Saturday once more, we’re almost done with week two, and today we touch on a topic near and dear to my heart, campaigns. It’s also a topic I’ve written about before here in the blog, and in Facebook and Twitter on occasion, but the subject keeps coming up in conversations with friends, so I think it’s worth reiterating. Today’s #RPGaDay 2016 challenge question is:
August 13: What makes a successful campaign?
Most of you are probably know the KISS principle, it stands for: Keep It Simple Stupid. I first heard that from my 10th grade English teacher with relation to a writing assignment (Not too flattering calling your students stupid!), only learning later of the principle’s origin. I have my own version of it for what makes a campaign successful, the KICK! Principle. Continue reading RPG a Day 2016: The KICK! Principle — Day 13
Writing for this blog (and through it and our efforts with Puerto Rico Role Players) has allowed me to interact with the greater RPG community in ways I did not think possible. There have been many rewards, one of those is getting to talk with game creators I greatly admire, some of which I’ve been in awe since I began to play RPGs. Some time ago I interviewed one of my favorite writers Bruce Heard, and this time around it one of my favorite artist/writers Jeff Dee!
Continue reading Interview with Jeff Dee of Monkey House Games
We interrupt our regular feature for this special interview! Last week I posted part 1 of the Journeyman’s Gazette, and next week we’ll return to the Outlands and part 2. However, on parts 15 of this series I sang the praises of the Future Armada Series, and specifically the Exeter which is the one we’ll be using during the game as the character’s ship.
The creator of the Future Armada and Armada Codex series, Ryan Wolfe, was kind enough to grant me an interview about the series. I would like to use this week’s post to share the answers with you. I hope you find the information interesting and useful. Check out his products, they are excellent for any sci-fi campaign (and he’s got some fantasy maps too).
Week you next week for Part 18, Part 2 of the Journeyman’s Gazetteer!
And interview with Ryan Wolfe of 0 hr – art & technology
Sunglar: Ryan Wolfe, I know you as the maker of those wonderful sci-fi maps, but who exactly is Ryan Wolfe? How did you get into gaming?
Ryan: I’ve been a gamer since being introduced to D&D around 1980. I’ve gone through RPG, video, and board game phases but have always loved sci-fi and star ships in particular. I saw Star Wars when it was first in the theaters when I was ten and that’s what started it all for me. I was also into computers and, after getting some degrees in that, ended up programming video games in Austin and Seattle. This is where I picked up my rudimentary skills in Photoshop and 3D Studio – the art guys were kind enough to show me around the basics and let me experiment on my own.
Continue reading Sci-Fi Fridays! Part 17, Interlude… An Interview with Ryan Wolfe