Hello readers! Sorry for another skipped week RL and all that. I’m very interested in continuing my contributions to the blog with at least one post a week. Let’s do this…
You’ll notice I’ve switched around the title, this week it’s Fantasy Fridays! Don’t worry, my sci-fi campaign continues apace, and I’m very happy with it. However, the major prep for that campaign is done, and while I continue to write and create for the Wanderers of the Outlands campaign, I’ve got to start prepping for the next campaign.
That may sound crazy, but it’s part of my method, and I’ve blogged about it before. Once a campaign is running I begin to plan for the next one parallel to the one I’m running. I don’t devote that much time to it, about 25% of my prep time goes to future campaigns. Right now I’m on the stage where I try to decide what games I’m interested in running so I can share some preliminaries with my players and gage their interest.
A couple of days ago, Tim Kirk posted a very interesting video blog on game design on his YouTube channel. In the about 13 minutes long video he gives great advice to anyone who is considering to design their own roleplaying games.
I also highly recommend to check out his other videos and his company website.
If you have been following my blog for a while, you might have read my posts about the Fallout game I’ve been running with Fudge. Recently I looked into switching from Fudge to Fate Core or probably even Fate Accelerated. So you might be wondering why the change? Why not keep running Fudge?
I actually intended to use Fate in the first place but then got cold feet. I just thought a more classic game might be easier for me to handle as a GM. Now that I’ve been reading Fate Core, Fate Accelerated and the more recent Atomic Robo RPG thoroughly I thought I should give Fate another try.
Instead of messing too much with Fate Core I decided to basically use Fate Accelerated and borrow an idea from Green Ronin’s Fate Freeport Companion. In Green Ronin’s variant of Fate they use D&D’s iconic attributes (Strength, Dexterity, etc.) instead of Fate Core’s skills. So instead of using Fate Accelerated’s approaches we’ll be using the attributes from Fallout’s SPECIAL system.
I also intend to use Weapon and Armor Ratings as detailed in the Fate Core rulebook page 277. I still have to think about which weapon or armor should get which rating but that should be easily done.
I even created a character sheet inspired by the awesome one Teo Tayobobayo posted at the Fate Core Google+ community. Here it is:
If you are an experienced Fate GM and if you have any tips for me, please post below! As always every comment is highly appreciated.