After today there are only five days to go on this year’s #RPGaDay 2016! August has paradoxically seemed to fly by in some ways and just drag on in others. I’m writing these last posts as I get ready to take some days off and take a trip, the big news has to do with that. I’ll share the details with you before this series of posts is over, don’t worry. The topic today is hobbies, specifically hobbies that complement the hobby of role-playing games.
August 26: What hobbies go well with RPGs?
The official question list here explains further: “What other hobbies have beneficial effects in a roleplaying game group?”
Continue reading RPG a Day 2016: Hobby Mix & Match – Day 26
This is more like it, a topic that gets my creative juices flowing! The question for today as part of the #RPGaDay 2016 challenge coincidentally plays off a conversation I was having online a few days ago with a friend. The question reads thusly:
August 18: What innovation could RPG groups gain the most benefit from?
The explanation on the site goes into greater detail: “Whether it is technological, related to game mechanics, or to social dynamics, what could best help improve the play experience?” I think a benefit for the games we play and how we learn them would be embracing the multimedia experience and tools available to us. Let me explain what I mean. Continue reading RPG a Day 2016: The Multimedia RPG Revolution- Day 18
An old friend recently offered to run a Battletech RPG campaign for us. As a long-time fan of the board game and the Battletech universe I was actually overjoyed and immediately started to think about my character. The whole group talked about the idea and in the end we decided that we wanted to play Inner Sphere mercenaries. And start the campaign just before the Clan invasion.
Initially the plan was to use Mechwarrior 2nd Edition since it was written with the early Clan invasion era in mind. But later my friend told us that he preferred using A Time of War, the most recent edition of the Mechwarrior rules. Even though I own the rules basically since day one, I haven’t had the chance to play the game yet and from what I remember it was a great improvement over the somewhat weird 3rd Edition.
The group will consist of three players (the GM’s wife, my girlfriend, and me). Since our group is a bit small, we’ll each run our primary characters (which will be Mechwarriors) but also take control of secondary characters like technicians, aerospace fighter pilots and so on. Hopefully we’ll create characters this weekend but it will probably take a few more weeks before we can start the campaign. We already picked our ‘mechs (yes, our GM is very generous man). The GM’s wife chose a Thunderbolt, I picked the Warhammer (probably in the Liao variant), and my girlfriend decided her character should pilot a Catapult. One of the lancemates will be a NPC and we thought it would be nice to have at least some scout-capability, so the NPC will get a Phoenix Hawk. Our GM already told us that there will be opportunity to upgrade and/or modify our ‘mechs later, so I hope I can get my hands on a Nova Cat later (which is my favorite Clan mech). I keep my fingers crossed.
I am extremely excited to play a roleplaying game in the Battletech universe. Battletech was basically the game which brought me into roleplaying, since it were my BT-playing friends who introduced the concept of roleplaying to me back in the early 1990s. I have played most of the BT computer games, and have played the board game sporadically over the last years and even introduced my girlfriend to it. She’s not an avid fan but she enjoyed the boardgame and is always up for a roleplaying game where she can cause massive destruction and wield big guns.
Has anyone of you already played or run A Time Of War? If so, could you share your experiences? Is there some advice you can give novice players? Please post your comments below!