Here is a follow up to yesterday’s post. This time around I try adapting the alien species introduced to the Star Frontier’s game in the supplement Zebulon’s Guide to the Frontier for Stars Without Number, revised edition.
While I used the rules for alien player characters in page 231 of the SWN revised, I took many liberties, and attempted to balance them in other ways. This approach still requires some playtesting, and that is exactly why I’m sharing this document. For this conversion I am using my Character Creation House Rules and Grappling rules I wrote for the game.
These are the alien Foci for each of the species:
Continue reading ZEBULON’S GUIDE TO THE FRONTIER ALIENS CONVERSION
Hello readers! Here is hoping you had a fun Halloween and are enjoying November. For those that have reached out over social media, thank you. Personally, things are improving, while there is a lot of rebuilding to do here in Puerto Rico post Hurricane María, I’m working, we are among the tiny percentage that have power back, and despite some additional problems popping up at home as consequences of the winds, rain and extended blackout, I feel like I’m on a better mood and a better place. The island still has a long way to go… If you’d like to help you can find out more in my first post on the subject.
Something else I have written about before is my love for Stars Without Number! From my first unboxing of the POD copy post, to my many lists thought the years, Stars Without Number is a staple. Backing the revised edition Kickstarter was a no brainer for me, and we recently got the Galactic Omnibus collecting all the previously published material for the game. Look at the pictures my friend Anibal Delgado took!
I am always impressed by Kevin Crawford’s Sine Nomine Publishing Kickstarters and products. He is a consummate professional, keeping backers informed, accessible to answer questions and sort out any problems. He delivers quality products in a timely fashion. I own most of what he has published. He consistently takes OSR mechanics and reimagines them in ways that consistently please and surprise. That coupled, with his advice and tools for sandbox gaming, make his games a must own!
You can find the free beta rules for Stars Without Number (SWN) here. One of the things I love in the revised edition is the inclusion of aliens as an option for players. This was something missing from the previous version of the rules and one of the elements that have really fired up my imagination. After reading the rules I began to tinker with converting the heroic alien species from D20 Future. Continue reading D20 FUTURE HEROIC ALIEN SPECIES CONVERSION
Saturday once more, we’re almost done with week two, and today we touch on a topic near and dear to my heart, campaigns. It’s also a topic I’ve written about before here in the blog, and in Facebook and Twitter on occasion, but the subject keeps coming up in conversations with friends, so I think it’s worth reiterating. Today’s #RPGaDay 2016 challenge question is:
August 13: What makes a successful campaign?
Most of you are probably know the KISS principle, it stands for: Keep It Simple Stupid. I first heard that from my 10th grade English teacher with relation to a writing assignment (Not too flattering calling your students stupid!), only learning later of the principle’s origin. I have my own version of it for what makes a campaign successful, the KICK! Principle. Continue reading RPG a Day 2016: The KICK! Principle — Day 13