Boardgames

Sid_Meier_Pirates_03.jpg

Minigames in roleplaying games

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Sid Meier's Pirates! Recently I have started playing Sid Meier’s Pirates! again. Pirates! is a single-player, open world game set into the Caribbean during the late 16th and early to late 17th century. You play a ship captain working as a privateer for either the English, French, Dutch or Spanish.

During the game you can freely choose your allegiances, choose to attack enemy ships or towns, hunt pirates, seek treasures, rescue family members, court and marry a governor’s daughter, etc. A major part of the gameplay are the various minigames. In the original 1987 edition you had ship combat, fencing duels, turn-based strategic combat and a treasure finding minigame. The 2004 edition added a dancing minigame.

 

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Zombies1

Zombies!!!

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I picked up a copy of Zombies!!! from PAX in Seattle last year. It was a game some of our Alaska friends had talked to us about and said they really enjoyed. When I saw it for sale at the convention I picked it up.

The game play is something I like to call organic. You and the other players start out in a zombie infested town. I can’t stress INFESTED enough either. You deal with a lot of zombies in this game. Game play reminds me of Carcassonne with the tiles. With each turn you and your players are building the town and adding zombies to each tile. The goal is to survive long enough to make it to the helicopter pad which happens to be one of the three very last tiles that is put down. So the helicopter pad could end up anywhere.

As you rummage through town you can pick up extra health and ammunition to help stave of zombie attacks. You just have to be smart about it because there is not a lot of these items.

My group and I played this game on one of our role playing game nights where not everyone could show up. The game was fun, but not one of my favorites. Several people at my table really enjoy the game though so take my opinion with a grain of salt.

Zombies!!! is a 2 – 6 person game that takes about an hour to play for ages 12 and up.

Have you played Zombies? Leave me some comments on what you thought about this game.

Pandemic_game

Pandemic

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When you don’t have enough people show up for your weekly role playing game what is a game master to do? Pull out a board game, thats what!

Just last week this happened to me. With not enough people to play our normal RPG so I ended up pulled out a board game I had not yet played. The game was Pandemic and let me tell you this game was FUN!

You and up to 3 others players as a team to take out diseases that have broken out all around the world. You can play as a dispatcher, medic, scientist, researcher or operations expert. The odds are staked against you from the beginning and the longer you play the harder the game gets. The whole time we played everyone at the table was talking strategies and planning. Everyone was trying to help each other out. Each turn yielded the possibility of pulling an Epidemic card that would infect the world even worse than it already was. Just when you think you have one disease licked you are face with it popping up else where in the world, or worse yet, you become so focused on taking out one disease that a different diseases has become unstoppable.

You can win at Pandemic. It is possible, but my friends and I where unsuccessful. At the end of the first game we talked for about ten minutes about how we could improve our strategies and we played the game again. When we lost the second game we talked a long time about what we could do differently next time. It was a lot of fun and a good game to have in my library.

Pandemic is a 2 to 4 person game with suggested ages of 10 years old and up. Playing time for us was about 40 minutes each game and I spent about $35.00 on it.

Have you played Pandemic? Leave me some comments on what you thought about this game.

Commando

Ask the Readers: Do you know of any gaming supplements where Puerto Rico is mentioned?

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This is a purely personal question, but I figure with the worldly and well read audience of this blog (flattery goes a long way, I know), you out there may know of other instances where my native island of Puerto Rico is mentioned in game materials and/or supplements. This comes from a conversation I was having with a friend who asserted Puerto Rico is not mentioned in ANY game and I could positively tell him it is. Also I have this weird notion that gamers in Puerto Rico need to create content specific to our history, culture and folklore, sort of get Puerto Rico out there in the gaming sense… But I get ahead of myself!

I write this from memory as I am currently away from home and don’t have access to my collection, so I apologize for any mistakes.

I know Puerto Rico is mentioned in an old TOP SECET S.I. supplement, Commando (there is a blurb about halfway down this page) and recall thinking how much the information in it was off or simply wrong, The source the author consulted might not have been the best.

There was a pirate themed D20 book for adventuring in the corsair infested Caribbean published by Green Ronin, Skull & Bones. I don’t remember if Puerto Rico was mentioned in the text, I do recall there were maps including it.

I remember paging through Pirates of the Spanish Main (midway through on this page), a supplement for Savage Worlds, in GenCon 2007 and picking up on some detail I knew was historically inaccurate and telling the people at the booth.

And of course there is the German board game Puerto Rico. The name pretty much says it all! I have NOT played the game, I don’t even own it, but the Wikipedia page says it takes place in Puerto Rico and it Wikipedia says it is so then it must be right!

That is all I can come up with. Not bad really… I know some local entrepreneurs have created board games with a local flavor, but I can’t find information on them right now. So I ask gentle reader for your help, do you know if any instance in a game where Puerto Rico is mentioned or referenced? I realize some of you may be hearing about my little corner of tropical paradise for the first time (although I have posted about it before) and I’m not asking you to go back and check your collection. Just keep an eye out for any future reference. This inquiring mind wants to know!

PS – Those of you living in big cities (NY, LA, London, Seattle, etc.) get supplements and games written about your home all the time. What about those living in other out of the way places, has your home ever been mentioned on a game?

building

Post Christmas Gaming Loot!

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I’m currently on holiday (I love using that term, I feel so refined!) in central Florida, and despite having tickets to various parks the weather has been too cold (I blame my tropical constitution). So instead we’ve been visiting family and practicing that most sacred holiday tradition, shopping! And while I have done some normal shopping, what sort of gamer would I be if I did not scour for game stores? So here is a rundown of the two stores I visited in the central Florida area.

Quick disclaimer, this is NOT a comprehensive list and I don’t pretend to know everything about game stores in the area. That said, here I go…

My first stop was at Sci-Fi City in Orlando. I love this store; I’ve been visiting it for years. I call it my favorite attraction; some people come to Florida for Disney, I come for this store! It has a great selection of role playing games, miniature games, minis, paints, comics (all bagged and boarded, a plus), trade paperbacks, dice, collectibles, posters, a LARGE gaming area, computers you can rent, its geek heaven. I have never gamed there mind you; I just visit and walk through the aisles like a 4 year old visiting Toy R Us for the first time. It happens every time!

What about RPGs, which was the main reason I went there? They have an excellent selection of new games and older titles. I was searching for Pathfinder RPG book and found to my dismay they were pretty much sold out. They did have a great selection of Savage Worlds games and I stocked up. I got my hands on Slipstream which I have always wanted, a physical copy of Realms of Cthulhu, which I own on PDF and my most precious find Space 1889 Red Sands! It is hard to explain the thrill of holding a new Space 1889 book in my hands.

I got the GameMastery Flip-Mat: Prison, the GameMastery Map Pack: Swallowed Whole (a friend had told me it wasn’t that great but I just could not resist getting this), an issue of Knights of the Dinner Table my FGLS had not received and a new set of dice. I would have gotten more stuff, including some board games, if I had extra space in my luggage (and more money), but I am really happy with what I got. They had a GREAT sale, 30% off in most games, so I got some great bargains.

The employees at Sci-Fi city are friendly and very helpful. I’ve been visiting the store for years and never have I run into a rude employee. They have other locations I have not visited, and an online store that seems well stocked and with some nice sales, but I have never used their services.

After I was done at Sci-Fi city, and despite my girlfriend’s protestations I went on to another nearby store, Coliseum of Comics at the Fashion Square Mall. This is more a comic store than a gaming store but I could not pass up the opportunity to see what they might have. If you love comics the store is a sight to see. Mind you Sci-Fi City has an equally great selection of comics; coliseum of Comics just looks chick, like a comic boutique with the layout and the decorations and the statues, collectibles, wall of really old back issues. Their trade paperback selection was great, organized impeccably and with great lists and references to let you know which order you had to read what.

They also had a great kids section and a smaller but well presented games and RPGs section. Lots of board games, which makes sense since the store is located in a mall and they could be a draw, the RPG selection was modest but with a good selection. Lots of D&D 4th edition, The Dresden Files RPG, but conspicuously, besides some Flip-Mats and Map Pack, no Pathfinder books, this is a solely anecdotal, but both places seemed to be out of Pathfinder, makes me wonder. In all honesty I did ask at Sci-Fi City and they told me they had run out, I did not ask at Coliseum of Comics, maybe they just don’t carry Pathfinder books.  But before I fan the fires of a possible flame war, back on topic…

They had the Watchmen HeroClix collection… This tempted me, it was pricey, but I so love the Watchmen and I had wanted to get this for so long. Ultimately I resisted temptation. I left my bag of holding back home. I left Coliseum of Comics empty handed. They have other locations; some which I have visited on previous trips, here is their website. What loot I got may not seem like much, but I am really happy with what I got. I have some days left in Florida; I may just go back…

So what was your holiday gaming loot? What gaming related gifts did you get, or got for yourself? Inquiring gamers want to know!

LogoSpiel

Going to Essen tomorrow!

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Tomorrow is a big day in my gaming-calendar: The Spiel 2010 in Essen starts!
I assume, that “Spiel” or “Essen” don’t ring any bells with quite a few of my readers here at Stargazer’s World, especially the non-european ones. So let me explain:
The “Spiel” (German for “game” or “play”) is an annual gaming fair held in the west German city of Essen. While you will find Roleplaying games, miniature Wargames, comics and lots of other stuff in the halls, the thing that the Spiel is really famous for, are Board- and Cardgames. For Boardgames, especially the so called “Eurogame”-variety (games in the vein of Settlers of Catan, Carcassonne, El Grande, Agricola etc.), this is THE event of the year. Gamers from all over the world come to Germany each October, to be able to be the first to see and play the newest games – and of course to go shopping. The name of the fair and the name of the city where it takes place are often used interchangeably and if you tell a hard-core boardgamer, that you are going to Essen, he will know, that you are visiting the Spiel.

The Spiel (officially “Internationale Spieletage”) is held in mid-octobre each year. This year it will be from 21st to 24th of October and, being in the luxurious position of living only about two hours by car from Essen, I will be driving there tomorrow morning.

Originally I wanted to give you a bigger preview to what new games I am looking forward to, but somehow ran out of time. And since I don’t have the time to write any more tonight (going to see Sting at the Frankfurt Festhalle in two hours…yay!), I will try to give you a bit of an update in the next few days – though I guess that I will be busy gaming. :-)
In the meantime, if you are really interested, you can see my “watchlist” here. Beware that it is basically a notepad for me and my notes are in german (though the videos and rules I linked are mostly english).
If you want to see some of the newest games: Aldie, Derk & the Crew from BoardGameGeek have their own booth at Essen and will be streaming interviews, demos and shameless bragging about the latest purchases throughout the fair. Check it out here.

Get 'em, boys!

Descent: Journeys in the Dark

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Descent is part of the FFG Big Box-Line of games.

Welcome back to another board game-review at Stargazer’s World. This time I am going to take a closer look at one mammoth of a game: Descent – Journeys in the Dark by Kevin Wilson and published by Fantasy Flight Games. I will try to give you a feel for this game and what I like about it. I won’t go into a detailed rules discussion – the game is just too complex for that and I fear this review would get rather boring that way. Do you want to know more? Download the rulebook at FFG.

Goggling at the bits

At first glance, this game is an obvious hit with role-players and fantasy geeks. Just looking at all the stuff in the coffin-sized box brings maniacal laughter to the discerning gamer. Or at least a deranged grin – see picture to the right.
There are 80 georgeous miniatures, depicting heroes and monsters. Heaps of cards with weapons, armour, treasures, skills and many other things. Beautifully illustrated map pieces, printed on sturdy cardboard, that can be connected to form ever changing dungeons. On top of that you get a mountain of tokens and LOTS of other stuff. The huge box is filled with high quality gaming goodness and just unboxing the game and punching out the counters and tokens is pure bliss – if you are, like me, such inclined. Just take my word for it (and take a look at the pictures): The components are beautiful and of high quality – we are used to nothing less from Fantasy Flight Games.

Not necessarily what you think it is

Get ‘em, boys!

What most gamers hope for, when they see this game for the first time, is this: That it is the be all and end all RPG-style Boardgame. That this game will allow them to recreate the fun and depth of a dungeon-delving D&D-Campaign. That they can take a character from humble beginnings to epic hights of heroic might in an ongoing campaign. And that it does all these things within a more manageable timeframe than a “real” RPG. Many old-school gamers might also hope for an updated kind of Warhammer Quest, a game which allowed you to do those things to a  certain extent, but which feels rather dated by now, has quite a few problems of it’s own and, being out of print, is no longer easily obtainable.
Let me say this right now and without any sugar coating: Descent doesn’t live up to those expectations. It’s not THE RPG-Boardgame-Hybrid, not the Messiah that the children of D&D and Talisman have been waiting for. But Descent is a really great game in it’s own right – just not, what many people hope for.

Journeys in the Dark – How it all works

Um…guys? I could use some help here…

In Descent players take one of two roles: Hero or  Dungeonlord. There are up to four heroes in a game and these heroes try to defeat the Overlord, who controls the monster and traps in the Dungeon.
I have to get another misconception off the table at this point: The Overlord is not a Dungeonmaster/Gamemaster in the classical sense. The Dungeonlord is playing to win and he has to adhere strictly to the rules. Let me repeat this: The Dungeonlord plays to win. He is not just there to tell a story or pretend at putting up some token-opposition for the heroes but letting them win at the end, just to make a good story. This kind of stuff is for sissies – the Dungeonlord is in it for the sweet taste  of victory and for laughing maniacally at each mishap the heroes suffer. So if you feel, that heroes should always win in the end or at least 80% if the time – this game isn’t designed for that. And if you decide to play the Overlord as a plushy push-over, the game gets boring real fast.

Descent comes with a booklet full of quests, telling the Overlord-player, how to set up the map, where to place treasures and initial monsters. While he is doing this, the other players draw random Heroes, draw Skill-cards and buy their starting equipment. The Overlord shuffles his deck of cards and draws his starting hand. The game is ready to begin – and probably half an hour has already passed.

A hero

Each turn the heroes take their rounds in any order they agree to – but every hero has to finish his turn, before another hero can act. Heroes can move about,  attack monster, open chests, pick up treasures, drink potions and lots of other stuff.
The objective of the heroes is defined by the quest they are playing – most of the time it will be defeating some especially evil and mighty monster or something equally creative. But while the goal might be simplistic, it is not easy to achieve! The heroes have to be effective and well organised to be victorious: They have to move quickly and not let themselves get bogged down in pointless fights. They have to be clever in placing the party members, because any square that any hero can see, can not be used by the Overlord to spawn monsters. So a heroes life is quite hard: They have to think hard and coordinate their moves to get the best effect. That’s why Descent can feel a bit more like a squad-level tactical wargame set in a dungeon instead of a fantasy dungeon romp.
The sheer amount of options also carries a high risk of analysis paralysis: It is not rare for heroes to spend the better part of half an hour planning and discussing a single turn. During the course of the game, the Heroes will gain Gold and Treasures and can use these to buy new Skills and Equipment. When a Hero is “killed”, he loses some stuff and re-awakens in the city, from where he can return to the dungeon on his next turn. The really bad thing about dying in Descent is, that it makes the heroes lose Conquest Tokens. The heroes start out with a number of Conquest Tokens and have a chance to gain additional ones at certain points during the adventure. When the heroes ever run out of Conquest Tokens, they have lost the game. LOST!!! Mwahahahaha!
Errr…where was I? Oh, yes…

The Overlord's viewWhen the heroes finally finished their moves, it’s the Overlord’s turn. The Overlord can use his cards to spawn new monsters, set traps, buy permanent improvements (getting more monsters or drawing more cards each turn for example) etc. To play a card, he needs to spend Threat. The Overlord gains a fixed amount of threat every turn and can get more, by discarding cards from his hand. Moving and attacking with existing monsters on the board doesn’t cost any threat.
When the Overlord is done, a new turn begins, starting with the heroes. Repeat until one side has won – which means either the heroes achieving their goal or the Overlord making the heores run out of Conquest Tokens.

Is it any good?

Arrrrgh! The spider got me!

I really can not tell you, whether this game is for you or not. It’s really not that easy to tell with Descent.
On the one hand it is a really cool dungeon-themed game with fantastic bits and pieces. But it can be pretty much a brain-burner – which might put you off, when you expected it to be light beer-and-pretzels fun. All the planning also means, that the game can take quite long: One dungeon can easily last three or four hours. But the game can also be over in an hour or less – which more often than not will indicate a sweeping victory for the overlord. (Dont’ forget that maniacal laughter when you  manage to do that as the Overlord!)
Descent also doesn’t really allow heroes to carry over their equipment and improvements from one dungeon to the other, as there isn’t a proper campaign system in Descent. There is the expansion “Road to Legend” which adds this – but it also adds a hell of a time commitment. A campaign can span months, even if you manage to play weekly!
So, to put it in a nutshell: If you would like to spend a few hours dungeon delving with your friends and don’t mind thinking about your move and don’t mind, that there is no real campaign-mode, this game is great. If “light fun” and “deep thinking and long playing time” aren’t mutually exclusive for you, then Descent could be for you.
If, on the other hand, you want a RPG-substitute, something, that feels like an old school RPG – forget Descent. In this respect Descent fails utterly. It is just a boardgame – nothing more and nothing less.
The game also won’t be for you, if you want something, that plays quickly. You should expect your games of Descent to last at least two hours, but the real problem is, that you don’t really know how long it will take. A single play might last one hour or four, so it is very hard to plan.

Ok, I hope, that I was able to give you a rough idea about Descent: Journeys in the Dark. Personally, I really love this game and the only thing I don’t like about it is that I get it to the table so rarely.

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