John Wick’s 7th Sea is a pen & paper roleplaying game of swashbuckling and intrigue, exploration and adventure. The 2nd Edition of said game has totally new rules which are very easy, fast, and which encourage swashbuckling action.
I never played the 1st edition but from what I’ve heard the rules it used where much more crunchy and had the tendency to make anything more flamboyant than poking enemies with a stick very hard. I don’t really know if that’s true, but in the case of the 2nd Edition you can actually check out the rules before you buy the game.
There are three free PDFs on the official John Wick Presents website, which include the rules and full character creation, and a setting primer. I’ve included the direct links to the PDFs below for your convenience:
The free PDFs look great and should be a perfect introduction for the game.
I’ve talked about Alternity here in the blog before. Both Stargazer and myself are fans, and have posted about it numerous times. We even had an April’s Fool post back in 2011 about a 2nd edition of the game coming out. Who knew we were not merely pranksters but we were predicting the future!
Well not quite… Like Michael wrote last year when the initial announcement came out, Sasquatch Game Studio is publishing a new version of the game. As a longtime fan, I was onboard as soon as the idea was put out there. When the Alpha play test came out I was lucky enough to be part of that.
I got together with some friends at out FLGS and we played the play test adventure. We tried to broadcast the experience via Facebook Live, and while that was not totally successful, it did inspire us to create a video blog for Spanish speaking gamers Desde la Fosa. (You can read more about that project on the post I linked to in that last hyperlink.)
As soon as the new Alternity Kickstarter was live I became a backer. Wanting to support the project and spread the word I reached out to Richard Baker to inquire about his availability for an interview. Richard was extremely graceful and not only did he answer a written interview, which makes up most this post, but he sat down to do an interview for the Desde la Fosa vlog via Google Hangout. So, we are doing a two-for-one, and the first collaboration between Desde la Fosa and Stargazer’s World! Continue reading The New Alternity Game: An Interview with Richard Baker
Hello dear reader! This is a follow up to a previous post where I shared a Savage Worlds House Rules document I was working on. You can read the reasons why this came about on the original post. This is the latest version, the 9th draft I finished in December last year. I added some illustrations for good measure and might get back to working on it in a few weeks, but I wanted to share it with our readers to get any feedback or ideas you may have. Here is the link to the file:
Savage Worlds Sunglar’s House Rules (Draft 9 – Illustrated)
I’m also sharing a revised character sheet and damage track, and a cheat sheet, I had created for my Wanderers of the Outlands campaign. Originally shared in this post, back then they were adapted to the house rules I was using in the campaign, but I have since revised them to work with Savage Worlds Deluxe Edition. These documents DO not use the House Rules presented above and are meant to be used with the standard system rules.
Sunglar’s Savage Worlds Cheat Sheet 1.5
Sunglar’s Savage Worlds Character Sheet ver. 4
Sunglar’s Damage Track and Effects ver. 3
I hope you find them useful, and as always, I welcome your ideas, criticisms and observations in the comments. Have a great day!