Category Archives: Fluff/Inspiration

ultima_forever_artwork

Fate Accelerated Idea: Ultima

When I was younger I was a huge fan of the Ultima CRPG series. Ultima VI was my first Ultima and I played it for months. Up to this day it’s probably my favorite title in the series, while Ultima VII is a close second. Over the years I made several attempts to run an Ultima game as a pen & paper roleplaying game, I even wrote a complete RPG from scratch back then. But for several reasons these projects never reached the early development stages.

While I was thinking about what games one could run using Evil Hat’s Fate Accelerated, my old Ultima projects came to mind. And then I had an interesting idea. Could you replace FAE’s Approaches with Ultima’s Eight Virtues?

In Ultima VI the player character becomes the Avatar, who is the embodiment of the virtues of honesty, compassion, valor, justice, sacrifice, honor, spirtuality and humility. These virtues where also tied to certain character classes in the older Ultima games. Mages were dedicated to honesty, Paladins to honor, Tinkers to sacrifice, and so on.

Virtiea

The idea of using the virtues directly as approaches/skills has a certain charm, but alas it’s not without its own share of problems. I can easily see a character using valor when valiantly confronting a foe with sword in hand, but when do you actually use the sacrifice approach? Or how do you use honesty?

In the end it might actually be easier to keep the standard Approaches. Perhaps the virtues could play a greater role during character creation. One Aspect could actually be a favored virtue. A mage character might rely more on honesty than a bard for example.

At this moment I have no concrete plans for a Ultima game, but I love to throw ideas around. Thinking what you could do with the games you have at your disposal is half the fun. Overall I think Fate Core (or Fate Accelerated) would make a perfect fit for an Ultima game. For me the focus (of the later games) was more on the characters, their stories, and the philosophy surrounding the Eight Virtues and what they meant for the people, than killing monsters and taking their stuff. And that’s a kind of gameplay that’s perfectly supported by Fate.

What do you think of my idea? Would you play a game based on the Ultima series using Fate Accelerated. Do you believe the Virtues as Approaches concept might work? Please share your thoughs below!

WotO Part XIV

Sci-Fi Fridays! Wanderers of the Outlands Part XIV

Another Friday, another post in the Sci-Fi Fridays! series, I’m currently sharing the background I’ve written for my Savage Worlds sci-fi campaign. You’ve all been seeing a lot of these materials before my players (well I know some of them read the blog, but not all…), but this week I finally compiled all this material and made copies for my players. The hardcopy version came in at a whopping 245 pages. My friend Daniel Perez, aka Highmoon, suggested I should compile it and publish it. I asked a couple of weeks ago, but I’ll do it one more time, would you be interested in seeing all this material formatted and compiled in a PDF? If there is interest I may just do it.

Now on to part 2 of the fiction piece that serves as a direct introduction to where the first session will begin. Continue reading

WotO Part XIII

Sci-Fi Fridays! Wanderers of the Outlands Part XIII

Lucky number 13! You’ll find no triskaidekaphobia here… I’m thrilled to keep on sharing the background to my Savage Worlds sci-fi campaign with our readers. This week it’s the first part of a piece of fiction I wrote to introduce the players to NPCs and places they will meet and visit over the first few sessions of play. I hope you like it and come back for the second part next week. As always, feedback, criticism or any other comments are welcome. Enjoy!

“The Sarkov Star System began as a ‘leper’ colony, places were the unwanted or undesirables were left to survive as they may. The corps eventually turned it into a medical research facility in the fringes of known space, a place where the most extreme experiments were carried out. Liberated after the Great War it became a renowned medical facility and research site in the Outlands, from cybernetics to pharmaceutical manufacturing for the protectorate.”

Tihomir Yazici, Journeyman’s Gazette Outlands Correspondent

Stories of the Outlands Part I

The Crime Scene

Marshall Petrik looked around the blast site. The air still stank of fire and she could taste the ashes. She squatted, her helmet under one arm, and ran her finger through the residue, rubbing the tips of her gloved fingers together she felt the coarseness and when she placed them under her nose she could smell what was there, but also what wasn’t.

Continue reading