Review: The Kobold Guide to Game Design Volume I
Recently a lot of RPG blogs have posted reviews of the third volume of the Kobold Guide, so it seems I am a bit late to the party. In the long run I...
Recently a lot of RPG blogs have posted reviews of the third volume of the Kobold Guide, so it seems I am a bit late to the party. In the long run I...
I am currently collecting ideas for a revised edition of my rules-light fantasy game Warrior, Rogue & Mage. Aside from a better presentation I want to add things I missed last time, add...
Today I created an one-paged character sheet for “Warrior, Rogue and Mage”. Enjoy! The character sheet can be downloaded as a PDF file on the WR&M product page at Stargazer Games.
As you probably know, I have been working on the roleplaying game project “Gears” quite a while now. In the meantime I even released an early draft to the public, which looked pretty...
Recently, inspired in a raven-see-raven-do fashion by Stargazer’s creation of Stargazer Games, I decided to throw together a simple site for my own modest creations. Blue Hex is where I will be posting...
This morning I decided to release an early version of my Gears RPG to the public. Although it’s still missing a couple of features, you should be able to run at least a...
Some time ago I asked Fred Hicks and Rob Donoghue from Evil Hat Productions for an interview. Since Rob is super busy at the moment, Leonard Balsera was willing to take his place...
As you probably already know, “Warrior, Rogue & Mage” is a rules-light fantasy RPG created by me. The whole design process was under 24 hours, so I didn’t really bother with finding a...
This is a rerun, it was originally posted on August 28th, 2009. From Wikipedia: The cataclysm is the Greek expression for the Deluge, from the Greek kataklysmos, to ‘wash down’ (kluzein “wash” +...
As I’ve written two weeks ago I am thinking about developing a Cyberpunk game powered by my Gears system. But there’s one thing that I don’t like about most Cyberpunk games: Hacking. Usually...
I finally made up my mind about Gears, my roleplaying game in development. Thanks to the comments I got during the last weeks I was finally able to decide what I should focus...
Yesterday around 10pm local time I had an idea for a rule-light fantasy RPG with some old-school feel to it. The result is “Warrior, Rogue & Mage” a four-paged PDF containing complete rules...
This time I want to share a video from the Neoncon 2009 GamesU with you. In this 51-minutes video Matthew Grau from WildFire LLC talks about the monomyth (aka the hero’s journey) and...
While developing Gears I have encountered many situations where I was not sure if the direction I am taking with the game is the right direction. While working on the combat section of...
Chronicles is one of the many game designs I have floating around on my hard disk. And like most of these abandoned projects, it’s totally untested, probably extremely unbalanced and unfinished. But it...
This time I want to talk about skills in Gears. In my last post about Gears I explained how the core mechanic works. Usually you roll 3d6 (add some modifiers) and compare the...
I promised you more posts about my upcoming Gears roleplaying game system and this time I want to share some thoughts on the core mechanic. When I started the project I was still...