Are mini-campaigns the solution?

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Category : Advice, Ask The Readers, RPG, Random musings

Recursive Gaming Back in the day, when we were still young and had too much time on our hands, we played in long campaigns, sometimes even spanning years. But in recent years I haven’t finished any campaign properly. Either we lost interest in the game or the group dissolved before the campaign has reached a satisfactory conclusion.

Don’t get me wrong, we still have a lot of fun, but as a GM I still feel I should try to bring a campaign to a proper end. But I am actually my own worst enemy here, because I love to try out new things. One of the reasons why we haven’t finished any campaign properly was because of me convincing my players to try something new while we haven’t finished the old campaign first.

So I finally sat down and pondered the whole situation. After some consideration, I think the best is to just quit all half-finished campaigns for good. After that I want to start something new. Instead of starting an epic campaign or just another one-shot, I’ll prepare a mini-campaign that should last for a couple of sessions. I am not sure how many sessions are actually needed, but perhaps some of you has some sound advice. This way, we can relatively easy try out new things but still get to finish a story arc.

I really hope this might be a way to make things even more enjoyable for me and my roleplaying buddies, but I am not sure if this really works. I think I’ll just have to give it a try.

14 people like this post.

The one RPG I wholeheartedly recommend to any gamer is …

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Category : Ask The Readers, Other Systems, RPG, Random musings, Savage Worlds

In my case it’s Savage Worlds. Savage Worlds is a generic roleplaying game that allows you to run games in any genre, the rules are easy to learn but have a certain complexity that will not disappoint more tactically-minded players. In fact Savage Worlds can easily be used as miniature strategy game, or you can play it without any miniatures at all.

The latest version of the rules is the Savage Worlds Explorers Edition, a 160-paged digest-sized book which contains everything you need to run a game in almost any genre. Everything else is just optional. Basically you can run endless campaigns using just this book.

And what amazes me the most is that this great game sets you back mere $10 for a full-color paperback book! That’s another reason why anyone should give it a chance.

What is the game you would recommend to your fellow gamers? As always I am very interested in your thoughts, so please post your comments below!

11 people like this post.

Food & Games

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Category : Ask The Readers, Fluff/Inspiration, Legacy D&D, Pathfinder, Props, RPG, Random musings

Don’t worry; this has NOTHING to do with all the electronic cooking games out there. This is about gamers and the food they eat when they game. Junk food and role-playing games are connected in poplar culture, and in all truth some games will devour prodigious amounts of chips and soda. Undoubtedly some groups try to eat healthy, bringing fruits and veggies to the table, but I suspect the majority of use would rather have some Mountain Dew than water! (For the record I don’t like Mountain Dew, I’d much rather have Jones Soda, but the Dew but it emblematic.)

There are things like Igor Bars by John Kovalic out there! These sound delicious, but are probably heart attack inducing. But my reason for this post is just not to share recipes (we can certainly do that) but to talk about how food could enhance gaming and set the mood for a game!

I remember when I first read Leaves from the Inn of the Last Home. It was during my Dragonlance period, having just finished reading the Dragonlance Chronicles and was getting my hands on everything Dragonlance. This was NOT a gaming supplement; it was a collection of stories, poems and recipes. Yes you read that right, recipes. I was so intrigued, it was like having the cookbook of a fantasy Inn, and it seemed like magic. This was back in 1988 and I didn’t cook at all. In fact I avoided cooking for years so I never got to try Tika’s recipes.

The only time I had an edible prop in a game was during a Star Trek Adventure where the game master had Romulan Ale available for us. It wasn’t truly the legendary alcoholic beverage of the Star Trek universe, we were all still underage, but water with food coloring. I barely remember the adventure (sorry José) but the pitcher of blue liquid in the middle of the table really captured my imagination. And by the way, that last link has some nice recipes for mixing up alcoholic versions of the Romulan Ale, Star Trek party here we go!

Since then I’ve embraced the joys of cooking and the old storage room with the fridge and microwave has actually become one of my favorite rooms in my house. I love cooking and often cook for my players. My famous and artery clogging Gordopletas® have graced games and geeknics alike. Still I have NOT actually created a dinner to enhance a game.

When I began my current campaign, which is a pirate/swashbuckling themed Pathfinder RPG game, I wanted to take my players out to a restaurant called La Guarida del Pirata (The Pirate’s Hideaway, beware that last link is in Spanish) a pirate themed seafood restaurant. We didn’t go but I cooked for them, we watched a movie and discussed campaign expectations and character generation.

It was a great experience BUT I missed the opportunity to make food part of the experience. I want to change this, I really want to find an opportunity were I can cook for my players and make it part of the gaming experience. Perhaps we have a dinner party in game and then have food in real life. I want to play a zombie game for Halloween, I can already think of some possibilities. Brains!

Do you integrate food into your gaming? Do you cook or prepare something special for your players?

I better dig out the Leaves form the Inn of the Last Home. I’ll keep you update of my attempts to bring food into my games in a meaningful way.

2 people like this post.

So what about a Book Club?

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Category : Ask The Readers, Humor, Non-RPG, Random musings

Those of you that follow me on Twitter (and if you are interested you can find me as @sunglar, but be forewarned I do ramble on) will know that besides RPGs I work way too much, been called a workaholic, and literature. Currently I’m participating in the second book club I’ve belonged to and loving every minute of it. I think books clubs are great opportunities to share ideas, discuss topics and engage in social interaction sometimes with people close to you, other times stretching your wings and making new friendships.

Book Clubs are certainly more prominent in popular culture, from being the butt of jokes like in the recent comedy Date Night, to appearing in the first episode of the third season of LOST. I recall somebody telling me they did not know of the concept of a book club until they watched that episode of LOST. I belonged to a book club in 2004 and we read some bestsellers, literary classics and lesser known books, but the composition of the club was mostly “lay people”, i.e. not role players. The current book club has only been together for a couple of months and we’ve read various popular books (Shutter Island, Wicked, The Girl with the Dragon Tattoo and The Girl who Played with Fire) but this time around the mix includes fellow role-players, geeks and scientists so our reading options are certainly more varied!

If you have never participated in a Book Club group I greatly encourage it. To me role playing games are first and foremost a social activity, the interaction, sharing fun times with friends, are amongst the highlights of gaming. All that being said, the idea of an RPG themed book club has been buzzing around in my head; I’ve thought of the possibility of selecting books of interest to role-players or maybe even selecting an RPG rulebook and discussing it. It could be via a message board, a chat room or even an actual conversation using the communication services out there in the internet.

There are virtual Book Clubs out there, and I know there was even an RPG book club in EN World at some point. So the question is; are any of you out there interested in a Stargazer’s World RPG Book Club? Would you rather we read a novel of interest to gamers or a rulebook and discuss it? If there is interest we could organize something…

Let me know what you think!

4 people like this post.

Sci-Fi Setting, looking for some feedback…

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Category : Ask The Readers, Fluff/Inspiration, RPG, Random musings

Unlike some of my fellow writers here in Stargazer’s World I haven’t tried my hand at designing an RPG for some years now. I must admit that meeting so many great and creative people in this community has gotten my creative juices flowing and I may just try my hand at game design in the near future. One thing I do a lot of is world building. You may consider me a compulsive home brewer. I’m constantly taking notes, making maps, and creating. Sadly many of these campaigns never see the light of day.

Total disclosure here dear reader… I am sometimes reluctant to use the blog as a sounding board for a campaign idea because I think many of you will simply not be interested in me airing my campaign notes. I seems a little too self-serving, but I’ve decided to take a chance.

These are the initial notes for a sci-fi campaign idea I’ve been working on. It’s really the first of two parts. The rest of the notes are not polished enough to share right now, but I’d love to get an initial reaction. What do you think? Does it sound interesting or too clichéd? Would you like to read part two or should I scrap the idea and start again?

So far this is just a system-less idea for a campaign. If there is an interest I may compile this and put it out as a PDF document. I’d be remiss to not point you to an EXCELLENT sci-fi setting by Michael, Ad Astra. Make sure you check it out!

Here is my (so far) nameless sci-fi setting. Any feedback is appreciated!

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3 people like this post.

Ask The Readers: What’s your take on Exalted?

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Category : Ask The Readers, Other Systems, RPG, Random musings, Storyteller

Exalted 2nd EditionWhite Wolf’s Exalted is one of the games that immediately piqued my interest when it came out. I’ve enjoyed several White Wolf games before and I was excited to see White Wolf’s version of high fantasy.

While I still leaf through the rulebook once in a while, I never have played or run that game. That has several reasons. I like a lot of the concepts of the world of the Exalted but for some reason I have some trouble “getting” the world completely. How exactly do the territories in the Treshhold look like? Is this supposed to be the GM’s sandbox or will everything I come up with be contradicted in later books?

The other thing that bothered me are the rules. As you probably know I prefer rules-light systems. And while the core rules are pretty easy, the charm mechanics, combos etc. can become pretty crunchy.

So, what’s your take on Exalted? Should I give it another look and can you give me any tips on how to get into the games’ setting easier? Any advice is highly appreciated.

3 people like this post.
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