Category Archives: Game Design

More Thoughts on Finding the “Perfect” RPG

At first I want to thank everyone who commented on my last post on this topic – either here or on Google+ and Facebook. Thank you guys! I have been thinking a lot about the various RPGs at my disposal and at the moment I am unhappy with most of them. Yeah, it’s one of these days again. Luckily there’s a silver lining at the horizon: I am determined to get back at designing a new game or at least hack an existing one into submission. Yeah!

The main question is what makes a game “perfect” for me. As with all important questions it’s not easily answered and I am not sure if I actually know. Using “perfect” is probably not a good idea. I guess we are rather looking for something with is ideal for me and my group. There just is no perfect. Ok, back to the subject at hand …

Continue reading More Thoughts on Finding the “Perfect” RPG

RPG a Day 2016: The Multimedia RPG Revolution- Day 18

This is more like it, a topic that gets my creative juices flowing! The question for today as part of the #RPGaDay 2016 challenge coincidentally plays off a conversation I was having online a few days ago with a friend. The question reads thusly:

August 18: What innovation could RPG groups gain the most benefit from?

The explanation on the site goes into greater detail: “Whether it is technological, related to game mechanics, or to social dynamics, what could best help improve the play experience?” I think a benefit for the games we play and how we learn them would be embracing the multimedia experience and tools available to us. Let me explain what I mean. Continue reading RPG a Day 2016: The Multimedia RPG Revolution- Day 18

Finding the “perfect” RPG vs. Writing it Myself

There are days when I feel torn apart between finding a RPG I feel truly comfortable with and writing it myself. And most of the time both goals are equally far away.

For many years I have been looking for that special game, a game I could pick up and play anytime. Sometimes I think I’ve found it, but more often than not I quickly move to the next one. There are days when I think I should “just” write that game myself, but this feat is even more daunting.

My fantasy RPG “Warrior, Rogue & Mage” has been praised by many fans and critics alike, but for me it hardly feels perfect. I am pretty sure there are hundreds of people who got more enjoyment out of this game than me. Yes, I tend to be my worst critic.

Recently I started working on a Scifi RPG – again – just to reach a point where I would rather start from scratch than carry on – again. I guess the fact that I am a perfectionist when it comes to such things doesn’t really help.

At the moment I am trying to find out what I am actually looking for. I want a game which is pretty rules-light, but which also allows interesting and varied characters. The game should also not focus on combat and have support for scifi settings.

Other Worlds and HeroQuest are at the top of my list at the moment, even though I have the feeling that I don’t fully understand how these games are supposed to work. I also looked into a few other games with strong narrative focus. I am pretty sure a lot of people will at this point recommend Fate Core which has a lot of strong points speaking for it, but it seems I am just not meant to get comfortable with it. The system Over The Edge uses also sounds awesome on paper. It seems that at the moment I am leaning towards pretty freeform systems which feature player-defined traits.

I also looked briefly into some Cortex Plus games. Leverage looks pretty cool even though I haven’t watched a single episode of the TV series. But I guess it should work for any game focused on heists. It should even be possible to hack it into a cyberpunk game. The Firefly RPG also looks pretty sweet, but I am not sure how easily hackable it is.

The thing is I am looking for a different experience in RPGs right now and I also want to find something generic or hackable enough to use it for various settings and genres – even though I would love to run a Scifi game next. Sometimes being a GM and wanna-be game designer is very hard. Especially if you are also a perfectionist of sorts. Smiley mit herausgestreckter Zunge