Category Archives: Game Design

The Endless Quest For A Science Fiction Campaign Setting

1
0

I think as long as I knew about roleplaying games I was looking for the “perfect” science fiction setting. Of course there’s no such thing. But there’s something close, a setting which I would love to run games in and which I can really make my own. During the last twenty years or so, I have created several homebrew SF campaign settings. But usually I am not perfectly happy with them. One reason for this is probably that I can’t make up my mind. I am always torn between the gritty hard science setting I’d love to play in and the space opera setting I could find players for.

The question quickly boils down to whether I want to put a lot of work in something I’d love even if I will never put it to use. Don’t get me wrong, I also love space opera settings. But when it comes to writing my own stuff, I always want to get things “right”. Even when I have some cool ideas for a light-hearted space opera setting, I usually end up on Atomic Rockets (a website I could peruse for days at a time!) and try to reconcile my pet theories with real-world physics. This ends with me throwing out half the stuff I’ve written so far, in order to make the technology more “real”.

atomicRocketLogo

So I constantly try to walk the thin line between approachabilty and realism, and – trust me – I am not good at tightrope walking. The next problem is that I am often inspired by existing settings from books, movies, video games, but I don’t want my homebrew setting to look like some Frankensteinian nightmare. Most people I know would probably not care. A lot of people have successfully run or played in kitchen sink settings in which space marines from Warhammer 40,000 fought Borg from the Star Trek universe while being allied to the Jedi order from Star Wars. This just feels wrong to me.

main-qimg-3d983b04c2cc614a1263321d3bffca95-c

I think my mental health issues are partly to blame for this. Back in the day, before I had to deal with depression, anxiety, and all these other nice things, it was much easier to be creative. Nowadays I often overthink everything and turn activities that should be fun into a nightmare. Ok, perhaps I am exaggerating a bit, but I guess it helps to make a point. What I am now hoping for is advice from you guys. I am pretty sure I am not the only one having this problem. How have you dealt with something like this in the past? Please post your comments below!

Out of a game, a campaign!

1
0

This past Sunday, Puerto Rico Role Players held its 20th Geeknic. The name of this latest edition was: Make Geeknics Great Again! (No relation to a certain political campaign, just a joke while trying to be topical!)

geeknic-20

We’ve been doing these picnics for geeks for some time now, and I’ve written about them before on a few occasions. We went back to the Guavate Recreational Area in Cayey. Located at the end of the porcine delicacies road (click on the previous link to learn more) in the Carite Forest; we’ve held previous geeknics there, and while the location is sadly unkempt, the lush forest and the breeze just invite you to game in one of the many large gazebos. Continue reading Out of a game, a campaign!

Sons of Arcadia: an RPG made in Puerto Rico!

3
0

Gaming is alive and well in Puerto Rico! I’m not just saying that because of my involvement in Puerto Rico Role Players, but because I meet GMs and players every day, hear of new groups forming, there are various stores catering to gamers, many with a heavy emphasis on CCGs and miniature games, and two actively supporting RPGs, The Gaming Pit in the Metro Area of the island and Paladin Book and Games in Isabela in the north-west. I need to do a series on the various stores in the island, that’s been percolating in my mind for some time now… But I digress!

There are also at least two tabletop role-playing games I know of being developed locally. One I’ve been aware of for some time because two close friends of mine have been working on it for over two years, so I’ve been privy to the development and evolution of the rules. I’ll share more news on that game when they are ready to make it public. However I recently learned of another tabletop RPG about to be published in the next few days, Sons of Arcadia! To the best of my knowledge this will be the first published Puerto Rican tabletop RPG, I’m excited and wanted to learn more…

After some initial contact over social media with the writer this interview came about. I had a conversation via e-mail with Peter A. Mojica, a young man from Mayaguez, Puerto Rico, who is getting ready to publish his role-playing game Sons of Arcadia. Thank you Peter for agreeing to this interview! Continue reading Sons of Arcadia: an RPG made in Puerto Rico!