Fearsome Floors

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Category : Boardgames, Feature, Guest Post

After your great welcome, I am really eager to get my first article out of the door.
Therefore I have decided to give you a short review of one of my favorite light games. By “light” I mean, that it doesn’t involve a whole lot of rules and is easily accessible even to people who are not hardcore gamers.
Also, it has a dungeon, a hideous monster and lots of blood and gore…on the map anyway. So this should appeal to roleplayers, right? ;-)

Hiding from the monster

Hiding from the monster

I hope that you enjoy it and if you were expecting something meatier:  There is something in the pipeline for you!

Fearsome Floors by designer Friedemann Friese is a rules-light, whacky horror themed race game, in which players are trying to escape from the dungeons of evil Prince Fieso and avoid getting eaten by the horrible monster Furunkulus.

How does it work?

At the start of the game, each player gets four playing tokens of one color, representing a team of people who try to get out of the dungeon. All tokens enter the map, which represents a columned hall, from one corner and try to flee through the exit in the opposite corner. Whoever manages to get three of his tokens through the exit wins.

Movement is done in quite a simple way: All tokens have two sides, each with a number on them – one side white, the other black. The number on the current upper side of the token tells you how many spaces you can move the token this turn. After taking your move, the token is turned over, which makes it easy to distinguish which tokens have already moved this turn. The other interesting aspect is, that the numbers on both sides are different: While both sides of all tokens add up to seven, the distribution is different. There are pieces, that move six spaces on one turn and only one on the next, while other move three on one and four on the other.
Players take turns moving their tokens until all have had a chance to move. After that Furunkulus, the monster, tries to catch the players and eat them.

Game in progress

Game in progress

The monster starts on the exit-square. Movement is done according to a few simple rules. First, the current start-player draws the topmost card from the monster movement deck (which you can see at the top of the picture above). These cards either show a number, telling you how far the monster is going to move this turn, or a number of crosses, representing the number of player-tokens the monster will eat this turn – no matter, how far it has to move.

Then the monster starts moving in the direction it faces. After it enters a new square, it looks left, right and ahead, looking for player tokens. There are three possibilites:

  • The monster can see no token in any direction: The monster continues in the direction it is currently facing.
  • The monster sees one or multiple player tokens: It will turn towards the closest and start moving towards it.
  • There are multiple tokens at exactly the same distance from Furunkulus: This will confuse him and he will continue moving in the original direction.

You check for what Furunkulus can see in each square he enters and he will always turn toward the closest victim.
THIS is the really interesting part of the game: With clever placement of your tokens, you can try to steer Furunkulus towards other players tokens! But beware: This can easily backfire and miscalculations are common.
If Furunkulus catches up with a crunchy snack delicious victim player token, it is returned to the player and can re-enter the board next turn.
When the Monster walks against a wall, it will transport magically to the opposing end of the board (that’s what the letters on the boarder of the board are for).

So…is it any good?

This is not going to end well...

Hell, yeah! First, it is a very simple game. Actually you know most of the rules now. Of course there are some additional pieces on the board (like stoneblocks, behind which tokens can hide, and blood pools, over which they can slide) and there are a few details I have left out of the overview, but basically that’s it. As you can see, it’s a simple game that can be explained in a few minutes.

Second, it is great fun trying to steer the monster towards the other players tokens – and only a little bit less fun when this doesn’t work out as planned and your own tokens get eaten instead. We don’t want Furunkulus to starve, do we?

Another thing, that is great about Fearsome Floors, is that it works with a wide range of players: It is playable with 2-7 players. You just have to be aware that the feel of the game changes with the number of players. The more players there are, the more chaotic the game will be. While you can try to plan ahead and steer the monster effectively with few players, this will prove very hard with many players. The sweet spot is 3-6 players – which is still pretty flexible.

But even if the rules are simple, it is not a very short game. The game takes about an hour.
This is aggrevated by the fact that moving your pieces often requires you to make agonizing decisions. You have to decide in which order to move your tokens, try to calculate the movement of the monster and guess what the other players are going to do. Some people can get caught in a severe case of analysis paralysis during this game and in that case you might consider introducing a turn timer to keep the game flowing.

Fearsome Floors is published in english by Rio Grande games and the original german Edition Finstere Flure by 2F-Spiele.

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Castlemolds Review

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Category : D&D4e, Feature, Guest Post, Props, RPG, RPG tools

Ever since I started playing Dungeons &  Dragons fourth edition early last year I have read all I can about the game to try and make the gaming experience as fun and enjoyable as possible for my players. There are countless websites, blog posts, and forum threads talking about all kinds of ideas for enhancing D&D. Everything from speeding up and simplifying initiative order, to how to track effects more effectively. The RPG community on the Internet has provided so much great information to improve my own game. You don’t have to look far to find a wealth of great ideas.

Today I want to talk about a product I found by Hirst Arts Fantasy Architecture Inc. called Castlemolds. Castlemolds are silicone rubber molds used with Plaster of Paris to cast environmental pieces for your RPG. The molds they offer are by no means limited to just Dungeons & Dragons. Their flooring molds can be as small as ¾ of an inch to as large as 2 inches. They also offer molds for walls, doors, and many other environmental pieces that could be used in an RPG.

I have purchased several molds from Hirst Arts and have been very impressed with the results. The detail put into each casted mode really shines through to the finished product.

I found the Hirst Arts website was very helpful for someone like me who has never done any kind of mold casting or painting like this before. They offer step-by-step guides to help you though creating your mold casts, and painting them. They also have a forum where users talk about their own techniques and show off their latest creations.

There are aspects to using Castlemolds that might hinder some people. For one it takes time. Up to 30 minutes in some cases before you can pop out a block from your silicone mold. Then up to a day to let the blocks air dry before you can start painting them. You will need a place to store the finished blocks and molds in-between uses. With paints, brushes, Plaster of Paris, blocks, and molds these items can quickly take up a lot of space.

The plus side is that you get to present to your RPG players a rich and interesting environment to explore and unravel your adventure in.

8 people like this post.

Sven – that boardgame guy

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Category : Blogging, Guest Post, RPG, Site News

I am Sven and I am one of the new contributors that Stargazer took aboard. I feel that it is only appropriate, that I tell you a little about myself.

Let’s start with a shocking revelation:
I haven’t played a pen&paper RPG for about five years!
“So what’s that guy doing here??” you might ask. I’ll come to that in a minute.

Of course I am no stranger to roleplaying games and I have played lots of RPGs in my late teens and early twenties. Actualy I was a member of Stargazer’s gaming group back then and we enjoyed many sessions together. I started with Warhammer Fantasy Roleplay, which to this day remains my favorite. But I also played (and partialy GMed) Star Wars D6, Vampire: The Masquerade, Werewolf: The Apocalypse and AD&D – just to name a few.
As many of you will have experienced themselves, after people leave school, many gaming groups just fall apart. Some players move away to university, some completely lose their interest in gaming, others prefer to spend more time with their signifcant other and most people just have less and less time to commit to a hobby like roleplaying.
I am one of those people: After I moved away, it became harder and harder to arrange gaming with my old group. At the same time I just didn’t find a lot of interesting roleplayers in Frankfurt, where I live now. The few times I managed to join another group here, I just didn’t get the same enjoyment from it, as I had with my old gaming buddies. At the same time, my girlfriend never really “got” roleplaying – she tried it a few times, but she just doesn’t like it. So after a few unsuccessful tries to get into groups at my new location, I slowly gave up on roleplaying.
That didn’t mean I quit the gaming hobby altogether: I love boardgames. When I was a kid I always bugged my parents to play Monopoly with me and my first kind of “geeky” gaming was the Battletech boardgame – even before roleplaying. So boardgaming became my replacement drug: It doesn’t require as much preperation as a roleplaying session, you are more flexible with the number of players and it is often easier to find players. The top reason: My SO also likes boardgames.

So coming back to the question, what I want to do here:

I want to be your correspondent on the planar side of gaming. I know, that many roleplayers also enjoy boardgames – just as there are many hardcore boardgamers, who are ex-roleplayers like me.
I would like to introduce you to interesting boardgames, that you might have missed otherwise and of course I will focus on games, that I feel should be especialy appealing to roleplayers: Games, that generaly have a strong theme (often Fantasy or SciFi).
And don’t worry: I will not flood the blog with lots of postings on boardgames – Stargazer’s World is a Blog about RPGs and I just want to add an outlook on another aspect of the gaming hobby.

So…to get a bit of a feel for my audience here: Do you even play boardgames? What are your favorites? What was your worst boardgaming experience? What kind of games are you most interested in?

6 people like this post.

Youseph Tanha

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Category : Blogging, D&D4e, Guest Post, RPG, Site News

Youseph TanhaWell my name is Youseph Tanha. I am a 29-year-old working as a facility manager in Juneau, Alaska. In the past I have worked in the tech industry for web hosting and Internet providers, as well as in computer graphics. I also consider myself a very musical person. I play the drums and have been involved off and on throughout the years with several bands.

I have written on my personal website for several years now. Writing is something I have always enjoyed doing. Sharing my thoughts and ideas with others has always appealed to me. Writing has also been a struggle as I am Dyslexic. I have had to teach myself to just slow down and check everything twice when it comes to writing. I think that method has made me a better writer as a result.

My first experience with a roll playing game was Dungeons & Dragons 3.5 when I was 25 living in Oak Harbor, Washington. Everyone in our group of 5 had played D&D before except for myself. Our Dungeon master could not have been any nicer as he helped me create my first character and explained the rules as we went.

Having never played anything like D&D before, I was always asking if my character could do some crazy off the wall thing in trying to take out bad guys. I remember seeing the look of excitement on my Dungeon Master’s when I would ask him things like that.

Even though I only played half a dozen games of D&D 3.5, the memories of how much fun we all had always stuck with me. Last year I found myself in a local Juneau book store where I saw a copy of D&D Fourth Edition RPG Starter Set. For seventeen bucks I picked it up, if only for nostalgic reasons. Quickly I became captivated by it and before long I bought the three core rule books. Soon I had a group of friends coming together to play D&D once a week.

Juneau Alaska is a very beautiful place to live. But we do have six months out of the year where it is very dark most of the day. Starting up a D&D group is one of the best things I think anyone can do in Juneau. Once a week I have my friends over to play D&D and eat dinner. The best thing about D&D is the socializing. It gets everyone together, we all have a good time playing the game and visiting with each other. It makes the 6 dark (and what can be depressing) months tolerable.

I’m excited to be joining Stargazer’s World and looking forward to posting my thoughts, ideas, and reviews of this great game.

7 people like this post.

Just Say Yes

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Category : Advice, Ask The Readers, Guest Post, RPG

Posted by Viriatha, the Bard of Valiant

Saying yes to players is something we all know we should do, whether it be a hard skill challenge or finding that unique cool item in a shop. Much has been written on this principle and how it works with game mechanics, and I’m not going into all of that here.

Instead, I want to ask, if we’re all saying yes why am I reading more about punishing players for not roleplaying? Isn’t that saying no?

I understand most people are on limited schedules, with families and kids. I understand that everyone is getting together for a small amount of time each week or even every other week for the very purpose of roleplaying and accomplishing in-game goals.

I also understand that this one night of the week might be the only time some of these people ever see each other.

So why are you saying no? Learn to say yes.

Balancing the social aspects of game night with the actual goal of playing the game can get tricky. We’re all just friends getting together to have a good time, after all. But is it a good time if we’re not actually playing the game?

One obvious solution is that instead of punishing players for not roleplaying, you consistently reward them for it instead. Say yes to good gaming instead of saying no to being a friendly member of the group.

At the end of the night, give them person who contributed most to keeping the game on track, while in character, some extra experience points. If more than one person did this, reward them both (or all three, etc. – whichever applies). Be careful not to reward a player who hassled the group. Don’t punish that but don’t reward it, either. Reward positive behavior with a positive reaction.

And be consistent. If you do this each game for the same behavior, the group will get the idea.

That’s why punishing social interaction that’s out of character can backfire so badly. Most players see this as positive behavior. If they get negative results, game night loses some of what makes it fun.

That’s the most obvious way to say yes. What are other ways you use in your game?

A Gamer in Japan Pt 2 – Location, Location, Location

Category : Guest Post, RPG, Random musings

In my last post in this series, I talked about who you will probably be spending a lot of your time gaming with in Japan; this time, I’ll talk about the where.  I would really encourage people to share on this one, as your play experience may have varied greatly, but from the games I have been a part of, the play location was always totally different than in the United States.

I live just outside of Tokyo.  As most people know, Tokyo is one of the most crowded cities in the world.  When I say crowded, I mean that they have to have people who’s job is to push and cram as many people on the train’s as they can during rush our, in order to get everyone on board… I can’t imagine that that is very safe, but it gets you home on time for dinner.

Living situations are especially impacted by this scarcity for space.  Most apartments here are very small as are other living set-ups.  I live in a dorm that is about 7 feet wide, by about 12 feet long (practically prison cell dimensions, and it often feels that way) and there isn’t much space to play elsewhere in the dorm; so, we usually end up playing on my bed, with all the play stuff laid out on the floor…

We have also made some contacts in the Japanese hobby chain known as the Yellow Submarine.  They are a hobby chain which retails all manner of different hobby and gaming related goods.  This is the place where we go to buy dice, figs, books, and just about everything else.  They are a good place to play Magic the Gathering, Yu-Gi-Oh, and other CCG games; some of them will even give up their play space for role-players.  They sell the complete line of Dungeons and Dragons related books at about 2.5 times the cost US.  I went in there yesterday and found the Japanese translated hard-bound WotC books going for about 7000 yen a piece.  So, if you think you’ve got it bad when it comes to the cost of gaming material how do you think the Japanese feel?  Despite the cost, Yellow Submarine is a great place to get a game, if they have the space.  I’ve played their once.  We couldn’t play very late because the store closes early, but we were able to get a few hours of gaming in, with some of the most sought after things to have at a game… a table and chairs…

I got my camera out to take some pictures at Yellow Submarine, but they stopped me.  It is a corporate chain and thus they can’t allow picture taking inside unless they have the express consent of the parent company… which they wouldn’t give to a humble blogger like me.  So, they told me that I should direct everyone to their website where you can see the pictures for yourself.

Here is the sight:

www.yellowsubmarine.co.jp

Warning:  It is all in Japanese, prepare for a multi-cultural onslaught.

That is right, the other long term games I have played in had nary a place to sit, nor a place to put our mat.  We ended up using a plastic folder put on top of a miniature end table which we all sat on the floor around.  The space here is limited in even apartments; it isn’t just my minuscule dorm.

Now, I realize that most of these are my personal experiences; some of you may have had very different ones.  I am really interested to hear your experiences with where you played?

One of the places we loved to play at back home was a local pizza parlor which we had a standing agreement with.  We could come in and play for as long as we wanted taking up the biggest table there and each week we got the same thing:  3 pizzas spread over the time we spent there, 2 orders of buffalo wings, 2 orders of cheese sticks, and drinks for everyone.  With that much purchased we got to use the space for as long as we wanted… I have yet to find a place in Japan that will do the same… anybody have a different experience?  How have you found places to game in foreign countries? Anybody with Japanese experiences that relate to this problem?

Once again, if you would like to comment on any of the other stuff that I work on, you can find it over at my website:  http://thedumpstat.blogspot.com.  I’m always eager to hear from people, if you’re a gamer in Japan, I’d love to meet up and share some stories and maybe a few rolls of the dice.  You can also e-mail me at thedumpstat[at]yahoo[dot]com.  Hope that I’ll be hearing from you.

1 person likes this post.