Hello dear reader! This is a follow up to a previous post where I shared a Savage Worlds House Rules document I was working on. You can read the reasons why this came about on the original post. This is the latest version, the 9th draft I finished in December last year. I added some illustrations for good measure and might get back to working on it in a few weeks, but I wanted to share it with our readers to get any feedback or ideas you may have. Here is the link to the file:
Savage Worlds Sunglar’s House Rules (Draft 9 – Illustrated)
I’m also sharing a revised character sheet and damage track, and a cheat sheet, I had created for my Wanderers of the Outlands campaign. Originally shared in this post, back then they were adapted to the house rules I was using in the campaign, but I have since revised them to work with Savage Worlds Deluxe Edition. These documents DO not use the House Rules presented above and are meant to be used with the standard system rules.
Sunglar’s Savage Worlds Cheat Sheet 1.5
Sunglar’s Savage Worlds Character Sheet ver. 4
Sunglar’s Damage Track and Effects ver. 3
I hope you find them useful, and as always, I welcome your ideas, criticisms and observations in the comments. Have a great day!
So, I’m jumping on the blog’s Traveller bandwagon! About three months too late… I’ve been working on this review for a while and RL just kept me from finishing it. It was fun as it allowed me to read the book at a more leisurely pace, so I hope to make it justice without spoiling too much of this incredibly imaginative universe.
For the Mindjammer Traveller edition Michael, aka Stargazer, had received the Thoughtcast Edition PDF, a preview of the final book, and asked if I was interested in reviewing it. I jumped at the opportunity, and much to his chagrin then proceeded to take more than a month in getting the review done! To put it succinctly, I loved Mindjammer, the setting, the detail, the production. Is it a good fit for Traveller? I’m not 100% convinced, but hear me out. Let me explain it in greater detail. But first some background. Continue reading What about Mindjammer for Traveller? A Review…
For a while now Wizards of the Coast have been releasing free material for D&D 5th Edition based on the settings they created for Magic: The Gathering. In order to use these worlds you just need the free D&D Basic rules available from the official D&D site and perhaps a copy of the gorgeous “Art of …” artbooks containing artwork and background information on these settings.
Even back in the 90s when I first played Magic: The Gathering I thought it would be cool to be able to roleplay in the worlds hinted at on the cards. Sometimes an image or a quote summoned up whole worlds with strange artifacts, bold heroes and impressive magic. And finally WotC has actually done just that and released free material for three of the Magic: The Gathering worlds: Innistrad, Zendikar, and Kaladesh.
Unfortunately finding anything on the WotC site is a chore, so I did the work for you and provide you with the direct links to the PDFs below, accompanied by a quote from the world descriptions.
Plane Shift: Innistrad
”On the plane of Innistrad, horrors stalk the shadows and scratch at doors in the night. Humanity is beset on all sides: vampires thirst for human blood, werewolves live for the thrill of the hunt, the restless spirits of the dead haunt the living, and no corpse is safe from reanimation at the hands of cruel necromancers or cunning scientists. Only their grim determination—and their staunch faith in the protection of their patron archangel, Avacyn—has allowed humans to survive in this nightmarish realm.
The people of Innistrad are surrounded by monsters. Almost without exception, anything that is not human, whether it’s a rat or an angel, is a potential enemy. Even the traditional allies of humanity—from angels and gryffs to herons and hounds—are unreliable at best, as the madness that grips the angels seems to seep into every living thing. And at the same time, humanity’s age-old enemies grow ever more dangerous.”
Plane Shift: Zendikar
”Zendikar is a dangerous world of lethal risks and priceless rewards. From the perspective of its inhabitants, it is a hostile place that seems to be actively trying to kill any creature that has the audacity to live there. The danger is unrelenting. Precarious terrain, cunning predators, and natural disasters on a massive scale all present a constant challenge to survival— as do the unpredictable ripples of change that wash through the plane, known to its people as the Roil. Even the mana that suffuses the land is wild and hard to tame. It feels almost alive to those who wield it, and sometimes causes the land to manifest magical effects much like spells. Zendikar is a plane of deadly peril, but the denizens of that plane grow up strong and resilient, prepared for the dangers of the only world they know.”
Plane Shift: Kaladesh
”Kaladesh is a living work of art—a vibrant, beautiful plane where anything is possible. Optimism, innovation, and the spirit of creativity fuel an intoxicating renaissance of invention and artifice across Kaladesh. Its inhabitants frequently assert that “anything can be built,” and brilliant inventors seem to prove that saying every day. Clockwork automatons walk the streets, acting as servants and bodyguards, soldiers and sentries, mounts, and even pets. Soaring airships provide transport both within and between the cities and villages of the plane, and carry prospectors high into the sky to draw on limitless reserves of magical aether.”
The setting documents are meant for D&D 5th Edition, but I am pretty sure you can easily convert the material to older editions of D&D or simulacra thereof. Enjoy!