Guest Post

Four Years of Stargazing

Michael at GenCon 2010 Today, we’re not going to talk about games. Well, not directly. Michael offered me the coveted opportunity to invade his space, and post whatever I wanted to to celebrate the fourth anniversary of Stargazer’s World. Y’know? The site you’re on right now? This really great website where he shares his ideas and hopes and commentary about the world of gaming and, more specifically, the world of roleplaying games which continues to grow in strange and wonderful directions every day.

Naturally, I told him I was honored, and asked when he needed this. Y’know, since words are largely my stock and trade, they are something I need to write, regularly, to keep the lights on around Reality Blurs. He asked if I could get draft this up today, so, basically, right away. (Or, in this case, write away!) Normally, I would need more notice than none, but I’ve been put in more compact time frames, and am able to crank words out as the situation demands. Or, in many cases, I would gracefully decline. The requests to post on other people’s websites increases inversely with your necessity to do them. Life is full of perversions like this. If you’re young, get used to it. If you’re not, then you know I’m telling the truth.

As the guest, I asked what he wanted me to write about. I can write about most anything (between outright fictions and fabrications to real world stuff), and make it at least a tad bit entertaining if not somehow enlightening for you, the gentle reader. He half-jokingly suggested I write about him. I thought that was a grand idea. It is the anniversary of his website after all. He graciously said I could talk about other matters as well, such as my processes and promote products, but I don’t feel this is the place for that. I will suggest you check out the Reality Blurs website if you want to read about the trials, tribulations, setbacks, and successes of my company.

Four years. Wow. Michael’s been at this for four years. Which, if you think about it, is like a million internet years at least. Right? I remember having only vaguely been familiar with the site he started on August 4th of 2008 when I met him at GenCon. He was a pleasant fellow with a thick German accent whom I met after one of the Savage Worlds panels. I was tired from a late night and, as I recall, Shane Hensley asked the audience to provide us with genres and we’d come up with a setting idea. I was given the stumper of Regency Romance, a Mi-Go artifact, and the Mariana Trench, so I mind was a bit exhausted. He asked about setting up an interview with me during the show. I said absolutely. And it did happen, but I’ll get back to that…

And that’s where I’m going with this. Michael is tenacious, friendly, and charming. He’s put together something really special here. You can tell he and his crack crew (real live people rather than just him and his drive) care about gaming on a fundamental level. They aren’t here to rake in millions of dollars (that I’m aware of), but provide the community a great service by sharing their love and insight of the hobby. The words you read on this website are valued for their insight and integrity and, most of all, as honest opinions and assessments. Stargazer’s World is one of the first places I turn to find out about a game I’ve not yet played. Why? Because it’s likely that Michael may have already played it or, at least, read it and provided a critical analysis. This website is rich in trust currency, and you can trust the crew here to be largely spot on about their insights. (Caveat: I can’t say completely spot on, can I? What if they don’t like something I do down the road? Remember: always have an exit strategy.)

I’ll end with a more personal anecdote, a light touch upon the shoulder of the man who started up this site, Michael Wolf. I mentioned where we only got to speak briefly that first chance meeting? We did eventually get to talk later on, and it was a delightful conversation. Subsequent to that, he and I chat quite regularly from across the pond via instant messaging, and I’d have to say we’ve forged a friendship beyond just gaming. That being said, I trust his ethics and, if we grow derelict in our duty as designers, he shall point them out in the most gracious way possible.

Until next time, I bid you, dear reader, adieu!

P.S. If I misremember any facts, it’s because I am largely a purveyor of fiction and reality blurs, after all.

Review: Kobold Quarterly #21

Kobold Quarterly #21 I’m a bit late to the game, but I had a chance to read my very first issue of Kobold Quarterly, which provides content for Dungeons & Dragons 4th Edition, Pathfinder by Paizo, and Green Ronin’s AGE System.

The magazine is reminiscent of Dragon back when you could still get it in print. Much of the material has a similar bent: new classes, in-depth monster articles, scads of new magical items, and it looks like Skip Williams is still answering your rules questions! There is also a letters section, which I have always enjoyed in my magazines.

Let’s touch on some of the articles, shall we?

The Shaman by Mark Radle, art by Rick Hershey

Any class that lets you examine the entrails of animals for a bonus to saving throws is pretty decent in my book! Overall I enjoy this Pathfinder take on a shaman character, though I feel it steps too heavily on the druid in a lot of ways. Is it necessary for every nature-based class to have Wild Empathy, Woodland Stride, Wild Shape, and an animal companion? I do see it a lot. The shaman seeks to spice it up a bit, at least, by making the companion a spirit rather than a normal woodland creature. Also, the class’s use of spontaneous casting seems odd given its otherwise ritualistic nature (with many of its abilities taking rounds or minutes to complete).

I enjoy playing druids, though, and would happily play this in lieu of one. The abilities that do distinguish it from the druid (Blood Divination, Commune with Spirits, Whispers of the Spirits, etc.) are superb. I would just like to see more of them!

Daughters of Lilith by Sersa Victory, art by Claudio Pozas

Unfortunately I just couldn’t get into this article on the ecology of the succubus. Sometimes, when something mysterious is laid bare (no pun intended), it loses its allure. Sersa’s article is an earnest effort at a detached, scholarly interpretation of the life and times of a sex demon in all its unpleasant detail. I’d say it succeeds, yet for that very reason it fails to grab me.

One truly cool thing, though: the Infernal Conspiracy gambit. Once per tier, your character can basically say, hey, that person over there is a succubus who is friendly to my cause. That’s really damn neat. Are gambits a thing? If so, I’ve completely missed them.

It’s a Mystery by Zeb Cook, art by Emile Denis and Jeremy Mohler

These are the kinds of articles I live for, and it is without a doubt my favorite in the whole magazine. I’ve been working on a few off-kilter religions in my own campaign world(s), trying to distinguish them from being "just another pantheon," and this piece is full of invaluable advice. Secret religious and philosophical societies are awesome. Zeb discusses what some underlying motivations for these cults might be, how to join, and the implications of being in one.

I’ll be putting most of the advice in this article to use very soon, I imagine!

Of course, there are several other articles in the issue, including a look at why monotheism isn’t prevalent in fantasy games, and spellcasting backgrounds for the AGE system. Despite a few personal quibbles here and there (nothing is perfect, after all), I  enjoyed this issue and would recommend it to anyone playing one of the three games covered. I look forward to seeing more AGE material within the pages of Kobold Quarterly, and might even break out my Dragon Age box set once more!

Note from the Editor: You can buy this issue of Kobold Quarterly directly from the KQ store for $5.99 (PDF only) or $8.99 (Print+PDF).

Doubly Eliminating Expectations

I have played Magic: The Gathering almost as long as I have been playing RPGs. There have been a few long pauses as time, money, or interest have flagged, but it is always something I come back to. I’ve had some good experiences lately that got me thinking about gaming in general, and I want to share some thoughts about that.

I play at tournaments on occasion, although I rarely rank highly. Most of the time I am content to play casually, chatting with friends over a few hands. Yet tournament rules often influence our play. My friends and I often play Standard, which is the most common tournament type in Magic. In a nutshell, Standard includes the sets from the past two years, so it stays pretty fresh.

Another way tournaments influence our playstyle is that we typically play 2-out-of-3 to determine who “really” won. Like in tournaments, this setup allows us to use our sideboards–a set of 15 extra cards that a player can swap out between matches in order to more finely tune his or her deck against an opponent’s strategies.

Recently a friend and I began attending what is best described as a “casual tournament”; there is no entry fee, the prizes are minimal, and most people are there simply to have fun. If you win the entire tournament, you get a pack of cards.

Thing is, they don’t play 2-out-of-3 there. And they don’t play Swiss rounds, where you keep playing even if you lose and the overall winners are decided by their win-loss ratio. They play one game, and it’s a double-elimination bracket. Lose once,  you get bumped down to the loser’s bracket. Lose again, and you’re done for the night.

Oh, and we can’t use our sideboards. There’s only one match per round, so you can’t fiddle around with your cards to try and better your chances next time. You can’t go fetch the answer you typically leave out of your main deck. You’ve got one chance!

It’s changed the way I build my decks. It reminds me of when I first started playing and didn’t have the greatest grasp on deck-building (though I still don’t). I’ve got this card that works really well against hordes of creatures, but isn’t so good if my opponent is playing a more focused, brutal onslaught… should I put it in? I won’t have a shot at sliding it in later to plug up my defenses against swarm decks. That card I have that totally hoses red players but does next-to-nothing against any other color… is it worth it?

We all get into routines. Now and then we get entrenched in our particular playstyles. Sometimes it’s good to have an experience that shakes you up and shows you that what is typical is not always what is best. If you have the opportunity, try something different. Whether it’s a different system, a new genre, or a crazy shift in paradigm (like if I were to play a comedic game instead of the serious ones I usually do), there are tons of ways to gain a new perspective. A few months back I played Yahtzee for the first time in what felt like a million years, and while I rarely play any type of “family” game anymore, there were half a dozen things I discovered I greatly enjoyed.

Get outside of your particular sphere when it comes to gaming, and who knows? You just might learn a thing or two!

Dungeoneering Abroad

Ryuu Tama I suppose I can’t take full credit for Michael’s post on German RPGs, but I may have been the match to the powder keg!

I’m American, and a native English speaker. For many years now I’ve been learning German and Japanese. I did not grow up in a multilingual environment, nor did I have much of an interest in foreign languages until the final years of high school, so everything I’ve learned has essentially been as an adult. If you’ve ever tried to study a foreign language, you’ll understand that this entails a lot of work.

It’s important to keep things interesting. Naturally I’m a huge RPG fan, so games in other languages have a certain allure for me. Over on The Gnoll’s Den, my personal blog, I am working on a translation of the freely available Player Summary for the Japanese RPG Ryuutama.

There are a lot more English speakers in Europe, however. I’ve had the pleasure of meeting several German roleplayers and I tend to take the opportunity to ask them what they play. Although I’ve heard of Das Schwarze Auge and Kult from them, by and large I get the same response: Dungeons & Dragons. (To Michael’s credit, he is the most widely experienced German gamer I’ve met, and has quite a few more games under his belt.)

I once asked a friend of mine how to say "saving throw" in German and he admitted he didn’t know. "We’d normally say, ‘Mach ein Reflex Saving Throw‘ or something like this," he confided to me. (It’s Rettungswurf if you’re curious.)

All the cool kids, it seems, are learning English. It makes perfect sense. Thanks to the Internet, there is a huge amount of information out there on roleplaying games (and stuff in general, really) and knowing English gets you access to a significant chunk of that. DSA might have a big German fanbase, but D&D is international. It’s easy for native English speakers like myself to take that for granted.

Does this mean it’s futile to try to learn a foreign language in this day and age if you’re an English speaker? Of course not. You don’t always have access to the Internet. There is some great stuff out there that doesn’t get translated for an international audience. Making an effort to reach out and communicate is always worthwhile, and it gives us anderen Perspektiven.

In the meantime, go get yourself a copy of Dungeonslayers: Ein altmodisches Rollenspiel (auf Englisch, natürlich).

How your past influences your craft

Vince KingstonGreetings everyone!

Many of you probably don’t know me. So first off, I guess some introductions are in order. My name is Vince Kingston, and I’ve been hanging on the fringes here at Stargazer’s for a while now. Michael and I have been chatting quite a lot over the last little while, and I decided I wanted to try my hand at these so called guest posts.

I’m a gamer of some number of years (I’ll just say it’s been since elementary school, and leave it at that). I’m a husband to a wonderful Danish lady, and live in Denmark with her. I’m a father to a wonderful little (or not so little) soon to be 12 year old who lives back in Canada. I am Canadian (though I hope none of you will hold that against me).

I’m an author with his first published work finally out in the world. I work as an accountant by day for a European company, dealing with the accounting for five branches.

And I was bullied as a child.

More

Dave Estes

Friendly local game stores and their owners are to few and far between. I think when a game store has to close down, for whatever reason, it affects us all in the gaming community. It does not matter how faraway you are or how close you are to a game store. If one closes its doors we are all adversely affected one way or another.

Most of you will have no idea who Dave Estes is. Truth is, I didn’t know him all that well myself, but the man had a positive impact on my life. Because of that, I think he is worth being remembered for all that he did for the hobby and the community.

Juneau, Alaska does not have much in the way of gaming or comic book stores. If you have ever been to Juneau its pretty easy to see that just by having a hobby store like the one Dave ran in this part of the country is a hard thing to keep afloat. Throughout the years that he owned his store, Collector’s Hideaway he did his very best to cater to the changing needs of the community.

Dave loved gaming and he showed it by the way he ran his store. He held Magic The Gathering tournaments almost weekly. He would teach kids new to the game how to play or pare them up with someone he though could help them learn the game better. He also dabbled in table top role playing games. Even through he never sold a lot of gaming books or minis he still manage to do the special orders that a couple of us in town asked for. He would often e-mail me with specials he heard about regarding role playing games or I would e-mail him about some special run of minis Wizards of the Coast was doing and he would go out of his way to try and get them for me.

Back in March of 2010 I wrote a story for Stargazer’s World titled, Gaming In Remote Locations: Juneau Alaska. In that story I talked about my own personal experiences with gaming in an isolated placed like Juneau. I also used that story as an opportunity to interview Dave Estes about his locally owned store. We spent most of the time talking about the most popular game in Juneau at the time, and I think still is, Magic The Gathering. As we chatted he would stop to help out a young kid who walked in with his mother who wanted Pokémon cards but had questions as to which pack he should buy. He even offered to help the boy get in contact with other Pokémon players in town.

The gaming community has lost a good friend in Dave Estes. He will be missed and remembered upon fondly. As the latest chapter closes on this small town we sit and wait with our dice and cards in hand for the next one to begin.

May you forever roll twenties, Dave.

Tales from the Ancient Scroll: Hunters in the Dark

scroll-logo2-300x300 Editor’s Note: This is the first post in a series of adventure ideas written by Robert Oglodzinski of AncientScroll.pl.

If you speak Polish or if you are not afraid of using translation software you can find a whole plethora of great adventures, adventure ideas and other material for your roleplaying game there. Robert is currently trying to raise money on IndieGoGo to make the switch to English.

Without further ado, here’s “Hunters in the Dark”, a scenario idea written by Robert Oglodzinksi:

Hunters in the Dark

modern warfare horror adventure idea

Somewhere in North Africa. Present Day. The players are soldiers or combatants in a modern day civil war. It does not matter which side of conflict they support. Their mission is to intercept enemy reconnaissance.

Setting

A medium-sized village on the front line. There is an old, destroyed (probably by bombs) school in the village.

More

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