On Saturday I ran the first session of my new D&D 5th Edition campaign. It’s set into my own homebrew campaign, which focuses on the continent Valheim, which is being colonized by the people hailing from the Shattered Lands to the south.
Inspired by the Elder Scrolls computer game series, things started off with the whole party in chains and on their way to Valheim and an unknown fate. When the ship arrived at the port in the city called Threshold (my hommage to the D&D of old) they were escorted by the city guard to meet their Captain, a Khazad (dwarf) by the name of Torek Ironfist. He was examining an Imperial order while explaining them that they now were members of the Threshold City Guard and under his command.
From there the newly “drafted” recruits, a Dragonborn fighter (who wants to become eldritch knight later), a Human Cleric and former officer of the Imperial Army, and a Tiefling Sorceror and Folk Hero, started their first night shift. After having a cup of Khazad darkbrew (aka coffee) and a couple of tasty donuts they investigated the weird sounds citizens have reported hearing in the cemetery. They met the pale and somewht weird groundskeeper and heard the howling screams coming from all directions. Hearing these sounds instilled fear in them, so they sought a way to plug their ears. Using candlewax this was easily done, and they were able to investigate further.
Since the adventurers weren’t that easily scared off, the unknown powers at work here sent three skeletons after them. A short and quite dramatic fight ensued and eventually they noticed that the groundskeeper’s hut was abandoned. From the clues they gathered it was obvious that the groundskeeper had been dabbling with necromancy and has now fled his shack through an underground tunnel which led into the canalisation.
After reporting back to Torek the session was concluded. As I’ve noticed in other play sessions before, D&D 5th Edition is much easier to play and run than many editions before and especially the new background options make the characters much more interesting. My players seemed to enjoy themselves as well and were already making plans what they wanted to achive in our next session. My homework is now to creating a map of Threshold and the surrounding area, so that we can all visualize things more easily. A GM’s work is never done!
Of all the Sci-Fi Fridays! posts, this is the easiest one to write, since it was written for me. As part of the preparation for my Savage Worlds sci-fi campaign, about which you’ve been reading the background materials and house rules over the past 20 weeks, I asked the players to write introductions to their characters. I typically give out bonus Experience Points before the campaign begins for things such as these, and this time around was no exception. They could earn bonus Experience Points for drawing or finding character portraits, finding a miniature, writing a background, all in all if they did everything they would get 5 XP and their first Advancement (in Savage Worlds terms) before the game commenced. Needless to say, every player did it!
Besides the campaign survey, which I had handed out months ago as I sat down to prepare the campaign, as to make sure my preparations met their likes and expectations, I also asked them for a little list before the game began. I called it the List of 9. I wanted them to list 3 plots they would like to play, 3 goals their character had, and 3 enemies they’d like to face. No further instructions. Some players gave me general one or two word answers, others wrote paragraphs for each. That was ok, I wanted an idea, a baseline to know what they would like to play as we began the game.
Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part XXI
Welcome back reader. Last week was the end of the materials I prepared for my Savage Worlds sci-fi campaign. This week we played our third session and I am incredibly excited about how the game is going. As a motivator to get players writing session summaries I dangled the carrot of an extra bennie for the player that wrote it. My player came back and offered to write summaries in a round robin fashion, and the idea of a communal extra bennie if the session summary is written. I agreed and the idea has taken off. Following Sara’s suggestion we created a notebook in OneNote and shared it online. Players have been posting in character summaries, started discussions, reflections. Amazing! I truly have a wonderful group of players sitting at my table.
Here are the rules we are using for the summaries and extra communal bennie:
Ship’s Log – Rules and Rewards
As per player feedback and request and the after game discussion on 05-20-2014 I rewrote the Ship’s Log Rules:
Continue reading Sci-Fi Fridays! Wanderers of the Outlands Part XX