Category Archives: Game Design


Today I finished reading “Time for the Stars”, a classic young-adult science-fiction novel by Robert A. Heinlein. You might be asking yourselves now why I am reading old young-adult novels and what it has to do with roleplaying games. Please bear with me.

One of my favorite websites is Atomic Rockets by Winchell Chung. It’s a resource mainly for writers which explains basically almost every aspect of space travel. It helps you to get your science right, if that’s something you’re interested in. The article about “torchships” mentioned Heinlein’s story several times, so I decided to track down a copy and give it a read.


I have to admit that the story is not as interesting as I hoped. It’s about a twin travelling on the torchship Lewis & Clark to the stars while the other twin remains at home. They have a telepathic connection which continues to work even though the ship is light years away from home. But what sets the novel apart is the fact that Heinlein actually got a lot of the science right. The torchships are beyond what we could build today, but the technology is plausible. He also made sure he got special relativity right. This means that the time is moving differently for the space-travelling twin. When he returns he barely aged, while the one who stayed on Earth is an old man.

Continue reading Relativity!

Distress Call, a Starfinder adventure on Kickstarter, an interview with the author.

A couple of weeks ago I found about a new product in Kickstarter. With the success of Starfinder there are a slew of new third-party products available. Many push the system in new and interesting directions.  However, I learned about this project vial the Google+ Stargazer’s World Community. The author shared the campaign, and I was really intrigued by the fact the project was being created in Mexico. I contacted the author, Davide Tramma, to learn more about From Beyond: Distress Call, a sci-fi adventure. He was kind enough to answer my questions, here is the interview.

Sunglar: Davide, before we talk specifically about your Kickstarter project, let’s get to know you. Who is Davide Tramma? Where are you from?

Davide: Well, I’m many things and that depends of the point of view. I’m a husband, I’m a teacher, I’m a cook, I’m a player. Essentially, I’m all the things that I’ve been through during the 40 years I have been here. In few words, I’m what I like to do and at the same time what I don’t.

Sunglar: How did you start playing role-playing games? Continue reading Distress Call, a Starfinder adventure on Kickstarter, an interview with the author.


Hello readers! Here is hoping you had a fun Halloween and are enjoying November. For those that have reached out over social media, thank you. Personally, things are improving, while there is a lot of rebuilding to do here in Puerto Rico post Hurricane María, I’m working, we are among the tiny percentage that have power back, and despite some additional problems popping up at home as consequences of the winds, rain and extended blackout, I feel like I’m on a better mood and a better place. The island still has a long way to go… If you’d like to help you can find out more in my first post on the subject.

Something else I have written about before is my love for Stars Without Number! From my first unboxing of the POD copy post, to my many lists thought the years, Stars Without Number is a staple. Backing the revised edition Kickstarter was a no brainer for me, and we recently got the Galactic Omnibus collecting all the previously published material for the game. Look at the pictures my friend Anibal Delgado took!

I am always impressed by Kevin Crawford’s Sine Nomine Publishing Kickstarters and products. He is a consummate professional, keeping backers informed, accessible to answer questions and sort out any problems. He delivers quality products in a timely fashion. I own most of what he has published. He consistently takes OSR mechanics and reimagines them in ways that consistently please and surprise. That coupled, with his advice and tools for sandbox gaming, make his games a must own!

You can find the free beta rules for Stars Without Number (SWN) here. One of the things I love in the revised edition is the inclusion of aliens as an option for players. This was something missing from the previous version of the rules and one of the elements that have really fired up my imagination. After reading the rules I began to tinker with converting the heroic alien species from D20 Future. Continue reading D20 FUTURE HEROIC ALIEN SPECIES CONVERSION