I have been intrigued by Savage Worlds ever since I first read about it. A system designed to be “fast, furious and fun”, without sacrificing the detailed character creation and the tactical aspects I’ve come to like in RPGs, that’s easy for the GM to prep for and can be used for many genres? Sold!
I got the revised rulebook in early 2006 and tried to read it. While it seemed simple enough there were many bits I found confusing, especially how damaged worked (Shaken, not stirred, nor wounded!). So I never got around to finishing it or even playing it. But I kept hearing great things about the game, so when I saw the Explorer’s Edition at Gen Con in 2007 I snatched two copies. I wanted to make this the game for my planned sci-fi game (regular readers will note that the aforementioned sci-fi game has now been in the planning stages for 8 years!) and I figured the extra copy would get passed around the table. Sadly Savage Worlds Explorer’s Edition suffered the same fate as True20 and other previous games I believed would entice my players. It lingered unused in a shelf for years.