Two months! My last weekly series of posts was the background to my old Infinities style Star Wars campaign, and that lasted 9 weeks. Here we are, at the eight in the series of my new sci-fi campaign, and I can tell you, it will be longer than nine weeks.
We continue with the fluff for the campaign, this time around three general topics, galactic mapping, banking and in-system communications. Mind you, I am not a scientist, so while I may use some jargon, I’m mainly using these terms for entertainment in a game, excuse me if there is some questionable use of scientific terms here.
If you want to check out the previous post, here is a link to Part VII. I hope you are enjoying the series. As always your comments and sugggestiosn are welcome, feel free to leve them in the comment section belowl.
VI. Galactic mapping
The known galaxy, most of it currently under the control of the Union, was explored and colonized over two centuries in a piecemeal fashion. While attempts at creating a grand unified map of the galaxy existed since humanity first took to the stars, this endeavor proved difficult. With varied groups with wildly different interest exploring space, some actively trying to keep their enemies or competitors from following the routes they had mapped in t-space and, there is not one single unifying map of the explored galaxy.
Last week was very quiet… Maybe you guys liked it, or hated it, or simply it was too long for you to read! Well with the rules out of the way, back to the “fluff”
Just in case this is the first one in the series you are reading, these posts are all about my soon to begin (in about 8 sessions) Savage Worlds sci-fi campaign. These are the link for the previous entries in the series: Part I, Part II, Part III, Part IV, Part V and Part VI.
I’m starting to delve into other aspects of the campaign. This time around it’s something that sometimes gets glossed over in some games but that seems important in a sci-fi game, news and entertainment. Let’s get into it…
V. News and Entertainment in the Union
Artistic expression and entertainment in the Union is as varied as the humans that populate it. The lack of FTL communications means there is a preponderance of local productions, from music, to literature, to vids. Most is delivered via local grids, but some is distributed in smart print, info tabs or traditional media. There are local celebrities, renowned artist and respected reporters in most sectors and quadrants. Beyond a quadrant, the time it takes for news and entertainment to be transported means they are not as fresh or relevant in other markets.
There are superstars with fan bases and appeal across the Union, and the EIN Triumvirate is famous for its artists, musicians and productions. The Rukta Workers Consortium has many well-known and influential authors and the major new service in the known galaxy FNS, the Freeholds News Service, still has its headquarters in Turneria in the Freeholds of Alpha Centauri.
It doesn’t happen often that I cover computer games on this blog, but there are a few exceptions to the rule. Today I want to make such an exception for The Banner Saga, an epic roleplaying game inspired by Viking legends, which I picked up from Steam this weekend. Even if you are an avid tabletop gamer, there’s much to love in The Banner Saga.
The first thing you’ll notice is the beautiful, handpainted artwork that gives the game its distinctive style. Nowadays computer games often use 3D graphics but The Banner Saga’s presentation harkens back to the golden age of 2D adventure games. I’ve included a couple of screenshots below for your convenience.
In The Banner Saga you control the fate of two groups of people: an army of varl (huge horned giants) accompanied by the son of the human king and his retinue and a group of human refugees fleeing from the dredge. The dredge are the main antagonists of the story, large golem-like creatures who are waging a terrible war against varl and humans alike. The game confronts the player with a lot of difficult situations and more often then not you have to make hard choices and every decision has dire consequences. Do you allow a group of fighters you meet on the road join your army or you let them fend for themselves? Do you charge into battle or do you pick a more defensive stance? Do you fight against your fellow men or do you avoid that? Do you buy more supplies for your army, or do you acquire items which will help you during battles? Every bad decision may lead to the loss of lives.