RPG tools

Free Stuff Friday: Mutants & Masterminds Character Sheets

This week’s Free Stuff is: Mutants & Masterminds: Character Sheets

Character Sheets for Mutants & Masterminds.

On The Green Ronin Website They Wrote This Stuff up: Character sheets for the third edition of Mutants & Masterminds are now available — in black & white and in color!

Color Character Sheet

Black & White Character Sheet

So get your copy of the Mutants & Masterminds Character Sheets free today. Then be sure to thank Green Ronin for their free stuff!

Free Stuff Friday: DC Adventures Hero’s Handbook Errata

This week’s Free Stuff is: DC Adventures Hero’s Handbook Errata

Did you know that Green Ronin released Errata for the DC Adventures Hero’s Handbook? They did! Best of all it’s FREE!

On The Green Ronin Website They Wrote This Stuff up: The DC Adventures Hero’s Handbook errata file is now available!

Got to love it. Short and sweet. So get your copy of the DC Adventures Hero’s Handbook Errata free today. Then be sure to thank Green Ronin for their free stuff!

What about the GameMastery Plot Twist Cards? A review… (And slight ramble!)

With such a convoluted title to this post, I better make some sense out of this!

What is this post? First and foremost a review of the GameMastery Plot Twist Cards… What are this cards I speak of? Well they are part of a series of GameMastery Cards produced by Paizo that illustrate treasure, items, NPCs, etc. While I was originally intrigued by the idea I was less than thrilled when I got the original cards. True having a card with the image of a certain piece of equipment or a magic item may be cool but I discovered that I forgot to hand them out or some players really did not care for them. Maybe I was not using them effectively. Paizo has gone on to produce decks themed to their different Adventure Paths and I imagine this must be a boon for those who play the Adventure Paths.

However the fine folk as Paizo then produced the Critical Hit Deck and the Critical Fumble Deck, both excellent products.  So after these two excellent products I was really interested in the Plot Twist Cards. Please indulge a little detour on this review… Let me tell you why.

Since beginning my, currently in hiatus, Pathfinder RPG campaign I wanted a different feel to it. I wanted to encourage swashbuckling actions and the feel of action/adventure movies. To accomplish this I implemented the use of Action Points (the old D20 variant that appeared in the 3rd ed version of Unearthed Arcana not the new Hero Point rules recently published for Pathfinder, I began the game long before the book where they appeared was published) and included Scratch Factory’s Swashbuckling Cards to allow the players to alter the game in significant ways.

Over the last couple of years I have embraced the idea of shared storytelling where players influence the flow of the game. I have not gone full indie, all narrative no GM, “dice be dammed we are telling a story” storytelling just yet, but enough to allow the players to impact the flow of the game in significant ways. I don’t use all the Swashbuckling Cards; I revised them all and removed two I believed might prove problematic.

I also allow players to draw two cards per session and use them, either for the effect described or as a free Action Point. As a GM I also draw two cards I can use during the game with any opponent or NPC or use as Action Points for the player’s opponents. If I feel a certain card would simply ruin the game I can refuse to accept it and immediately give the player a new card. I have only done this once in over a year of playing.

My players have embraced the cards and their inclusion has greatly enhanced the game. So along come the Plot Twist Cards, I saw the cards and snatched them right away. They come with their own rules and each card has an evocative title, a small illustration and various suggestions how the card may be used in game. They are excellent as even the seemingly negative cards have suggestions that may be beneficial or fun. The idea is that player can use the cards to help them or make things more challenging, depending on the story they create together with the GM.

I doubt my players would use any of the cards to make things harder for them. They may prove me wrong, but I don’t see it happening. Each card also has a rules bonus or penalty that can be used instead of the more esoteric opportunities presented by the card.

I think the open nature of the cards, the need to interpret and come up with possible applications for the cards will be the hardest aspect of the Plot Twist Cards. The Swashbuckling Cards I’m currently using, while open in many instances, have a specific effect that may need adjudicating, but it’s easily applicable. Rarely have we spent more than a minute or two clarifying a doubt on the card’s wording.

The Plot Point Cards require more interpretation and are much more open ended unless you simply use the penalty or bonuses printed on them, but if you limit yourself to this you are robbing yourself of the myriad opportunities the cards bring. They present a true opportunity to include the players in the creation of a collaborative story.

The rules that come along with the cards call for the GM to give two cards to the players at character creation, and an extra card when they go up a level. This seems too little for my current campaign, but that is the feel I am going for, larger than life adventure. The suggested pacing may work better for a traditional campaign.

Will my players like the Plot Twist Cards? That remains to be seen, I plan to show the cards to the players and discuss it with them. I am a little concerned with the open nature of the cards, I can see some players embracing it, other struggling, but I think that is part of the magic of the Plot Twist Cards. They encourage role-playing, to me that is a good thing!

Here is looking forward to the Condition Cards

New game, new tools!

This past weekend I began a new campaign. We reached a natural lull in the ongoing Pathfinder RPG campaign, which has run for 65 (almost) weekly sessions and decided to put the game in hiatus for a couple of months and try the superhero campaign I’ve been itching to play for a while now, and about which I have written here in the blog (Here is the link to the last post about it, the questionnaire, that includes links to the fiction I wrote as an introduction to the campaign).

We gathered at the beach apartment of a friend (the benefit of living in a tropical island) created characters and began a campaign using the DC Adventures RPG. Despite my love for ICONS It proved to be too rules light for my group, the prefer a little more crunch in their gaming diet, so we went with the Mutants & Masterminds 3rd edition rules as presented in the DC Adventures book.

I know I proposed a Virtual Book Club to read DC Adventures and I am YET to publish a post about it, but real life (work, illness and other minor details like that) has kept me from writing a post to discuss the game as thoroughly as I’d like. So the real review of DC Adventures is still forthcoming (talk about wasted expectations!). What I intend to talk about is the campaign itself and two tools I’m using to enhance the experience.

Want to learn more? Read on…

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ESTRANGE: frEe STuff fRiday AcroNym Generator

This is Youseph’s usual stomping grounds, but I couldn’t resist writing a post about this as soon as I discovered it today. Acronyms are to me a staple of superhero games, and to a certain extent spy games, since I’m planning for the (seemingly since forever) upcoming superhero game I did a search for an acronym generator and found this website:

ACE: Acronym CrEator

It generates all sorts of amusing results, and in the Advanced Search you can select which words of your lists of keywords MUST be present. Granted some results are rather strange, case and point the title of this post, generated with the very same online tool.

As a bonus, if you are wondering what a particular acronym stands for there is the Abbreviations and acronyms dictionary. I hope these resources inspire you and they are up to par with FIRE standards, the Fellowship of Internet Resources Evaluators.

Have a great weekend everybody!

Free Stuff Friday: DinoPirates of Ninja Island

It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: DinoPirates of Ninja Island

Need a game? Need a free game? That what Free Shit Stuff Friday is all about! I got your back. Why not give DinoPirates of Ninja Island a shot?

On DinoPirates of Ninja Island website they wrote this stuff up: Ninjas, pirates, and dinosaurs. A fantasy Asia, filled with warring island nations. Samurai mounted on domesticated raptors. Bigger dinosaurs hunted by quasi-Polynesian tribesmen. Dueling factions of shadow warriors. Privateers and buccaneers battling the servants of the Imperial Navy. Fallen kingdoms deep in forgotten jungles. And we call it DINO-PIRATES OF NINJA ISLAND

So check out this free game today! Just don’t forget to thank them for the free stuff!

Free Stuff Friday: Mad Irishman Productions

It’s Friday and it’s time to give you some more free stuff!

This week’s Free Stuff is: Mad Irishman Productions – Character Sheets

Good Gravy this site has a lot of character sheets available for download as PDFs. Character sheets for Dungeons & Dragons, Star Wars, True 20, Warhammer, D20 Modern, Arcana Evolved, Lord of the Rings and many more.

On The Mad Irishman Productions’s website they wrote this stuff up
: Mad Irishman Productions, where we specialize in quality role-playing products, particularly character sheets for your favorite games. Here you will find many free goodies in Adobe PDF format — allowing you to print out sheets or maps at will using Acrobat Reader — and the occasional PDF Form which you can type on directly.

So download some Character Sheets from The Mad Irishman today! Just don’t forget to thank them for the free stuff!

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