Another Friday, another post in the Sci-Fi Fridays! series, I’m currently sharing the background I’ve written for my Savage Worlds sci-fi campaign. You’ve all been seeing a lot of these materials before my players (well I know some of them read the blog, but not all…), but this week I finally compiled all this material and made copies for my players. The hardcopy version came in at a whopping 245 pages. My friend Daniel Perez, aka Highmoon, suggested I should compile it and publish it. I asked a couple of weeks ago, but I’ll do it one more time, would you be interested in seeing all this material formatted and compiled in a PDF? If there is interest I may just do it.
Now on to part 2 of the fiction piece that serves as a direct introduction to where the first session will begin. Continue reading
Lucky number 13! You’ll find no triskaidekaphobia here… I’m thrilled to keep on sharing the background to my Savage Worlds sci-fi campaign with our readers. This week it’s the first part of a piece of fiction I wrote to introduce the players to NPCs and places they will meet and visit over the first few sessions of play. I hope you like it and come back for the second part next week. As always, feedback, criticism or any other comments are welcome. Enjoy!
“The Sarkov Star System began as a ‘leper’ colony, places were the unwanted or undesirables were left to survive as they may. The corps eventually turned it into a medical research facility in the fringes of known space, a place where the most extreme experiments were carried out. Liberated after the Great War it became a renowned medical facility and research site in the Outlands, from cybernetics to pharmaceutical manufacturing for the protectorate.”
Tihomir Yazici, Journeyman’s Gazette Outlands Correspondent
Stories of the Outlands Part I
The Crime Scene
Marshall Petrik looked around the blast site. The air still stank of fire and she could taste the ashes. She squatted, her helmet under one arm, and ran her finger through the residue, rubbing the tips of her gloved fingers together she felt the coarseness and when she placed them under her nose she could smell what was there, but also what wasn’t.
This is part 2 of the timeline to my sci-fi campaign, if you missed last week’s post; here is the link to part 1. These past two posts build upon the general history of the campaign that you can read in this post. I Said it last week but it need to be restated, a big thanks to my friends Michael, aka Stargazer, and Sara Ivette (who is a contributor at PR-Gamer), on their help with the timeline. Now on to part 2…
XIV. A timeline of humanity’s conquest of the stars (Part 2)
2227 ME – First Contact with the Cerdiallian Polycracy. A damaged Cerdiallian ship limps into the Sol system with their non-FTL engines. Cerdiallians are humanoid enough so that their technology and Human first contact protocols bridge the gap, and rudimentary communication is established. After repairs are made and means of future contact arranged, the Cerdiallians leave.
Early 2228 ME – Kerdans destroy the generation ship docks in Neptune and attack the gas mines of Uranus. A hasty alliance between Eire-Indo-Nippon Block, American Alliance, corporate security forces and other smaller blocks and nations with ships deployed in the far Solar System defeats the Kerdans and capture some of their ships.
Late 2228 ME – To avoid an arms race or possible conflict over the new technologies that could come from the captured Kerdan technology, the nations and blocks of old Earth create the Trans-planetary Commission on Galactic Technology, or TCGT, to share these secrets with all parties involved.