D&D4e

Ask The Stargazer: What is the best Fantasy RPG?

Ask The Stargazer Some of you may remember the column “Ask The Stargazer” that I introduced back in 2011. I posted a couple of replies to your questions since then, but for various reasons the column has lost steam in 2012. But there are still a few unanswered emails in my inbox, so I decided to get “Ask The Stargazer” back into gear again!

Here’s the first question for 2013:

Dear Stargazer

I have one more question that I kindly would ask: What is the best fantasy rpg?

Could you please give short overview of the most popular fantasy rpgs with a summary of pros and cons? I have played d&d 3rd, ad&d 2nd, d&d 3.5 and now I’m playing Pathfinder. Although there is a lot of differences between these editions this mostly one game. My problem is that I find this game a bit heavy – having to much rules and the combat takes to much time. In addition I hate class levels, making it too difficult for the DM/GM to make an adventure. So the thing I actually what to find out is what other options do I have? I have played some general rpgs as well, but I didn’t find those very intriguing.

Kind,

Henrik

Deciding which fantasy RPG is best for you is actually not easily answered. There’s no such thing as the best RPG. Every game out there has its flaws and it’s entirely possible that the game I love is total rubbish to you. As the saying goes: One man’s trash is another man’s treasure. But before I get too philosophical, let’s have a look at a few popular games.

A note: I will give you my thoughts on each of the games but going into detail will definitely beyond the scope of a blog post, so if you’re interested to learn more about a particular game, check out the game’s official site or post your question in the comments below.

The Kobold, the Quarterly and the Contest!

Fall is upon us (well those of us living in the northern hemisphere at least)! It’s the time of harvest, leaves fall, the weather turns colder, and apparently Kobolds come out of their den. I received a review copy of the Fall issue of Kobold Quarterly, number 23, by the friends from Kobold Press and sat down to write a review about it over the weekend, when their Kobold Courier newsletter arrived in my e-mail I and I read about a wonderful new contest they are having which I thought may be of interest to our readers, so I thought I’d combine both into a post!

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Not excited about D&D Next? Then check out these cool alternatives…

D&D Next This morning I had a conversation on Twitter about the fact that bloggers don’t really seem to be excited about D&D Next anymore and what alternatives to D&D I would recommend. Since 140 characters are always a bit too short to explain things thoroughly I decided to turn this into a post.

When I read the first playtest rules WotC provided us with I was positively surprised. D&D Next feels more like a retro clone with some 3E elements than D&D 4th Edition, which was a welcome change from my point of few. I was cautiously excited about D&D Next back then. My excitement waned WotC stated that D&D Next was still very far from release and the way they conducted playtest surveys worried me. I felt they just answered wrong and totally irrelevant questions. But that’s probably subject for another post. What matters is that at this moment I don’t need to get my hopes up for D&D Next when there are so many cool games out there to play.

Since we are looking for alternatives for D&D I will talk about games that allow you to run games in the fantasy genre. A list of all possible alternatives would be beyond the scope of that post. Check out the review category here on the blog for some examples.

WR&M Let’s start with some free games. I hope you don’t mind I start with the game I designed myself: Warrior, Rogue & Mage. WR&M is a rules-light roleplaying game that uses the iconic classes of the fantasy genre as attributes. The system itself is actually classless and allows you to create a wide variety of characters. Aside from the 40-paged core rulebook there are a couple of supplements that expand on the rule system. The game can be downloaded for free from my Stargazer Games site.

Another game I wholeheartedly recommend is d6 Fantasy. I fell in love with the d6 System back in the day, when a friend introduced WEG’s Star Wars Roleplaying Game to us. D6 Fantasy is basically a variant of the Star Wars ruleset tailored for the fantasy genre. The d6 System or more precisely “OpenD6”  is now available under the OGL and d6 Fantasy, d6 Space, and d6 Adventure are now available for free on RPGNow. The d6 System is not really that crunchy, but if you prefer your rules to be ultra-lite check out MiniSix, which is also available for free.

I also have to mention Dungeonslayers created by my good friend Christian Kennig. For the longest time this old-fashioned German roleplaying game was only available in German or in the old 3rd Edition. But luckily the 4th Edition which greatly expands on the original game without making the rules more complex (the core rules are still about 20 pages long) are available for free for a while now. If you are looking for an old-school experience using modern rules, you should check it out.

Ok, I wanted to focus on non-D&D stuff but I think I should still mention that there’s a plethora of D&D retro clones out there and usually the PDF version of the rules are free. I am not really an expert in this subject, but I like both Lamentations of the Flame Princess and Swords & Wizardry.

WFRP When it comes to commercial games, there are a few titles I usually recommend. If you have the chance to pick up a copy of Warhammer Fantasy Roleplay 1st Edition (which has been out-of-print for ages now), don’t hesitate. It’s still one of my favorite games to date. The core rulebook really includes everything you need to play (aside from dice of course) and even though the system has its issues it’s perfectly playable. WFRP 1E’s version of the Old World is very grim and gritty and IMHO a welcome change to most squeaky-clean high fantasy settings. Check out this post to learn about the differences between the three editions of WFRP.

I’ve heard a lot of good things about Burning Wheel and Barbarians of Lemuria. I haven’t played either and I only own the latter, but I still wanted to mention both. What I love about BoL is that it’s the perfect Sword & Sorcery game. If I ever had to run a game inspired by Conan I would probably use BoL. Another cool Sword & Sorcery RPG is Shadow, Sword & Spell by my friend Richard Iorio of Rogue Games. The 12° System it uses has its quirks but its definitely easy to play and run. A big plus is the fact that the setting has been clearly influenced by H.P. Lovecraft’s stories.

Cthulhu Dark Ages If you are a fan of percentile dice systems, I can recommend Legend by Mongoose. It’s their latest version of the Runequest system and works pretty well. I have to admit that especially the combat is a bit crunchy for my tastes and I definitely recommend the use of a good GM screen to make things easier for the GM. But if you can handle D&D 3.5E or Pathfinder, Legend should pose no problems for you. The PDF version of Legend sets you back just $1 and all the supplements are pretty reasonably priced as well, so it’s definitely worth a look. I also thought about using Chaosium’s Cthulhu Dark Ages for running a fantasy game. This might sound odd at first, but I definitely think it should work.

Last but not least there are a lot of generic games out there that should handle the fantasy genre pretty well. GURPS comes to mind as well as Savage Worlds Deluxe, and Basic Roleplaying by Chaosium. The latter is actually pretty close to the aforementioned Legend but suited for all genres.

There are of course countless other great fantasy games out there that you could check out while you’re waiting for WotC to get D&D Next done. Listing all of them would be an almost impossible task, but I ask you, dear readers, to post your thoughts on the subject in the comments below. What non-D&D fantasy games do you recommend and why?

Review: Kobold Quarterly #22

The cover of KQ #22, depicting a woman in plate armor with a glowing green sword astride a silver dragon Summer marches onward, scorching us with unrelenting heat. My only relief is the Summer 2012 issue of Kobold Quarterly. It has a pretty wicked cover of a dragon and its rider, and has “Preview: 13th Age” right there. Promising stuff. There is even a Castles & Crusades article, for the old school among you. Let’s see how it measures up.

Barbatos by Wes Schneider, art by Pat Loboyko and Callie Winter

Right out of the gate we have a very strong article about the Bearded Lord of Avernus, the uppermost layer of Golarion’s Hells. I am not well-versed in Golarion lore, so it is appropriate that Barbatos is the gatekeeper. Barbatos’s domains include Evil, Law, Magic, and Travel. Travel is what interests me most. His temples are animal graveyards, crossroads, stone circles, and unmarked graves. An interesting mix, to be sure, and it could offer up some excellent opportunities for side encounters during a campaign.

In my review of KQ’s previous issue, I said that when something mysterious is laid bare, it loses its allure. I don’t feel that happens in this article. We learn about Barbatos’s allegiances, rivalries, and some of his methods, but it does not delve too deeply into his history or his life in Avernus. More generally, it is not an ecology article. Much of the piece discusses Barbatos’s cults, haunts, and servitors (the utterly disgusting edavagors).

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Selling off part of my RPG books collection

saleSign_0I decided to get rid of some roleplaying game books I don’t need anymore. Perhaps some people among you are interested:

  • Midgard: Das Fantasy Rollenspiel Sold
  • Midgard: Das Arkanum Sold
  • Midgard: Das Kompendium Sold
  • D&D 4th Edition Player’s Handbook
  • D&D 4th Edition Dungeon Master’s Guide
  • D&D 4th Edition Monster Manual
  • D&D 4th Edition Forgotten Realms Campaign Guide Sold
  • D&D 4th Edition Forgotten Realms Player’s Guide Sold
  • D&D 4th Edition Adventurer’s Vault
  • D&D 4th Edition Dungeon master’s Screen
  • D&D 4th Edition Manual of the Planes

All books are basically like new and show almost no signs of usage. The Midgard books are in German language, the D&D ones are in English.

If you’re interested send me an email to ezekiel.stargazer@gmail.com and tell me what books you’re interested in and what you are willing to pay.

Payment can be done via bank transfer (Germany only) or PayPal. Because of the high shipping costs I sell the books to people within Europe only. Shipping is paid by the buyer and if you insist I can check on international shipping as well. But beware there might be additional taxes and tariffs you have to pay to your customs office.

Thanks for your interest.

Review: Kobold Quarterly #21

Kobold Quarterly #21 I’m a bit late to the game, but I had a chance to read my very first issue of Kobold Quarterly, which provides content for Dungeons & Dragons 4th Edition, Pathfinder by Paizo, and Green Ronin’s AGE System.

The magazine is reminiscent of Dragon back when you could still get it in print. Much of the material has a similar bent: new classes, in-depth monster articles, scads of new magical items, and it looks like Skip Williams is still answering your rules questions! There is also a letters section, which I have always enjoyed in my magazines.

Let’s touch on some of the articles, shall we?

The Shaman by Mark Radle, art by Rick Hershey

Any class that lets you examine the entrails of animals for a bonus to saving throws is pretty decent in my book! Overall I enjoy this Pathfinder take on a shaman character, though I feel it steps too heavily on the druid in a lot of ways. Is it necessary for every nature-based class to have Wild Empathy, Woodland Stride, Wild Shape, and an animal companion? I do see it a lot. The shaman seeks to spice it up a bit, at least, by making the companion a spirit rather than a normal woodland creature. Also, the class’s use of spontaneous casting seems odd given its otherwise ritualistic nature (with many of its abilities taking rounds or minutes to complete).

I enjoy playing druids, though, and would happily play this in lieu of one. The abilities that do distinguish it from the druid (Blood Divination, Commune with Spirits, Whispers of the Spirits, etc.) are superb. I would just like to see more of them!

Daughters of Lilith by Sersa Victory, art by Claudio Pozas

Unfortunately I just couldn’t get into this article on the ecology of the succubus. Sometimes, when something mysterious is laid bare (no pun intended), it loses its allure. Sersa’s article is an earnest effort at a detached, scholarly interpretation of the life and times of a sex demon in all its unpleasant detail. I’d say it succeeds, yet for that very reason it fails to grab me.

One truly cool thing, though: the Infernal Conspiracy gambit. Once per tier, your character can basically say, hey, that person over there is a succubus who is friendly to my cause. That’s really damn neat. Are gambits a thing? If so, I’ve completely missed them.

It’s a Mystery by Zeb Cook, art by Emile Denis and Jeremy Mohler

These are the kinds of articles I live for, and it is without a doubt my favorite in the whole magazine. I’ve been working on a few off-kilter religions in my own campaign world(s), trying to distinguish them from being "just another pantheon," and this piece is full of invaluable advice. Secret religious and philosophical societies are awesome. Zeb discusses what some underlying motivations for these cults might be, how to join, and the implications of being in one.

I’ll be putting most of the advice in this article to use very soon, I imagine!

Of course, there are several other articles in the issue, including a look at why monotheism isn’t prevalent in fantasy games, and spellcasting backgrounds for the AGE system. Despite a few personal quibbles here and there (nothing is perfect, after all), I  enjoyed this issue and would recommend it to anyone playing one of the three games covered. I look forward to seeing more AGE material within the pages of Kobold Quarterly, and might even break out my Dragon Age box set once more!

Note from the Editor: You can buy this issue of Kobold Quarterly directly from the KQ store for $5.99 (PDF only) or $8.99 (Print+PDF).

Lazy Friday Video Post: D&D Adventure Coach

 

You need help with your D&D game? Then hire the Adventure Coach!

Enjoy!

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