Feature
Essentials and me…
6
This weekend I made my one D&D Essentials purchase, the Dungeon Tiles Master Set. I briefly considered buying the Rules Compendium, even had my FLGS pull a copy for me, but when I got there and I looked at it I put it back on the shelf and left the store with my tiles an a copy of the Orcs of Golarion.
Michael wrote his thoughts on the Red Box and the Essentials line here on the blog. I had not read the Disassociated Mechanics post until I found it on Michael’s post and I found it amazing someone had written so eloquently about one of the things that bother me about D&D 4th edition. Mind you this was not the only thing that made me quit the system, and I’ve said it before the system has many good things; it’s just not the system for me and my group.
I recently read The Escapist’s excellent interview with Mike Mearls and I have to applaud some of the things he’s been doing with the D&D 4th edition rule set. I don’t doubt he, like every other designer before him, truly loves the game and want to see it succeed and grow. I think the Red Box sounds like an excellent idea; a proper introduction to the game like the original Red Box was for me in the 80s. I also believe that the lower price points for many of these books eliminate a major hurdle for the younger generation as well as making them more affordable in these difficult economic times.
I had the Red Box on my hands a couple of weeks ago. I almost purchased it on impulse and nostalgia alone, but after thinking about it I realized I am not a new player, I don’t need to learn how to play D&D 4th edition, I already know how to play. This product is not for me, so I put it back. When I learned the Rules Compendium had arrived I figured I’d like to read it, get and idea of what had changed and see how they present the rules. After all, it was only $20 bucks!
Then when I looked at the book and saw it was just the rules (mind you this was clear from the start in all the promotions for the book, I just did not read up as I should have) and I would have to buy another book for the classes, Heroes of the Fallen Lands, pretty much spending $40 for a slightly modified version of a book I already own, and not even the whole of that book because not all the classes in the Player’s Handbook are in there I opted not to buy it. I realized that I had tried this system and moved on. I was just going to buy this because it was D&D, not because I really needed it.
At least the tile set I can use. So I put down the Rules Compendium, got the Pathfinder RPG orc book and a box of the Lords of Madness miniature set (which disappointed me to no end but that’ the subject for another post). If you like the Essentials books I am glad for you, enjoy! They are simply not for me.
If you are interested in a different take, make sure you read Youseph’s excellent review on the Red Box and watch the unboxing video, different strokes for different folks! What works for me may not work for you, variety IS the spice of life… Have a good day everybody.
PAX Prime 2010 – Day 1
1
Hannah and I woke up early and eager on Friday so we could attend the PAX keynote address and meet up with our good friend Lyle. The Keynote was taking place at Benaroya Hall and featured Warren Spector as the keynote speaker. His speech was filled with his insight on games and the gaming culture. He stressed that we should welcome new gamers into our community and help them discover this wonderful art form. That the only way gaming and the gaming culture can survive and thrive is by welcoming the masses into our “tribe” and to allow the mainstream to embrace gaming rather than fear it.
When Warren Spector finished with his entertaining keynote presentation, Gabe and Tycho of Penny Arcade took the stage of the great hall for a Question and Answer period. It was a funny and informative Q&A session as the two answer questions about Penny Arcade, PAX, and games in general. At one point an older gentleman came up to the Q&A mic and politely asked if either Gabe or Tycho had any bubblegum. Gabe and Tycho kind of looked at each other funny and then finally said “no”. Then in the iconic Duke Nukem voice the man said “Well, I am here to kick ass and chew bubblegum, and I am all out of bubble gum”. I remember the reaction to everyone in Benaroya Hall just being “That was really cool”. It would not be till later in the day that I would realize why that gentleman was even there.
At the end of Gabe and Tycho’s Q&A we made our way back out to the streets of Seattle and to the convention center where we went right to the exhibit hall. The first time you walk into the main exhibit hall you’re flooded with flashing lights and random sounds that are quite overwhelming at first. It takes a moment to process what is going on and where it’s happening. There was just so much at first it was almost like sensory overload, but in a good way.
Walking through the convention center’s main gaming exhibit hall you find yourself surrounded by games. Mostly computer or condole games, but the occasional and refreshing table top game is on display as well. Some of the game titles that jump out at you when you’re walking around are ‘Little Big Planet 2’, ‘Portal 2’ ‘Mortal Kombat’, ‘Swarm’, ‘Halo Reach’, ‘Infamous 2’, and ‘Duke Nukem Forever’. When I saw the Duke Nukem Forever sign I understood that the guy at Gabe and Tycho’s Q&A panel was the voice actor for the new Duke Nukem Forever video game.
Feeling somewhat overwhelmed, Hannah, Lyle and I slowly walked through the entire exhibit hall and gravitated to the Wizards of the Coast booth. The booth was awesome with a little more than half dedicated to Magic the Gathering and the rest dedicated to Dungeons & Dragons. A wall was setup to show off unreleased products like Magic cards and new D&D miniatures. On the Magic side of the booth two tables where setup to teach people who to play Magic and two computer/gaming stations where setup to show of the Magic The Gathering video game. The other side of the booth was setup with an area for live action D&D to teach people how to play.
I was supposed to meet with some people with Wizards of the Coast on this day for some interviews and a demo of the Red Box. With some time to kill before I was to meet Hannah, Lyle, and myself decided to try out the live action D&D training. We got in line and quickly made our way to the front where a Gentleman presented us with pre generated character options. The character options were laid out on a table before us in the form of two-sided laminated cards that would hang around your neck from a lanyard. The characters were simplified for the purposes of training, but that did not mean you where going to win the demo. The two groups that went before Hannah, Lyle and myself where both slain by the dragon!
When the three of us walked onto the life-sized battlemat to fight the dragon we didn’t know what would happen. We each took our turn and we each managed to deal a blow to the beast. Some of us got really lucky and rolled some critical hits. In my case I rolled two crits in a row for my Rouge and we where able to vanquish the dragon. The three of us got a button to pin on to ourselves that said “Monster Slyer”. For our critical hits we also got tokens that allowed us to claim other prizes.
From the Wizards of the Coast booth we made our way down stairs to an area called the Hidden Level which housed the a large area for Magic the gathering and Dungeons & Dragons play. D&D players where able to join a random dungeon delves or partake in A dark sun arena battle. Magic the Gathering players where able to just play or partake in a “buy-in” game. Hannah found this useful for learning how to play magic for the first time.
After exploring the hidden level we made our way back upstairs to meet with some people from Wizards of the Coast. I had the chance to speak with a D&D game designer and play a game out of the Red Box with one of the game developers by the Dungeons & Dragons bus! I will be writing more on this experience in a future post.
As morning turned to afternoon, and afternoon turned to evening Lyle, Hannah and myself found a place to eat dinner. It gave us a chance to talk about the days events and do a little planning about for the next day.
After finishing dinner we headed back to the expo hall to attend the play “Of Dice and Men”. We where lucky to even be able to attend this play. We gave ourselves a good hour, hour and a half to get in line. When we got in line however, we learned their where only 40 spots left in line. We waited in line while Hannah played Pokémon Silver on her Nintendo DS and traded Pokémon items with other poke ball wearers in line.
The doors finally opened for the play and the long line of people waiting to attended made their way in through the doors and found their seats. The play was really good and put on by some really great actors. You would be cheering one moment and gripping the edge of our seat just waiting to see what happens next.
When the play was finished we headed outside. Lyle caught the bus to go home for the night and we made plans to meet the next day. Hannah and I dropped some stuff off at our hotel room and then headed right back to the convention center. By this time the expo hall was closed, but that did not mean people where still not having fun and playing games. As we walked back to the convention center we found people in line to play Rock Band 2. I have to admit that some of the performances were rather good. The two floors of the expo hall that still had activity were dedicated to board gaming and make shift stores selling everything from board games to t-shirts. One room would be filled with people playing games like Carcassonne and Axis & Allis, while another room would be filled with people playing Magic the Gathering, Zombie Dice and Munchkin. They even had a room to check out games to play. Pretty much anything you could think of was available for check out.
Still another room was filled with bean bag chairs where people could talk, play games, check their e-mail, etc. It was a very relaxed and fun feeling everyone had. It was at this point however that I wish I had brought some of my Dungeons & Dragons material to run a game with. Hannah had some pre made characters all ready to go and I was in a mood to observe other Dungeons Masters, but no one was really playing Dungeons & Dragons in these rooms. It was a this point that I made a mental note that If I attend PAX next year I was going be prepared to run my own D&D game.
Hannah and I spent the next few hours walking around and just taking in all the gaming awesomeness that was around us before we headed back to our hotel to call it a night.
Gamer Media, Parody and Negative Stereotypes
5
For at least the past year now, a close friend and gaming partner of mine has been trying to get me to watch The Gamers 2: Dorkness Rising. I refused because of what I initially thought was lack of time, but as she kept asking and I kept refusing I began to realize that something else was pushing me to reject it. I finally realized what it was a few months back.
PAX Prime 2010 – Day 0
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My Fiancé Hannah, and I were woken up at 5AM on Thursday, September 2nd to the theme of Top Gun blaring from my iPhone that rested on the night stand. The night before I set my iPhone to wake us up to the Top Gun theme because this day needed to start off with an awesome song. This was the first day of our vacation and the day we would be traveling from Juneau, Alaska to Seattle, Washington for the Penny Arcade Expo (PAX). It was the start of what I knew would be a legendary adventure for the both of us!
We where both checked in at the airport by 6:45AM and seated on the plane by 7:40AM. We were no sooner seated when we heard the announcement made that we would have to de-board the plane because it was discovered that the brakes on the plane needed to be replaced. With a collective sigh from everyone on board we all grabbed our language and made our way back to the gate seating area. Every 30 minutes for the next 2 hours we were updated by the overhead speaker system saying that maintenance was still working on the plane and they hope to board everyone in the next 30 minutes. Even though it was frustrating to hear this statement every 30 minutes I am glad that the airline took the time to notice this braking issue with the plane and fixed it before trying to send us on our way.

One The Plane
The non-stop flight from Juneau to Seattle was just under 2 hours long. The weather in Juneau when we took off was overcast and rainy. Hannah kept herself entertained on the flight by playing games on her Nintendo DS and I switched from reading a book to trying to nap. We landed with Seattle welcoming us with 72 degree sunny weather.
We made our way from the airport to our hotel in downtown Seattle via the new Link Light Rail system. The $2.50 ride from the airport to downtown was worth every penny. Through the windows of the rail car we watched as we were carried through traffic, weaving under and above ground at times till we made it to our University Street stop. From there it was a short 3 block walk with our bags to our hotel.
We spent the rest of the day exploring Seattle on foot. We walked around and made sure we could find the PAX convention center. We checked out a few shops while trying to get the lay of the land. We had dinner at the HardRock Café and dessert at the Cheese Cake Factory. On the way back to the hotel we stopped at little convenient store and picked up a few bottles of water and hand sanitizer to take with us the next day. With everything ready for PAX the next day we went to sleep.
Preview: Dungeonslayers 4th Edition
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Today Christian Kennig and the German Uhrwerk Verlag (which is the German licensee for Space 1889, Deadlands and L5R) announced that the latest edition of Dungeonslayers will be released in print later this year at the SPIEL 2010 in Essen. If you enjoyed the so-called “old-fashioned” roleplaying game so far, you’ll be in for a treat.
While the 4th edition of Dungeonslayers will be over 160 pages long, the core rules aren’t that much longer than in its predecessor, but it’s still 99% compatible to the older editions. Nevertheless DS4 has been improved in all aspects.
The book is now fully illustrated, contains a table of contents and a detailed index, new and optimized rules, an improved game mastering section, new equipment, three fully-fleshed out adventures and a setting! The games appendices contain treasure tables, rules for miniature gaming, a toolbox for creating your own player races and a condensed version of my firearms rules.
One of the new features of DS4 will be the hero classes like paladin, druid, archmage or assassin. These classes will grant access to new talents and abilities and allow to individualize your characters even further.
Christian also managed to make combats in DS4 more tactical and fun without making the rules more complex by adding Slayerpoints. You earn those points by hurting your enemies and they can be used to activate special moves, ignore some minor damage, or temporarily increase your stats.
In my opinion DS4 makes a good game even better and I can’t wait to get my hands on a print copy with will be available in October.
Here are some pictures from the upcoming old-fashioned roleplaying game:
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These teasers have to suffice for now. I’ll post some more info on DS4 over the next few weeks. So stay tuned!
As far as I know, the Dungeonslayers translation team is already eager to start working on a English translation, but given the size of the latest edition, this may take a while. In the meantime I will try to keep you updated. If there are any questions about DS4 and the print release, please feel free to ask. Any questions, I can’t answer myself, I will relay to the game’s designer Christian Kennig.
Free Stuff Friday: Synapse
3It’s Friday and it’s time to give you some more free stuff!
This week’s Free Stuff is: Synapse
Synapse is a new RPG written by Greg Christopher. It was just made available last week as a Public Beta, to be improved over the course of the next few months into a final release. The PDF is nearly 300 pages long and in full color with stunning art donated by artists from around the world.
The game is a completely open-ended universal system with strong emphasis on character depth and personality. The primary elements of a character are seven mental attributes, including the namesake Synapse. In addition to these, your character chooses from 21 talents to customize precisely what their brain is good (and bad) at. This brain is then placed in a physical body. Build a race using a point-buy system from nearly a hundred biological characteristics; ranging from mandibles to turtle shells to wings to echolocation. This is followed by a similar system for culture where you define the society from which your character springs. Build any culture from Ancient Egypt to the Galactic Empire. Your character is the given life experiences using another point-buy system, where you make choices about your education, siblings, parentage, and more. All of these systems feed into a personality model to build a unique personality from 22 different motivation values. You define what exactly drives your character in their daily life. Choose from six morality models that go far beyond good and evil. On top of this, you build a network of NPCs which your character has met over the years. These NPCs integrate you into the social fabric of the game world, providing resources, contacts, allies, and more. Finally, choose from a long list of skills for any setting you need and buy your starting equipment (or property, if you are rich enough). As you can see, this game generates characters of stunning complexity.
The game uses a d6 success-based mechanic to determine success/failure at tasks. The combat system involves a bullet-time model that resolves quickly and decisively. The game also includes a conversational mechanic where you can pick and choose motivational appeals to make in your adversaries to influence their decisions. Even if you choose poorly, you get a few chances to attempt to get the conversation back on track. It also has a standard roll-vs-difficulty and a manuever mechanic that works for chase scenes; from horses to starfighters. Your body is represented by three values; strength, endurance, and resilience (resistance to toxin/disease). You can take damage to these values independently as if they were different kinds of hit points. You also track mental stress to determine how well your mind is able to keep it together under adverse circumstances. As you take stress, you start to get shaky and make mistakes. If you reach a critical stage, your brain shuts down and you withdraw into a catatonic state and cower on the floor.
Since the game emphasizes the brain and not the physical form, it easily supports any setting. Your mental skills are used to run all the mechanics, not your body. Instead of drawing upon your physical body, simply replace your body with the values of a giant Mech and take to the field as if you were merely a giant armored combatant. Build a new body as a vampire, choosing from dozens of vampiric powers. Or teach yourself magic and choose from dozens of magical abilities.
Synapse is a powerful character development engine that can be used to play any setting, any genre, any game that you desire. You owe it to yourself to check it out. And give Greg some comments on his forum so that he can make the final build the best that it can be.
So take a moment and check out Synapse. Download the pdf, and check out the blog. Maybe even give Greg some feedback to make Synapse even better then it is! As always be sure to thank Greg for the free stuff!








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