The Heroes of Hougstran

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Category : Fluff/Inspiration, Other Systems, RPG, WR&M

Despite all the love Warrior, Rogue & Mage has received, here in the blog and the web in general, and loving the game myself, I have not written anything for it. Let me correct that mistake with this post!

I’m planning a demo game of Warrior, Rogue & Mage at a local convention in Puerto Rico. For that purpose I’ve created some characters for the players so we can get to the game right away. This is my first attempt at creating WR&M characters and the game will be my first experience with the system. So I’ll appreciate any advice and feedback on the character themselves, from the write ups, to the descriptions. I hope you enjoy them.

Read on…

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5 people like this post.

Come to me my jungle friends!

Category : Advice, Fluff/Inspiration, Improve Your Game, Legacy D&D, Pathfinder, RPG, Random musings

Recent events in my life have me thinking about pets. Be they familiars, animal companions or summoned animals, whatever way your system of choice calls them, why do we feel the urge to have pets in our games? I can see why… The joy and happiness they bring into our real lives is one we want to recreate in the game as well. Or maybe we are just looking for a way to inflict more damage during combat. It’s a toss up, I’ll admit it.

Looking back I don’t think I’ve ever run a game where there was not at least one animal, either a pet, familiar, or simply a beloved steed or pack animal. In AD&D 1st edition at one point my players all decided to get pets, I remember the ranger with his pet iguana the most. In AD&D 2nd edition I had a player who loved wolves and always wanted his characters to have a trained wolf no matter which character he played. In D&D 3rd edition where the rules for the animal companions and familiars were codified with grater detail, characters enjoyed the mechanical benefits of said companions in the game. I fondly recall the Dwarf Druid with his wolf animal companion and all the command words he made up. It was an integral part of his role playing.

Animals in my campaigns have also met with some terrible fates. There is a running joke among my players that no horse survives long in my table. Although I’ve broken the tradition, for the longest time horses died like flies in my games. One time players spent a whole session acquiring horses with special qualities, named them, equipped them, only to tie them to a tree outside the dungeon and go in! Needless to say when they came back there was no sign of the horses.

Currently in our Pathfinder game a player created a Summoner from the Pathfinder RPG Advanced Players Guide. This class has a special companion called an Eidolon and the player has gone into great detail about the creature, its personality, making sure it is an integral part of just who his character is, a detail I am not soon to forget.

Of course, for every memorable animal in a campaign, there have been familiars that seem to be forgotten until needed, like Vaarsuvius’ familiar in the Order of the Stick. They are there, in the periphery, and only come into play when the player or game master remembers them. Systems that mechanize the rules for animals as allies for players add an incentive for the player to handle and remember the rules for their pets. In the instances of memorable animals in my campaigns the players have been critical in making sure the animal just doesn’t fade into obscurity.

But as a Game Master it is also my responsibility to maintain a sense of realism, to present to the players a believable world that contains all elements, including their pets. Here are some tips to help you achieve this:

  • I keep NPC lists to make sure I don’t forget anyone. Especially lists of recurring NPCs or NPCs that travel with the group. Always make sure to write down the name, species and a short description of pets there as well, that way when you review the NPCs for the next session you don’t forget them.
  • If you don’t like to keep lists of NPCs, I’m pretty sure you at least keep notes about the player characters. If so make sure you write the name of the pet along with the name of the character that way you’ll associate one with the other, eventually the pairing will become second nature.
  • If you are more visual, consider giving the player a visual cue that will remind you of the animal. A picture he or she needs to keep close, a plush version of the animal or even a toy. That way you’ll both be constantly reminded of the pet.
  • Make sure you include the animal in your descriptions, cement its existence in the player’s minds. Describe the smell, the behavior, real animals are easy to portray if you watch Animal Planet or after a quick search online. Fantastic animals are even better, you can make up details such as diet and behaviors, making it seem real! Remember an animal needs care; be sure to mention to the player the time spent doing this. Try to include the animal in at least one description during every game.

These are all simple solutions that when used can make that animal accompanying your player’s character that much more real. I hope they are useful and help keep those poor animals from vanishing into thin air!

PS – This last bit is purely personal so feel free to skip it and move on to the next post, I assure you it will be more interesting that this!

Allow me to take a moment to dedicate this post to Akira, my faithful animal companion for 17 years. She recently failed her saving throw and is no longer with me. I’ll miss her immensely, but it was her time. She left me with two other pets, Lula the dog and Morphy the cat, which also miss her. She can’t be replaced but she’ll always be remembered!

PS 2 – In case you didn’t get it, the title for the post and accompanying image, come from that unforgettable movie classic Ace Ventura: Pet Detective.

4 people like this post.

What’s in a name?

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Category : Advice, Fluff/Inspiration, Freebies, Humor, RPG, RPG tools, Random musings

I’ll admit it, naming non-player characters and places in role playing game is HARD! If you are not careful you’ll end up with names your players will make fun of for years to come. The noble and serious NPCs that will be the key to the plot will not be remembered for his generosity or secret knowledge, but for being called Uacs Oftin.

Ok that may be a little exaggerated, but I’ve had real experiences. When naming settlements in a map, never do it late at night, you’ll end up with a town called Unoc. Whenever my players saw the name on the map they asked “Where are Doc, Trec and Cuatroc?” (That’s pretty basic Spanish but just in case, that’s a play on the numbers uno=one, dos=two, tres=three, and so on… Hilarious I know). Sadly that same map had a nearby town called Scret, dangerously close to escreta. Having a town name shit, well that pretty much sets an expectation right there. And well the list of NPCs with funny names is long…

I can hear the advice “Well Roberto, don’t name places or NPCs on the spot, do it ahead of time…”To what I say, that’s all well and good but I like a little improvisation, I like to keep things fluid and sometimes you must name an NPC on the spot and you better be ready for it. So here are a few tools and short cuts I use…

The Everchanging Book of Names, this is a handy dandy name generator that allows you to generate one name, or lists of names, from real world cultures to popular campaign worlds and fiction. You can print out lists ahead of time to use while you play or, if you use your computer while gaming just keep the program running and open it up when you need a new name. The names it generates are all fantasy names so you need other tools for different genres.

To create consistency and plausibility I try to select names of certain cultures or places in my campaign world from specific real world cultures, so baby names websites are very useful, like Baby Names and Baby Hold, which allow you to search by letter and cultures.

If you play sci-fi games there are sci-fi name generators on the Internet, but many generate funny versions of your name for specific settings, which sorts of defeats the purpose. There is a Star Wars Galaxies name generator for the races available in that MMO. This sci-fi name generator allows you to generate names for Star Trek, Star Wars, and Firefly, or generic names for aliens, locations, and planets. All in all a great resource!

For modern games naming should be easy, just look at the TV, pick up a newspaper or simply look online. Wikipedia’s list of most common names by region is useful when you need that foreign spy to have the right sounding name.

I’m not a fan of random superhero names; to me it seems their names convey so much of what they are, that leaving it to chance is just wrong. But when you absolutely must name a hero or villain on the spot, well there is Seventh Sanctum. That website has all sorts of generator, from the names of Mecha, Organizations, to Anime Powers.

Those are just a few of the tools available out there, this barely scratches the surface. I’d love to know, what tools, generators or lists do you use for your games?

3 people like this post.

Food & Games

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Category : Ask The Readers, Fluff/Inspiration, Legacy D&D, Pathfinder, Props, RPG, Random musings

Don’t worry; this has NOTHING to do with all the electronic cooking games out there. This is about gamers and the food they eat when they game. Junk food and role-playing games are connected in poplar culture, and in all truth some games will devour prodigious amounts of chips and soda. Undoubtedly some groups try to eat healthy, bringing fruits and veggies to the table, but I suspect the majority of use would rather have some Mountain Dew than water! (For the record I don’t like Mountain Dew, I’d much rather have Jones Soda, but the Dew but it emblematic.)

There are things like Igor Bars by John Kovalic out there! These sound delicious, but are probably heart attack inducing. But my reason for this post is just not to share recipes (we can certainly do that) but to talk about how food could enhance gaming and set the mood for a game!

I remember when I first read Leaves from the Inn of the Last Home. It was during my Dragonlance period, having just finished reading the Dragonlance Chronicles and was getting my hands on everything Dragonlance. This was NOT a gaming supplement; it was a collection of stories, poems and recipes. Yes you read that right, recipes. I was so intrigued, it was like having the cookbook of a fantasy Inn, and it seemed like magic. This was back in 1988 and I didn’t cook at all. In fact I avoided cooking for years so I never got to try Tika’s recipes.

The only time I had an edible prop in a game was during a Star Trek Adventure where the game master had Romulan Ale available for us. It wasn’t truly the legendary alcoholic beverage of the Star Trek universe, we were all still underage, but water with food coloring. I barely remember the adventure (sorry José) but the pitcher of blue liquid in the middle of the table really captured my imagination. And by the way, that last link has some nice recipes for mixing up alcoholic versions of the Romulan Ale, Star Trek party here we go!

Since then I’ve embraced the joys of cooking and the old storage room with the fridge and microwave has actually become one of my favorite rooms in my house. I love cooking and often cook for my players. My famous and artery clogging Gordopletas® have graced games and geeknics alike. Still I have NOT actually created a dinner to enhance a game.

When I began my current campaign, which is a pirate/swashbuckling themed Pathfinder RPG game, I wanted to take my players out to a restaurant called La Guarida del Pirata (The Pirate’s Hideaway, beware that last link is in Spanish) a pirate themed seafood restaurant. We didn’t go but I cooked for them, we watched a movie and discussed campaign expectations and character generation.

It was a great experience BUT I missed the opportunity to make food part of the experience. I want to change this, I really want to find an opportunity were I can cook for my players and make it part of the gaming experience. Perhaps we have a dinner party in game and then have food in real life. I want to play a zombie game for Halloween, I can already think of some possibilities. Brains!

Do you integrate food into your gaming? Do you cook or prepare something special for your players?

I better dig out the Leaves form the Inn of the Last Home. I’ll keep you update of my attempts to bring food into my games in a meaningful way.

2 people like this post.

Writing A Dungeons & Dragons 4th Edition Adventure

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Category : Fluff/Inspiration, Guest Post, RPG, RPG tools

The Computer I Do Most Of My Writing On. I am a bit of a G1 Transformers Fan.

Over the last few years I have been reading books on management and starting a business. I really enjoy reading books on these topics and I have benefited greatly from reading them.

One book that has had the biggest impact on my life is Getting Things Done by David Allen. This book has taught me how to manage myself and others. No book has had a greater effect on me then this one. It is filled with priceless advice and tips that have helped me get my work done, reduce stress and keep everything in order. I can not recommend this book enough. Even if you have no desire to write or start your own business, this is just a good book for life general.

The 4 Hour Work Week by Timothy Ferriss has been the biggest motivator for me to produce something and to start my own business. Whether I will or not has yet to be seen. This book has motivated me to create something, to make something and put it out for the masses. What I have chosen to create is a Dungeons & Dragons 4th Edition adventure.

I hope to use Stargazer’s World as a platform to chronicle my progress and share with everyone what I have learned and how I am overcoming any obstacles along the way. I will continue do posts on other RPG topics. I have no intention of only writing about the progress I am making on my D&D adventure. I still have a video review of GameScience dice coming up. I also will be attending PAX in Seattle this year. Something I am very excited about attending as well as writing about, but more on all of that later.

For now I just want to announce to you, the readers of Stargazer’s World, that I am creating a Dungeons & Dragons 4th Edition adventure. I have completed a lot of work on this project so far and I have a lot more work to do before it’s all done. I hope when it’s all over I have something to be proud of and something other will get enjoyment from.

5 people like this post.

Sci-Fi Setting, looking for some feedback…

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Category : Ask The Readers, Fluff/Inspiration, RPG, Random musings

Unlike some of my fellow writers here in Stargazer’s World I haven’t tried my hand at designing an RPG for some years now. I must admit that meeting so many great and creative people in this community has gotten my creative juices flowing and I may just try my hand at game design in the near future. One thing I do a lot of is world building. You may consider me a compulsive home brewer. I’m constantly taking notes, making maps, and creating. Sadly many of these campaigns never see the light of day.

Total disclosure here dear reader… I am sometimes reluctant to use the blog as a sounding board for a campaign idea because I think many of you will simply not be interested in me airing my campaign notes. I seems a little too self-serving, but I’ve decided to take a chance.

These are the initial notes for a sci-fi campaign idea I’ve been working on. It’s really the first of two parts. The rest of the notes are not polished enough to share right now, but I’d love to get an initial reaction. What do you think? Does it sound interesting or too clichéd? Would you like to read part two or should I scrap the idea and start again?

So far this is just a system-less idea for a campaign. If there is an interest I may compile this and put it out as a PDF document. I’d be remiss to not point you to an EXCELLENT sci-fi setting by Michael, Ad Astra. Make sure you check it out!

Here is my (so far) nameless sci-fi setting. Any feedback is appreciated!

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3 people like this post.
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