it!

For more information on this service, check out the original Lifehacker post or the official YourFonts site. Please note that there a lot of tasks in the font generation queue, so it may take some while until you can upload your templates.

More prop generators!

In my last post I wrote about the Newspaper Clipping Generator, but there are a lot of generators available on the internet that can help you to easily create props for your roleplaying game and/or your blog/website/whatever.

  • Ticket-O-Matic
    Create your own first class airplane ticket. The generator allows you to choose from 33 airline.
  • MagMyPic
    This service allows you to create a fake magazine cover. 
     
  • Old Photo Generator
    This nifty tool let’s you age your photos. That’s especially handy if you take some photos for your next Cthulhu session and age them to make them look like they were from the 19th century.
     
  • Monsterizer!
    Ok, you can’t really use that for your roleplaying session… hmm … perhaps a very creative GM could make use of this tool, but it’s fun!
    The “Monsters Initial Stickers Name Generator” creates something like this (you can enter your own words of course):

     
You find hundreds of interesting and fun generators at the Generator Blog! Have fun!

Newspaper Clippings

I always love to use props and one of my favorite prop are newspaper clippings. Usually I used a word processor like Word or Open Office to create a mock-newspaper. But there’s an even easier way: The Newspaper Clipping Generator! Here’s a sample of what you can create in just a few seconds:

By the way I think my fellow-blogger Uncle Bear has used this generator before to create newspaper clippings for his blog. So you obviously can even use this web tool to pimp your blog! Check it out!

Canned Monstrosities

While checking some websites this morning I stumbled upon some great tutorials for Halloween props. These props could make excellent props for use at the gaming table especially when you run some horror or mystery campaign. Check out that great prop for example:

The tutorials can be found at Imakeprojects.com. And when this is not creepy enough, check out the great “Jarhead“.

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