A while ago, I was wondering why there was no roleplaying game based on Ty Franck and Daniel Abraham’s The Expanse book series which was recently turned into a successful TV series. What a lot of people don’t know is that the setting was initially designed as the background for a MMO and later was run as a roleplaying game by Ty Franck.
From what I could find out he actually used d20 Modern (and probably d20 Future) and the game was run on a forum. The protagonists of the series are based on the characters Ty Franck’s players played in that game.
As it now turns out, Green Ronin has successfully secured the license for the Expanse RPG and will release the game in 2018. The game will be powered by Green Ronin’s AGE system, which is among my favorite game systems right now. But what I am really hoping for are lots of background information. The Expanse not only shines because of its story and characters but also because of the highly exciting and detailed setting.
When Green Ronin’s Chris Pramas hinted at an exciting announcement for today, I was actually hoping for an AGE-powered Mass Effect RPG (which will probably never see the light of day), but a game based on The Expanse may be even better!
I’ve talked about Alternity here in the blog before. Both Stargazer and myself are fans, and have posted about it numerous times. We even had an April’s Fool post back in 2011 about a 2nd edition of the game coming out. Who knew we were not merely pranksters but we were predicting the future!
Well not quite… Like Michael wrote last year when the initial announcement came out, Sasquatch Game Studio is publishing a new version of the game. As a longtime fan, I was onboard as soon as the idea was put out there. When the Alpha play test came out I was lucky enough to be part of that.
I got together with some friends at out FLGS and we played the play test adventure. We tried to broadcast the experience via Facebook Live, and while that was not totally successful, it did inspire us to create a video blog for Spanish speaking gamers Desde la Fosa. (You can read more about that project on the post I linked to in that last hyperlink.)
As soon as the new Alternity Kickstarter was live I became a backer. Wanting to support the project and spread the word I reached out to Richard Baker to inquire about his availability for an interview. Richard was extremely graceful and not only did he answer a written interview, which makes up most this post, but he sat down to do an interview for the Desde la Fosa vlog via Google Hangout. So, we are doing a two-for-one, and the first collaboration between Desde la Fosa and Stargazer’s World! Continue reading The New Alternity Game: An Interview with Richard Baker
I first became interested in Savage Worlds when I read a reference to it in a message board. Can’t remember which one now, but I do recall the poster praised the system on the ease of prep and how smoothly it ran. I was running a high level D&D 3.5 campaign back then and that sounded like music to my ears! This was in 2004 or 2005. I finally got the Savage Worlds revised hardcover in 2006 at The Compleat Strategist during a business trip to New York City. I remember reading the book that night at the hotel, and not quiet grasping the game. “It uses playing cards for initiative, and what the deal with the damage system?” I never figured it out, had other games to run, so the book just sat on my shelf.
In 2007 I went to Gen Con and visited the Pinnacle Entertainment Group booth and saw Savage Worlds Explorer’s Edition. It was $10 for a complete game, how can you say no to that! I got 2 copies. I read the book, got a better idea how the game worked, and I tried running a one-shot using it but the shaken/wounded damage mechanic was not intuitive, the initiative was strange, I didn’t get how all the different bits worked together, so we didn’t play it again. Continue reading Sunglar’s Savage House Rules!