Yes you read that right! This was supposed to be the 8th installment of the weekly series of posts based on my old Star Wars Infinities campaign. Organizing the information for these posts has been a trip down memory lane and I realized that I have materials for one additional post. So next week will be the REAL final installment, an overview of the campaign itself. But for this week we’ll venture into crunch territory, house rules!
While the first 7 posts were mostly fluff and (I hope) usable for any Star Wars game, regardless of the system, this one is specifically about the Star Wars Sage Edition RPG. Published in 2007, we quickly embraced the system and got to playing. As I often do before a campaign I submitted a survey to the player about campaign expectations, this gave way to the Infinities timeline and background you’ve read in previous posts. It also gave way to the following house rules.
Back in 2007 I did share some of these rules in the EN World forums and got some excellent feedback form members. The rules evolved, I took some of their advice, ignored other bits, and came up with the following rules…
(Various caveats: I wrote the rules back in 2007, only the core rules had come out. I had some idea of how I wanted the system to work, specifically cutting back on some of the Jedi’s power. Whether I succeeded is debatable. In the end I believe I added needless complexity and there were some easier fixes, but hindsight is 20/20! One last thing, the force talents were adapted from those posted online. I cannot find the original source for all of them; some are adapted from the Imperial Knight Prestige Class (found here), the others I cannot identify. I don’t think I wrote them from scratch, but I am not sure.)
These are the house rules as I presented to my players back them. So let’s take a trip down memory lane to 2007!
Continue reading Star Wars Infinities – The Gathering Storm (Part 8 of 9)
Understand, all the planning for this campaign began in 2007. While Social Media existed, not all my players were avid users. One didn’t even have internet access at home. So when I decided to begin teasing about the campaign my best bet were text messages. This was not even MMS, no smart phones in the group. This was only text, and short messages at that…
These messages began simply as a distraction, a way to get all the ideas about the Star Wars game out of my head and give the players an idea of the campaign. I sent the first few while waiting in line at the bank. The response was immediate and I realized these messages could serve another purpose. Through them I could send teasers about the happenings in the galaxy and possible plotlines. Likewise the players took an active role and began interacting with the storyline, one quickly integrating e-mail for longer responses.
Here I have collected and edited all postings sent via text message or e-mail and ordered them into a semi-logical sequence. They give a glimpse at what had been happening in the Galaxy before the game started, hinted at things to come, and even introduce some characters they met during the game. A very special thanks to Sammy, Piwie and José, they are not currently playing with us regularly, I hope to have them at my games again in the future.
So without further ado, this week’s installment:
Continue reading Star Wars Infinities – The Gathering Storm (Part 7 of 8)
Another Friday, another Star Wars post! I’ve been having a lot of fun writing these posts. Revisiting material I created for my campaign, revising some of it, and getting this incredible urge to run this campaign again. Sadly of the group that was playing my game back then two players moved and one is not currently playing due to RL complications. I wonder if it would even be possible to revisit this campaign 5 years after we played it. Yes, all this material I created back then. But enough musings about my game!
This is the last installment of the fiction pieces I wrote for the campaign, this time focusing on Thrawn. In my experience he’s become the Drizzt of the Star Wars Expanded Universe, people either love him or hate him. While I loved Heir to the Empire when it came out, starved for new Star Wars content back in 1991, I now realize that for all the great things in the series, Thrawn as a character has been done to death. So why did I use him? Well one of the players was a BIG fan and I thought he would be a good vehicle to introduce information about a particular Jedi Order. I remember back then someone commented the story was a little “hard-ish” sci-fi for their taste. I don’t see it, perhaps it’s not what they thought of when they thought of Star Wars, but most of my players enjoyed it. So here is my take on the character, hope you like it.
“Open a secure channel to Coruscant. Inform the Director the Gen’Dai is active…
Agent Daala, Republic Intelligence
Continue reading Star Wars Infinities – The Gathering Storm (Part 6 of 8)