Review: The Savage World of Solomon Kane

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Category : Feature, News, Reviews & Culture, Other Systems, RPG, Reviews & First Looks, Savage Worlds

solomon-kane1 I can’t deny it, I am an avid Savage Worlds fan. I like the rules-light system and the original settings released for it. I think the first time I heard about Solomon Kane was when Pinnacle Entertainment announced “The Savage World of Solomon Kane”. When I started doing some research in the subject matter I was immediately intrigued. Solomon looked very much like the prototype of my favorite Warhammer Fantasy Roleplay career: the Witchhunter.

Solomon Kane is the hero of a number of stories written by Robert E. Howard, who is probably better known for his sword and sorcery stories about the Cimmerian Conan. Kane is a gloomy man, all clad in black who wanders the world to fight evil in all its forms. The stories are set into the late 16th and early 17th century, an era we don’t see that often in roleplaying games.

The first thing you’ll notice when you have a look at the game is the beautiful artwork. Usually the production quality of Savage Worlds products is already pretty high, but TSWoSK is definitely a highlight. The style of the cover and the interior artwork are a perfect fit for both the setting and the era.

The Savage World of Solomon Kane is a stand-alone game which contains all the rules you need to play. While the rules presented are more or less identical to the ones presented in the Savage Worlds Explorers Edition (read my review here), references to modern equipment, mad science, etc. have been left out, because they don’t fit into the genre. Since I already reviewed the core rules earlier, I won’t go into detail here. The book also contains a summary of all the Solomon Kane stories, but players and GMs are recommended to read at least a few of the stories.

One difference between the SWEE and the Solomon Kane game are the magic rules. The SWEE magic system has been heavily modified to better reflect the magic presented in the stories. Power Points aren’t used and there are only two Arcane Backgrounds (Sorcery and Shamanism) available. The most important difference is that while magic can be either used for good or ill, it’s always considered to be evil and ungodly by Kane and a lot of his contemporaries.

TSWoSK contains the obligatory Gamemastering section which does a good job of introducing new GMs to their job. But even veteran GMs can learn a thing or two when it comes to the particularities of the setting. There’s even a chapter dedicated to Adventure and NPC creation, which can be very helpful for anyone running a Solomon Kane game. As with any good Savage Worlds game, there’s of course a handy Adventure Generator which allows GMs to come up with a basic plot by rolling a few dice. Especially when you didn’t have enough time to prepare your game, the Adventure Generator can help you to improvise something in no time. The book also contains a plot point campaign which allows the characters to travel in the footsteps of the famous adventures himself. But you’re of course free to run your own stories as well.

Another highlight of the book is the vast background section. There are lots of information on the life in the times of Solomon Kane and pretty detailed descriptions of important persons and events during that era. Together with the locations described in the plot point campaign, the GM get’s a pretty good picture of the world in that era. The game also contains enough background information to run your own campaign set in Kane’s world or to just use the book for running other 16th/17th century games.

TSWoSK The 355-paged book concludes with a bestiary, a very good looking character sheet, the Savage Worlds templates (for you to photocopy and cut out) and a two-paged index.

In my opinion The Savage World of Solomon Kane is one of the best Savage Worlds releases so far. Especially if you and your gaming group are interested in the era, you get a lot of bang for the buck. The hardcover book is available at Amazon.com and probably your local gaming store, but you can also get the digital edition at DrivethruRPG. The lavishly illustrated PDF sets you back $35, the printed copy usually costs $5 to $10 more.

This review is based on a read-through of the book. The review copy in PDF format has been provided by the publisher.

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GameScience Dice Review

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Category : Advice, Feature, Guest Post, News, Reviews & Culture, RPG, RPG tools, Reviews & First Looks, Video

Last March I wrote a post titled The Importance of Dice where I talked about how important dice are to both players and game masters alike. It seems like everywhere I look every person has their own unique way of holding and rolling their dice. Some people wont let anyone else touch their dice for fear of negative consequences as a result. The options of dice we have to choose from as participants in this role-playing game hobby of ours have is staggering, but today I am just going to focused on one brand of dice. Gamescience dice, and what my personal experience has been with them.

Shortly after I wrote The Importance of Dice I placed an order with Comic Lair for a set of green opaque Gamescience dice with white numbering. I chose to go through the Comic Lair because they where one of the first places I searched for that would ship to Juneau, Alaska. Finding companies that will ship to Alaska can be a challenge. I also chose to go through the Comic Lair because I called them and got to speak with the owner Chad, who took his time to help me out and answer all of my questions. Who says customer service is dead?

GameScience Dice Unpainted

Chad explained to me that Gamescience don’t look perfect. They don’t ship from the manufacture with painted numbers for starters. All number painting is done third-party either I as a buyer could paint them in myself and save a couple of bucks, or Chad could do it for me if I choose. Gamescience recommends using deco paint pens with an ultra fine tip which is what Chad used. Recently he has been testing out Sharpies new enamel paint pens and him they seem to be adhering better to the dice and he has been experimenting with different color choices on his eBay store. It will take some time to know if they last any longer then the deco paint pens that Gamescience recommends. I also asked Chad about the blemishes, or imperfections on Gamescience dice that I had been reading about. He explained that yes, these dice do have imperfections on them as result of how they are molded. This is something easily fixed with an emery board. He also cautioned me that no matter what, these dice will not ever look 100% flawless like other dice. Unlike other dice, Gamescience dice do not go through a tumbling process to smooth out these imperfections, but that is why some RPG hobbiest prefer them. As a result you have a set of dice with sharp edges that cause the dice to come to a stop more quickly. This produces a more random dice roll then most other bands of dice with their smoothed down rounded edges. What this means is a dice with rounded edges will roll across your table longer allowing it to find its center of gravity. The result is that a dice with rounded edges are more likely to roll a particular number depended on where it’s center of gravity is. A Gamescience dice, with its sharp edges will not roll as far and as a result will not find its center of gravity making each roll more authentically random then other bands of dice with rounded edges.

I thanked Chad for all his time and asked him to send me a set of Green opaque dice with white numbers. I wanted to leave the number coloring up to someone who had more experience than myself. Less than a week later I got my first set of Gamescience dice in the mail.

The dice came well packaged and survived the trip from Trenton, New Jersey all the way to Juneau, Alaska. When I took them out of their package the first thing you really notice is how sharp the sides of each dice are. It really sands out. I spent a good ten minutes just squeezing them in my hand and feeling all the edges.

GameScience Dice Blemishes

The next thing I noticed was the blemishes on each dice. They did stick out and they did not allow the dice to lay flat on the side that had the blemish, but just as Chad had said, a quick file with my fiancée emery board leveled off the imperfection so the dice would lay flat on the affected side. Also like Chad said the dice do not look flawless. Leveling off the imperfection made it so the dice would lay flat but you can still see where it was. Some of the dice also look a bit lighter or darker from one another. It’s just how it is.

Ever since I got my set of green Gamescience dice I have been using them at every game I have played since. I have noticed that the white numbering is starting to slowly flaking off. I think when and if it gets to a point where I want to redo the numbers on my dice I will try the crayon method.

I do not miss using my other dice at all. I feel that as a game master it is my job to provide a far balanced game. Having a set of dice that I feel are producing a more random result is part of that job. It’s also important to remember that when you are playing an RPG having fun is key. I am not requesting my players to go out and buy Gamescience dice. (but some have, including my Fiancée, who has bought several sets now.) I want my players to have fun and that means everyone gets to use the dice they like the most. Mine just happen to be Gamescience dice.

Check out Bridget’s post at Dicemonkey.net to see what she thinks of Gamescience dice.

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Gen Con: GM’s Jam!

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Category : Advice, Fantasy Craft, Feature, GenCon, Other Systems, RPG, Video

One of the highlights of this year’s Gen Con was definitely the GM’s Jam seminar. Since I had brought my video camera with me, I recorded the whole thing and uploaded it to blip.tv. Alas I forgot to bring a tripod, so the video is a bit shaky at times. But aside from that, the video should be fine.

Part 1 (49:33):

Part 2 (32:41):

I hope you enjoy the video! By the way, there’s an alternative recording of the seminar at RPG Circus.

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Gen Con: Crafty Games Interview

Category : Fantasy Craft, Feature, GenCon, Interview, Other Systems, RPG, Video

I finally had some time to edit the video interview I did with the nice guys from Crafty Games. If you are even remotely interested in Spycraft or Fantasy Craft, you have to check this out. Please excuse the background noise, but there was nothing I could do to avoid it. That’s Gen Con for you. ;) And next time I’ll remember to pack a tripod!

Thanks again to Patrick and Alex for that awesome interview!

6 people like this post.

Gen Con: Last Day

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Category : Feature, GenCon, RPG

Today I did an interview with Alex and Patrick from Crafty Games. It was really fun talking to the guys and they revealed some of their future plans. When everything goes as planned, I’ll release the video in the coming days. Another video to be released as soon as I am home is a recording of the DMs Jam seminar. So stay tuned.

After doing the seminar I used the opportunity to talk to a few more people, check out booths I missed on the first three days, and took a few more photos. In the early afternoon we took Jeff to the airport and then returned to Zach’s house to relax. My flight back to Germany is tomorrow, so I will probably return to my usual blogging schedule on Tuesday.

I am very happy I came to Gen Con this year and I thank Zach and his wife for their hospitality!

5 people like this post.

Gen Con: Third Day

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Category : Feature, GenCon, RPG

Yesterday was a long day. I think we didn’t return to Zach’s house before midnight, but, guys, we had a lot fun. Richard Iorio planned to run a game of Shadow, Swords and Spell for us, but he wasn’t feeling that well, so Zachary stepped in and prepared something in just 45 minutes. But even though he had only that much time to think about and adventure and learn the rules, we had a blast. The rules work great and are very easy to learn. I’ll definitely try to convince my group to play at least one of the Rogue Games games, because the 12° system is just awesome. Especially the combat rules are something I would love to “borrow” for one of my game projects.

TARDI-Soap This morning I checked up with a few people to organize interviews. When everything goes as planned I will be able to post a few video interviews next week. I also used the opportunity to get a few things I haven’t had time to pickup yesterday including the Pathfinder Bestiary and the Plot Twist Cards deck. And I finally got some gifts for my family and my girlfriend. Since my girlfriend is sometimes reading my blog, I will not spill any beans here. At the Geeky Clean booth I noticed that the Tardis soap has already sold out, there was only one left for presentation purposes, but when the nice Geeky Clean lady (sorry, I don’t remember her name) heard that I actually came from Germany, he sold me the last one! Thanks a lot! It will be a highlight in my collection! I doubt I will ever use it to wash myself. It’s just too awesome!

I finally managed to meet Philippe-Antoine Ménard in person and we had a long talk about Gen Con, Mouse Guard, D&D 4th Edition and his secret plans (No, I won’t tell you what they are – I am evil that way). We had lunch together and I probably had one of the best cheeseburgers in my life. Mmmmh! After lunch I returned to the Westin Hotel lobby where I am sitting now, updating the blog.

Last but not least I would love to share a few photos from our Warhammer Fantasy Roleplay 3rd Edition game, we played yesterday. Mark Meredith from The Dice Monkey ran the game for us. Jeff played an Elven Envoy, I picked the Roadwarden and Mark’s wife Bridget was visibly enjoying playing a Dwarven Trollslayer. :)

DSCF0547 DSCF0548
Mark and Jeff discussing the rules Bridget is visibly enjoying playing a trollslayer

Later today I want to attend Zach’s DMs Jam and tonight we’ll be at the Media Meet & Greet event. After that I will probably be tired enough to fall asleep as soon as I am near my bed. Gen Con is exhausting! But great fun! I will definitely return next year!

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