RPG tools
Free Stuff Friday: Incompetech Graph Paper
1It’s Friday and it’s time to give you some more free stuff!
This week’s Free Stuff Is: Incompetech Graph paper
Need some kind of graph paper to draw out your dungeon or just to take notes on? check out Incompetechs website. They have Squares, Triangles, Hexagonal, Circular, Polar, Brick, Asymmetic, and much more for to download in PDF form and print out!
On the Incompetech website they wrote this stuff up: Downloadable and very printable, I find these PDFs extremely useful.
That pretty much sums it up. So download some free graph paper designs and as always be sure to thank the kind folks at Incompetech for their free stuff!
Free Stuff Friday: Synapse
3It’s Friday and it’s time to give you some more free stuff!
This week’s Free Stuff is: Synapse
Synapse is a new RPG written by Greg Christopher. It was just made available last week as a Public Beta, to be improved over the course of the next few months into a final release. The PDF is nearly 300 pages long and in full color with stunning art donated by artists from around the world.
The game is a completely open-ended universal system with strong emphasis on character depth and personality. The primary elements of a character are seven mental attributes, including the namesake Synapse. In addition to these, your character chooses from 21 talents to customize precisely what their brain is good (and bad) at. This brain is then placed in a physical body. Build a race using a point-buy system from nearly a hundred biological characteristics; ranging from mandibles to turtle shells to wings to echolocation. This is followed by a similar system for culture where you define the society from which your character springs. Build any culture from Ancient Egypt to the Galactic Empire. Your character is the given life experiences using another point-buy system, where you make choices about your education, siblings, parentage, and more. All of these systems feed into a personality model to build a unique personality from 22 different motivation values. You define what exactly drives your character in their daily life. Choose from six morality models that go far beyond good and evil. On top of this, you build a network of NPCs which your character has met over the years. These NPCs integrate you into the social fabric of the game world, providing resources, contacts, allies, and more. Finally, choose from a long list of skills for any setting you need and buy your starting equipment (or property, if you are rich enough). As you can see, this game generates characters of stunning complexity.
The game uses a d6 success-based mechanic to determine success/failure at tasks. The combat system involves a bullet-time model that resolves quickly and decisively. The game also includes a conversational mechanic where you can pick and choose motivational appeals to make in your adversaries to influence their decisions. Even if you choose poorly, you get a few chances to attempt to get the conversation back on track. It also has a standard roll-vs-difficulty and a manuever mechanic that works for chase scenes; from horses to starfighters. Your body is represented by three values; strength, endurance, and resilience (resistance to toxin/disease). You can take damage to these values independently as if they were different kinds of hit points. You also track mental stress to determine how well your mind is able to keep it together under adverse circumstances. As you take stress, you start to get shaky and make mistakes. If you reach a critical stage, your brain shuts down and you withdraw into a catatonic state and cower on the floor.
Since the game emphasizes the brain and not the physical form, it easily supports any setting. Your mental skills are used to run all the mechanics, not your body. Instead of drawing upon your physical body, simply replace your body with the values of a giant Mech and take to the field as if you were merely a giant armored combatant. Build a new body as a vampire, choosing from dozens of vampiric powers. Or teach yourself magic and choose from dozens of magical abilities.
Synapse is a powerful character development engine that can be used to play any setting, any genre, any game that you desire. You owe it to yourself to check it out. And give Greg some comments on his forum so that he can make the final build the best that it can be.
So take a moment and check out Synapse. Download the pdf, and check out the blog. Maybe even give Greg some feedback to make Synapse even better then it is! As always be sure to thank Greg for the free stuff!
Dungeons & Dragons Red Box Review
3I received and early copy of the Dungeons & Dragons 4th Edition Red Box Fantasy Roleplaying Game Starter Set last week. It’s the first product to be released from the 4th edition Essentials product line. I have already posted an unboxing video, but now that I have spent a couple of days with the Red Box it’s time to let you know what I think.
First off I want to talk a moment about the Essentials product line. Dungeons & Dragons essentials products are people new to role playing games and new to D&D. With simplified Character creation that works with all aspects of 4th Edition Dungeons & Dragons its the right choice. I also feel it’s a great choice for people like me. People who DM more games than they play and struggle over character creation as a result. Being able to quickly build a character and join a game is worth it’s weight in gold to me. (more…)
What’s in a name?
6
I’ll admit it, naming non-player characters and places in role playing game is HARD! If you are not careful you’ll end up with names your players will make fun of for years to come. The noble and serious NPCs that will be the key to the plot will not be remembered for his generosity or secret knowledge, but for being called Uacs Oftin.
Ok that may be a little exaggerated, but I’ve had real experiences. When naming settlements in a map, never do it late at night, you’ll end up with a town called Unoc. Whenever my players saw the name on the map they asked “Where are Doc, Trec and Cuatroc?” (That’s pretty basic Spanish but just in case, that’s a play on the numbers uno=one, dos=two, tres=three, and so on… Hilarious I know). Sadly that same map had a nearby town called Scret, dangerously close to escreta. Having a town name shit, well that pretty much sets an expectation right there. And well the list of NPCs with funny names is long…
I can hear the advice “Well Roberto, don’t name places or NPCs on the spot, do it ahead of time…”To what I say, that’s all well and good but I like a little improvisation, I like to keep things fluid and sometimes you must name an NPC on the spot and you better be ready for it. So here are a few tools and short cuts I use…
The Everchanging Book of Names, this is a handy dandy name generator that allows you to generate one name, or lists of names, from real world cultures to popular campaign worlds and fiction. You can print out lists ahead of time to use while you play or, if you use your computer while gaming just keep the program running and open it up when you need a new name. The names it generates are all fantasy names so you need other tools for different genres.
To create consistency and plausibility I try to select names of certain cultures or places in my campaign world from specific real world cultures, so baby names websites are very useful, like Baby Names and Baby Hold, which allow you to search by letter and cultures.
If you play sci-fi games there are sci-fi name generators on the Internet, but many generate funny versions of your name for specific settings, which sorts of defeats the purpose. There is a Star Wars Galaxies name generator for the races available in that MMO. This sci-fi name generator allows you to generate names for Star Trek, Star Wars, and Firefly, or generic names for aliens, locations, and planets. All in all a great resource!
For modern games naming should be easy, just look at the TV, pick up a newspaper or simply look online. Wikipedia’s list of most common names by region is useful when you need that foreign spy to have the right sounding name.
I’m not a fan of random superhero names; to me it seems their names convey so much of what they are, that leaving it to chance is just wrong. But when you absolutely must name a hero or villain on the spot, well there is Seventh Sanctum. That website has all sorts of generator, from the names of Mecha, Organizations, to Anime Powers.
Those are just a few of the tools available out there, this barely scratches the surface. I’d love to know, what tools, generators or lists do you use for your games?
Eureka!
4
Some time ago, Martin Ralya of GnomeStew.com and Engine Publishing asked me if I was interested in reviewing Eureka. I’ve read about Eureka before and since I am chronically under-prepared for my games, it looked like the perfect book for me. So he send me a copy and I was immediately blown away!
So what’s Eureka about? Eureka is a 314-paged book containing 501 unique adventure plots that are meant to inspire game masters and help them preparing their own games. And I can assure you, that the authors of Eureka didn’t promise too much! After a foreword written by industry veteran Monte Cook and a chapter on how to use this book in your game, you get almost 300 pages of adventure plots for Fantasy, Horror and SF roleplaying games. Of course every plot not only lists other genres it’s easily adapted to, but also is tagged to help GMs to fit the plots into their own campaigns. That are much more potential adventures than anyone can run in a lifetime, considering you can probably use a plot several times.
Eureka has been inspired by Georges Polti’s 1921 book “The thirty-six dramatic situations”. He theorized that all books, plays, movies etc. are based on just 36 basic plots. The authors of Eureka didn’t slavishly follow that theory, but used it as an inspiration to come up with a list of standard situations of their own. And then they wrote a couple of adventure plots for each of those standard situations.
Each Adventure Plot is not just a simple plot hook but a fully-fledged out plot that can be easily turned into a proper adventure by any GM with only a few minutes to an hour of preparation. I have to admit I haven’t read all of the adventure plots yet, but from what I’ve read so far, they are pretty unique and very creative. I would love to give some examples, but that would probably spoil too much, but you can trust me, that I was blown away by the sheer creativity in that book.
Another noteable feature of Eureka are the four indices. There you can find plots by genre, tag, title and author. The PDF version’s table of content is also fully linked, so getting to a certain section in the book is just a click away. Perhaps I should also mention the artwork of the book. The full-color cover by Andrew McIntosh gives you a good hint of what to expect from the book and is beautifully done. The interior artwork was done by various artists in various styles but is always of pretty high quality. But in my opinion the book would have been as good even without any interior art. But that’s just me.
So why should any GM get Eureka? In my humble opinion it’s the most useful tool a gamemaster could probably have. We all know that sometimes coming up with a unique adventure can be very hard. Especially when you get older and you don’t have that much time to prepare your games, you’re happy for any help you can get. I am pretty sure I could open Eureka at any page, read the adventure plot I find there and run an adventure after only 15 minutes of prep, probably less. That’s the power of this book, and that’s why I wholeheartedly recommend it.
Alas I forgot to pick up the print version of the book when I was at Gen Con, but I will definitely order a copy in the next few days!
Please note that this review is based on a read-through of the PDF copy of the book I got provided by the publisher. I haven’t playtested all the 501 adventures nor have any animals been harmed during the course of that review.
The print+PDF bundle available at the Engine Publishing online store sets you back $34.95 and you can get the PDF version for mere $16.95, which is a great price for this book. The PDF version is also available at DriveThruRPG for the same price.
Dicebook review
2
Some time ago I had the opportunity to give away a free copy of Dicebook, a PDF reader and dice rolling app for the Apple iPad. But since I haven’t had an iPad myself at that time, I couldn’t give it a try myself. But that changed last week, when I finally got my new toy.
Dicebook by David Dunham is definitely one of the better PDF readers on the App Store. It doesn’t have the number of features like for example Goodreader has, but it’s a solid and fast PDF viewing application. Dicebook allows the user to set bookmarks and jump directly to pages, but there’s no search function. I hope David can add this feature in a future update.
But what makes this app special is the integrated dice rolling featuru. Now you don’t have to bring your dice or close your PDF reader every time you want to use your dice roller! The dice roller is customizable, so you can add new die and roll types. I was delighted to see that Fudge dice are included. If you are an avid D&D player you can easily set up a new rule that allows you to roll up your attributes (roll 4d6 drop lowest) for example.
Overall Dicebook is worth its low price of just $1.99. If you use your iPad at the gaming table, you definitely should check this app out, you won’t be disappointed. You can download Dicebook on the App Store (Just click the link to the right).
Free Stuff Friday: Sword and Sorcery Saga
3It’s Friday and it’s time to give you some more free stuff!
This week’s Free Stuff is: Sword and Sorcery Saga
Swords and Sorcery Saga is a free website containing information, links, and downloads for a Swords and Sorcery conversion of Wizards of the Coast’s Star Wars Roleplaying Game Saga Edition.
On the Sword and Sorcery Saga Website they wrote this stuff up: This page is a central location for links and resources for Sword and Sorcery Saga, my sword-and-sorcery conversion of WotC’s Star Wars Roleplaying Game Saga Edition. Right now it is primarily a link farm, but as time goes on I’ll be adding HTML versions of the ruleset, resources such as monster compendiums and so forth.
So take a moment and check out Sword and Sorcery Saga. Download their files, and check out their links. As always be sure to thank Sword and Sorcery Saga for all their free stuff!








You have a question about an existing or upcoming Stargazer Games product? Ask away! You want to know what we think about a recent development in the RPG industry? Send in your questions. You always wanted to know what we think about game X? Send us an email.
