D&D4e

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Review: Courts of the Shadow Fey

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d8b1d39079706342cf711b0fc0098dd9.image.421x550 This time around, I will be bringing you my review of Wolfgang Baur’s Courts of the Shadow Fey, an adventure for 4e D&D designed for characters ranging from levels 12-15.  The adventure spans four acts which are made up of several different scenes.  These adventure sections include travel through the planes to the realm of the Shadow Fey, a court of devious and scheming elves.  I guess I should say up front that this is actually the first thing written by Mr. Baur that I have ever read, so what some people may already be familiar with in his writing, was all new to me.  Continuing with the pattern of my last review, I will be looking at the Good, the Bad, and the Miscellaneous as I explore the pages of this 100 page adventure supplement.

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Review: Gamma World

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Gamma World Box Cove Illustration

I have been doing some extensive coverage of Gamma World this week on my blog, providing various thoughts on the game, and now it is time for, dum, dum, dum… my final review.  I have been experimenting with a new format for doing these reviews, so this one might read a bit different than my last review of Amethyst: Foundations.

This new edition of Gamma World, which uses the base rules of 4th Edition D&D, and tweaks them, is actually the 7th Edition of the game.  I can’t really comment on these earlier editions, or compare this game to those, because in all honesty, I have never played them.  This edition of Gamma World has been my gateway into the game; so, please forgive me for not getting into any edition commentary or comparison.  I’d like to keep this review focused narrowly on the core box, which was released in October (reviews of the two expansions will make their way here once I add them to my collection).

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Review: Amethyst Foundations

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Over the past few weeks, on my blog, The Dump Stat, I have been taking a look at the Campaign Setting, Amethyst: Foundations, a new supplement produced by Dias Ex Machina and Goodman Games.  Now, that I have had a chance to really look into this product a lot deeper, I would like to give it a full review. If you have already read my review of this product, over at my site, some of this might feel a bit familiar.

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KQ 16

What about Kobold Quarterly, specifically the winter issue, number 16? A review…

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The publishers of Kobold Quarterly, Open Design Publishing, provided us with a review copy of their latest issue, the winter edition of their excellent publication, number 16. Michael has written about the magazine before, issue 10 to be exact, and I’ll try not to repeat what he said before. He offered a great overview and I invite you to read his post which gives you an idea about the magazine and what it does.

Unlike Michael, who in his post little over a year ago admitted to never having read Kobold Quarterly (hereafter referred to as KQ) before, I have been a fan for some time. It’s hard not to love it if you grew up reading the old Dungeon and Dragon magazines. In appearance, quality and content KQ is the spiritual successor of those fine publications of old. For the price, $5.99 the PDF, $7.99 for a print copy and $27.99 for the print +PDF combo, it’s a steal!

Want to learn more? Read on…

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Fortune Cards, my two cents…

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There’s been a storm in the Twitterverse and the Blogosphere, a storm of FORTUNE! (Fate would have sounded much cooler, thanks designers at WotC for ruining my opening line; you are the cause of all evil!) Well that does seem a little bit extreme, but I had NO idea what the D&D Fortune Cards until I started reading tweets about them. So I went to the Internet to find out what they were and found this.

I don’t play D&D 4th edition anymore and have only marginally kept up with the newest incarnation of Gamma World where similar cards seem to come from. I try not to write about D&D much since I don’t play, and my last rant on 4th edition was a little angry. So I’ll follow Newbie DMs advice oven on Twitter and take a deep breath.

The thing is, I don’t think the idea of the Fortune Cards is bad per se. I recently wrote a post about Paizo’s Plot Twist Cards and the use of that sort of tools in the game. From what I read, and the two samples posted in the webpage, Fortune Cards are aimed at enhancing combat. I think circumscribing them to just combat is a missed opportunity. Other similar tools like the Plot Twist Cards, the Swashbuckling Cards, or the old TORG Drama Deck, are designed to enhance combat and role-playing, they engage the player in the storytelling.

Making the cards combat oriented also reinforces the view that D&D is a combat game and not a true role-playing game. I don’t agree with that statement, you can role-play with any rule system, even a combat heavy one. And besides I think they are gearing their product to their target audience, obviously if you are playing D&D 4th edition you enjoy the way the game is nowadays. Will the idea of Fortune Cards slow down combat? I have no way of knowing, but from using similar products I don’t believe they would be a major complication to players used to the system.

Which brings me to another point Newbie DM made that I agree with (and I paraphrase here) Wizard of the Coast produces D&D to make money, just like all other game companies, and they have the right to make money of their products as best they see fit. I recently read a column by Javier Grillo-Marxuach on his year without Star Wars which only tangentially has to do with what I’m writing about (and happens to be a great read), but makes the point that as attached as we might be to something the owner/creator can do with it as they please. We have NO say about WotC does with D&D; all we can do is play the games we like and support the companies that produce the games we enjoy.

Having said all that (and can you believe all that was a disclaimer so I could finally rant!) I think there is one thing WotC may be doing wrong. Well two… First of all making the cards collectible, i.e. random, and having different levels of rarity. I guess there must be some crossover market between role-players and collectible card gamers, but I don’t think every single D&D player is a CCG collector or vice versa. I’ve played the collectible game before, with CCG in the distant past and with the D&D miniatures recently. With the minis at first I did not mind, heck copies of extra minis just expanded my collection, but it came to a point where I could no longer rationalize getting 10 pig carrying peasants searching for a beholder, so I gave up.

From the echoes out there in the Internet I gather many D&D fans are not too keen on the collectible aspect, of the miniatures in the past and the upcoming Fortune Cards. WotC must have other data; after all they are still in the CCG business. But they did drop the completely random minis and tried another strategy, which apparently did not work as well either. Still the collectible Fortune Cards are a smaller investment, is not a requisite for playing and they believe it can enhance a players enjoyment so more power to them if they can sell it to the fans.

The one thing that did bother me was this quote from the Fortune Cards page: “For some Wizards Play Network programs aimed at experienced players, Fortune Card purchase will be a requirement to participate, but our broadly-appealing programs like D&D Encounters will feature their use without such a requirement.” How will dealing with random Fortune Cards challenge experienced role-players? I can understand this for CCG, but for an RPG? It just seems to be a way to make a quick buck, the cost of playing built into the buying of cards. Again they have the right to make money, but the rationale here, without further information on how it will works seems strange.

Still I don’t think the current economic environment supports this type of strategy. I can understand the need for a company to create a revenue stream and find new ways to sell their merchandise, but I believe the RPG market is better served by quality products, exciting rules and new ideas, not bells and whistles. I can’t wish them ill, I agree with the idea that a healthy D&D brand is good for the RPG business, that may be changing, but so many still associate D&D with RPGs in general that I hope them all the best.

But what do I know… I can’t blame them for trying to try new things, they want to entice new players to try out the game and I know that younger gamers may have different expectations. What do I know I’m just a grognard.

That’s my opinion, your may be different, and I would sure love to hear it!

PS – A big thanks to Newbie DM, I learned of the Fortune Cards from his tweets and he made some excellent points, even if I don’t agree with all of them. ¡Gracias!

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Post Christmas Gaming Loot!

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I’m currently on holiday (I love using that term, I feel so refined!) in central Florida, and despite having tickets to various parks the weather has been too cold (I blame my tropical constitution). So instead we’ve been visiting family and practicing that most sacred holiday tradition, shopping! And while I have done some normal shopping, what sort of gamer would I be if I did not scour for game stores? So here is a rundown of the two stores I visited in the central Florida area.

Quick disclaimer, this is NOT a comprehensive list and I don’t pretend to know everything about game stores in the area. That said, here I go…

My first stop was at Sci-Fi City in Orlando. I love this store; I’ve been visiting it for years. I call it my favorite attraction; some people come to Florida for Disney, I come for this store! It has a great selection of role playing games, miniature games, minis, paints, comics (all bagged and boarded, a plus), trade paperbacks, dice, collectibles, posters, a LARGE gaming area, computers you can rent, its geek heaven. I have never gamed there mind you; I just visit and walk through the aisles like a 4 year old visiting Toy R Us for the first time. It happens every time!

What about RPGs, which was the main reason I went there? They have an excellent selection of new games and older titles. I was searching for Pathfinder RPG book and found to my dismay they were pretty much sold out. They did have a great selection of Savage Worlds games and I stocked up. I got my hands on Slipstream which I have always wanted, a physical copy of Realms of Cthulhu, which I own on PDF and my most precious find Space 1889 Red Sands! It is hard to explain the thrill of holding a new Space 1889 book in my hands.

I got the GameMastery Flip-Mat: Prison, the GameMastery Map Pack: Swallowed Whole (a friend had told me it wasn’t that great but I just could not resist getting this), an issue of Knights of the Dinner Table my FGLS had not received and a new set of dice. I would have gotten more stuff, including some board games, if I had extra space in my luggage (and more money), but I am really happy with what I got. They had a GREAT sale, 30% off in most games, so I got some great bargains.

The employees at Sci-Fi city are friendly and very helpful. I’ve been visiting the store for years and never have I run into a rude employee. They have other locations I have not visited, and an online store that seems well stocked and with some nice sales, but I have never used their services.

After I was done at Sci-Fi city, and despite my girlfriend’s protestations I went on to another nearby store, Coliseum of Comics at the Fashion Square Mall. This is more a comic store than a gaming store but I could not pass up the opportunity to see what they might have. If you love comics the store is a sight to see. Mind you Sci-Fi City has an equally great selection of comics; coliseum of Comics just looks chick, like a comic boutique with the layout and the decorations and the statues, collectibles, wall of really old back issues. Their trade paperback selection was great, organized impeccably and with great lists and references to let you know which order you had to read what.

They also had a great kids section and a smaller but well presented games and RPGs section. Lots of board games, which makes sense since the store is located in a mall and they could be a draw, the RPG selection was modest but with a good selection. Lots of D&D 4th edition, The Dresden Files RPG, but conspicuously, besides some Flip-Mats and Map Pack, no Pathfinder books, this is a solely anecdotal, but both places seemed to be out of Pathfinder, makes me wonder. In all honesty I did ask at Sci-Fi City and they told me they had run out, I did not ask at Coliseum of Comics, maybe they just don’t carry Pathfinder books.  But before I fan the fires of a possible flame war, back on topic…

They had the Watchmen HeroClix collection… This tempted me, it was pricey, but I so love the Watchmen and I had wanted to get this for so long. Ultimately I resisted temptation. I left my bag of holding back home. I left Coliseum of Comics empty handed. They have other locations; some which I have visited on previous trips, here is their website. What loot I got may not seem like much, but I am really happy with what I got. I have some days left in Florida; I may just go back…

So what was your holiday gaming loot? What gaming related gifts did you get, or got for yourself? Inquiring gamers want to know!

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Revisiting the new D&D comic book

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I hate being wrong, but not this time! Let me elaborate…

I wrote a previous post about the new Dungeons & Dragons comic published by IDW. I was less than impressed by their preview issue #0 and declared this a less than stellar debut. However my good friend Luis, who is also one of my regular players and works at the local FLG(comic)S, insisted that the new series was good and encouraged me to give it a try. I got issues #1 and #2 and after reading them I must say that despite my trepidation this is an excellent comic book.

I must concur with my friend Luis, the humor is spot on, the pace excellent and the art and writing top notch. The character are still stereotypical, the human fighter, the dwarven paladin, the elf ranger, the halfling thief, ahem sorry rogue, and the tiefling warlock, but the writer fleshes them out on the longer stories, they are still stereotypical enough that someone with passing knowledge of D&D can identify them, but the little details the writer peppers the story with makes them come alive.

The story proceeds swiftly and takes the character from one complication to the other and covers a lot of the typical troubles adventuring groups face, the local authorities that distrust them, or outright hate them, possession by evil powers, shape changers, and orcs. All in two issues! The humor is also fitting to the feel of D&D. At every table I have sat on, even among the most dedicated immersion role players, there is always room for a laugh, and this comes through in the character quips and conversations.

On my previous post I gripped that this did not feel like a comic book based on 4th edition and that it was a missed opportunity, and I have to take that back. It includes details like Fallcrest, the races and classes from the game and a comment by the Halfling that she has learned to bind her own wounds which I took to be a very covert reference to healing surges. I speculated that powers should be part of what the characters do on the comic book do, but upon reading the story I realized how awkward that would have been. These are all things that should be familiar to players of this edition, specially a new player who is getting his first look at what D&D when they read the comic. In fact is an excellent comic to hand to a new player who wants to know what a D&D adventure should be like and say “something like this”.

I think the creators of the comic crafted a story that will appeal to new fans of D&D, the new races are there, the new esthetics of the races as well (even a funky gnome wizard), references to the cosmology; while at the same time appealing to fans of older editions with fun classic fantasy stories. The plots are smart and play on the classic tropes. There are zombies, but the zombies are orphan zombie kids. There are orcs raiding a caravan, and the players are there, but they are looking for a shape shifter hiding in the caravan.

And if you absolutely, definitely, NEED to have some D&D 4th edition content, each of the issues I read has a character sheet for one of the main characters in the back. I did not read them extensively as they are for a game I’m not currently playing (except for one detail which I’ll get to in a minute).

Are the comics perfect? No, these are not the most profound stories. It’s a frolicking, light fantasy comic based on the D&D game. The art while excellent is a little off here and there, and I hope the writer can keep the momentum and humor going, even when the action comes to a natural lull at some point. I do have one nitpick (and it wouldn’t be one of my reviews without nitpicking)! The character sheet for the fighter and leader of the group in issue #1 listed his languages as common and dwarf, and in issue #2 he challenges the orc leader to single combat, in orc! Maybe this was the one phrase he knew, sort of like the phases in foreign languages one picks up thought time even if one does not speak the language. This is a minor nitpicks to an otherwise solid two issues.

Issue #0 was not a good representation of this comic, I guess they tried to cram as much as they could in a few short pages and it did not live up to the possibilities. Issue #1 and #2 did. I’m along for the ride. Guess this means my pull list at the comic store now includes two comics, Dungeons & Dragons and Knights of the Dinner Table.

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